Magic: Weapon Arcana

The Magic Divisions (Schools) have all been placed here for lack of clutter.
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Magic: Weapon Arcana

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Post by Strato »

Enchantment / Weapon Arcana

Weapon Arcana deals with forming a manifestation of a weapon with spiritual energy. Due to the weapon's nature as a spiritual manifestation and not a physical one, a character does not necessarily require a Knowledge skill or a weapon proficiency skill to back this up.

When creating weapons using Weapon Arcana, the weapon selected to be created exhibits the passive traits of that weapon type, and for all intents and purposes is matching to that particular weapon type. However, the user does not have access to that weapon's Advanced Skills unless he/she has purchased them as a Weapon Proficiency.

NOTICE: This is no longer the skill used for enchanting. That is now Arcane Science.

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WEAPON ARCANA SKILLS
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Casting to create an arcane weapon costs the following amount:

Level 1 - 10 MP, +100 damage, +10 to-hit
Level 2 - 40 MP, +200 damage, +12 to-hit
Level 3 - 90 MP, +300 damage, +14 to-hit
Level 4 - 160 MP, +400 damage, +16 to-hit
Level 5 - 250 MP, +500 damage, +18 to-hit
Level 6 - 360 MP, +750 damage, +20 to-hit
Level 7 - 490 MP, +1000 damage, +22 to-hit
Level 8 - 640 MP, +1250 damage, +24 to-hit
Level 9 - 810 MP, +1500 damage, +27 to-hit
Level 10 - 1000 MP, +2000 damage, +30 to-hit

You must have a WA Mage Level to conjure an arcane weapon of that level. Treat its weapon damage as though it were a spell of that level, using WA as the skill base (damage bonuses listed above). If a character has Weapon Proficiency in the weapon type being used, that WP bonus may be added to the caster's rolls in lieu of the Weapon Arcana skill itself, but does not affect its damage. Additionally, if you have the weapon proficiency, you may ise that skill to roll instead.

If you are using a weapon type that is incompatible with one of Weapon Arcana's advanced skills (meaning the advanced skill isn't listed under that weapon type's advanced skills), they still cannot be used in conjunction.

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COMBO SKILLS
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Dual Strike
Cost: 30 SP
Required Skill Level: 3
Prerequisites: None
Untrained: No.
Type: Action
Effect: Allows a 1d2 hit combo with a conjured weapon.

Triple Strike
Cost: 120 SP
Required Skill Level: 6
Prerequisites: Dual Strike
Untrained: No.
Type: Action
Effect: Allows a 1d3 hit combo with a conjured weapon.

Rapid Strike
Cost: 275 SP
Required Skill Level: 9
Prerequisites: Dual Strike, Triple Strike
Untrained: No.
Type: Action
Effect: Allows a 1d4 hit combo with a conjured weapon.

Rapid Combo
Cost: 350 SP
Required Skill Level: 10
Prerequisites: Dual Strike, Triple Strike, Rapid Strike
Untrained: No.
Type: Action
Effect: Allows a 1d5 hit combo with a conjured weapon.

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CLEAVE SKILLS
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Cleave
Cost: 60 SP
Required Skill Level: 4
Prerequisites: None
Untrained: No.
Type: Action
Effect: Allows one to strike up to 3 grouped enemies with a conjured weapon.

Improved Cleave
Cost: 200 SP
Required Skill Level: 8
Prerequisites: Cleave
Untrained: No.
Type: Action
Effect: Allows one to strike up to 5 grouped enemies with a conjured weapon.

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POWER STRIKE SKILLS
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Power Strike
Cost: 60 SP
Required Skill Level: 4
Prerequisites: None
Untrained: No.
Type: Action
Effect: Allows user to take a -5 penalty to increase damage by 250 up to 5 times.

Improved Power Strike
Cost: 200 SP
Required Skill Level: 8
Prerequisites: Power Strike
Untrained: No.
Type: Action
Effect: Allows user to take a -5 penalty to increase damage by 500 up to 5 times.
Last edited by Strato on August 15th, 2023, 9:57 pm, edited 5 times in total.
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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