Weapon Proficiency: Submachine Guns/Carbines(NeXT)

The various weapons proficiencies have been placed here for lack of crowding.
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Weapon Proficiency: Submachine Guns/Carbines(NeXT)

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Post by Strato »

Submachine Guns

Submachine gun users are typically those who don't have the room for a full-sized weapon, such as paratroopers, security guards, or SWAT officers. These individuals, however, are very well trained in them and can use them fluently to manipulate the best effect out of them to resemble their larger, much more deadly brothers. Submachine guns are a mainstay of the modern army, and therefore have very generic abilities, as that 'special touch' must be added by the user themselves.
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Suppressing Fire
Cost: 10 SP
Skill Level Required: 1
Untrained: No.
Type: Action
Effect: Enables suppressing fire for SMGs. Suppressing fire gives you a -20 to attack, on your round, however a enemy not behind cover at the end of the round are automatically hit by fire. Instead of automatic weapons, a group of 4 or more archers may declare this skill to the same effect.

Strafe
Cost: 30 SP
Skill Level Required: 3
Untrained: No.
Type: Action
Effect: Allows for a single burst of fire which strikes up to 2 enemies grouped together. A rapid fire weapon is required.

Dual Wielding
Cost: 30 SP
Skill Level Required: 3
Untrained: No.
Type: Action
Effect: Allows for a person to wield 2 submachine guns at once with a -10 penalty to attacking. A person dual wielding is unable to cast spells.

Iron Sight Proficiency
Cost: 60 SP
Skill Level Required: 4
Untrained: No.
Type: Bonus
Effect: Weapons without scopes are treated as though they have a 2x scope (+5 bonus).

Improved Strafe
Cost: 90 SP
Skill Level Required: 5, 'Strafe' Advanced Skill
Untrained: No.
Type: Bonus
Effect: Allows for a single spray of bullets which strikes up to 3 enemies grouped together.

Improved Called Shot
Cost: 90 SP
Skill Level Required: 5
Untrained: No.
Type: Bonus
Effect: The penalty from targeting a specific part of a body is removed.

Improved Dual Wielding
Cost: 160 SP
Skill Level Required: 7, 'Dual Wielding' Advanced Skill
Untrained: No.
Type: Bonus
Effect: Allows for a person to wield 2 submachine guns at the same time with a -5 penalty to attacking. A person dual wielding is unable to cast spells.

Advanced Strafe
Cost: 300 SP
Skill Level Required: 8, 'Strafe,' 'Improved Strafe' Advanced Skills
Untrained: No.
Type: Action
Effect: Allows for a single spray of bullets which strikes up to 5 enemies grouped together.

Advanced Dual Wielding
Cost: 400 SP
Skill Level Requirement: 10, 'Improved Dual Wielding' advanced skill
Untrained: No.
Type: Bonus
Effect: Allows for a person to wield 2 submachine guns at the same time with no penalty to attacking. A person dual wielding is unable to cast spells.
Last edited by Tony on April 30th, 2023, 3:55 am, edited 3 times in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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