Link 5.0

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Link 5.0

Quote

Post by Marluxia »

Gather Info Roll: 1d60+29
Attacking Roll: 1d80+35
Defense Roll (Dodge Roll): 1d70+32
Defense Roll (Jump):1d30+12
Spot Roll: 1d50+23
Initiative Roll: 1d70
Max Damage: 1416
Damage With Dual Strike: 2832

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: Marluxia
Real Name (Optional): Christopher
Time Zone (GMT Modifier): Eastern
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<<> Character Information <>>

-= Basics =-

Name: Link
Race: Hylian
Height: 5'9"
Weight: 185 lbs
Appearance: Image
Eye Color: Blue
Hair Color: Blond
Notable Features:

-= Personality =-

Favorite Food: Unkown
Likes: Hanging with his friends, Saveing the world from evil that sorrta thing.
Dislikes: Evil Plane and simple.
Favorite Color: Green obviously (in all honesty its unkown what his fave color is)
Fears: His friends getting hurt, Failing the Princess.

-= Background =-

History: Set over a century after the events of Ocarina of Time, the game begins with Link living and working as a ranch hand in Ordon Village. When monsters suddenly attack the village, and kidnap the village children and his close friend Ilia, Link pursues the attackers. A monster pulls him through a strange black wall, where the powers of Twilight transforms him into a large wolf. The monster drags him off before he wakes, imprisoned, in Hyrule Castle. An imp-like creature named Midna appears and tells him she can help him out of here if he will help her, and guides him to another of the castle's prisoners: Princess Zelda.

Zelda explains that the Twilight King Zant is trying to merge the Twilight Realm and Hyrule into a land of darkness using an evil power. Zant is a member of the Twili, a race of beings descended from magicians banished to the Twilight Realm by the great Light Spirits of Hyrule. Midna is a Twili who is searching for a weapon called the Fused Shadows to defeat Zant and save the Twilight Realm because Zant is evil. Restoring the four Light Spirits of Hyrule, Link and Midna reassemble the Fused Shadows that had been broken up and hidden in the Forest Temple, Goron Mines, and Lakebed Temple. However, Zant then appears and causes all kinds of damage. He takes the Fused Shadows, embeds a black crystal in Link's forehead (trapping him in his wolf form), and exposes Midna to the light of the Light Spirit Lanayru, critically injuring her. Link rushes Midna to Princess Zelda, who reveals that the only way Link can return to his normal form is to find the Master Sword. Zelda combines her heart with Midna's to heal her, allowing her to exist outside of the Twilight. After Link reaches the Master Sword, Zant's black crystal is forced out of him. Midna keeps the crystal, allowing Link to assume his wolf form at will.

Link and Midna travel through Gerudo Desert and conquer the Arbiter's Grounds dungeon to reach the Mirror of Twilight—the only way to enter the Twilight Realm and stop Zant—only to discover that Zant has broken it. The ancient sages who guard the mirror reveal that they banished Ganondorf to the Twilight Realm using the Mirror, and that he may be the source of Zant's frightening, newfound powers. They also state that Zant attempted to destroy the Mirror completely, but could not do so, because only the true ruler of the Twili has the power to do so, and Zant's powers are false. He could only break it into four fragments, and three are missing. After journeying through the Snowpeak Ruins, the Temple of Time, and the Oocca's City in the Sky, they obtain the missing Mirror shards. After Link and Midna restore the Mirror, the sages reveal that Midna is the true ruler of the Twili, the Twilight Princess, and that Zant's curse turned her into an imp. When Link and Midna confront Zant in the Twilight Realm, he explains that he encountered Ganondorf while in a rage about being passed over as the king of the Twili. Ganondorf offered to make Zant's wishes come true, and made Zant a vessel for his power. Midna regains the Fused Shadows, and uses it to kill Zant, though he returns to life afterwards, immortal due to Ganondorf's power.

Link and Midna return to Hyrule Castle, which is surrounded by a seemingly-impenetrable magical barrier, but Midna breaks through it with the Fused Shadows. They then encounter Ganondorf, who possesses Zelda. Link is then forced to fight Zelda. After Link defeats her, Midna purges Zelda of Ganondorf's spirit. He then transforms into the form of a giant boar (his "Ganon" form). After Link defeats Ganon, Zelda's spirit is released from Midna's body, bringing Zelda back to life. Suddenly, Ganondorf reappears in the form of what appears to be a floating, flaming apparition in the form of his head. Midna teleports Link and Zelda to safety, and tries to destroy him with the Fused Shadows. However, after Link and Zelda are safely transported to Hyrule Field, Hyrule Castle is decimated, and Ganondorf, having apparently defeated Midna, appears on horseback holding the Fused Shadow Midna wore on her head, before crushing it in his hand. Zelda prays to the Light Spirits, who grant her the Light Arrows, and she and Link battle Ganondorf on horseback. Ganondorf falls from his horse in battle, yet challenges Link to a sword-fight. After battling, Link drives the Master Sword into Ganondorf's glowing wound. Ganondorf stands, impaled, believing the Triforce of Power will save him. However, the image of the Triforce fades from his hand, leaving a dying Ganondorf. The scene changes to show Zant's neck snapping, a sign that he is no longer receiving power from Ganondorf, and is thus no longer immortal. Ganondorf seemingly dies while remaining upright.

With Ganondorf defeated, the curse that Zant put on Midna, who survived her defeat at his hands, is broken, and she regains her true form. Link, Zelda, and Midna travel to the Mirror of Twilight, where Midna returns home. Before she leaves, Midna sends a tear into the Mirror, cracking it. After Midna enters the portal, the Mirror shatters, thereby naming Midna as the true ruler of the Twilight realm (as it was said that only the true ruler could shatter the mirror) as well as severing the only known link between Hyrule and the Twilight Realm forever.

During the ending credits, the image of the Master Sword returned to the Pedestal of Time in the Sacred Grove is shown. Afterwards, the village ranch owner runs to Link's house and calls him to wake him up (Link was previously a mere ranchhand), apparently oblivious to the events that had transpired throughout the entire game. Ilia is shown looking down the path leading out of Ordon in anxiety, and then the screen flashes to Link riding Epona through Faron Woods away from home

Notable Accomplishments: (Explain any special training, classes, etc the character has had that would give some information such as college, military experience, police force training, truck driving, etc.
Training (If any): Twilit Warrior,Defeating the Twilight King, And Destroying Ganondorf...Again.

<<>Weapons/Items<>>

Name:Master Sword (Alexandrite Core Short Sword)
Price: 20000 credits (Material Cost)
Augmentation Slots: 2
Roll Bonus: +9
Damage Modifier: *4
DC to Make:80

Weapon Name: Gale Boomerang
Price: N/A (Magical Artifact)
Augmentation Slots:2
Roll Bonus:+9
Damage Modifier::0.0
DC to Make:80
Special: Has a 25% chance of stunning 1d3 enemies for 1d2 rounds.

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 80
Health Roll: +8
HP: 3200 / 3200 hp
HP with Improved HP: 4800/4800

Dexterity: 70
Flat Foot Dodge: +7
Dodge Roll: +7
Physical Attack Roll: +7
Style Points: 280 (70 * 4)

Strength: 118
Inventory Slots/Comfortable Carry: 11
Base Damage: 354
Max Carry Weight: 472 lbs
Weapon Damage: 1476

Slot 1,2,3: Master Sword
Slot 4,5: Hylian Shield
slot 6: Gale Boomerang
slot 7: Hookshot

Endurance: 40
Defense (Damage Absorb): 160
Survival Roll: +4

Mental:

Intelligence: 163
MP: 815 / 815 mp
Skill Points: 652


Magic Affinity: 30
Magic Points: 60
Magic Attack Roll: +3
Spell Points: 120 (Magic Affinity * 4)
Magic/Psionic Level:

Spirit: 10 +/- _______
Base Magic Damage: 10*((Spirit (+3) + Arcane Arts (+1/level)) * Spell Mod (1-10))

Willpower: 30
Mental/Magic Defense Roll: +3
Magic Damage Soak 120


Luck: 10
Luck Roll: 0

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<<> Skills <>>
652 / 652 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<Climbing> <5> <25>
<Jumping> <5> <25>
<Swimming> <5> <25>
<Roll> <15> <130>

Honed Perception Skills
<Spot> <5> <25>

Minor Skills
<Gather Info> <15> <130>

Combat Skills
<Weapon Prof - Melee Sharp> <19> <200>
<Weapon Prof - Thrown Weapons> <5> <25>
<Weapon Prof - Projectile Weapons> <5> <25>

Magic Skills


Knowledge Skills


Vehicle Skills


Survival Skills


Crafting Skills


-= Advanced Skills =-
<Advanced Skill: Dual Strike> <15>
<Advanced Skill: Dodge Leap> <10>


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<<> Abilities <>>

-= Physical (Style Points) =-
___/ 280 Style Points (Current/Maximum)

Name: Stun Stab
Cost: 30
Required Skill Level: 15
Effect: Aiming somewhere importent he stuns the enemy.
Attribute 1: Level 2 Effect: Stun
Attribute 2: Level 1 Range: 1 Target
Attribute 3: Level 2 Damage: *1.0

Name: Powerful Stab
Cost: 30
Required Skill Level: 15
Effect: A powerful stab.
Attribute 1: Level 4: *2.0 Damage
Attribute 2: Level 1: 1 Enemy

Name: Powerful Combo
Cost: 30
Required Skill Level: 15
Effect: A powerful combo.
Attribute 1: Level 3: 1d3 hits
Attribute 2: LEvel 2: *1.0 Damage

Name: Accurate Slash
Cost: 30
Required Skill Level: 15
Effect: A accurate Slash.
Attribute 1: Level 3: +10
Attribute 2: Level 1: *.5 Damage
Attribute 3: Level 1: 1 Target

Name: Concentration
Cost: 30
Required Skill Level: 15
Effect: Raises your hit for 1d2 rounds.
Attribute 1: Level 5: +20


-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 - Giant Spin - Link can do a giant spinning attack with his sword, He can also charge this up for a energy enduced Giant Spin, however this requires a second feat. As is, the attack will hit up to 1d4 enemies.
* Feat 2 - Ending Blow - Link is capable of a massive strike on a downed enemy. Raising his sword high, he cleaves his sword down into their stomach. This attack deals double damage and the enemy is at -20 to dodge.
* Feat 3 - Improved Spot - +10 to spot checks
* Feat 4 - Counter Slash - Link will raise a shield against the enemy, and once the enemy attacks he charges them with a quick counter attack. In order for this to be successful, Link must beat the enemies roll by at least 30. He gains a +5 to hit due to surprise.
* Feat 5 - Twlight Wolf Transformation - When Link enters a realm of darkness, rather than becoming a spirit, he can become a wolf beast. His hp and stats remain the same during this form, but he gains astral sight and a combo attack at *3 damage.
* Feat 6 - Improved Health - Health is calculated at *30 instead of *20.


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

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<<> Special Notes <>>

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_________________
Marluxia
Posts: 30
Joined: October 16th, 2008, 9:23 pm

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