Yomiko Readman

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Yomiko Readman

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Post by FallenRaven »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick:
Real Name (Optional):
Time Zone (GMT Modifier):
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<<> Character Information <>>
Name: Yomiko Readman
Race: Human
Age: 25
Height: 5'6"
Weight:125
Appearance:Image
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Eye Color: Blue
Hair Color: Black
Notable Features: wears glasses always

<<>Character Personality<>>
Favorite Food: Japanese Food
Likes: Books, Books, Books, Books, did I mention Books?
Dislikes:destroying books and getting inetrupted in reading
Favorite Color: paper color?
Fears: losing her books and Nancy-san

<<>Character Background<>>
History: Yomiko is a bespectacled substitute teacher and an introvert. A bibliomaniac, she prefers to bury herself in her books. She spends almost all of her income on books, and she lives in an apartment that is entirely stacked floor to ceiling with books. She resides somewhere in Jinbo cho, a neighborhood of Chiyoda, Tokyo known for its large amount of used bookstores.

She is also a secret field agent for the British Library. She is a Papermaster, a person with the ability to bend paper material to her will. She can make paper bulletproof or sharper than the sharpest sword. If she has enough paper, then she can construct a giant paper airplane that flies. The only limit to the effects she can create is her own imagination. It seems that she must have in her grasp of at least hands, teeth, or perhaps some other body part at least one piece of paper in order to use her powers, though eventually by the time of R.O.D the TV she appears to be able to manipulate paper by pure mental control.

Yomiko's code name for the British Library is "The Paper" (sometimes in English dubs, "Agent Paper" or "Miss Paper"), and she is the 19th person to serve the Library in this capacity. Yomiko often embarks on dangerous missions assigned by her director, codenamed "Mr. Joker." Because of her social awkwardness and occasional clumsiness, she would not seem to make a very good secret agent, and many times she allows her emotions to get in the way of defeating an enemy. However, if receiving the proper support (she is often paired with focused, effective agents like American mercenary Drake Anderson), she can actually be quite useful, with ninja-like reflexes and sharp wits in combat. She is considered one of the Library's top agents.
Notable Accomplishments:
Training (If any):

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon


Credits - 58800
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<<> Statistics <>>
576 points to distribute

Vital Statistics

Physical

Health: 80
Hit Points:3200 / 3200HP (Health * 40)

Dexterity: 50 +6
Style Points:200 StP (Dexterity * 4)

Strength: 50
Inventory Slots:5 (+1 Slot for every 10 Strength)
Base Physical Damage:150 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 200(+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 50
Defense (Damage Absorb):200 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 200
Magic Points: 400/400 MP (Intelligence * 5)
Skill Points: 800 SkP (Intelligence * 4)

Magic Affinity: 40
Spell Points:160 SpP (Magic Affinity * 4)
Magic/Psionic Level: 4(+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 80
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 25
Magic/Psionic Damage Soak:80 (+1 Bonus for every 10 Willpower * 40)

Luck: 1
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
___/___ Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>

Honed Perception Skills
<skill> <level> <points>

Minor Skills
<skill> <level> <points>

Combat Skills

Roll - Lv 5 -25
Statistic: Dexterity
Used: Helps with dodge rolls

Reaction Lv 5 - 25
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc

Weapons Proficiency: Longswords LV 5 25



Paper Mastery (Chartakinesis) Lv 20 - 220


Knowledge Skills

Knowledge (Bibliography) 10 -65
Statistic: Intelligence
Used: Gives bonus's to associated skill and allows you
to roll for a GM hint (once per topic)

Concentration 5 - 25
Statistic: Willpower
Used: Prevents interrupts

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
Weaponsmithing LongSword Lv 5 -25

-= Advanced Skills =-

Name: Mark Paper I
Cost: 5 SP
Required Skill Level: 1
Type: Bonus
Effect: Allows the marking of 5 sheets of paper

Name: Mark Paper II
Cost: 10 SP
Required Skill Level: 5
Type: Bonus
Effect: Allows the marking of 20 sheets of paper

Name: Paper-Thin Defense
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Enables Chartakinesis to be used as a defense against physical attacks.

Name: Paper Edge I
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Allows the edge of manipulated paper to emulate the qualities of pure iron.

Name: Paper Armor
Cost: 10 SP
Required Skill Level: 5
Type: Bonus
Effect: Paper used in physical defense can absorb up to 50 hp of damage.

Name: Ranged Control
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Allows the user to control paper without being in direct physical contact with it. The paper must still be marked, but this enables throwing attacks and several higher tier skills. Paper thrown as a weapon is assumed to deal 500 damage per sheet thrown. For the purposes of damage soak, the paper is considered as one attack.

Name: Mark Paper III
Cost: 15 SP
Required Skill Level: 10
Type: Bonus
Effect: The user may now mark up to 50 sheets of paper in their pool

Name: Bind Paper
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: Allows the linking of multiple paper together, up to a maximum of 100 sheets at one time, or ten sheets of armor grade binding.

Name: Paper Moon
Cost: 15 SP
Required Skill Level: 10
Type: Bonus
Effect: In an environment with sufficient paper available (such as an office, a library), a Chartakinetic user obtains a +5 bonus to all chartakinetic, and may declare a free action to replenish their marked paper by 25% while not in combat or under duress.



Name: Mark Paper IV
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: Allows the marking of 100 sheets of paper

Name: Paper-Craft
Cost: 30 SP
Required Skill Level: 15
Type: Enabler
Effect: Allows the user to create a paper replica of a specific object. The object can not be electronic, and the user must possess the requisite craft skill and knowledge to create it, as well as piloting in the case of vehicles. This may require several uses of binding in order to create a full object. This object loses its binding should the person run out of mp or become unconscious.

Name: Paper Edge II
Cost: 30 SP
Required Skill Level: 15
Type: Enabler
Effect: Allows the edge of manipulated paper to emulate the qualities of Generation 2 Steel.

Name: Paper Armor II
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: Paper used in physical defense can absorb up to 100 hp of damage.

Name: Speed Marking
Cost: 60 SP
Required Skill Level: 20
Type: Enabler
Effect: A user may mark up to 1/5th of their allotment of paper in one combat round. Without this ability, marking paper in combat is not possible.

Name: Mark Paper V
Cost: 60 SP
Required Skill Level: 20
Type: Bonus
Effect: Allows the marking of 200 sheets of paper

Name: Improved Bind Paper
Cost: 60 SP
Required Skill Level: 20
Type: Enabler
Effect: Allows the user to bind up to 500 sheets of paper together, or 20 for the purposes of paper armor


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<<> Abilities <>>

-= Physical (Style Points) =-
___/200 Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
___/160 Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-Psionic Extreme Mastery
Associated Statistic: Magic Affinity
Description: The character has an enhanced ability to manipulate the unknown 90% of their brain matter to influence reality around them, giving them an edge over even average psionic users.
Effect: +10 to Psionic Mastery Skill rolls regardless of area or discipline.

* Feat 2 (100 XP)-Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

* Feat 3 (200 XP)-Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

* Feat 4 (300 XP)-

* Feat 5 (400 XP)-

* Feat 6 (500 XP)-Enhanced Spirit I
Associated Statistic: Spirit
Effect: For every 10 points in Spirit, thecharacter gains +2 to roll for Spirit-based skills including Craft and Perform. THIS DOES NOT AFFECT MAGIC DAMAGE
Example: A character has 60 Spirit. Normally the character would gain a bonus of +6, but with this feat, the bonus is +12.


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant: Maeve's Enchanted Hair Ties +6 to Dex
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1: 3

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<<> Inventory <>>

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<<> Special Notes <>>

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FallenRaven
Posts: 40
Joined: October 12th, 2008, 2:08 am

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