Hiei 5.0

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Hiei 5.0

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Post by QueenSelphie »

<<> Character Information <>>

-= Basics =-

Name:Hiei
Race:Half Ice Demon/Half Fire Demon
Height:4'10 (4'9" without his hair)
Weight: 100-110 lbs
Appearance:Hiei is 4'10 and looks to be about 16. Hiei has black hair that stands up to a point. He wears a black cloak and carries a katana as his main weapon. His right arm is wrapped up and heavly bandaged and he wears a white bandana to cover his Jagan eye (a third eye on his forehead)
Eye Color: Red
Hair Color: Black
Notable Features: Hiei is pretty short and he has a third eye on his forehead that is usually closed

<<>Character Personality<>>
Favorite Food:unknown
Likes: Kurama and Yusuke though he probably wouldn't admit it
Dislikes:everything else
Favorite Color:black and the color of blood
Fears:none that he will share

<<>Character Background<>>
History:Hiei is the offspring of a mating between a Koorime (Hina) and an unknown fire demon. Hina is born a Koorime, a race of self-reproductive ice demons who are all female. She fell in love with a fire demon and bore his son. However, this kind of action is considered a crime in the Island of the Koorimes, which floats above the Makai. Thus, he was given the title, "The Forbidden Child", and as an infant was thrown overboard by Rui, Hina's best friend. Before she did, however, she told the infant that if he must, he should come back and take revenge upon the Koorimes. Hina shed two tears which turned into gems, one for Hiei and one for his sister, Yukina, who is full fledged Koorime. Then he was thrown off. A band of thieves picked up Hiei in the forests of the Makai and took him in as one of their own. He learned survival skills, thievery and such. As he grew more and more powerful, the thieves finally left him, perhaps out of fear, for at the age of five he was an A class demon. He carries his katana (sword) everywhere as means of weaponry. His only pursuit was strength and his long lost sister, Yukina. He also looks for his tear gem, which he lost during a fight when the chain was broken, causing it to fall into a rushing river.

When he learned that Yukina had left the island (which was destructing) to search for him, he went to a demon named Shigure. He told Shigure his story and asked for a 'jagan,' a third eye to be implanted. Shigure did just that, and Hiei's power sunk, making him no longer an A class demon. Hiei gained back his power when he learned the jagan's techniques, such as the Kokuryuha (the Black Dragon Wave) and what we call Majin Hiei, which is his transformation process where his skin turns green and numerous eyes appear all over his body. Shigure's price was Hiei's tear gem, and after Hiei finds Yukina, he must not tell her that he is her brother, also. He may have wanted to protect her from the truth of what he really is, anyway.

Hiei returned to the Island of the Koorimes, where he found Rui by Hina's grave. She told him Yukina had left to find him. She said he could kill her because Hina had committed suicide due to the loss of her son. Hiei didn't do a thing, but disappeared.

Hiei was not able to find Yukina in the Makai, so he left for the Nigenkai (Human World). There he met a boy named Kurama. Kurama was walking with a girl named Maya, who confessed to Kurama that she loved him dearly. Hiei attacked Kurama, thinking he was the demon who stole his tear gem or a spy of a demon Hiei was hunting. Hiei was injured during the fight, and Kurama took him home and nursed him. Kurama asked for his name, and reluctantly he replied. Then he left to continue on his missions.

A year or two later, they met again when Hiei asked Kurama to steal three Reikai artifacts with another demon named Gouki. Hiei stole the Shadow Sword, which can turn a person into a mindless demon if cut with it. Hiei tried this with Keiko, someone Yusuke cares deeply for, in an attempt to get the other two artifacts, the Orb of Baast and the Forlorn Hope. In the handle of the sword is the antidote to it's power, which cured Keiko. Gouki was killed by Yusuke, while Hiei and Kurama's punishment was to join Yusuke on his missions. Another human named Kuwabara also joined the team. Hiei had no choice, for if he kills a human, he will be severely punished or suffer death, as killing humans in forbidden by all means in the Reikai (Spirit World).

Notable Accomplishments:none that are very pleasant.
Training (If any):Hiei is a very skilled sword fighter he trained with one of demon worlds best and he learned how to be crafty and swift during his time with the band of thieves that was his family for a short time.


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<<> Statistics <>>
Xp: 781
Credits: 32600

Vital Statistics

Physical

Health: 100
Hit Points: 4000 / _____ HP (Health * 40)

Dexterity: 110 +11 (+5 boots) = + 16
Style Points: 440 StP (Dexterity * 4)

Strength: 110
Inventory Slots: 11 (+1 Slot for every 10 Strength)
Base Physical Damage: 330 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 440 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 60
Defense (Damage Absorb): 240 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 143
Magic Points: 715 / 715 MP (Intelligence * 5)
Skill Points: 572 SkP (Intelligence * 4)

Magic Affinity: 60
Spell Points: 240 SpP (Magic Affinity * 4)
Magic/Psionic Level: 2 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 90
Base Magic Damage: 570 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 80
Magic/Psionic Damage Soak: _______ (+1 Bonus for every 10 Willpower * 40)

Luck: 40
Luck Points: 0 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
572/60 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
Running - Level 5 (25)
Jumping - Level 10 (65)
Move Slowly -Level 5 (25)
Roll - Level 10 (65)
--Advanced Skill(s):
--Dodge Leap: Cost: 10 SP Type: Bonus (+10)
--Effect: Allows the character to leap out of the way of danger. Requires an open area --or it cannot be declared.
--Dodge Roll: Cost: 15 SP Type: Bonus (+10)
--Effect: Allows the character to do a strong roll to get away from danger. This can be --performed in tighter spaces than the Dodge Leap ability.
Sleight of Hand - Level 5 (25)
Reaction - Level 10 (65)
--advanced skill(s):
--Block: Cost: 10 SP
--Effect: Allows a person to block with a weapon, offering a +5 to dodge rolls.
--Counter Strike: Cost: 15 SP
--Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike

Honed Perception Skills
Spot - Level 10 (65)

Minor Skills
Hide - Level 5 (25)
Search - Level 5 (25)


Combat Skills
Martial Arts - Level 5 (25)
Weapons Proficiency: Melee Sharp - Level 10 (65)

Magic Skills
Psionic Mastery - Level 10 (65)
Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
440/___ Style Points (Current/Maximum)
Curse of the mortal flame sword (+2 to physical attack *2 to damage)- This is a sword enhancment engulfing the blade of Hiei's sword with fire.

Darkness Sword (+6 to physical attack *6 to damage)- This attack uses his darkness dragon attack and fashions it into an energy sword. It is a deadly attack though not as so as his darkness dragon. Hiei doesn't like this attack so much since he views it as "too Barbaric and messy"


-= Magical/Psionic (Spell Points) =-
240/___ Spell Points (Current/Maximum)

Curse of the mortal flame (*2)- This attack is pretty much like a fire ball thrown at his appoinants




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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-
Associated Statistic: Health
Effect: When your body is pushed beyond tolerance, this uses your adrenaline to perform amazing abilities and special attacks beyond your normal power. Limit breaks must follow a set progression. Level 1 abilities can not exceed level 1-3 and get a bonus attribute point, Level 2 abilities are level 4-6 and get 2 bonus attribute points, level 3 limit breaks go up to levels 7-9 with 3 bonus attribute points, and a level 4 ability MUST be level 10, and receives 4 bonus points. The previous level must have at least 2 abilities (a 1-1 and 1-2 limit) before the next level can be taken.

Activating a limit is simple. Your body, as it takes damage, accumulates limit points. One limit point is 2 points of damage (so 1000 damage gives you 500 points) up to a MAXIMUM of 5000 points in one attack. As you accumulate these points, you may cash them in to have a Limit Break. Unlike in games, your limit meter does NOT reset when you become KO, but you do lose 10% of your stored points. You can not hold more points than your maximum level (If you only have level 2 limits, you can not exceed 40000 points).

Level 1 (1-1/1-2/etc) Abilities: 20000 points

* Feat 2 (100 SP)-
Heightened Senses (Sight)
Stat: Health
Enhancement: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.

* Feat 3 (200 XP)-
Improved Dodge
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.

* Feat 4 (300 XP)-
Super Jumping
Stat: Dexterity
Enhancement: +10 to jumping/roll skill.

* Feat 5 (400 XP)-
Hide Mastery
Stat: Intelligence
Enhancement: +10 to selected skill NOT ALREADY COVERED BY A
FEAT. Make sure you mark the Skill that this is used for with some note.

* Feat 6 (500 XP)-
Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength)*40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.


Feat 7 (600 XP)-
Dodge Mastery
Stat: Dexterity
Enhancement: +10 to Flat Foot Dodge rolls and this carries over to regular Dodging.


Feat 8 (700 XP)-
Jagan Eye - The Jagan Eye or Demon eye is a third eye that has been implanted in the middle of Hiei's forehead. When open it grants some limited telepathic powers in the ability to see things in a sort of hindsight or x-ray vision. +5 Psionics, +5 Reaction, +5 spot.

Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-
Name:Damascus Steel Short Sword
Price: 5000 credits
Augmentation Slots:2
Roll Bonus:+5
Damage Modifier::2.0
DC to Make:50
Augmentaions: +10 to all End related Rolls

Name:Damascus Steel Long Sword
Price: 12000 credits
Augmentation Slots:2
Roll Bonus:+5
Damage Modifier::7.0
DC to Make:50
Skill Level Required: 10
augmentation:
+10 to all Dex Related rolls
Critical Hit Rate up (On a critical hit you roll 1d7+1)

-= Item Slots =-
Slot 1:

_______________________________________________________________________
<<> Roll Log <>>

-= Basic =-

Health: +10 (+1 Bonus for every 10 Health)

Flat Foot Dodge: Dexterity (+32) + Reaction (+10) Dodge Master (+10) = 1d110+52 (+2 per 10 Dex points) (Improved Dodge)
Dodge Roll: Dexterity (+32) + Roll (+5) Dodge Master (+10) = 1d100+47 (+2 to 10 Dex points + Skill) (Improved Dodge)
Physical Attack Roll:
Dexterity (+16) + Weapons Proficiency: Melee Sharp (+10) + Sword (+5) = 1d70+30 +1 to 10 Dex points + Skill)
Dexterity (+16) + Martial Arts (+5) = 1d50+20

Survival: +6 (+1 Bonus for every 10 Endurance)

Magic/Psionic Attack: +6 (+1 Bonus for every 10 Magic Affinity + Arcane Arts/Psionic Mastery Skill)

Magic/Psionic Defense Roll: +9(+1 Bonus for every 10 Willpower + Arcane Arts/Psionic Mastery Skill)

Luck : +4 d1000+(1 point to 10 points in Luck)



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<<> Inventory <>>

_______________________________________________________________________

<<> Special Notes <>>

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QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

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