William Allans (5.0)

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William Allans (5.0)

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Post by Ayesac »

<<>Player Info<>>
IRC Nick:
Real Name (Optional):
Sheet Approved by: (GM Name)
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<<>Character Description<>>
Name:William Allans
Race: Human
Height: 6'1
Weight: 210
Appearance:
This individual always wears a fandora, double breasted Trench Coat, under is always a a White Cotton Button up Shirt, a black vest, and a narrow black Tie.. He also has a Thin, well kept, mustache.

Eye Color: Hazel
Hair Color: Auburn
Notable Features:

<<>Character Personality<>>
Favorite Food: General Tao's Chicken, Burger and Fries, most food from the local Diner.
Likes: Those whom uphold Justice, law abiding citizens
Dislikes: Criminals, Injustice, people messing with his family.
Favorite Color Blue, and Silver.
Fears: Becoming Corrupt.

<<>Character Background<>>
History:
William was born second to the Allans family, his brother Jachim(Jay) proceeding him and Missy following. Out of the brothers, he always had a closeness with Missy due to there only being 2 years age difference between them. He was a little protective of her when they were growing up, but also covered up for her when she made mistakes such as the time she broke a window, he took the blame. He had always been very close to his mother and when she passed, he was devastated, withdrawing into himself as he fought the grief which overwhelmed him. It was only through Missy and Ethan's help that he did not become lost in the grief. He felt he had a duty to protect them both and he was going to stand by that.

Jay soon left for the military within a year of his mothers passing, never really speaking much about it. Will and Jay had always been fairly close too, Will being a very easy going person and not hard to get along with. As he grew older, he watched his father in the military and decided that path wasn't for him like it was Jay. Though he did have an interest in helping people, so he turned to the local police force. He was given strong encouragement by his father and pursued a life in the police force. When Ethan died, Will watched as Missy blamed herself and his father blamed himself. For the first time in his family, he felt like an outsider. He didn't know what he could do help either of them. Ethan and Missy shared an incredibly strong bond, and Will had felt like a protector to them both.

When their father disappeared, Jay became beside himself with searching for him, which left Will to look after Missy. He watched as she threw herself deeper and deeper into her police work, trying often to talk her out of many hard cases she took. Deciding that he couldn't prevent her from being hurt, he decided to always make sure he was there for her as a fail safe whenever she needed a friend. They drifted apart slightly, but remained in touch. Thats more than could be said for Jay. He had virtually cut himself off from them both and had thrown himself into finding their father, or so they had been led to believe. Will talked every now and then to him, but the communications grew less and less. Will found himself feeling virtually helpless as he watched the family he loves so much, rip apart at the seams.

Taking a less intensive approach to his work, he worked solidly at cases, not dipping in to the darker side of life as Missy did. Will favored the more intellectual cases, the ones that made him really think. Solving a case that all had given up on almost, was one of his favored past times. Unlike Jay and Missy, Will actually prided himself on a fairly active social life. He had a small group of close friends, with which he wold go out every now and again. Nobody seemed to have a word to fault Will, and life continued on for him. That was until his sister went missing. First his father, now his sister. It was too much. He became withdrawn and determined to find out the truth. That is what he was about, always the truth and getting to the ultimate bottom of things.

Notable Accomplishments:

Training (If any): Police Academy, and workshops.

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon

"Trench Broom"
Thompson sub machine Gun

(side arm)
Name: Walther PP
Price: 5000 credits
Augmentation Slots:2
Roll Bonus:+2
Damage Modifier:: 1000
# Controlled Shots:1
DC to Make:50

(armor)
Kevlar Vest
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<<>Statistics<>>
520 points to distribute
500

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: _60____
Health Roll: __6___ (+1 to every 10 Health)
HP: __3600____ / __3600__ hp (Health * 60)(Improved Health)


Dexterity: __70___
Style Points: StP 280 (Dexterity * 4)
Flat Foot Dodge: _7 (14)_____ (1(+2) per 10 Dex points + Reaction skill)(Imprv Dodge)
Dodge Roll: _7 (14)___ (1(+2) to 10 Dex points + Roll Skill) (Improv Dodge)
Physical Attack Roll: _7__ (+10) (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength: __60___
Inventory Slots/Comfortable Carry _6___ (+1 slot per 10 points in Strength)
Base Damage: __180__ (+1 per 10 points Strength * 30)
Max Carry Weight: __240___(+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: _________ (Base Damage x Weapon mod.)

1 slot - light and easy to conceal items like potions, watches, small knife
2 slots - smg, can be concealed with a slight of hand roll, or the weapon can be modified to be concealable
3 slots - can't be concealed,grenade launchers, sniper rifles,large sword etc

Endurance: __70___
Defense (Damage Absorb): ___280______ (+1 point per 10 Endurance *40)
Survival Roll: ____7_____ (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: _180___
MP: __900_____ / ___900____ hp (Intelligence * 5)
Skill Points: _720___(715) (Int * 4)

Magic Affinity: __10____
Magic Attack Roll: __1___ (10 points in Magic = +1 + Arcane Arts or Psionic Mastery)
Magic Level: _______ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: __10__ +/- _______
Base Magic Damage: ___60___ ( 30*([(Spirit +1/10 points) + (Arcane Arts skill level)]* Spell Mod)

Willpower: __50___
Mental/Magic Defense Roll: ___5___ (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: __200_____ (Willpower Bonus +1 per 10 points*40)
(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)

Luck: __10___
Luck Roll: ___1___ d1000+(1 point to 10 points in Luck)
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

(29 Remaining)
Athletic Skills
<skill> <level> <points>
Running: L5 = 25
Jumping: L5 = 25
Roll: L5 = 25
Reaction:L5 = 25
Climb L5 = 25
Diplomacy L8 = 46

Honed Perception Skills
<skill> <level> <points>

Minor Skills
<skill> <level> <points>
Gather Information L10=65
Search L10=65
Decrypt code/Language L10=65

Combat Skills
<skill> <level> <points>
Martial Arts L5 = 25
Vehicle Combat L5 = 25
(Cars/Light Trucks/Jeeps/Motorcycles)
Weapons Proficiency: L15=130
(guns)

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>
Vehicle Operation L10=65
(Cars/Light Trucks/Jeeps/Motorcycles)

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>


ADVANCED:

Dual Wield
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Allows for a person to wield 2 small (5 or less slots) projectile weapons at once with a -15 penalty (ordinarily -30). This doubles the number of potential hits. A person dual wielding is unable to cast spells, use physical abilities or use dodge skills other than blocks.

Strafe
Cost: 30 SP
Skill Level Required: 15, automatic weapon
Type: Enabler
Effect: Allows for a single burst of fire which strikes up to 1d3 enemies grouped together. A rapid fire weapon is required.

Combat Dodging
Cost: 10 SP
Required Skill Level: 5 in the required Vehicle.
Type: Bonus
Effect: Grants a +5 to avoiding attacks in a vehicle.

Scrutinize
Cost: 65 SP
Required Skill Level: 15
Type: Bonus (+10)
Effect: Deeply examine every aspect of a room

Intelligence Web Search
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: Search underground networks for information

Code Language
Cost: 15 SP
Required Skill Level: 10
Type: Enabler / Bonus (+10)
Effect: Enables the character to create coded languages and also can be used to improve Decrypting capability.
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<<> Abilities <>>

-= Physical (Style Points) =-
___/___ Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.
*Human Feat: Extra Training
* Feat 1 (Free) - Physical Offensive Mastery
* Feat 2 (100 SP)- (Firearm) Mastery (+10 to use of Firearms)
* Feat 3 (200 SP)- Improved Dodge
* Feat 4 (300 SP)- Adaptation (+10 to all survival skill checks)
* Feat 5 (400 SP)- (Vehicle Operation) Mastery (+10 to driving)
* Feat 6 (500 SP)- Improved Health

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

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Vehicles
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Cyber Bakuroth
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Special Notes:
Ayesac
Posts: 20
Joined: October 15th, 2008, 6:04 am

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