Falco (5.0)

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Falco (5.0)

Quote

Post by Marco »

DW CHARACTER SHEET 3.0

<<>Player Info<>>
IRC Nick: Marco
Real Name: Markus
Sheet Approved by: (GM Name)
_______________________________________________________________________
<<>Character Description<>>
Name: Falco Lombardi
Race: Anthro Falcon
Height: 5'9"
Weight: 118 lbs
Appearance:
Image
Eye Color: Dark Blue
Fur Color: Blue
Notable Features: The headset to keep in communication with the StarFox team.

<<>Character Personality<>>
Favorite Food: Venom Scum. (Serious note: Fruits)
Likes: Epic battles, saving the team at the last minute, Sky battles.
Dislikes: Getting upstaged, not having a weapon, getting useless orders.
Favorite Color: Red, which would be the color of Venom ships blowing up.
Fears: Losing the Star Fox team for good, not having anything or anyone to come to.

<<>Character Background<>>
History:

Falco Lombardi is an Ace Pilot of the StarFox team, and is generally seen as Second-in-Command. He is the pilot in the Arwing, and he is not to be taken lightly when he has a weapon in his hands.

Falco first joined the StarFox team when Fox McCloud renewed the team years after his father, James McCloud, was confirmed dead. Falco, along with Peppy Hare, who was the general advisor of the team, and Slippy Toad, who was the analyst and main mechanic, formed the team with Fox, made the Great Fox along with their maintenance robot, ROB, and then went out to save the Lylant System from Andross, the main villain of their galaxy.

Along the way, Falco had the tendency to disobey Fox’s orders and do his own thing. He also was not hesitant when he finds the current target and charges in headfirst. The reason for this is because Falco was rather jealous of Fox’s sudden title to leader, deeming him not worthy for such a task. This however, made him get into trouble by the enemy, and ironically Fox saved him a few times, although Falco has done the same for Fox as well. In the end however, Fox went to take on Andross alone, and when he came back fully intact, Falco finally acknowledged Fox’s leadership and piloting skills.

(At this point, DW history takes over here)

Notable Accomplishments: Being the Ace Pilot of the StarFox team. Taking down fleets and fleets of enemies.
Training (If any): Piloting, Hand-to-Hand combat, Weapon handling

<<>Weapons/Items<>>
Headset Communicator
Wrist Communicator (Mainly used to call in Arwing)

4000 Credits
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<<>Statistics<>>
611 points

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: 53
Health Roll: d20+6
HP: 3,180/3,180 hp (Health * 60) (Improved Health)

Dexterity: 105
Flat Foot Dodge: d30+10 (+1 per 10 Dex points)
Dodge Roll: d50+20 (d60+28 Jumping) +1 to 10 Dex points + Skill
Physical Attack Roll: d30+10 (d50+20 Melee) (d90+44 Guns) +1 to 10 Dex points + Skill
Style Points: 420

Strength: 85
Inventory Slots/Comfortable Carry: 8
Base Damage: 240
Max Carry Weight: 320
Weapon Damage: _________ (Base Damage x Weapon mod.)


Endurance: __50___ (+10)
Defense (Damage Absorb): _____200____ (240 Armored) (+1 point per 10 Endurance *40)
Survival Roll: _____d20+7_____

Mental:

Intelligence: __188__
MP: ___900____ / ___900____
Skill Points: __752__ (Int * 4)

Magic Affinity: ___40___
Magic Attack Roll: ___d20+5__
Magic Level: ___1____
Spell Points: 160

Spirit: __30___
Base Magic Damage: _______

Willpower: __50___
Mental/Magic Defense Roll: ___d20+5___
Magic Damage Soak: ____200___

Luck: __30___
Luck Roll: ___d1000+3___ d1000+(1 point to 10 points in Luck)
Luck Points: 0
_______________________________________________________________________

<<>Skills<>>
10 Points remaining

Athletic SKills

Running Level 4 (20)

Jumping Level 8 (46)

Reaction Level 10 (65)
---Block (10)

Combat Skills

Small Arms Weapon Proficiency Level 16 (146)

Martial Arts Proficiency Level 10 (65)
---Dual Strike (10)
---Improved Punch (15)

Vehicle Combat Level 13: (101)
---Combat Dodging (10)

Knowledge Skills

Navigation Level 5 (46)
Knowledge (Spacecraft): Level 5 (25)

Vehicle Skills

Vehicle Operation (Aircraft: Arwing): Level 15 (130)
Vehicle Operation (Tanks): Level 4 (20)

Survival Skills

Repair Level 8 (46)


_______________________________________________________________________

<<> Abilities <>>

-= Physical (Style Points) =-
Style Points: 80/420

Stun Shot
Cost: 10 StP
Level 5 Small Arms
Effect: Stuns a target.
Level 1 Ranged (Single target)
Level 2 Damage (1.0)

Burst Fire
Cost: 30 StP
Level 15 Small Arms
Effect: A rapid sucession of gunfire onto one target.
Level 3 Ranged (1d3 hits)
Level 2 Damage (1.0)

Power Shot
Cost: 30 StP
Level 15 Small Arms
Effect: A very strong laser shot.
Level 1 Ranged (Single Target)
Level 4 Damage (2.0)

Disarm
Cost: 10 StP
Level 5 Martial Arts
Effect: Strips away an opponent’s weapon.
Level 1 Ranged (Single Target)
Level 2 Effect (Disarm)


_______________________________________________________________________

-= Feats =-

* Feat 1 (Free) -
Force Field
Associated Statistic: Spirit
Effect: Create a force field that will absorb (Spirit * 5) hp in damage. This field is 1 directional and for 1 person only. This field regenerates (Spirit/4) hp every round until broken, then requires sleep to repair.

* Feat 2 (100 SP)-
Divine Relationship
Associated Statistic: Luck
Effect: Force a target to re-roll any dice, once per in game day.

* Feat 3 (200 SP)-
Piloting Mastery
Stat: Dexterity
Enhancement: +10 to Piloting Checks.

* Feat 4 (300 SP)-
Physical Offensive Mastery
Stat: Dexterity
Enhancement: +10 to physical attack rolls

* Feat 5 (400 SP)-
Regeneration
Associated Statistic: Health
Effect: Every round, regenerate 1/20th of your health (Health/20)

* Feat 6 (500 SP)-
Improved Health
Associated Statistic: Health
Effect: Boosts HP. The modifier of *20 is changed to *30.
Example: Joe has 40 Health. Normally he would have 40*20= 800 for HP. However, with this Feat he has 40*30=1200 for HP. His HP is then 1200 with this Feat.

Feat 7 (600 SP)-
Roughhouse
Falco grabs the target, then throws them down to the ground, then he fires his weapon at the target's head. If it connects, does 1d2 damage (First hit physical, second hit blaster) and knockdown.

Feat 8 (700 SP)-.
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
_______________________________________________________________________

-=Equipment=-

Weapon:
CB-OSP:
Side Arm: Cornerian Tech 2 Blaster Pistol
Price: 23000 credits
Augmentation Slots:2
Roll Bonus:+8
Damage Modifier:: 2300
# Controlled Shots:1
DC to Make:115

Armor: Military - Armored Combat Uniform
Price: 1500 credits
Benefit: +10 Dodge Roll
+10 Intimidate
+10 Endurance
Description: Designed for heavy combat use, this reinforced uniform is designed for taking shots and taking them well. This can either be kevlar reinforced, or a more formal material armor suit designed to prevent penetration. The freedom of movement in this suit allows the wearer to fully take part in combat, while its armor keeps them safe. The suit is also designed in such a way that its very appearance demands respect and fear from an enemy.
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

________________________________________________________________

Vehicles:

Arwing MK III
Marco
Posts: 8
Joined: December 8th, 2008, 3:12 pm

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