Nowe 5.0 LETS DO IT RIGHT THIS TIME

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Nowe 5.0 LETS DO IT RIGHT THIS TIME

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Post by Espresso »

DW CHARACTER SHEET 4.0

<<> Player Info <>>
IRC Nick: Genesis
Real Name (Optional): Jamie
Time Zone (GMT Modifier): Oh please, you know where I am.
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<<> Character Information <>>

-= Basics =-

Name: Nowe
Race: New Breed Dragon
Height: 5'10
Weight: 150
Appearance: Nowe is a tall and slender male, his features evident of his adolescence. He has longer spiky brown hair that falls over his face just barely, and a diagonal scar over his right eyebrow. His blue eyes can show both pain, or happiness, both to an extreme. He has fair skin that doesn't give away that he's lived outdoors most of his life. His clothing is somewhat normal from the time period he hails from, whether it be his redish-brown leather vest over a black t-shirt with arm-gloves and matching pants and boots, or his white and blue knights-of-the-seal tunic and armor, nothing about him is very unusual.
Eye Color: Always a bright blue.
Hair Color: A light brown.
Notable Features: A scar over his right eyebrow.

-= Personality =-

Favorite Food: Anything he makes with Rikku. He has no prefrences otherwise.
Likes: A bit of peace and quiet, a bit of wildlife, and spending time out in the woods. He likes spending time with people as well, however it depends on how well he knows the person.
Dislikes: Being used and called a savior, at the same time he doesn't like it when he doesn't understand something.
Favorite Color: Blues and reds.
Fears: Being alone, and being with dragons.

-= Background =-

Eighteen Years Before Nowe Was Created:
In a time where strength was determined by who you allied with, the world was in ruin. Very few remembered the weight of pacts between beasts and humans. Among those fighting on the side of the Union, was the royal family of the seal. The goddess Furiae, is the last of the protectors of the seal, meaning her life is absolutely crucial to keeping the world from falling into chaos.
Caim, Furiae’s sister and heir to the throne is mortally wounded during a siege on the castle and ends up nearly dead. In the courtyard of the castle his eyes fall upon a dragon that the empire has captured. He makes a pact with the creature, and pays the price of his voice. The pact cures him and the dragon of all their ailments, and in return Caim becomes one of the few to ever make a pact with a dragon, granting him strength above his wildest dreams. With this new strength, he takes Inuart (Furiae’s prior betrothed before becoming the goddess) and Furiae to the northern lands to escape the empire for now.
Inuart, who was always jealous of Caim for his strength, finds out about these pacts and what strength they hold. He along with Furiae are found and kidnapped by the empire, and the ‘watchers’ or evil guardians, see this as a prime opportunity. They corrupt Inuart, and recruit him to their side, where he makes a pact with a black dragon. In return he gives up his only talent, his musical ability.
The watchers aren’t done however, and now all the seals have been broken. All they need now is the goddess to give up her life. The high priestess Manah manipulates her, and the moment Caim finds her, intent on rescuing her, her deepest secret is revealed to him. Furiae truly hated the Union. Ashamed and feeling abandoned as Caim turned away, she grabbed a dagger from the table, and stabbed herself.
With the Goddess dead, chaos overtook the land. Unable to stay, Caim took to the skies with his dragon and made to leave the Empire’s fortress.
Inuart soon comes to visit Furiae, still deeply in love with her, she was after all the reason he gave up everything. He sees her corpse against a pillar with the dagger still embedded in her chest and returns to his former mind, no longer under the spell of the watchers. He takes her body as the seeds of resurrection begin to rain down upon the land and heads towards t he imperial capital with his dragon.
Caim and Inuart battle above the city, Inuart losing the battle and falling before the seeds of resurrection. Caim believes Inuart to be dead and leaves him, unknowing of what is really happening. With his last breath, Inuart enters the seed of resurrection with Furiae.
Due to the pact with the black dragon, Inuart himself is part dragon, and so is the child that emerges. The black dragon takes him far south, and keeps him from harm while Caim restores order to the world.

Eighteen Years Later:
Nowe finds that he has a gift that no one else has. He has the ability to call forth Legna, summoning him anywhere he is. He knows the language of the Dragons from his home, and is given the benefits of a pact partner without the repercussions. As a child, General Oror of the knights found him with the dragon, and adopted him. His unnatural abilities earned him the name of ‘the demon child’ from other people, the ‘savior’ from the priests and Oror, and the ‘Dragon Child’ by his superiors.
Though he had a tough time fitting in, Nowe eventually made it into the knights of the seal to honor General Oror’s memory. Being a general asset to the team with his skills as a dragon rider, he became the favorite of all the higher ups fairly quickly.
During Nowe’s first mission, he finds out that the five districts that keep the world in order are powered by the lives of ‘martyrs’ or citizens and soldiers of the old empire. He disagrees with the ways of the knights and begins to contemplate if it is really all worth it. His doubts are only worsened as the new general, Gismor, introduces Nowe to the guardians of each district. Each of them are Pact partners and hold amazing power.
Finding out about Nowe’s doubts, Gismor finds this the perfect time to get rid of Nowe and poisons his drink, telling him that he did the same to General Oror a few years ago as well. Angry, Nowe finds a new power, his body glowing white as his pupils become that of a beast. His hair turns snow white and from his back erupts the seal of his father’s pact, showing his true form. With inhuman speed he rushes at Gismor and before he can draw his sword, Nowe severs his right arm before fleeing the castle.
On his journey, he crosses paths with one of the martyrs, Manah, and with her they plot to destroy all the districts to free the martyrs.
They visit the city of Rust where Nowe meets an old friend and ex-Knight of the seal. Urick agrees to help them and they set off once more. This time though before they leave the city, they are stopped by someone that troubles Manah, known as the ‘one eyed man.’ While distracted, Manah is kidnapped by the knights of the seal. Nowe and Urick are forced to infiltrate, and rescue her before she is executed.
They make their way to the District of Shining Life, where they again meet the one eyed man. By this time they learn that this man’s name is Caim, and he had been trying to destroy the districts for eighteen years. Nowe fights Caim, nearly defeating him before he’s caught off guard and nearly stabbed. Urick jumps in the way right on time and is thrown off his feet.
The rest of the group is unaware that Urick is actually the Guardian of the district, and his pact beast, a reaper, reawakens his body. Caim slashes at him until the reaper in his body eventually dies, and Urick pushes him from the platform before dying in Nowe’s arms.
They travel to the final district, an old friend from Nowe’s childhood trying to talk some sense into him before Gismor reveals his true self, a pact partner. Nowe moves in to attack Gismor, however he pulls Nowes friend into the blade, and disappears. Nowe peruses him and after a bloody battle, Gismor commits suicide.
The final district is destroyed and the ‘seal’ is released. Angelus rises from her prison, being driven insane from the tortures she went through, and seeks Caim. They find out that he’s still alive… and they find that the reason he had been destroying the districts was so that he could see her again. His last request for Legna and Caim was to kill Angelus. And so they did.
Being pact partners, Caim and Angelus both died together.
The world once again spirals into chaos at the loss of its goddess, and Legna takes Nowe to hear the prophecy of the dragons. He learns that they fight to regain rule over the humans, and the ‘new breed’ will be the one to lead them to that victory.
They travel to the holy grounds to seal a new goddess before everything is too far gone, the seeds of resurrection and destruction already raining down upon the land again. Legna tells Nowe that his true meaning is to lead the dragons to their victory, and when Nowe refuses to believe it, Legna challenges him.
Nowe loses the fight and Legna flies away. Manah comes to help Nowe, and he feels a deep surge of emotion. Once again he transforms, this time leaving the ground and perusing Legna. Finally, he Kills him after the truth is revealed that this was what he had been raising Nowe for the entire time.

Notable Accomplishments: Knighted, Leader of dragons.

Training (If any):
Sword (Combat)
Riding (Horses, Dragons)
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<<> Statistics <>>

Vital Statistics

775 Total
EXP: 1xp imps
Exp: 5xp marines (x5)
Exp: 7xp Mspec
Exp: 5xp Mephiles
Exp: 40xp Mission
Exp: 15xp Smith
Exp: 3xp Fat Bandit
Exp: 25 Mission
Exp: 5 Tower
Exp: 10 Tower
Exp: 10 Juza
Exp: 10 Zio
Exp: 5 ROFM Grunt
Exp: 15 Monthly
Exp: 10 Mission
Exp: 22 ROFM The Jackal
Exp: 15 Monthly
Exp: 15 Monthly
Exp: 15 Egg Scorpion
Exp: 12 Monthly
Exp: 30 The seige of eden
Exp: 9 Monthly

Physical

Health: 80
Hit Points: 3200 / 3200 HP (Health * 40)

Dexterity: 120
Flat Foot Dodge: 1d90+42
Block: 1d120+60
Dodge Roll: 1d120+64 (Dex+Feat+Skill level+Block+dodge roll)
Physical Attack Roll:
Long Sword: 1d110+55
Short Sword: 1d120+60

Style Points: 480 StP (Dexterity * 4)

Strength: 100 (+50 SS)
Inventory Slots: 15
Base Physical Damage: 600
Maximum Carry Weight: 600

Endurance: 50
Defense (Damage Absorb): 1800

Mental:

Intelligence: 270
Magic Points: 1350 / 1350 MP (Intelligence * 5)
Skill Points: 1080 SkP (Intelligence * 4)

Magic Affinity: 65
Spell Points: 260 SpP
Magic/Psionic Level: 3
Magic Roll: 1d70+31

Spirit: 40
Base Magic Damage: _______ ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 40
Magic/Psionic Damage Soak: _______ (+1 Bonus for every 10 Willpower * 40)

Luck: 10
Luck Points: 0 LP
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<<> Skills <>>
0/1080 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic SKills

Running – Level 15 (130)

Roll – Level 15 (130)
--Dodge Roll - Cost: 15 SP
--Tumble - Cost: 30 SP

Reaction – Level 15 (130)
--Block - Cost: 10 SP (+5 roll)
--Counter Strike - Cost: 15 SP

Honed Perception Skills

Minor Skills

Combat Skills

Weapons Proficiency (Longswords) – Level 20 (220)
--Dual Strike - Cost: 15 SP
--Cleave - Cost: 30 SP

Weapons Proficiency (Shortswords) - Level 15 (130)
--Dual Strike - Cost: 15 SP
--Cleave - Cost: 30 SP

Magic Skills
Arcane Arts (Arcana) - Level 15 (130)

Knowledge Skills

Speak Language - English - (10)
Speak Language - Elvish - (10)
Racial Knowledge - Dragons - (10)

Vehicle Skills

Vehicle Operation – Dragon – Level 5 (25)

Survival Skills



-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
280/480 Style Points (Current/Maximum)

LONG SWORD:
Cyclone Dance (Skill Chain)
Cost: 15
Required Skill Level: 10
Effect: This is the combo portion of cyclone dance, which is just that, a special combo. With this, Nowe is allowed to deal harder hits as he's more focused on the fight itself, however if he's hit while trying to do this, it will render it useless and he will have to start over.
Level 3: 1d3 hits (single opponent)
Level 1: +3

--Cyclone Dance (Finishing Strike)
Cost: 15
Required Skill Level: 10
Effect: This is the final strike of Cyclone Dance, in which Nowe twists around, able to hit more than one opponent at a time if he can.
Level 2: 1d2 hits (multiple opponents)
Level 3: *1.5
Level 1: Knockdown

Hypersonic Blast
Cost: 30
Required Skill Level: 15
Effect: Nowe sweeps the sword around twice before turning, using his energy to propel himself foreward a single area.
Level 2: 1d3 hits (multiple opponents)
Level 2: *1.0

Phoenix Lash
Cost: 50
Required Skill Level: 20
Effect: Phoenix Lash is a dangerous attack in which Nowe carefuly stores his energy during a series of swings, before releasing it all in a single terrifying blow.
Level 4: *2.0
Level 1: +3
Level 1: range

SHORT SWORD:
Dragons Dance
Cost: 30
Required Skill Level: 15
Effect: Dragons Dance is the short-sword equivalent to Cyclone dance. However instead of the goal to be more damage, the goal is to be more hits.
Level 3: 1d3 hits (multiple opponents)
Level 2: *1.0

Heaven's Dragonbolt (Skill Chain)
Cost: 30
Required Skill Level: 15
Effect: This is an unusual two-part attack that allows nowe a quick combo, before coming to a halt alltogether.
Level 4: 1d4 hits (single or multiple opponents)
Level 2: *1.0

---Heaven's Dragonbolt (Skill Chain)
Cost: 30
Required Skill Level: 15
Effect: The continuance of this attack is as quick as it started, a long thrust foreward releases a bolt of energy from Nowe's sword, stunning the enemy in adition to doing normal damage.
Level 4: +15
Level 2: *1.0
Level 1: Range

Dragon Slash
Cost: 30
Required Skill Level: 15
Effect: With this attack, Nowe spins around, bringing any standing opponents up into the air with him as he leaps up, before slamming them all down into the ground.
Level 4: 1d4 hits (multiple opponents)
Level 1: *1.0

Dragon's Thunder
(Not strong enough yet)



-= Magical/Psionic (Spell Points) =-
160/260 Spell Points (Current/Maximum)

Valkyrie Claw Level 1
Cost: 10
Required Skill Level: 1
Effect: Nowe channels his power and releases a large boomerang shaped beam of light that soars through the air.
Level 2: *1.0
Level 1: Range
Elemental Affinity: Light

Valkyrie Claw Level 2
Cost: 15
Required Skill Level: 2
Effect: Nowe channels his power and releases 2 large boomerang shaped beams of light that soars through the air towards an enemy.
Level 2: +5
Level 2: 1d2 hits (single opponent)
Elemental Affinity: Light

Valkyrie Claw Level 3
Cost: 20
Required Skill Level: 3
Effect: Nowe channels his power and releases 3 large boomerang shaped beams of light that soars through the air towards an enemy.
Level 2: +5
Level 3: 1d3 hits (single opponent)
Elemental Affinity: Light

Sonic Burst Level 1
Cost: 10
Required Skill Level: 1
Effect: Nowe unleashes inner energy and revitalizes the targets body.
Regen 1 (250 HP/round)
Level 2: *1.0

Sonic Burst Level 2
Cost: 15
Required Skill Level: 2
Effect: Nowe unleashes inner energy and revitalizes the targets body for an increased amount.
Regen 2 (500 HP/round)
Level 2: *1.0

Sonic Burst Level 3
Cost: 30
Required Skill Level: 3
Effect: Nowe unleashes inner energy and revitalizes the targets body for an increased amount and protection against harm.
Regen 3 (1000 hp/round)
Level 2: *1.0
Protect

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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-
New Breed Form:
Associated Statistic: Strength
Description: Nowe's form shifts in apperance. His eyes become slitted and silver, His hair becomes silver, and his entire body gains a blue glow while the symbol for his fathers pact erupts from his back and serves as wings. He becomes stronger as a result.
Effect: All points in spirit are transferred to strength and the character is granted the ability to fly.

* Feat 2 (100 XP)-
Elemental Affinity - Light

* Feat 3 (200 XP)-
Improved Dodge
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: Amy has a 40 Dexterity. She would normally earn +4 to Flat Foot Dodge. She doubles this to become +8 with this Feat.

* Feat 4 (300 XP)-
Physical Offensive Mastery
Stat: Dexterity
Enhancement: +10 to physical attack rolls.

* Feat 5 (400 XP)-
Super Strength
Stat: Strength
Enhancement: +50 to Strength. This grants the character bonuses of +5 to Inventory Slots and Maximum Carrying Weight, as well as Base Damage. The Base Damage boost also goes to weapon damage.

* Feat 6 (500 XP)-
Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an effect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength)*40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.

Feat 7 (600 XP)-
Dodge Mastery
Stat: Dexterity
Enhancement: +10 to Flat Foot Dodge rolls and this carries over to regular Dodging.

Feat 8 (700 XP)-
Arcane Mastery
Stat: Magic Affinity
Enhancement: +10 to Arcane Arts rolls

Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: High-Carbon Steel Long Sword (Nowe’s Long sword)
CB-OSP:
Side Arm: Alexandrite Short Sword (Nowe’s Short Sword)
Armor: Knight of The seal Armor
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1: Utility Belt

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<<> Inventory <>>

Name: High-Carbon Steel Long Sword (Nowe’s Long sword)
Price: 10000 credits
Augmentation Slots:1
Roll Bonus:+4
Damage Modifier::6.0
DC to Make:30

Name: Alexandrite Short Sword (Nowe’s Short Sword)
Price:20000 credits
Augmentation Slots:2
Roll Bonus:+9
Damage Modifier::4.0
DC to Make:80

Name: Knight of The seal Armor
Price: N/A
Description: Nowe’s over armor (Heavy)
Benefit: +40 Endurance
-5 dodge

Name: Utility Belt
Price: 50 credits
Benefit: +5 Inventory Slots
Description: A snug belt with numerous compartments designed to hold tools. The slots can only be used for 1 slot items.
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<<> Special Notes <>>

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Espresso
Kougou
Posts: 79
Joined: October 9th, 2008, 5:15 am

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