Aziel Owens Version

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Aziel Owens Version

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Post by Oceanblaze »

<<> Character Information <>>

-= Basics =-

Name:Aziel
Race:???
Height:5'8
Weight:17
Appearance:Light Brown Skin. Usually seen in white t shirts and blue pants. Or just all blue.
A tatoo with a diamond and an X runs across his right shoulder. Usully cant be seen because of his tee shirts or whats ever on over it. On the right side his back he has an unusual birthmark shaped like a dragon.
Image
Eye Color:Natrual Color 'Light Brown'
Hair Color: Black
Notable Features: A dragon 'Like' birthmark on his lower right side 'just' above it a diamond like symbol with an X encased withen it is tattoed on the backside of his right shoulder. The exact explanation is not known.

-= Personality =-

Favorite Food: Still Searching
Likes: Lifegazing
Dislikes: Control
Favorite Color: Crimson
Fears: Losing Control

-= Background =-
Aziel origens home from magira. A planet who technology was split into an advanced civilization and an archaic one. The race that inhabited the planet are a breed of Humans that migrated and evolved there from ages long since passed. The inhabitants of this planet where said to have been born gift with the ability to control many greater brain functions. As they evolved they began showing psychic activity though some suspect there was more to this than met the eye. This planet was attacked by like so many other planets by Evermore's vast forces in the future. Aziel's parents two psychics of amazing caliber along with many others took a call to arms in a final stand for there home. They where the last two standing and met there end by Evermore's hands himself. Evermore had wanted something but they had passed it on to 'something' already and would not reveal 'where it was' his final revenge for there honor was not killing there son but enslaving him. Though only 3 witnessed these events though at one point he repressed them. The need to survive in the coming conditions only made it easier. Aziel along with many other children where then migrated into a life of slavery. Aziel would grew up under the rule of the Evermore Empire in the child labor mineing area. Not completely aware of his birthright his latent abilities slowly began to slip threw driven by raw emotion. A natrual born empath and precog he often dealt with feeling dispair of his own emotions and those of everyone he passed. In a world where no one could truly find happiness this made him as reclusive as possible. Being raised in this place he often struggled for what was a meaningless existance to him and all the other children. He repressed his abilities as much as possible horrified of the 'warp' execution displays. Day in and day out this breeded a darkness withen him..one of quiet sadness and rage. Working..watching...the women on the streets become joy toys for soliders and guards..watching people be thrown to there deaths and basic human concepts be forgotten over survival. He often dreamed of a chance to get away..a happy place...a true place to call home..often laughing of it being simpley a dream. But one day it finally came. A rebel gathering that opposed Evermore was collecting people and bringing them to a large complex. It turned out to be far more than just a simple revolt by the tired peoples. It was an organized and funded by the Carrington institute. After accepting the call the timid Aziel joined the group. It was here he was offered freedom...friendship.. and shown kindness..taught many things. For once he was not only allowed to open up it was encouraged. Even his abilities where welcome though small at the time. The group of gathered people formed a group withen the institute codenamed 'Redeemer' they went on many missions and fought many battles. However... it was in vien. The course of the future could not be stopped..however...if one went back..it could be changed. With the last aid for Danial Carrington the Redeemers where sent back in time with key dates to alter events that drastically changed the future for the better. This ultimately began with ensureing the Dimensional Warriors never died (who for a time aziel personally blamed for his and many others suffering for failing at there task). With the future changed and a now altered existance the redeemers had no place to go... the dimensional warriors however opened there arms to them without hesitation..and so it was done. The redeemers became apart...of the Dimensional warriors. Aziel has vowed that as long as it is in his power he will defend whats right with all his heart so that a future like the one he came from can never be repeated a goal he will even kill for. Threw his various training and experiance though very young Aziel is a competent fighter on many battle fields. Though its only been used in one instance his psychic abilities and skill with a sniper rifle are said to be a devestating combination. Those powers also seem to be constantly growing and expanding despite his grasp of how he does them tell they awaken withen the depths of his mind. Though sometimes rash and swayed by his emotions Aziel is a powerful ally in battle and a great person in life.

History:
Personality: Aziel is socially regressive a direct effect of his empathic abilities and history. Now that time has progressed he seems to be easily angered rather than emotionally swayed by everything around him. He still remains a shy individual who uses sarcasm to throw out bits of anger toward others. In the past months Aziel's attitude has overgone an almost drastic change often showing far more anger in the place of his positive and heartfelt words ...and his shy tone has been replaced by a rash and egotistic individual. One could say hes in his 'rebel' stage. He sometimes suffers from strange dreams of events to come or unexplained occurances that are often dipected as nightmares. He always willing to learn but often lazy to do so and because of his original background would love to do nothing more than chill out in peaceful days. In battle Aziel is a difficult opponent to fight at long range as his proficeny in ranged weaponry and psionic capability are not to be taken lightly. And despite his age this teen for better or worse does no longer hesitate from decimating any being to bits. He has grown since he first entered the carrington institue and his empathy no longer hinders him as it use to. He has hardened himself to not be outwardly worked up by everyone elses emotions even though he still cant shut it on or off at will. Aziel has started to learn that his empathy is not a curse but a blessing and has started to use it to make helping people mutually easier.

Notable Accomplishments:Uncovering the mole of the carrington institue (Future),Assisting in the revival dimensional warriors and destruction of his own timeline,Chosen holder of the orb of destruction,Piolet of the Seraphim Crusader,Assisting in the discovery and reawakening of zeal, Assisting in and defeating wilhelms testaments, Assisting and ending the eternal reccurance, Assisting the stopping of halo ring, saving a colony of dragons,being chosen by the sword of mana, being a thorn in the side of a black market orginization.
Training (If any):Sniper Arms, Conventional Combat Methods, Pistols, Self Trained Psionics

_______________________________________________________________________

<<> Statistics <>>
1690 points to distribute
Credits - 55,800
Vital Statistics

Physical

Health: 100 (Transformed) (+100)
Hit Points: 6000/6000 (12000/12000) HP (Health * 60)

Dexterity: 100
Style Points: 145/400 StP (Dexterity * 4)
Flat Foot Dodge - +20
Base Dodge - +20

Strength: 100
Inventory Slots: 10 (+1 Slot for every 10 Strength)
Base Physical Damage: 300 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 400lbs(+1 Bonus for every 10 Strength * 40) lbs (pounds)
1.Sword of Mana (2400)

Endurance: 70
Defense (Damage Absorb): (7) 280 (+1 Bonus for every 10 Endurance * 40)
1.+27 (1080)
2.+37 (1480)
3.+46 (2120)

Mental:

Intelligence: 759 Transform
Magic Points: 3795 / 3795 MP (Intelligence * 5)
Skill Points: 3036 SkP (Intelligence * 4)

Magic Affinity: 80 (100) (180)
Spell Points: 320 SpP (Magic Affinity * 4) Transformed -(720)
Magic/Psionic Level: +8(+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills) +18

Spirit: 200
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 40 )
Level 20 - 1600
Level 15 - 1400

Willpower: 70 Transformed (+200)
Magic/Psionic Damage Soak: 280 (+1 Bonus for every 10 Willpower * 40)
1.+25Will (1280)
2.Transformed +52 Will (2080)

Luck: 10
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________

<<> Skills <>>
49/2596 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<Run> <5> <15>
<Jump> <6> <21>
<Swim> <5> <15>
<Roll> <10> <55>
Dodge Leap
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows the character to leap out of the way of danger. Requires an open area or it cannot be declared.

Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Type: Bonus (+10)
Effect: Allows the character to do a strong roll to get away from danger. This can be performed in tighter spaces than the Dodge Leap ability.

<Reaction> <10> <55>
Block
Cost: 10 SP
Skill Level Required: 5
Effect: Allows a person to block with a weapon, offering a +5 to dodge rolls.

Honed Perception Skills
<Search> <5> <15>
<Spot> <8> <15>
<Listen> <5> <15>

Minor Skills
<Hide> <5> <15>

Combat Skills
<Martial Arts> <15> <120>
Improved Punch
Cost: 15 SP
Required Skill Level: 10
Effect: Your fists and feet now count as a *2 weapon.

<Weapon Profiency - Pistol> <20> <210>
Iron Sight Proficiency
Cost: 70 SP
Skill Level Required: 20
Effect: Weapons without scopes are treated as though they have a 2x scope (+5 bonus). Sniper Rifles are exempt from this.

<Weapon Profiency Rifle> <15> <120>

<Weapon Profiency Melee-Sharp> <20> <210>
Dual Strike
Cost: 15 SP
Skill Level Required: 10
Type: Enabler
Effect: Allows for an attack with two strikes. Roll 1d2 to determine hits that connect.

Magic Skills
<Telepathy> <20> <210>
- Mental Awareness
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: A mentally aware telepath has the ability to recognize when someone is attempting to probe their mind.

- Heightened Reception
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: With heightened reception, a telepath may recognize someones intentionally broadcast thoughts, even if the broadcaster does not have telepathy themselves.

- Improved Range
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: Doubles the effective range that you can successfully reach telepathy from.

<Telekinesis> <20> <210>
- Telekinetic Defense
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: Allows a quick witted psion to engage their telekinesis as a limited defensive measure, either to deflect or to outright stop the attack.

<Pyrokinesis> <20> <210>

<Cyrokinesis> <20> <210>
- Rapid Adjustment
Cost: 30 SP
Required Skill Level: 15
Type: Enabler
Effect: Rapidly adjust the temperature from frozen to thawed (or vice versa) of a small area/object. This can have the effect of cracking a material and rendering it less useful than normal.

<Gyrokinesis> <20> <210>
- Gravity Well
Cost: 15 SP
Required Skill Level: 10
Type: Bonus
Effect: This creates a localized well of gravity which can either boost or hinder movement. Targets around the gravity well may either make movement rolls at +5 or -5, depending on the particular use.

- Weighted Impact
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: This creates a gravity ridge directly in front of a given attack attack, adding an additional (gyrokinesis level * 50) damage to the strike.

<Electrokinesis> <20> <210>
- Electric Shield
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: This creates an electromagnetic shield around you which must be maintained to operate. This reduces the damage of any projectile which hits you by 1/2.

Knowledge Skills
<Gather Info> <6> <21>

Vehicle Skills
<Space Craft Piolet> <15> <120>
Combat Dodging
Cost: 10 SP
Required Skill Level: 5 in the required Vehicle.
Effect: Grants a +5 to avoiding attacks in a vehicle.

Combat Maneuvers
Cost: 30 SP
Required Skill Level: 15 in the required Vehicle.
Effect: Reduce penalties taken from attacking and moving in the same round and boosts chances of maneuvering in combat well.


Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



_______________________________________________________________________

<<> Abilities <>>

-= Physical (Style Points) =-
400/400 Style Points (Current/Maximum)
Kinetic Bullet - 270 MP
Cost: 30 StP
Skill Level Requirement: 15
Effect: Imbues several rounds with augmented telekinetic force.
Level 3: *1.5
Level 2: 1d2

1st Rave - 270 MP
Cost: 30 StP
Skill Level Requirement: 15
Effect: Aziel strikes rapidly with several strokes of a blade.
Level 2: *1
Level 3: 1d3 Hits
Skill Chain
-- A perfect combo on this Ability leads to a Finishing Strike (only applies to multi hits of 1d3 or more)
-- The Ability level of the Finishing Strike can not exceed +1 of this skill

2nd Rave - 480
Cost: 50 StP
Skill Level Requirement: 20
Effect: Aziel rapid strikes continue gaining power and momentum.
Level 4: *2
Level 4: 1d4 Hits
Skill Chain
-- A perfect combo on this Ability leads to a Finishing Strike (only applies to multi hits of 1d3 or more)
-- The Ability level of the Finishing Strike can not exceed +1 of this skill
Finishing Strike
-- Provides +2 attribute point bonus.
-- An Ability designed to be used with a Skill Chain Ability

Double Up -270
Cost: 30 StP
Skill Level Requirement: 15
Effect: Fires 2 Sniper Rifle shots in perfect unison. If someone the first shot doesnt manage to make it threw its target. The bullet directly behind it...
Level 3: *1.5
Level 2: 1d2 Hits

Hyper Stride -270
Cost: 30 StP
Skill Level Requirement: 15
Effect: Aziel electromagnetically charges a bullet shell in his sniper rifle turning what would be a sniper shot into rail gun slaughter.
Level 4: *2
Level 1: 1 Target

Kinetic Bullet Burst - 480 MP
Cost: 50 StP
Skill Level Requirement: 20
Effect: Imbues several rounds with an augmented telekinetic force.
Level 3: *1.5
Level 2: 1d3

Elec Bullet - 270 MP
Cost: 30 StP
Skill Level Requirement: 15
Effect: Imbues a singe round with augmented electric pulse ment to cause temporary paralysis of a target.
Level 1: *0.5
Level 1: Target 1
Level 3: Status Effect - Paralyze
Non Lethal

Elec Bullet Burst - 480 MP
Cost: 50 StP
Skill Level Requirement: 20
Effect: Imbues a singe round with augmented electric pulse ment to cause temporary paralysis of a target.
Level 2: *1
Level 1: Target 1
Level 3: Status Effect - Paralyze

Cryo Bullet - 480 MP
Cost: 50 StP
Skill Level Requirement: 20
Effect: Imbues a single round with cyrokinetic energy releasing a psionic payload upon impact. Instead of pierceing the target the bullet explodes releasing a burst of cyan like energy flash freezing the target.
Level 5: Status Effect Freeze
Level 1: Target 1

Crusher Blade
Tri Attack - 480 MP
Cost: 50 StP
Skill Level Requirement: 20
Effect: Aziel leaps in the air and comes down with a hard sword swing the force of which is augmented in both blade and his body by graviton force.
Level 4: *4
Level 1: Status Effect - Knockdown
Level 1: Target 1

-= Magical/Psionic (Spell Points) =-
320/320 Spell Points (Current/Maximum)

Kinetic Force Level 5 - 320 Mp
40 Spell points
Effect: Aziel concentrates calling up 3 orbs in a trinagle formation
Level 3: 1d3 Targets
Level 4: *4
7 Attribute Points available, Max Attribute Level 5

Galax Driver Level 5 - 500 MP
40 Spell points
Effect: Aziel uses graviton force to amplify his physical defense.
Level 5: *4
Round Duration: 1d2
7 Attribute Points available, Max Attribute Level 5

Galax Pulse Level 5 - 500 MP
40 Spell points
Effect: Aziel uses graviton force to amplify his physical speed. During this time he appears to seem almost gravity defying.
Level 3: Haste
Round Duration: 1d4
7 Attribute Points available, Max Attribute Level 5

Lightning Resolve 500 MP
30 Spell points
Effect: Aziel increases his metabolic rate to cause his body to regenerate quickly from damage.
Round Duration: 1d3
Level 3 Status Effect: Regen 3 (1000 hp/round)
6 Attribute Points available, Max Attribute Level 4

Anemo Trance Level 5 - 500 MP
40 Spell points
Effect: Aziel increases his bodies metabolic rate to quickly recover from serious status incurred on his body. He does so by entering a trance like state. After the cleanseing trance ends aziel -snaps- back into action.
Level 5:Esuna-Esque effect
Level 3:Quick (Target instantly takes turn)
Extended Casting Time
-- Ability or spell requires 2 full rounds of casting time
-- Grants 2 attribute point
8 Attribute points available, Max Attribute level 5

Dark Partner Level 1 - 20 MP
10 Spell points
Effect: Aziel supports several people in battle that may possibly be trapped in a bad situation and immediately assists them by creating an illusion in the eyes of the attacker giving them an increased chance of escape. Its only milliseconds but aziel makes the attacker 'believe' the defender is moving faster than normal. The natrual instrinct being to shoot ahead instead of where they think they 'where'.
Level 1:Illusion (+20 to Dodge, first hit drops Illusion)
Level 2: 1d2 Targets

Critical High - 500 MP
40 Spell points
Effect: A psychokinetic self suggestion on his on body to 'survive' causes his body to increase adreniline production actively increasing his strength.
Level 5: *3
Round Duration: 1d3
7 Attribute Points available, Max Attribute Level 5

Lost Paradise - 500
40 Spell Points
Effect: Aziel creates a field of energy. To an onlooker it looks somewhat hazy and distorted between himself and those withen. In those 'zone' the pain of aziel's victem is amplified several fold.
Level 3:Status Effect Pain
Level 3:Turn Duration 1d3
Level 1: 1 Target
7 Attribute Points available, Max Attribute Level 5

Corona Cascade Level 5 500 MP
40 Spell points
Effect: Aziel creates instant cold snaps bringing forth an icy surge of spikes around his target with the hopes of impaleing them straight threw.
Level 4: 1d4 Targets
Level 3: *3
7 Attribute Points available, Max Attribute Level 5

Flare Force Level 5 - 500 MP
40 Spell points
Effect: Aziel calls up a stream of pyrokinetic energy and fires of an explosive beam of energy.
Level 2: 1d2 Hits
Level 5: *5
7 Attribute Points available, Max Attribute Level 5
_______________________________________________________________________

<<> Feats <>>
* Feat 1 (Free)- Akashic Influence - Aziel's exposure to the akashic records (a sublevel of the imaginary where data from the lower planes is stored) as a youth has made him an open gateway. His parents knowing this would be more information than any one being from the lower plane could ever understand. So they circumvented the information so that it would work on a subconsious level. Making Aziel a 'reciever' for information without the entire ability to make sense of it all. This is a one way flow however. While things withen affect aziel without some form of assistance there is no way for him to actively exchange control of manipulate this higher plane.
Precognition - Subconsiously open to the akashic records aziel can see a string of events in the course they 'could' happen. The time and momment being GM determined.
Empathy - Indirectly all things flow from one plain to another via transference of energy. Simply put Aziel's lifeforce is a direct small scale reciever of the 'emotion' that flows from our plane of existance
to the next allowing him to unwittingly feel the emotions of those around him constantly and on some occasions be overwhelmed by them.

* Feat 2 (100 XP)- Orbit Manipulation I
Aziel can passively hold any one item or weapon as if he actully had it equipped to his person. While doing so however he cannot use the weapon unless he has the necessary skills needed to do so. He may attack with this weapon
without it being held in hand and manipulate it independently of himself. All skills related to the actual weapon can work

* Feat 3 (200 XP)- Improved Magic Damage I
Associated Statistic: Spirit
Effect: Increases the Magic Damage modifier from *30 to *40.

* Feat 4 (300 XP)- Orbit Manipulation II
Aziel can now passively manipulate more objects and do so defensively while interacting with the enviornment around him. Not only himself but others to protect them from harm. Aziel has to declare the object on his own turn as a free action and designate a target I.E himself or someone else.
+10 Dodge Bonus (unable to be used reactively unless given the option if another person is cought off guard.). Can be expanded to up to 3 people lowering the bonus to +5. Depending on the object the number of times he can defend with them may vary as they may not actully survive several hits.

* Feat 5 (400 XP)- Psionic Extreme Mastery
Associated Statistic: Magic Affinity
Description: The character has an enhanced ability to manipulate the unknown 90% of their brain matter to influence reality around them, giving them an edge over even average psionic users.
Effect: +10 to Psionic Mastery Skill rolls regardless of area or discipline.

* Feat 6 (500 XP)- Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

Feat 7 (600 XP)- Teleportation
Associated Statistic: Will Power
Effect: Teleport yourself short distances (Out of Combat only). The area must be visible and not blocked (IE: Not through walls, windows or shields)

Feat 8 (700 XP)- -Improved Teleportation
Associated Statistic: Will Power
Effect: See Teleportation, except that the area does not have to be within sight range (around corners). Requires teleportation.

Feat 9 (800 XP)- Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.
Example: A character with 70 Health usually has 2800 HP (70 * 40 = 2800), but with this feat their HP becomes 4200 HP (70 * 60 = 4200).
Feat 10 (900XP)- Dodge Mastery (+10 Dodge)

Feat 11(1000XP)-Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)

Feat 12(1200XP)- Hammer Space
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________

<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:Psionic Orbs/ Sword of Mana
CB-OSP:
Side Arm: Falcon 2
Armor:Diamond Armor/Custom Battle Armor/Civillien Battle Gear
Pendant:Nexus Dragon/Psionic
Ring 1:Will Power Ring
Ring 2:Endurance Ring

-= Item Slots =-
Slot 1:

_______________________________________________________________________

<<> Inventory <>>
1.Utility Belt
1a.Ammo Clip (Incendiary)
2a.Ammo Clip (Incendiary)
3a.Ammo Clip (Armor Pierce)
4a.Ammo Clip (Armor Pierce)
5a.Ammo Clip (Armor Pierce)
2.Utility Belt
1b.First Aid Kit
2b.Psionic Orbs
Adds Psionic damage with every 10 levels of psyionic growth. (1 Slot)
Type: Small Medium Large Very Large Colossal
Damage: 1000 2000 3000 4000 5000 per 10 levels
Min Level: 10 20 30 40 50
3b.Falcon 2 (x2)
Price: 40000 credits
Augmentation Slots:3
1.Digital Scope (+30)
2.
3.
Roll Bonus:+42
Damage Modifier:: 1500
# Controlled Shots:2
DC to Make:135
4b.Hi-Potionx5
5b.Custom Electro Optical Googles
3.Nexus Dragon Amulet 'Key Item'
An orb holding great secrets withen it several objects actully exists. The orb of destruction exists at its very center. The cyrus jar which is currently unsolved. And its outer most layer of ornate markings augments psychic powers. In the sense
it reduces the strain put on a psion and slowly alliviates it overtime. Using it in excess however is not a replacement for actual rest.
4.Psionic Amulet +1 Psionic Damage
5.GS
Galil Sniper
Price: 40000 credits
Augmentation Slots:2
1.Digital Scope (+30)
2.
Roll Bonus:+14
Damage Modifier:: 7000
DC to Make:80
Skill Level Required: 10
6.GS
7.GS
8.GS
9.Phoinex Downx3
10.

Key Items
UMN Pad- Incorporated HS-150
Orb of destruction (withen the nexus amulet)

Hammer Space
1.Sword of Mana - *8 Modifer +10 To hit
2.
3.
4.
(Heal, Attack, Equip, Special)
_______________________________________________________________________
Oceanblaze
Ninjassassin
Posts: 181
Joined: October 13th, 2008, 7:47 pm

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