KOS-MOS 5.0

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KOS-MOS 5.0

Quote

Post by Roxas »

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DW CHARACTER SHEET 4.0

<<> Player Info <>>
IRC Nick: Tidus
Real Name (Optional):
Time Zone (GMT Modifier):
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<<> Character Information <>>

-= Basics =-

Name: KOS-MOS
Race: Battle Android
Height: 5’ 6”
Weight: 203 lbs
Appearance: A human like appearing android with blue hair and varying eye color, dependent on situations. She wears form fitting yet combat comfortable armor, similar to lingerie, and has a cool calculated look on her face 99 % of the time.

Image

Image

Image


Eye Color: Red / Blue
Hair Color: Silvery Blue
Notable Features: Armor Type Clothing, Long Flowing Blue Hair

-= Personality =-

Favorite Food: N/A
Likes:
Dislikes:
Favorite Color: Blue
Fears: Nothing

-= Background =-

History: Constructed by Vector Industries, under the First Research and Development Chief Shion Uzuki, her main objective was to combat the Gnosis. She is the top of the line when it comes to Battle Androids, her makeup is comprised of very advanced mechanical parts (more than likely nanomachines). A rare breed of Android technology that was built for combat and to obey those of Vector Industries, highly adaptive to her environment and able to out perform humans in various combative tasks. Having had a Rocky start during her first development she has become the shining hope for humanity in their fight against the Gnosis.

Her equipment ranges from highly sensitive sensors, able to hack into computers to access schematics, locate individuals (especially Shion), and a massive conduit for the Hilbert Effect, which draws the Gnosis from their plane of existence into our own. Also she is capable of morphing parts of her body into weapons in order to combat effectively.

While with Shion, Junior, Chaos, Momo , and Ziggy she single handedly irradicated a armada of Gnosis without so much as flicking her wrist, and saved everyone from the destruction of Nephilhem as they plummeted towards the planet. Little is known about exactly where her powers are drawn from let alone if she will gradually become more human.

Notable Accomplishments: Successfully saved the Crew of the Elsa after the fall of Proto-Merkava, Defeated a fleet of gnosis with one blast.
Training (If any):

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<<> Statistics <>>
500 points to distribute


XP: 758 Free XP: 16

Money: 98,000

Vital Statistics

Physical

Health: __83___
Hit Points: __4,980_____ / ___4,980__ HP (Health * 40) [60]
Health: __+8___ (+1 Bonus for every 10 Health)

Dexterity: ___90__
Style Points: __360___ StP (Dexterity * 4)
Flat Foot Dodge: __+9____ (+1 Bonus for every 10 Dexterity + Reaction skill)
Dodge: ___+26___ (+1 Bonus for every 10 Dexterity + Roll Skill)
Physical Attack: __+34___ (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)
Sword Attack: __+39___ (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)
Gun Attack: __+36___ (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)


Strength: __120___+ ( 50 ) = ___170___
Inventory Slots: __12__ (+1 Slot for every 10 Strength)
Base Physical Damage: __680___ (+1 Bonus for every 10 Strength * 30) [40]
Maximum Carry Weight: __480___ (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Physical Damage: ____2,560____ ((15 + 17) * 30[40]) * 2
Weapon Damage (R-BLADE): ____3,440_____ (+1 Bonus for every 10 Strength * 30[40]) * 5
Weapon Damage (R-CANNON): ____3,000 _____
Weapon Damage (Gun): ____2,100_____

Endurance: __90___(+20) = ___110___
Defense (Damage Absorb): ____440_____ (+1 Bonus for every 10 Endurance * 40)
Survival: ______+11_____ (+1 Bonus for every 10 Endurance)

Mental:

Intelligence: ___274___
Magic Points: ____1,370___ / ___1,370____ MP (Intelligence * 5)
Skill Points: __1,096__ SkP (Intelligence * 4)

Magic Affinity: ___20___
Spell Points: __80___ SpP (Magic Affinity * 4)
Magic/Psionic Level: ___+2____ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: __25___
Base Magic Damage: ___60____ ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: __30___
Magic/Psionic Damage Soak: __120_____ (+1 Bonus for every 10 Willpower * 40)
Magic/Psionic Defense Roll: ___+3___ (+1 Bonus for every 10 Willpower + Arcane Arts/Psionic Mastery Skill)

Luck: __10___
Luck Points: __0__ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
_1084__/__1096__ Skill Points (Current/Maximum)

Free SP: __16__

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>

Running – ( 7 ) +7 Roll -= sp 38 =-
This tells how fast a character can move at a dead on run.
Statistic: Strength or Dexterity
Used: Movement
Level 0 = 30 ft per round
Level 1-49: 30+5 ft per skill level
Level 50: 300 ft per round

Reaction Level ( 7 ) +7 Roll -= sp 45 =-
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc

Dodge Roll Level ( 10 ) +10 Roll -= sp 65 =-
Statistic: Dexterity
Used: Helps with dodge rolls

Dodge Leap +10 Roll
Cost: 10 SP
Skill Level Required: 5
Effect: Allows the character to leap out of the way of danger.

Honed Perception Skills
<skill> <level> <points>

Spot Level ( 15 ) +15 Roll -= sp 130 =-
Statistic: Health
Uses: Helps perceive the world around you more.

Minor Skills
<skill> <level> <points>

Computer Use Level ( 15 ) +15 Roll -= sp 130 =-
Statistic: Intelligence
Level 5: Required to program
Level 10: Required to hack

Search Level ( 7 ) +7 Roll -= sp 38 =-
Statistic: Intelligence
Used: Allows you to search for something
(IE: A room for a disk)

Combat Skills

<skill> <level> <points>

Martial Arts Level ( 15 ) +15 Roll -= sp 130 =-
Statistic: Dexterity and/or Strength
Used: Required for hand to hand combos (+1 hand to hand hit per 5 levels)

Dual Strike Level
Cost: 10 SP
Required Skill Level: 5
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.

Improved Punch
Cost: 15 SP
Required Skill Level: 10
Effect: Your fists and feet now count as a *2 weapon.

Weapons Proficiency Level ( 20 ) +20 Roll -= sp 205 =-
-=LONG SWORD=- ((R-BLADE))
Statistic: Dexterity
Used: Gives bonus's to physical combat

Dual Strike
Cost: 15 SP
Skill Level Required: 10
Type: Enabler
Effect: Allows for an attack with two strikes. Roll 1d2 to determine hits that connect.

Cleave
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Allows for a single strike which strikes up to 1d3 enemies grouped together.

Weapons Proficiency Level ( 17 ) +17 Roll -= sp 168 =-
Small Arms (Pistols)
Statistic: Dexterity
Used: Gives bonus's to physical combat

Weapons Proficiency Level ( 13 ) +13 Roll -= sp 101 =-
Large Arms (Turret required weapons)
Statistic: Dexterity
Used: Gives bonus's to physical combat


Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
_290__/__360_ Style Points (Current/Maximum)

Name Close Range Combo
Cost: StP 30
Attpts: 5
Required Skill Level: 15
Effect: KOS-MOS moves in close on her target and strikes the opponent up to three times with the goal of leaving it open for a follow-up finishing blow.
Attribute 1: damage *1.0
Attribute 2: Range 1d3 hits
Special: Skill Chain

Name: R-BLADE [ Close Combat ]
Cost: 50
Attpts: 8
Required Skill Level: 20
Effect: Effect: Following up on a successful skillchain, KOS-MOS quickly transforms her arm into her plasma blade for an empowered strike at the weakened opponent, leaving it stunned. (+3 Accuracy on the roll, *2 damage)
Attribute 1: Range 1
Attribute 2: Accuracy +3
Attribute 3: Damage *2
Attribute 4: Status Effect: Stun
Special Finisher: Attribute +2

Name: R-DRILL [ Close Combat ] Finishing Strike +2 Attribute pts
Cost: 50
Attpts: 8
Required Skill Level: 20
Effect: Kos Mos morphs part of her arm into a large metallic drill, with a edge of plasma like energy, enabling her to singe and swirl her foes. (+5 Accuracy on the roll, *2 damage, 1d4 hits)
Attribute 1: Accuracy +5
Attribute 2: damage *2
Attribute 3: Range1d4

Name: R-HAMMER [ Close Combat ]
Cost: 50
Attpts: 8
Required Skill Level: 20
Effect: Effect: Following up on a successful skillchain, KOS-MOS quickly transforms her arm into a blunt bludgeoning object for a strong singular strike knocking her enemy down. (Range 1, *3 damage, Knockdown)
Attribute 1: Range 1
Attribute 2: Damage 6
Attribute 3: Status Effect: Knockdown
Special Finisher: Attribute +2

Name: F-Scythe [ Close Combat ]
Cost: 50
Attpts: 8
Required Skill Level: 20
Effect: Effect: Following up on a successful skillchain, KOS-MOS quickly summons a Scythe and jumps high in the air, sweeping in a wide arc to strike, causing PAIN. (Range 3, *1 damage, Pain)
Attribute 1: Range 3
Attribute 2: Damage *1
Attribute 3: Status Effect: Pain
Special Finisher: Attribute +2

Name: R-Cannon
Cost: 30 StP
Required Skill Level: 15
Effect: An improved shot from KOS-MOS R-Cannon, hitting a single target for double the usual damage.
Attribute 1: Range 1
Attribute 2: Damage *2

Name: R-Cannon Special
Cost: 30 StP
Required Skill Level: 15
Effect: An improved and improvised double shot from KOS-MOS R-Cannon, hitting a single target for triple the usual damage up to two times
Attribute 1: Range 2
Attribute 2: Damage *2.5
Special: Finisher (+2 Attribute)

-= Magical/Psionic (Spell Points) =-
_80__/_80__ Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)- – Feature -= Radar =-
Associated Statistic: None
Effect: Give yourself a minor non combat ability, such as dark vision, spirit vision or radar (Primarily used for androids)

* Feat 2 (100 XP)- Super Strength
Stat: Strength
Enhancement: +50 to Strength. This grants the character bonuses of +5 to Inventory Slots and Maximum Carrying Weight, as well as Base Damage. The Base Damage boost also goes to weapon damage.

* Feat 3 (200 XP)- Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength)*40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.

* Feat 4 (300 XP)- Computer Scanning
Associated Statistic: Spirit
Effect: Computer scanning allows you to operate a computer without actually being in contact with it. The computer must have a visible interface however (keyboard, etc).

* Feat 5 (400 XP)- Hammer Space
Associated Statistic: Strength
Effect: You can keep small-medium item in a pocket dimension which can be removed at any point by reaching into a bag, etc. This can be done as a free action, but it can only be one item. Items containing other items (a backpack) will be emptied by gnomes. The gnomes will also refuse to allow living things or items unwillingly taken from other people.

* Feat 6 (500 XP)- Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.

* Feat 7 (600 XP)- Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)

* Feat 8 (700 XP)- -= Weapon Morph Abdomine =- X-BUSTER
Associated Statistic: None
Effect: Lowering safety measures, this body morph opens from the front of her abdomen a powerful attack that deals greater damage against Gnosis and Biological enemies. The attack takes the form as a giant energy blast from her abdomen, spanning the entire battle field before her.

Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Name: Beretta M92
Price: 20000 credits
Augmentation Slots:2
Roll Bonus:+6
Damage Modifier:: 2100
# Controlled Shots:1

CB-OSP:
Side Arm:
Armor: Name: Titanium Armor
Equip
Price: 11000 credits
Benefit: +20 Endurance

Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

Name: Walther PP
Price: 5000 credits
Augmentation Slots:2
Roll Bonus:+2
Damage Modifier:: 1000
# Controlled Shots:1
DC to Make:50

Name:Electrical Stun Baton
Price: 400 credits
Augmentation Slots:0
Roll Bonus:0
Damage Modifier::1.5 (Non Lethal)
Stun Rounds: 1d4
DC to Make:15

Name: Beretta M92
Price: 20000 credits
Augmentation Slots:2
Roll Bonus:+6
Damage Modifier:: 2100
# Controlled Shots:1

Name:Laser Sight
Cost: 300 credits
Restrictions: None
Description: Provides a +10 to attacking, but the laser may be picked up with a successful spot check (DC 35)
DC to Make:105

Name: R-Blade
Equip: Kos Mos morphs part of her arm into a metallic blade, with a edge of plasma like energy, enabling her to slash and slice her foes.
Price: N/A
Benefit: *5 Damage

Name: R-Cannon
Equip: Kos Mos morphs part of her arm into a powerful energy centered projectile device. This is very harmful towards Biological (including Gnosis) and Machine Types.
Benefit: 3000 damage

Name: R-Hammer
Equip: Kos Mos morphs part of her arm into a strong forceful blunt object. This is very harmful towards Biological (including Gnosis) and Machine Types.
Benefit: *4 damage , +5 Attack

Name: R-Drill
Equip: Kos Mos morphs part of her blade into a swirling large drill, to cause harm not only to foes but as well as impeding objects. This is very harmful towards Biological (including Gnosis) and Machine Types.
Benefit: *5 Damage

Name: F-Scythe
Equip: Kos Mos uses her connection system and nanites to summon a large Scythe to her hand for combat purposes. This is very harmful towards Biological (including Gnosis) and Machine Types.
Benefit: *6 Damage, -15 Attack

X-BUSTER
Associated Statistic: None
Effect: Lowering safety measures, this body morph opens from the front of her abdomen a powerful attack that deals greater damage against Gnosis and Biological enemies. The attack takes the form as a giant energy blast from her abdomen, spanning the entire battle field before her.
Benefit: 8000 Damage, 1d5 for Targets

Name: Gattling Gun (Heavy Machine Gun) (-= FG – Shot =- )
Price: 200000 credits
Augmentation Slots:0
Roll Bonus:-20
Damage Modifier:: 5000
DC to Make:100

Equip: Hilbert Effect
Purpose: Draws the Gnosis into our realm of reality. KOS-MOS’s Hilbert field is more effective and encompasses a greater space than that of even the largest Space ships. Deals no Damage, but exposes phased enemies.


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<<> Special Notes <>>

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_________________
Roxas
Posts: 10
Joined: October 12th, 2008, 10:16 pm

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