Junior 5.0

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Junior 5.0

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Post by admin »

DW CHARACTER SHEET 4.0

<<> Player Info <>>
IRC Nick:Hal_Emmerich
Real Name (Optional):Craig
Time Zone (GMT Modifier): AST (GMT -4.0)
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<<> Character Information <>>

-= Basics =-

Name:Gaignum Kukai 'Jr'
Race:Human/Clone (URTV)
Height:4`6
Weight:140 lbs
Appearance:
Eye Color:Blue
Hair Color:Fire Red
Notable Features:Looks like a 12 year old

-= Personality =-

Favorite Food:
Likes:
Dislikes:
Favorite Color:
Fears:

-= Background =-

History:
Notable Accomplishments:Passed URTV training, co operates a Galaxy 5000 corporation
Training (If any):URTV Academy Training


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<<> Statistics <>>
1086 points to distribute

Vital Statistics

Physical

Health: 50
Hit Points: 3000 / 3000 HP (Health * 60)

Dexterity: 200
Style Points: 800 StP (Dexterity * 4)

Strength: 60
Inventory Slots: 6 (+1 Slot for every 10 Strength)
Base Physical Damage: 180 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 240 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 50
Defense (Damage Absorb): 200 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 566
Magic Points: 2830 / 2830 MP (Intelligence * 5)
Skill Points: 2264 SkP (Intelligence * 4)

Magic Affinity: 50
Spell Points: 200 SpP (Magic Affinity * 4)
Magic/Psionic Level: 2 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 30
Base Magic Damage: 450 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 30
Magic/Psionic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)

Luck: 50
Luck Points: 1 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
___/___ Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced |

35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>


Roll - Level 20 - 220 pts
Run - Level 10 - 65 pts
Swim - Level 5 - 25 pts

Honed Perception Skills
<skill> <level> <points>

Spot - Level 20 - 220
Reaction - Level 10 - 65

Minor Skills
<skill> <level> <points>


Gather Info - Level 5 - 25
Diplomacy - Level 5 - 25


Combat Skills
<skill> <level> <points>

Weapons Proficiency - Pistols - Level 35 - 640 (+190)

Magic Skills
<skill> <level> <points>

Ether - Level 10 - 65

Knowledge Skills
<skill> <level> <points>

Knowledge: Galactic Culture - Level 10 - 65
Knowledge: Corporate - Level 10 - 65
Knowledge: Economics - Level 10 - 65
Knowledge: DW History - Level 10 - 65
Knowledge: Terran History - Level 10 - 65
Knowledge: Tactics - Level 10 - 65

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

Cooking - Level 20 - 220

-= Advanced Skills =-

Show Off
Cost: 30 SP
Skill Level Requirement: 15
Type: Bonus
Effect: Double the controlled shots on a handgun, but take a -20 to hit with it.

Gunslinging
Cost: 90 SP
Skill Level Required: 25
Type: Bonus
Effect: Double the Controlled Shots on a handgun, but take a -10 to accuracy.

Showmanship
Cost: 160 SP
Skill Level Required: 35
Type: Bonus
Effect: Double the controlled shots on a handgun and only take a -5 to accuracy.

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<<> Abilities <>>

-= Physical (Style Points) =-
310/400 Style Points (Current/Maximum)

Moonlit Serenade
Cost: 50 StP
Skill Level Requirement: 25
Effect: Treats Juniors bullets as a *1 holy spell, adding spirit damage to the physical damage.
Range: 1
Damage: 2 (*1)
Special Effect: 3 (Elemental: Holy + Normal Damage)

Storm Waltz
Cost: 100 StP
Skill Level Requirement: 30
Effect: If the target hits, their luck is reduced to 0 as well as taking normal damage.
Range: 1
Accuracy 2 (+5)
Special Effect 5 (Luck 0)

Mystic Nocturne (Not unlocked)
Cost: 100 StP
Skill Level Requirement: 30
Effect: An improved version of moonlit serenade, only with a *2 damage modifier.
Range: 1
Damage 4 (*2)
Special Effect 3 (Elemental: Holy + Normal Damage)

Last Symphony
Cost: 130 StP
Skill Level Requirement: 35
Effect: Junior unloads a barrage of bullets on his target from both pistols (MUST be done dual wielding or with a pistol with 10 bullets)
Range: 1d10 hits
Damage: Level 2 (*1)

Dandism
Cost: 30 StP
Skill Level Requirement: Roll 15
Effect: Junior declares a female target and may cover or move in front of them to take a single attack, if the female would otherwise be hit. This effect does not require a held action, but does need to be used on a turn before the attack takes place.
Effect: 2 (cover)
Effect: 3 (quick)

Skill Level 25
70 Style points
7 points available, Max Attribute Level 5
Max Damage Level 10
[ ] Dual Tech
-- Provides +1 attribute point bonus
-- Can be linked to magic
-- Requires a second character to take the exact same Ability and they both must be executed simultaneously


-= Magical/Psionic (Spell Points) =-
___/200 Spell Points (Current/Maximum)


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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free) - Speech Craft
Stat: Willpower
Description: +10 to diplomacy checks.

* Feat 2 (100 XP) - Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost

any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)

* Feat 3 (200 XP) - Mimic
Associated Statistic: Intelligence
Effect: Attempt to mimic a skill you have seen (up to a maximum of level 5) for 3 minutes. Roll a d100, DC 6 to mimic the skill at

level 1, DC 80 to mimic it at level 5 (or the level the person knew the skill at, whichever is lower)

* Feat 4 (300 XP) - Improved Physical Attack

* Feat 5 (400 XP) - Mind Shield
Associated Statistic: Willpower
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence.
Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.

* Feat 6 (500 XP) - Heightened Senses (Spot)
Associated Statistic: Health
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be

bought for each sense.
Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception

Skills.


Feat 7 (600 XP) - Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.

Feat 8 (700 XP) - Heightened Senses (Listen)
Associated Statistic: Health
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be

bought for each sense.
Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception

Skills.

Feat 9 (800 XP)- Creativity
Associated Statistic: Spirit
Description: The character is a master at thinking 'outside the box', and has a lot of quirky ideas that they may scribble on

napkins, doodle in class, or dream about in board meetings. They are able to use this to build elaborate machines, modify existing

ones, or figure out special ways to repair existing ones.
Effect: +10 to Craft and Repair Skill Checks

Feat 10 (900XP) - Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per

every 10 points.

Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:Falcon 2x2
CB-OSP: N/A
Side Arm: N/A
Armor: N/A
Pendant: N/A
Ring 1: N/A
Ring 2: N/A

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

S&W Model 12 (Modified)
Price: 27000 credits
Augmentation Slots:3
Roll Bonus:+10
Damage Modifier:: 2200
# Controlled Shots:1
DC to Make:125


Name: Custom Outfitted Makarov x2
Price: N/A
Augmentation Slots:2 (HVAP Modified)
Roll Bonus:+12
Damage Modifier:: 1500
# Controlled Shots:2
DC to Make:135
Skill Level Required: 20
with HVAP
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<<> Special Notes <>>

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admin
Site Admin
Posts: 290
Joined: July 11th, 2008, 1:34 am

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