Speirlos 5.0 Now without that 'Horrendous Rushjob' smell!

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
1 post Page 1 of 1

Speirlos 5.0 Now without that 'Horrendous Rushjob' smell!

Quote

Post by Dragoshi »

DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: Dragoshi
Real Name (Optional):
Time Zone (GMT Modifier): Eastern Standard Time: -5:00
------------------------------------
<<> Character Information <>>

-= Basics =-

Name: Speirlos
Race: Experiment
Height: 5'11
Weight: 200 lbs.
Appearance: Speirlos is a somewhat tall person of medium build who has somewhat normal (the somewhat coming from the fact his hair is partially shaded blue) neck-length hair, slightly pale skin tone, acid green eyes, which would easily glow in the dark along with a slight frown on his face, speaking with a slightly calm voice, and has skeletal wings on his back.

He's also a quick learner and a little on the odd side considering that to some people that he hasn't seen the outside world...'Cause, well, he hasn't. He's also a bit of a cynic due to his upbringing, or lack thereof, and is somewhat curious about new (or interesting) things. Especially interesting new things. He talks somewhat slowly, and currently wears a simple pair of black pants, a loose white shirt and, a tattered brown coat with burn marks on it.
Eye Color: Acid Green
Hair Color: Black, part of the left side alternating between icy and dark shades of blue.
Notable Features: Eyes, part of his hair, the friggin' skeletal wings goddamn

-= Personality =-

Favorite Food: Various meats, apples
Likes: Unknown. Though, it does seem that he likes to read.
Dislikes: Overzealous people, (most) scientists
Favorite Color: Midnight Blue.
Fears: Unknown

-= Background =-

History:(WARNING: I suck at making Histories, so if this seems crappy, then you know why. >_>) Speirlos was the result of one of those atypical silly experiments by a group of scientists who're trying to use various test subjects to branch into research on such things as technology, gene splicing to make a perfect warrior, stuff like that. Well, that and for some strange reason studies into various types of magic...But, anyway, Speirlos was released from his containment tube for test-runs and whatnot. Oh, and for the amusement of some scientists to battle other experiments.

Each day it was the same thing, which pretty much felt like arduos torture for the poor guy, but he persevered where other test subjects fell short, and then one day something strange happened...Widespread havoc and destruction were being caused in the labs as various experiments were running amok. Amidst the chaos a weapon was dropped. An iron battleaxe. Apparently, someone someone took it from weapons rack in the EC (Experiment Colliseum.). Speirlos took it, and looked around...Apparently, the source of this trouble came from...somewhere near the main control room.

Spierlos ran towards there while fighting his way through the more 'mindless' test subjects (Or ones that would rather join in on the chaos) while scientists either ran for the nearest exits, tried to (in an act of futility) destroy some of the rampaging experiments, get razed by said subjects, tried to get to the source of the problem, or somehow manage to fight them off, which made for good distractions for Speirlos to get to the problem area faster, not knowing that he'd come across something incredibly strange when he reached his destination...

Experiments and scientists alike were strewn across the floor in pieces, as Speirlos sees the head scientist, Gespenst, who has apparently gone insane and has mutated far from his normal form via mutagens containing the cells of various test subjects. The guy's body was far more bulkier, massive claws where the hands were, extra appendages, and his legs were more flexible...But, anyway, Gespenst said he caused this massive mess on purpose just to test out the results of his new power. And, he even went as far to claim that this was justifiable by saying that he was also playing a game of 'Natural selection' in an attempt to gather the strongest (AKA survivors of the chaos who didn't escape).

Now, at this point Speirlos was disgusted, and attempted to rush towards the insane scientist and attempt to carve him down with the axe and struck with it, but...It just got deflected. With one hand, at that. Gespenst wouldn't be having anymore of this, so he grabbed Speirlos by the arm and threw him into the R&D department, and wouldn't ya know it, by either sheer luck or coincidence, he landed next to a device that was supposedly capable of warping the user to a different dimension, but the dimension chosen was random, the device was very unstable, and it was a prototype.

But, he saw Gespenst charging towards him, so he pressed the button, and...Nothing happened. That was until the unholy monstrosity of a scientist caught up, and saw the collapse of the area, and flat-out yelled at Speirlos, berating him for using the device as whatever didn't escape gets either crushed, torn up by dimensional instabilities or sent through dimensional warps, the third of which being what happened to Speir, and when the warp was finished Speirlos landed in a strange land. He looked around and saw that...he was finally out of that place. And, after all was said and done, Speirlos regained his bearings...And wandered.

Notable Accomplishments: Surviving the abuse he's went through and getting past swarms of destructive test subjects, confused and enraged scientists, and other problems.
Training (If any): Various tests and work the scientists had him do.
------------------------------------
<<> Statistics <>>
951 points to distribute (951/951)

Vital Statistics

Physical

Health: 150/+50 (Temporary)
Hit Points: 9000/9000 HP (Health * 60) (Recovers 450 HP per round)
Health: 1d50+20 (+1 Bonus for every 10 Health)

Dexterity: 150
Style Points: 600 StP (Dexterity * 4)

Strength: 150/+50 (Temporary)
Inventory Slots: 40 (+2 Slot for every 10 Strength)
Base Physical Damage: 800 (+1 Bonus for every 10 Strength * 40)
Maximum Carry Weight: 800 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 120/+40 (Temporary)
Defense (Damage Absorb): 2080 (480+1600 (Armor)) (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 191
Magic Points: 950/955 MP (Intelligence * 5)
Skill Points: 764 SkP (Intelligence * 4)

Magic Affinity: 50
Spell Points: 200 SpP (Magic Affinity * 4)
Magic/Psionic Level: 0 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 50
Base Magic Damage: 150 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 80
Magic/Psionic Damage Soak: 320 (+1 Bonus for every 10 Willpower * 40)

Luck: 10
Luck Points: 0 LP (+1 Luck Point for every 50 Luck)
------------------------------------

<<> Skills <>>
754/764 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills

Running
Statistic: Strength or Dexterity
Used: Movement
Level 0 = 30 ft per round
Level 1-19: 30+5 ft per skill level
Level 20: 150 ft per round
Current Level: 11 (76 points)

Cross Country Running
Cost: 15 SP
Skill Level Required: 10
Effect: Allows running across off road terrain at full speed. Normally rough terrain reduces speed by 1/2.

Swimming
Statistic: Strength
Used: Movement
Level 10: 0.5x Running Speed
Level 20: Running Speed
Level 30: 1.25x Running Speed
Level 40: 1.5x Running Speed
Level 50: 2x Running Speed
Current Level: 10 (65 points)

Diving
Cost: 15 SP
Skill Level Required: 10
Effect: Allows swimming at normal speed while underwater, normally this speed is reduced by half.

Jumping
Statistic: Strength
Used: Movement and helps with Dodge Rolls
Level 0 - 4: 2' Clearance
Level 5 - 9: 3' Clearance
Level 10 - 19: 4' Clearance
Level 20 - 29: 5' Clearance
Level 30 - 39: 6' Clearance
Level 40 - 49: 7' Clearance
Level 50: 10' Clearance
Current Level: 10 (65 points)

Reaction
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc
Current Level: 10 (65 points)

Block
Cost: 10 SP
Skill Level Required: 5
Effect: Allows a person to block with a weapon, offering a +5 to dodge rolls

Counter Strike
Cost: 15 SP
Skill Level Required: 10, Advanced Skill Block
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike

Honed Perception Skills

Spot
Statistic: Health
Uses: Helps perceive the world around you more.
Current Level: 7 (38 points)

Minor Skills

Search
Statistic: Intelligence
Used: Allows you to search for something
(IE: A room for a disk)
Current Level: 10 (65 points)

Combat Skills

Weapons Proficiency: Axes
Statistic: Dexterity
Used: Gives bonuses to physical combat
Current Level: 24 (310 points)

Dual Strike
Cost: 15 SP
Skill Level Required: 10
Effect: Allows for an attack with two strikes. Roll 1d2 to determine hits that connect.
------------------------------------
<<> Abilities <>>

-= Physical (Style Points) =-
120/600 Style Points (Current/Maximum)

WEAPONS PROFICIENCY: AXE
Axe Thrust
Cost: 10 StP
Required Skill Level: 5
Effect: A quick, yet forceful thrust from a weapon that knocks the enemy over
Damage 1 (*0.5)
Range 1 (Single Target)
Special Effects 1 (Knockdown)

Cripple
Cost: 10 StP
Required Skill Level: 5
Effect: A forceful blow that focuses on crippling the enemy instead of tearing them a new one.
Range 1 (Single Target)
Special Effects 2 (Slow)

Rend
Cost: 50 StP
Required Skill Level: 20
Effect: A single strike that tears apart flesh, letting the enemy's blood freely flow out from the wound.
Damage 1 (*0.5)
Range 1 (Single Target)
Special Effects 4 (Bleed)

Grand Swing
Cost: 50 StP
Required Skill Level: 20
Effect: An incredibly powerful attack that puts much of the user's strength into a single blow.
Damage 5 (*2.5)
Range 1 (Single Target)

-= Magical/Psionic (Spell Points) =-
0/200 Spell Points (Current/Maximum)
------------------------------------

<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-
Flight
Associated Statistic: Dexterity
Effect: Give yourself the ability to fly at twice your current running speed

* Feat 2 (100 XP)-
Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +10 to flat-foot ('Reaction'-based) dodge, regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

* Feat 3 (200 XP)-
Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60

* Feat 4 (300 XP)-
Regeneration
Associated Statistic: Health
Effect: Every round, regenerate 1/20th of your health (Health/20)

* Feat 5 (400 XP)-
Damn Healthy
Associated Statistic: Health
Description: The character exhibits stronger-than-average human senses and a body well-resistant to toxins and foreign particles.
Effect: +50 Health (Put in temporary). This grants +5 to the Health Roll. This does not grant more HP.

* Feat 6 (500 XP)-
Enhanced Item Storage Capacity I
Associated Statistic: Strength
Effect: The character can increase the +1 per 10 points bonus to this to +2 per 10 points, enabling the character to have more Items Slots.
Example: The character has a 90 Strength. Instead of +9, the character gains +18 to account for Item Slots to be able to carry more items on his/her person at one time.

Feat 7 (600 XP)-
Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)

Feat 8 (700 XP)-
Feature (Darkvision)
Associated Statistic: None
Effect: Give yourself a minor non combat ability, such as dark vision, spirit vision or radar (Primarily used for androids)

Feat 9 (800 XP)-
Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength)*40.

Feat 10 (900XP)-
Super Strength
Associated Statistic: Strength
Description: The character exhibits stronger-than-average human strength.
Effect: +50 to Strength. This grants the character bonuses of +5 to Inventory Slots and Maximum Carrying Weight, as well as Base Damage. The Base Damage boost also goes to weapon damage.

Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
------------------------------------

<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: High-Carbon Steel Axe (*7)
CB-OSP: None
Side Arm: None
Armor: Undercover Vest/Amethyst Armor (+10/+30 Endurance)
Pendant: None
Ring 1: None
Ring 2: None

-= Item Slots =-
Credits: 20250
1,2,3,4,5,6: H-CSA
7,8,9,10,11: Smoke Grenade x5
12: Potion
13,14,15: Hi-Potion x3
16,17: Amethyst Armor
18: Undercover Vest
19: Utility Belt
20: M-Potion
21: Phoenix Down
22: Utility Belt

Belt Slots:
1: M-Potion
2: M-Potion
3: M-Potion
4: M-Potion
5: M-Potion

Not Carrying at the moment:
Iron Battleaxe
Extra set of Name Brand Clothes
Kevlar Vest
------------------------------------
<<> Inventory <>>
Weapon Name: Iron Battleaxe
Description: Well, there's nothing much to say about it, except it's a generic iron battleaxe. Good for carving down trees, some blockades, and the occasional unlucky foe.
Damage Modifier: *5

Weapon Name: High-Carbon Steel Axe
Price: 10000 credits
Augmentation Slots: 1
Roll Bonus: -5
Damage Modifier: *7
DC to Make: 60

Name: Brand Name Clothes
Price: 100 credits
Benefit: +2 dodge
Description: Brand name clothing that looks better than cheaper no name brand, but offers no tangible benefit other than looking better and having a known brand.

Name: Kevlar Armor
Price: 1000 credits
Benefit: +10 Endurance

Name: Amethyst Armor
Price: 60000 Credits
Benefit: +30 Endurance

Name: Smoke Grenade
Manufacturer: Numerous
Price: 500 credits/2
DC to Make:
Description: A black steel cylinder with four gas vents on either side as well as a blue twist top handle. When the handle is twisted, a thick grey smoke fills the area, serving as +20 cover bonus to anyone in the area unless some form of IR vision is used.

Name: Potion
Manufacturer: Cyrez Pharmaceuticals
Price: 400 credits
DC to Make:
Description: A large glass flask containing a light blue liquid. The bottle, complete with cork cap, resembles an alcohol flask, but has small spiked outcroppings to resemble a chalice. Restores 1000 hp.

Name: Hi Potion
Manufacturer: Cyrez Pharmaceuticals
Price: 800 credits
DC to Make:
Description: An ornate flask with a cork stopper and large bulbous bottom section. This potion is a flourescent blue, brighter than a potion, with a meter on the side to measure exact quantities. Restores 1500 hp.

Name: M-Potion
Manufacturer: Cyrez Pharmaceuticals
Price: 1200 credits
DC to Make:
Description: Designed as a miracle cure potion for injury prevention, and the most powerful public curative potion Cyrez sells, the M-Potion is one of the highest readily available curative liquids on the market. The potion is stored in a special container designed to prevent air contact or contamination. Restores 2500 hp.
------------------------------------
<<> Special Notes <>>
------------------------------------
EXP Gained:
Event 1 - Of Crystal Dreams and Twisted Webs: 50 EXP (Mission completion/being intro'd...ness)
Event 3 - Cadute De Penombra (DW 4.0 FINALE): 100 EXP (50 that's to be used before the battle against one [1] Leonardo Caduto, and another 50 for defeating Leo and Dark Force Beta)
Event 4 - No Honor among Thieves: 40 EXP (15 for defeating the Starman Jrs, 25 for surviving against the Starmen and Starman Super.)
Predator Subplot: 10 EXP so far (Defeating the Dishonorable Trapper)
Sword of Mana Subplot: 10 EXP so far (Defeating Myria Stryker)
10-Starman Battle: 15 EXP (Latejoin)
Reactivation of Eden: 20 EXP
Mobius: 50 EXP (5 for defeating the Egg Devil, another 5 for beating Mephiles the Dark (puppet), 15 for defeating Dark Force Mephiles, and 25 for completeing the overall mission.)
Room of Forgotten Memories: 60 EXP. (See character records for details.)
Event 8 - Retaliation (Zio's Tower): 25 EXP. (10 for killing Juza, High Priest of Zio, 10 for killing down Zio, Scourge of Motavia, and and another 5 for Boss MVPing Juza.)
Event 8 - Retaliation (Valkyrie Miltary Base): 10 EXP (Only taking half 'cause it seems unfair to take the full 20 after being in the first part of the mission, then sitting out on the second. I also won't take the 10k reward from Nocturne for the same reason. :x)
Monthly EXP/Salary (October 2008): 6 EXP
Beyond the Gate: 10 EXP
Monthly EXP/Salary (November 2008): 9 EXP
Cleaning House: 10 EXP
Monthly EXP/Salary (December 2008): 9 EXP
Monthly EXP/Salary (January 2009): 9 EXP
Monthly EXP/Salary (February 2009): 3 EXP
Battle on Alfonso's Warship: 5 EXP (unceremoniously an--- defeated 20 Valuan Soldiers)

Make sure to PROPERLY calculate skill points next time. >_>;; (seriously, I was over my max by, like...37. In a row.)
Generic signature. Also, generic ice cream. Now on sale.

Image
Dragoshi
Covered in Bees
Posts: 10
Joined: October 9th, 2008, 5:01 am
Location: Somewhere. Possibly Somewheres.

1 post Page 1 of 1