Akera - I hope I got this right

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Akera - I hope I got this right

Quote

Post by Katie »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick:
Real Name (Optional):
Time Zone (GMT Modifier):
_______________________________________________________________________

<<> Character Information <>>

-= Basics =-

Name: Akera Sorel
Race: Human
Height: 5'5
Weight: 145 lbs.
Appearance: Akera stands at 5'5" with porcelain skin, sunset-red waist-length hair, worn in a ponytail, and sapphire blue eyes. Her body is covered in brown suede leather from her neck to her ankles, with black boots on her feet.

Image
Eye Color: Blue
Hair Color: Red
Notable Features:

-= Personality =-

Favorite Food: Cheese fries
Likes: cooking, animals, picnics, her job at the pet store
Dislikes: people who hurt animals
Favorite Color: earth tones
Fears: losing Akachi and Alaina who are like her children.

-= Background =-

History:
Akera Sorel was born twenty-two years ago to Conner and Aylen, two hunters in a village on the rain-forested borders of a small country called Irigazo. When she turned eight, her mother allowed her to come on short hunting trips close to home with her so she could learn how to hunt. After five years of training, she was allowed to go on longer hunting trips further into the forest surrounding the village.

Akera also grew up to love and understand animals, felines in particular. When she was sixteen and finally allowed by her parents to go hunting alone, she came upon a dead mother tiger in the woods near her mother’s usual hunting grounds. Upon closer investigation, she found two newborn cubs, a boy and a girl. She ran home and got a blanket, which she wrapped them both up in and brought them home, feeding them and taking care of them. She named them Akachi (the boy) and Alaina (the girl), and they have been her faithful companions ever since.

Akera has been learning martial arts for most of her life, as well as staff fighting. She can defend herself and others pretty well with either of them. Since her arrival to Eden she has been teaching herself magic so she can be a bit more useful to the team.

Notable Accomplishments:
Training (If any): martial arts training, staff training, veterinary training of sorts, is teaching herself magic.

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<<> Statistics <>>
Total Points: 630
Spare XP: 0

Vital Statistics

Physical

Health: _100____
Hit Points: ___4000____ / _____ HP (Health * 40)

Dexterity: _100____
Style Points: ___400__ StP (Dexterity * 4)

Strength: _100____
Inventory Slots: 10____ (+1 Slot for every 10 Strength)
Base Physical Damage: _300____ (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: _____ (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: __99___
Defense (Damage Absorb): __360_______ (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: _97____
Magic Points: __485_____ / _______ MP (Intelligence * 5)
Skill Points: _388___ SkP (Intelligence * 4)

Magic Affinity: _80_____
Spell Points: __320___ SpP (Magic Affinity * 4)
Magic/Psionic Level: ____1___ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: _30____
Base Magic Damage: _______ ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: _50____
Magic/Psionic Damage Soak: __200_____ (+1 Bonus for every 10 Willpower * 40)

Luck: _10____
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
_386__/_388__ Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

<skill> <level> <points>
Running: Level 5 - 25 points
Jumping: Level 5 - 25 points
Balance: Level 5 - 25 points
Roll: Level 5 - 25 points
Reaction: Level 5 - 25 points

Honed Perception Skills

<skill> <level> <points>
Listen: Level 5 - 25 points

Minor Skills

<skill> <level> <points>


Combat Skills

<skill> <level> <points>
Weapons Proficiency - Staff: Level 10 - 65 points


Martial Arts: Level 10 - 65 points

Magic Skills

<skill> <level> <points>
General Arcana: Level 5 - 25 points

Knowledge Skills

<skill> <level> <points>

Knowledge - Zoology: Level 5 - 25 points
Knowledge - Magic: (General): Level 5 - 25 points

Vehicle Skills

<skill> <level> <points>


Survival Skills

<skill> <level> <points>
Survival - Forest: Level 6 - 31 points

Crafting Skills

<skill> <level> <points>

-= Advanced Skills =-

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<<> Abilities <>>

-= Physical (Style Points) =-
_400__/_400__ Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
_320__/_320__ Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

*Feat 1 (Free) - Arcane Mastery
Stat: Magic Affinity
Enhancement: +10 to Arcane Arts rolls

*Feat 2 (100 SP) - Animal Friendship
Stat: Will Power
Enhancement: +10 to Monster Trainer checks or dealing with Animals.

*Feat 3 (200 SP) - Servant (Akachi)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)

*Feat 4 (300 SP) - Improved Dodge
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: Amy has a 40 Dexterity. She would normally earn +4 to Flat Foot Dodge. She doubles this to become +8 with this Feat.

*Feat 5 (400 SP) - Servant (Alaina)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)

*Feat 6 (500 SP) - Heightened Senses (Listen)
Stat: Health
Enhancement: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.


Feat 7 (600 SP)- Improved Magic Affinity
Associated Statistic: Magic Affinity
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll.
Example: The character has an 80 Magic. The character normally would roll +8. However, the character with this Feat would roll +16 instead.

Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>
Weapon Name: Mod #: Effect of weapon
Name: Damascus Steel Staff
Price: 3200 credits
Augmentation Slots:2
Roll Bonus:+6
Damage Modifier::3.0
DC to Make:50

Name: Undercover Vest
Price: 200 credits
Benefit: +10 endurance
Description: A thin layer of kevlar designed to slip undetected under normal clothing. Typically worn by undercover officers in potentially dangerous situations. This armor can be stacked under other clothing or armors for additional protection.

Armor:
Name: Steel Armor
Price: 2000 credits
Benefit: +12 Endurance


-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-

Slot 1: Staff
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:
Slot 7:
Slot 8:
Slot 9:

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Arcane Arts: (Magic Spells)
[Level 0 Spells]
Open/Close
Flare
Daze

[Level 1 Spells]
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<<> Special Notes <>>

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Last edited by Katie on June 6th, 2009, 3:07 am, edited 6 times in total.
Image
Katie
Queen of Squee
Posts: 24
Joined: October 9th, 2008, 5:11 am

Akachi

Quote

Post by Katie »

_______________________________________________________________________

DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick:
Real Name (Optional):
Time Zone (GMT Modifier):
_______________________________________________________________________

<<> Character Information <>>

-= Basics =-

Name: Akachi
Race: Tiger
Height: 8' long
Weight: 867 lbs.
Appearance:
Eye Color: amber
Hair Color: orange-ish fur
Notable Features: He's a tiger

-= Personality =-

Favorite Food: Meat
Likes: Spending time with his sister and Akera
Dislikes: people who would hurt Akera or Alaina
Favorite Color:
Fears:

-= Background =-

History:
Notable Accomplishments:
Training (If any):

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<<> Statistics <>>

Vital Statistics

Physical

Health: 30
Hit Points: 1200 / 1200 HP (Health * 40)

Dexterity: 30
Style Points: 120 StP (Dexterity * 4)

Strength: 80
Inventory Slots: (+1 Slot for every 10 Strength)
Base Physical Damage: 240 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 320 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 30
Defense (Damage Absorb): 120 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 30
Magic Points: 150 / MP (Intelligence * 5)
Skill Points: 120 SkP (Intelligence * 4)

Magic Affinity: 10
Spell Points: 40 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 30
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 30
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)

Luck: 30
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
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Image
Katie
Queen of Squee
Posts: 24
Joined: October 9th, 2008, 5:11 am

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