Magic: Force Sensitivity (NeXT)

The Magic Divisions (Schools) have all been placed here for lack of clutter.
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Magic: Force Sensitivity (NeXT)

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Post by Tony »

Force Sensitivity

This 'discipline' of psionic technique represents the teachings and skillsets acquired by a character trained in the use of The Force, whether it be Jedi or Sith. These are general skills that can be used by any wielder of the Force with the proper education, and will augment the training provided by the pupil's instructor.
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Sense Force
Cost: 10 SkP
Required Skill Level: 1
Untrained: No.
Type: Ability
Effect: Allows the character to “feel” the Force passively at all times, alerting them automatically to “disturbances.” Small disturbances will only be perceived locally, while major disturbances can be felt across galaxies. As an active ability, a character can make a Force Sensitivity check to seek out objects or entities within a wide area, but only by “presence” rather than absolute location.

Force Defense
Cost: 10 SkP
Required Skill Level: 1
Untrained: No.
Type: Ability
Effect: Allows the character to use Force Sensitivity as a magic and psionics defense check.

Alter Force
Cost: 15 SkP
Required Skill Level: 2
Untrained: No.
Type: Ability
Effect: Allows the character to manipulate objects remotely using the Force. On unopposed, relatively small objects, no check is required; however, larger, more complex, or opposed maneuvers or objects may be assigned DCs or MP costs. This is largely a non-combat use of Force Sensitivity, as more targeted abilities (Force Push, Force Pull, etc.) against other entities will be resisted and must be used with Force powers.

Empower Force
Cost: 15 SP
Required Skill Level: 2
Untrained: No.
Type: Ability
Effect: Increase the damage mod of a given Force Power by 250 at double MP cost.

Search Feelings
Cost: 60 SkP
Required Skill Level: 4
Untrained: No.
Type: Ability
Effect: As a form of precognition, make a Force Sensitivity check against a GM-assigned DC to determine whether an out-of-combat action will yield favorable or unfavorable results in the short-term. The answer does not take into account the long-term consequences of a contemplated action.

Extend Force
Cost: 60 SP
Required Skill Level: 4
Untrained: No.
Type: Ability
Effect: Extend the duration of a Force Power by 2 rounds at double MP cost.

Sense Surroundings
Cost: 120 SkP
Required Skill Level: 6
Untrained: No.
Type: Ability
Effect: As a form of sensory perception, make a Force Sensitivity check against a GM-assigned DC to ignore the effects of the “Invisibility,” “Illusion,” and “Concealment” status effects. This may not be used to outright oppose a Stealth check, but can be used to detect objects or entities that are otherwise hidden by the environment or other objects (i.e. technology or magic).

Maximize Force
Cost: 275 SP
Required Skill Level: 9
Untrained: No.
Type: Ability
Effect: When this is used, any variable component of a Force power is considered automatically maximum (damage, number of hits, duration, etc) at triple MP cost. A maximized spell may not be rerolled with luck or even fate points.

Force Mastery
Cost: 400 SP
Required Skill Level: 10
Untrained: No.
Type: Action
Effect: Your Force powers cannot be countered or identified by any below mage level 10 at quintuple MP cost.
Last edited by Tony on April 30th, 2023, 3:52 am, edited 2 times in total.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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