Kuja 5.0

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Kuja 5.0

Quote

Post by QueenSelphie »

<<>Player Info<>>
IRC Nick: Kurama
E-Mail: kriswahl@cox.net
Real Name (Optional):
Time Zone:

<<>Character Description<>>
Name:Kuja
Race:Genome
Height:5'9"
Weight:146
Appearance:Kuja is a 5'9" angelic looking man, with Silvery flowing hair and skin that is fine like porcelain. He has icy blue eyes and a quite confident arrogance about him.
Image

Eye Color:Blue
Hair Color:Silver
Notable Features:Kuja looks very feminine

<<>Character Personality<>>
Favorite Food: Peppermint Ice cream
Likes:Eye shadow, theatre, magic, and dancing to music when no one's around to watch
Dislikes:Sunburns, tail pullers, Zidane, getting bossed around, and having to do laundry.
Favorite Color:what ever color he feels like painting his nails
Fears:bad hair days

<<>Character Background<>>
History:
Kuja left the Dimensional Warriors sometime during their stay in Hikaru City. He left a physically, spiritually and mentally broken man no longer able to take the demands his life was given. He traveled the galaxy hitching rides in a quest to rebuild himself both spiritually and financially. He eventually found a place where he could do both building up a few small businesses while he spent his spare time meditating and refocusing in a local sanctuary. News soon spread to him about the happenings going on with the Dimensional Warriors. He took the time to turn the businesses he owned over to those he found capable of keeping them safely going while he was away, before he left to make his way back to Gaia and DW.

Training (If any):

<<>Weapons/Items<>>
Item Roll Description Effect Fatigue

CB: Electrokinrin A large dragon that crackles with electricity

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<<> Statistics <>>
876 points to distribute

Salary: 11800

Vital Statistics

Physical

Health: 100
Hit Points: 4000 / _____ HP (Health * 40)

Dexterity: 53 (+50 Trance =103)
Style Points: 200 StP (Dexterity * 4)

Strength: 53
Inventory Slots: 5 (+1 Slot for every 10 Strength)
Base Physical Damage: 150 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 200 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 53 (+50 Trance = 103)
Defense (Damage Absorb): 200 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 266
Magic Points: 1330 / 1330 MP (Intelligence * 5)
Skill Points: 1064 SkP (Intelligence * 4)

Magic Affinity: 110 (+100 Trance = 210)
Spell Points: 440 SpP (Magic Affinity * 4)
Magic/Psionic Level: 3 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 100 (+100 Trance = 200)
Base Magic Damage: 1160 40*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

Willpower: 100 (+50 Trance = 150)
Magic/Psionic Damage Soak: 400 (+1 Bonus for every 10 Willpower * 40)

Luck: 50
Luck Points: 1 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
1040/60 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>
Jumping - Level 1 (11 points)
Roll - Level 10 (65 points)
-- Advanced Skill: Dodge Roll (15 points)
Reaction - Level 10 (65 points)

Honed Perception Skills
<skill> <level> <points>
Spot - Level 1 (11 points)

Minor Skills
<skill> <level> <points>
Search - Level 1 (11 points)
Speak Language: Terra/Genome - Level 10 (65 points)
Bluff - Level 5 (25 points)
Diplomacy - Level 5 (25 points)


Combat Skills
<skill> <level> <points>


Magic Skills
<skill> <level> <points>
Arcane Arts - Level 19 (200 points) Feat +10 = 29
Psionic Mastery - Level 19 (200 points) Feat +10 = 29
-- Advanced Skill: Telepathy - 15 points
-- Advanced Skill: Telekinesis - 30 points

Knowledge Skills
<skill> <level> <points>
Knowledge: Astronomy - Level 3 (16 points)
Knowledge: Mathematics - Level 3 (16 points)
Knowledge: Monster Lore - Level 5 (25 points))
Knowledge: Mythology - Level 5 (25 points)
Knowledge: Arcane Science - Level 15 (130 points)
Knowledge: Alien Technology - Level 10 (65 points)


Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-

Advanced Skill: Telepathy - 15 points
Advanced Skill: Telekinesis - 30 points


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<<> Abilities <>>

-= Physical (Style Points) =-
200/___ Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
440/205 Spell Points (Current/Maximum)
Psionics:
Level 1 Teleport - 10
Effect: Teleport yourself short distances (Out of Combat only). The area must be visible and not blocked
3 Attribute Points available, Max Attribute Level 2

Level 2 Improved Teleport - 15
Effect: Teleport yourself and a small group short distances. The area teleporting to must be a place that is known or has been to.
4 Attribute Points available, Max Attribute Level 4

Level 3 Advanced Teleport - 20
Effect: Teleport yourself, others, and objects to an area that is known by the person teleporting. The object being teleported from somewhere else must also be some where the who is person teleporting knows it to be. It can not be used on humans or living things that way.
5 Attribute Points available, Max Attribute Level 4

Psi-slap: Level 1 - 10
Just as the name implies it is a quick and sudden strike with telekinesis that feels like someones physically slapped you. It is designed to stun or snap someone out of a state of mind and does no real damage
3 Attribute Points available, Max Attribute Level 2




Black:
Level 1 - 10: Fire - Unleashes a small fireball towards an enemy. 30 MP
Level 2 - 15: Fira - Unleashes a medium-sized fireball towards an enemy. 120 MP
Level 1 - 10: Thunder - a single bolt of lightning strikes an enemy. 30 MP
Level 2 - 15: Thundara - A larger burst of lightning strikes an enemy. 120 MP
Level 1 - 10: Blizzard - A single stalagmite of ice erupts from the ground to strike an enemy. 30 MP
Level 2 - 15: Blizzara - A small outcropping of stalagmites erupts from the ground to strike an enemy. 120 MP
Level 3 - 20: Slow - Forces a character to slow down, giving them only one action per two rounds. (270 MP)
Level 2 - 15: Sleep - Renders an enemy unconscious for 1d5 rounds or 1d8 hours outside of combat. Strong enough contact with the subject will awaken them. (120 MP)

White:
Level 1 - 10: Cure - restores a small amount of HP to a target. 30 MP
Level 2 - 15: Cura - Restores a mediocre amountof HP to a target. 120 MP
Level 2 - 15: Protect - Halves all physical damage to a character for 1d5 rounds. (120 MP)
Level 2 - 15: Shell - Halves all magical damage to a character for 1d5 rounds. (120 MP)
Level 2 - 15: Haste - Grants a character extra speed, allowing them to act twice a round for 1d5 rounds. (120 MP)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-
Trance
Associated Statistic: Health
Effect: As with a limit break, trance occurs when your body hits a plateau of adrenaline, unlocking special abilities. Trance however differs in that a trance state lasts a period of rounds, rather than a single burst of energy. Trance forms give you an additional 150 stat points per taking this feat, or an extra 2 rounds, at a cost of needing an additional 20000 points (1 point per 2 damage) to hit your trance. Unlike limit breaks, trances have no forced power progression, but do not offer as high bonuses to powers.

Default Trance: 20000 points, 200 stat points

* Feat 2 (100 XP)-
Mind Shield
Associated Statistic: Willpower
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence.
Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.


* Feat 3 (200 XP)-
Improved Magic Affinity
Associated Statistic: Magic Affinity
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll.

* Feat 4 (300 XP)-
Trance Level 2: 40000 points, 350 points

* Feat 5 (400 XP)-
Psionic Extreme Mastery
Stat: Magic Affinity
Enhancement: +10 to Psionic Mastery Skill rolls.

* Feat 6 (500 XP)-
Enhanced Willpower
Associated Statistic: Willpower
Effect: The Mental Defense Roll changes from (Every 10 points = +1 +Psionics/2 or Arcane Arts/2) to Every 10 points = +2 + Psionics or Arcane Arts.
Example: The character has a 50 Willpower. The bonus is normally +5. In this case it becomes +10.


Feat 7 (600 XP)-
Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

Feat 8 (700 XP)-
Extra Attack
Associated Statistic: Dexterity
Effect: In normal combat, your character may roll an additional initiative to act on. The second initiative roll is d(Dex/2). This does not apply to combat in vehicles, or any form of special combat. In order to qualify for this, you MUST have a dex of 130.

Feat 9 (800 XP)-
Improved Magic Damage
Associated Statistic: Spirit
Effect: Increases the Magic Damage modifier from 10 to 12.
Example: 30*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10)) becomes 40*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

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<<> Special Notes <>>

-= Basic =-

Health: +10 (+1 Bonus for every 10 Health)

Flat Foot Dodge: +20 (+1 Bonus for every 10 Dexterity + Reaction skill)
Dodge: +25 (+1 Bonus for every 10 Dexterity + Roll Skill)

Physical Attack: +5 (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)

Survival: +5 (+1 Bonus for every 10 Endurance)

Magic/Psionic Attack: +51 (+2 Bonus for every 10 Magic Affinity + Arcane Arts/Psionic Mastery Skill)

Magic/Psionic Defense Roll: +59 (Mind Shield +5 = 64) (+2 Bonus for every 10 Willpower + Arcane Arts/Psionic Mastery Skill)

Luck : +5 d1000+(1 point to 10 points in Luck)

Trance Kuja:
Flat Foot Dodge: +25 (+1 Bonus for every 10 Dexterity + Reaction skill)
Dodge: +30 (+1 Bonus for every 10 Dexterity + Roll Skill)

Physical Attack: +10 (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)

Survival: +10 (+1 Bonus for every 10 Endurance)

Magic/Psionic Attack: +71 (+2 Bonus for every 10 Magic Affinity + Arcane Arts/Psionic Mastery Skill)

Base Magic Damage: 1560 40*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

Magic/Psionic Defense Roll: +69 (Mind Shield +5 = 74) (+2 Bonus for every 10 Willpower + Arcane Arts/Psionic Mastery Skill)

-= Skills =-



-= Abilities =-



-= Feats =-



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QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

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