Magic: Necromancy

The Magic Divisions (Schools) have all been placed here for lack of clutter.
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Magic: Necromancy

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Post by Strato »

Necromancy

Considered by many to be a dark, forbidden art, Necromancy deals intimately with the souls of the dead. Unlike Divina Arcana, Necromancy warps and changes a soul directly, and also allows for the creation and control of undead creatures and other terrible figments of nightmares. As a Necromancer grows in skill, he is exposed to more and more souls of the deceased, and thus learns more and more about them and how to use them to his own advantage, and it's said that some may even force their will on a soul of the dead to bring them back as a weapon. Only those with darkness affinity are capable of using this magic, as it requires an understanding of the morbid perversion of conventional magic.
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Arcane Intuition
Cost: 10 SP
Required Skill Level: 1
Untrained: No.
Type: Action
Effect: Gives the ability to recognize a Necromancy spell.

Arcane Defense
Cost: 10 SP
Required Skill Level: 1
Untrained: No.
Type: Action
Effect: Enables you to defend against magic by adding your skill bonus to your will roll.

Soul Capture
Cost: 15 SP
Required Skill Level: 2
Untrained: No.
Type: Action
Effect: When killing an opponent, a necromancer may redirect their soul to a vessel, stopping it from being revived by normal means.

Scribe Scroll
Cost: 15 SP
Required Skill Level: 2
Untrained: No.
Type: Action
Effect: Gives you the ability to write a scroll that another person can use. The roll to create this scroll is your spell-learning roll, and the DC is 20*spell level. The limit on scrolls you can create per week is the same as the spells you can learn per week. You cannot learn a spell via Scribe Scroll; it is treated as a one-use item.

Arcane Identification
Cost: 30 SP
Required Skill Level: 3, 'Arcane Intuition' Advanced Skill
Untrained: No.
Type: Action
Effect: Recognize a spell cast in the Necromancy discipline.

Soul Analysis
Cost: 60 SP
Required Skill Level: 4
Untrained: No.
Type: Action
Effect: This allows a necromancer to review a soul for basic information, and involves a Necromancy roll against the targets will check.

Improved Spell Damage
Cost: 160 SP
Required Skill Level: 7
Untrained: No.
Type: Bonus
Effect: Boost all magic damage modifiers by +500

Soul Polymorphing
Cost: 200 SP
Required Skill Level: 8
Untrained: No.
Type: Action
Effect: Polymorphing a soul forces a being to inhabit another plane, creating a summonable monster. This does not automatically give the necromancer the summon unless he has the monster pact ability and IMMEDIATELY makes a pact after polymorphing is done. This must be rolled against an opponent's spirit+25.

Obscure Casting
Cost: 200 SP
Required Skill Level: 8
Untrained: No.
Type; Action
Effect: Obscure a spellcast. It cannot be identified by anyone with a lower arcane arts level than you. Obscured spells can not be countered, but cost triple MP.

Master Magic
Cost: 400 SP
Required Skill Level: 10, 'Obscure Casting' Advanced Skill
Untrained: No.
Type: Action
Effect: Your spells can not be countered or identified by anyone below level 10. Cost on mp is *5.

Soul Combination
Cost: 400 SP
Required Skill Level: 10
Untrained: No.
Type: Action
Effect: When an enemy is successfully killed directly by you, you may obtain power or skills. To decide this, roll a luck roll.

0-500: Nothing gained
501-900: HP/MP recovery
901-950: Information
950-975: 24 hour bonus to the creature's dominant stat. (A golem may be strength, for instance)
975-1000: Temporarily gain 1/5th of the creature's dominant skill for 24 hours.

Possession
Cost: 400 SP
Required Skill Level: 10
Untrained: No.
Type: Action
Effect: This allows you to inhabit the body of any soul you've bound to another vessel. This power allows a necromancer to body hop from person to person, effectively becoming immortal. A person has a +25 to their spirit roll to defend against this action.
Last edited by Tony on April 30th, 2023, 4:09 am, edited 2 times in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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