Mario (5.0)

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Mario (5.0)

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Post by Marco »

DW CHARACTER SHEET 5.0

<<>Player Info<>>
IRC Nick: Marco
Real Name (Optional): Markus
Sheet Approved by: (GM Name) (The GM will put this in)
_______________________________________________________________________
<<>Character Description<>>
Name: Master Mario Mario
Race: Human
Height: 5’1”
Weight: 160lbs
Appearance:
Image

Notable Features: The hat.

<<>Character Personality<>>
Favorite Food: Pasta
Likes: Jumping, sparring, thought bubbles, competition, sleeping.
Dislikes: Damsels being kidnapped, the peace being disturbed.
Favorite Color: Red
Fears: Losing all he cares for.

<<>Character Background<>>
History: Mario is the world-known hero of Mushroom Kingdom, constantly battling King Koopa Bowser and saving Princess Peach Toadstool from his plans. This however, is only a fraction of who he is.

Mario has saved the world quite a few times, as well as saved the very essence of time, and then he saved the universe with Bowser, Peach, and Luigi. Recently, he has saved many number of galaxies.

He has also participated in many competitions, such as Tennis, Soccer, Golf, basketball, and much more. Not only that, but he has also became experienced in many occupations, such as a driver, a doctor, a referee, a construction worker, and even a teacher.

All of this combined, has made Mario as superstar and perhaps a legend to all who has heard of him, which is nearly everyone within his world and many others.

Notable Accomplishments: Saving the world, saving the galaxy, saving the universe, saving the princess.

Training (If any): Hammer training, Acrobatics, Martial arts. (many others, but minor).

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon

Power Gloves: The gloves do not actually count as a weapon, rather they enhance physical damage by *0.5. Hand to hand combat gets its damage from your Martial Arts skill.

Name: Normal Clothes
Price: 50 credits
Benefit: +2 dodge
Description: Just a simple loose T shirt and jeans that allows for free movement, making dodging easier. Generic brand names tend to look like cheap imitations however.
<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 70
Hit Points: 4200/4200 HP (Health * 60)

Dexterity: 80
Style Points: 400 StP (Dexterity * 4)

Strength: 85
Inventory Slots: 8
Base Physical Damage: 360
Martial Arts Damage: 1350
Maximum Carry Weight: 320 lbs (pounds)

Endurance: 65 (85)
Defense (Damage Absorb): 240 (320) (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 100
Magic Points: 500/500 MP (Intelligence * 5)
Skill Points: 400 SkP (Intelligence * 4)

Magic Affinity: 52
Spell Points: 210 SpP (Magic Affinity * 4)
Magic/Psionic Level: 1 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 40
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 30
Magic/Psionic Damage Soak: 120 (360) (Arcane Defense) (+1 Bonus for every 10 Willpower * 40)

Luck: 10
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________

<<> Skills <>>
396/400 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic SKills
Running Level 3 (Cost: 16)
Jumping Level 10 (Cost: 65)
Roll Level 10 (Cost: 65)
Reaction Level 8 (Cost: 46)

Honed Perception Skills
Spot Level 4 (Cost: 20)

Minor Skills
<skill> <level> <points>

Combat Skills
Martial Arts Level 10 (Cost: 65)
-- Dual Strike (10)
--Improved Punch (15)
--Chi Art (15)

Magic Skills
Arcane Arts Level 6 (Cost: 31)
--Arcane Defense (10)

Knowledge Skills
Computer Use Level 0 (Cost: 10)
Search Level 2 (Cost: 13)

Vehicle Skills
<skill> <level> <points>

Survival Skills
First Aid Level 3 (Cost: 16)

Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-



_______________________________________________________________________

<<> Abilities <>>

-= Physical (Style Points) =-
40/400 Style Points (Current/Maximum)

Jump Attack
Level 10 Martial Arts
10 StP
Level 1 Ranged
Level 3 Damage

Meteor Smash
Level 10 Martial Arts
10 StP
Level 1 Ranged
Level 2 Damage
Level 1 Status (Knockdown)

Stun Jump
Level 10 Martial Arts
10 StP
Level 1 Ranged
Level 1 Damage
Level 2 Status (Stun)

Painful Jump
Level 10 Martial Arts
10 StP
Level 1 Ranged
Level 3 Status (Pain)


-= Magical/Psionic (Spell Points) =-
120/210 Spell Points (Current/Maximum)

Fireball
Level 1 Arcana
Cost: 10 SsP
Attribute 1: Range 1
Attribute 2: Damage 2 (*2)
Mp to use: 15

Arcana Spells

Level 0 (5 SpP Each)
* Resistance: Target gains +5 to Health, Willpower and Endurance checks for 1d3 rounds. 20 MP
* Detect Magic: Detects spells and magic items within 60 ft. 15 MP
* Detect Poison: Detects poison in one creature or object. 15 MP
* Read Magic: Read scrolls and spellbooks. Costs 5 MP
* Dancing Lights:Creates torches or other lights which can move about at the caster’s direction. These last for 1d5 rounds in combat and 1d5 minutes out of combat. 10MP
* Flare: Creates a small flash of light that disorients a person or creature for one round, granting a -5 penalty to all rolls. 15MP (Will resist only)

Level 1 (10 SpP Each)
* Feather Fall: Objects or creatures fall slowly such that they land without taking any damage regardless of the height. 30MP
* Jump: Target gets a +10 on jump checks. 30MP
* Enlarge Person: 1 Humanoid creature is doubles in size. 29 MP
* Expeditious Retreat: A target gains +10 to a running roll. 30MP
* Endure Elements: Exist comfortably in hot or cold environments. 28 MP
* Protection from Chaos/Evil/Good/Law: This spell grants a +10 to resisting magical or psionic attacks from beings of chaos, evil, good, or law. What the target is protected from must be declared at cast. 30MP
* Shield: Halves magical damage on a target. 30MP
* Mage Armor: Gives subject +5 armor soak bonus. 30MP
* Burning Hands: A touch attack which deals *1 fire damage. 25 MP
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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-
Martial Arts Mastery
Associated Statistic: (Based on Skill)
Description:
Effect: +10 to Martial Arts skill

* Feat 2 (100 XP)-
Arcane Mastery
Associated Statistic: Magic Affinity
Description: The character exhibits a natural intuition with their own spiritual energy, and are able to warp it in ways particular to that character, rather than in a way dictated by skill alone.
Effect: +10 to Arcane Arts rolls regardless of discipline or school.

* Feat 3 (200 XP)-
Improved Health

* Feat 4 (300 XP)-
Physical Offensive Mastery
Stat: Dexterity
Enhancement: +10 to physical attack rolls.

* Feat 5 (400 XP)-
Super Jumping
Associated Statistic: Dexterity
Description: The character is definitely one you don't want to play basketball with, and has the ability to get great air almost worthy of a hang-time meter when jumping.
Effect: +10 to 'Jump' skill checks, and represents an additional distance in the ballpark of five feet.

* Feat 6 (500 XP)-
Improved Magic Affinity I
Associated Statistic: Magic Affinity
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll.

Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________

<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Power Gloves
CB-OSP:
Side Arm:
Armor: Normal Clothes
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

_______________________________________________________________________

<<> Inventory <>>

_______________________________________________________________________

<<> Roll Log <>>

-= Basic =-

Health: d20+7

Flat Foot Dodge: d40+16
Dodge: d50+20 (Clothes)

Physical Attack: d40+18

Survival: d20+8

Magic/Psionic Attack: d40+16

Magic/Psionic Defense Roll: d20+9
Luck : d1000+1

-= Skills =-
Jumping: d60+26
Martial Arts: d80+38
Spot: d30+12
Arcane Arts: d60+26
Marco
Posts: 8
Joined: December 8th, 2008, 3:12 pm

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