Weapon Proficiency: Heavy Weapons(NeXT)

The various weapons proficiencies have been placed here for lack of crowding.
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Weapon Proficiency: Heavy Weapons(NeXT)

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Post by Strato »

Heavy Weapons

The modern "heavy weapon" is generally very large and extremely powerful. These firearms have the ability to take down large creatures, vehicles, or swarms of smaller creatures -- including a field of soldiers -- with near impunity. These weapons are as varied and unique as they come, and some will even be used with the skill on-the-fly.

The following weapons are directly affected by Heavy Weapons: anti-vehicle launchers, machine guns, assault weapons, and grenades.

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Grenadier
Cost: 30 SP
Level Required: 3
Prerequisites: None
Untrained: No.
Type: Bonus
Effect: +250 damage from Grenades. This does not affect status effects.

Suppression Tracking
Cost: 60 SP
Level Required: 4
Prerequisites: None
Untrained: No.
Type: Bonus
Effect: Reduces the Suppressing Fire penalty to targetting something directly by half, making it -10.

Bomber
Cost: 120 SP
Level Required: 6
Prerequisites: Grenadier
Untrained: No.
Type: Bonus
Effect: Upgrades Grenadier bonus to +500 damage effect of Grenades. This does not affect status effects.

Max Effect
Cost: 160 SP
Level Required: 7
Prerequisites:
Untrained: No.
Type: Bonus
Effect: Automatically sets the status effect durations of grenades to maximum, negating the 1d5 roll for some.

Fusillade
Cost: 200 SP
Level Required: 8
Prerequisites: Suppression Tracking
Untrained: No.
Type: Bonus
Effect: Removes the Suppressing Fire penalty to targetting specific enemies from weapons that use the Heavy Weapons skill.

Rapid Reload
Cost: 400 SP
Level Required: 10
Prerequisites: None
Untrained: No.
Type: Action
Effect: Removes the reloading period for all heavy weapons, allowing constant or consecutive use of weapons without the need to reload or break suppressing fire.
Last edited by Tony on July 16th, 2023, 2:05 am, edited 4 times in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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