Ragnar 5.0 - Time for "count the errors", everyone!

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Ragnar 5.0 - Time for "count the errors", everyone!

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Post by Ranzer »

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DW CHARACTER SHEET 4.0

<<> Player Info <>>
IRC Nick: Deloth
Real Name (Optional): NO
Time Zone (GMT Modifier): -5, I think... EST.
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<<> Character Information <>>

-= Basics =-

Name: Ragnar
Race: Kitty cat
Height: 0'9"
Weight: 13 lb.
Appearance: Tabby cat
Eye Color: Brown
Hair Color: Brown and black.
Notable Features: He's a cat. Isn't that notable enough by itself?

-= Personality =-

Favorite Food: Mice. And the occasional level 1 commoner.
Likes: Female cats, new magic spells, pranks.
Dislikes: Water, people taking away his alcohol, and did I mention water?
Favorite Color: Yellow. Particularly if it's a shiny yellow.
Fears: Fear of swimming and slight claustrophobia.

-= Background =-
History:

Many, many, MANY years ago, there lived a wizard in a tower. His main shtick was doing research on spells and magic, learning their unpredictable effects and side-effects. Not

on HIMSELF, of course. On his cat.

Luckily, the wizard never cast anything directly harmful on the kitty, but he still managed to create one heck of a magical buildup in the cat, as well as in his tower. He meant

well, and was able to do a lot of research, but eventually, something had to give, since the longsuffering cat was getting tired of killing three-eyed rats and those funny bats

that looked like they could change shape. He wasn't having any of those around, no sir.

Anyways, one day, the wizard happened to cast one last fateful spell that caused the residual magic energy in the area to overload. When this happened, several things happened:

1. The cat gained the power of speech and human intellect, as well as spellcasting, due to magical buildup in his body..
2. Several dimensional rifts opened in the area, making the wizard vanish and the cat get sucked into a portal between dimensions.
3. Several zombies and skeletons rose out of a nearby graveyard and began dancing in unison with a strange necromancer. All of them were soon rekilled by a passing bard, also a

critic of music.

We follow the cat as he goes through the portal, into an unknown place...

Notable Accomplishments: None so far. He's only started his career, so it's only natural.

Training (If any): Apprenticed to a wizard for many years. This cat knows the ways of magic and what happens when it backfires inside and out.

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 40
Hit Points: 1600/1600 HP (Health * 40)

Dexterity: 90
Style Points: 360 StP (Dexterity * 4)

Strength: 30
Inventory Slots: 3 (+1 Slot for every 10 Strength)
Base Physical Damage: 90 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 120 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 40
Defense (Damage Absorb): 160 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 50
Magic Points: 300/300 MP (Intelligence * 5 [6 with feat])
Skill Points: 200 SkP (Intelligence * 4)

Magic Affinity: 100
Spell Points: 400 SpP (Magic Affinity * 4)
Magic/Psionic Level: 2 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 50
Base Magic Damage: 450 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 80
Magic/Psionic Damage Soak: 320 (+1 Bonus for every 10 Willpower * 40)

Luck: 20
Luck Points: 0 LP (+1 Luck Point for every 50 Luck)


Roll Log:
Health: +4 (+1 Bonus for every 10 Health)

Flat Foot Dodge: +23 (+1[+2 with feat] Bonus for every 10 Dexterity + Reaction skill)
Dodge: +18 (+1[+2 with feat] Bonus for every 10 Dexterity + Roll Skill)
Physical Attack: +9 (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)

Survival: +4 (+1 Bonus for every 10 Endurance)

Magic/Psionic Attack: +20 (+1 Bonus for every 10 Magic Affinity + Arcane Arts/Psionic Mastery Skill)

Magic/Psionic Defense Roll: +18 (+1 Bonus for every 10 Willpower + Arcane Arts/Psionic Mastery Skill)

Luck : +2 d1000+(1 point to 10 points in Luck)
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<<> Skills <>>
4/200 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45:

Adept/Prodigy | 50: Master

Athletic Skills
Balance L.5 (25 p)
Reaction L.5 (25 p)

Honed Perception Skills
Sense: Smell L.5 (25 p)

Minor Skills
Hide L.6 (31 p)

Combat Skills
<skill> <level> <points>

Magic Skills
Arcane Arts L. 10 (65 p)

Knowledge Skills
Language: Feline L.5 (25 p)

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
360/360 Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
320/400 Spell Points (Current/Maximum)

Burning Hands: Level 1, 10 SpP, 20 MP
Hideous Laughter: Level 2, 15 SpP, 80 MP
Identify: Level 1, 10 SpP, 20 MP
Featherfall: Level 1, 10 SpP, 20 MP

Name: Hotfoot
Cost: 15 SpP
Required Skill Level: Arcane Arts 10
Effect: While Ragnar hasn't gotten the power to use a full-fledged Fireball yet, he did develop this low-power version on his free time. It's useful for cooking food, causing

damage, and reminding people that his food is late.
Attribute 1: Range: 1d2 Hits
Attribute 2: Damage: *2

Name: Acid Bubble
Cost: 10 SpP
Required Skill Level: Arcane Arts 5
Effect: Oh, look, pretty bubbles! Look, I can catch one--WHY DOES IT BURN?!
Attribute 1: Range, 1 Target
Attribute 2: Damage, *1
Attribute 3: Poison 1


Name: Ringing Blast
Cost: 10 SpP
Required Skill Level: Arcane Arts 5
Effect: Using this spell, Ragnar sends out a strong gust of wind at an enemy, knocking them off their feet.
Attribute 1: Range, 1 Target
Attribute 2: +3 Accuracy
Attribute 3: Knockdown
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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free) - Feature: Darkvision
* Feat 2 (100 SP)- Animal Friendship
* Feat 3 (200 SP)- Improved Magic I
* Feat 4 (300 SP)- Teleportation
* Feat 5 (400 SP)- Invisibility
* Feat 6 (500 SP)- Improved Dodge I

Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1: Alpha Ethers
Slot 2: UMN Device
Slot 3:

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<<> Inventory <>>
UMN Device
Alpha Ether x8 (recovers 200 MP, 1000 credits)

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<<> Special Notes <>>

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Ranzer
Posts: 4
Joined: March 13th, 2009, 9:19 pm

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