Fei Fong Wong - He who walks with god

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Fei Fong Wong - He who walks with god

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Post by Oceanblaze »

<<>Character Description<>>
Name:Fei
Race:Human
Height:5'7
Weight:147
Appearance:Tan complected skin. White Tunic with blue trim around the color and arm areas. Also wearing green pants and black boots.
Image
Eye Color:Light Brown
Hair Color:Dark Brown
Notable Features: Long Ponytail,Split personality,

<<>Character Personality<>>
Favorite Food:Noodles
Likes:Good friends,sparring,painting
Dislikes:People who toy with life in all matters of the subject.
Favorite Color:
Fears:Losing Mental Dominace

<<>Character Background<>>
History:: Fei was pulled from his world by a controlled space time anomoloy that lead him to the group of DW. At one time he struggled with his alter ego persona ID. For a while after making contact with Zohar Fei was able to reach wave existence and for the moment perfectly unite the all of his personas. Fei is helpful and kind hearted and almost always guided by his heart. Fei piolots the Diablous gear Xenogears created when Weltall II made contact with the Zohar. Fei had last been seen after the incredible battle that resulted in the joining of the dimensions. After however he seemed to just fade into the tomes and minds of everyone. Fei has been recently seen ventureing out more and more as situations intensify. He still seeks to find his love elly in his heart beliving she is out there somewhere alive. To which he obsesses over to a near psychotic level.

Liniage and Power
As 'the contact' fei contains withen him many amazing abilities the most noteable is being able to use to Zohar and make contact with the wave existance. Due to a genetic extraplaner occurance several entities in the universe are capable of reincarnating into exact genetic copies of themselves after the body is destoryed. In some cases the previous soul even though moved on mind can still exhist inhabiting another body while the riencarnated person goes on to live there lives. Fei is the first to be reincarnated though the mind of his previous incarnation Lacan (Grahf) transmigrated into several bodies to obtain his goal of returning everything to nothing. Its unknown if fei has this power or if its the result of Grahf's imperfect contact with the wave existance. He is also the only one who is noteably able to remember all of his past lives after a real contact with the zohar. As a child fei made partial contact with the wave existance which was the first unwitting step to saving his world. His mother was the highest being he could understand knowing. He didnt know of 'god' or what was 'godlike' and in doing so the wave existance 'observed' fei and molded itself around his thoughts of a 'truly' higher being. I.E 'motherly'. This was revealed to fei when he made a real contact and spoke with this entity years later. When asked if it was god it said it was what 'fei' saw it as though some people do call it that. Fei's power extends to himself as well withen him are extraordinary energies. When he was younger its these powers that where maniupulated for others use which caused him to create a mental persona and fracture his mind in two. A 'self' that horded all the good while the other persona was forced to take all the bad all the hate. This persona could only 'see' these things and it grew only understand that this was the only thing that exhisted for people. This persona manifested when Fei released his power on himself trying to help his father causing fei's mother to jump in the way of the energy and to her death. Her blood on his hands was the final trigger to 'ID's first full emergence. Later the 'Fei' of DW was a 3rd persona able to take in good and bad memories. However when he shifted to the extreme of horrible events he could not bear ID not wishing to be 'nothing' would emerge and remove the 'threat' while briefly working his own agenda. Ultimately all three persona's are brought back together when Fei makes contact with the Zohar.

Notable Accomplishments: Saved his world,Helped save the dimensions multiple times,Contact to Zohar,Aided the joining of the dimensions
Training (If any): Martial Arts Training in Kenpo

<<>Statistics<>>
1368 points to distribute


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<<> Statistics <>>
1361 points to distribute
Credits - 67,500
Vital Statistics

Physical

Health: 100
Hit Points:8000/8000 HP (Health * 80)

Dexterity: 100
Style Points: 400StP (Dexterity * 4)

Strength: 150
Inventory Slots: 15 (+1 Slot for every 10 Strength)
Base Physical Damage: 600 (+1 Bonus for every 10 Strength * 40)
Maximum Carry Weight: 600 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
((Strength/10 (15)) + (Martial Arts skill 40)*40)*4)
Base Damage
8800
Final Damage (*8,*9)
17600,19800


Endurance: 100
Defense (Damage Absorb): 500(+1 Bonus for every 10 Endurance * 50)

Mental:

Intelligence: 686
Magic Points: 3430 / 3430 MP (Intelligence * 5)
Skill Points: 2744 SkP (Intelligence * 4)

Magic Affinity: 100
Spell Points: 400 SpP (Magic Affinity * 4)
Magic/Psionic Level: +10 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 100
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 100
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)

Luck: 20
Luck Points: LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
64/2744 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<Running> <5> <15>
<Swimming> <5> <15>
<Jumping> <5> <15>
<Balance> <5> <15>

Honed Perception Skills
<Spot> <5> <15>
<Listen> <5> <15>
<Concentration <5> <15>

Minor Skills
<Painting> <10> <55>

Combat Skills
<Martial Arts> <40> <830> (6 Attacks)
Dual Strike
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.

Improved Punch
Cost: 15 SP
Required Skill Level: 10
Effect: Your fists and feet now count as a *2 weapon.

Tae Kwan Do
Cost: 60 SP
Required Skill Level: 20
Type: Bonus
Effect: Using legs and feet to cause some damage. Increases damage modifier by *1.

Rapid Strike
Cost: 60 SP
Required Skill Level: 20
Effect: Allows for an extended combo of 1d4 hits.

Triple Strike
Cost: 30 SP
Required Skill Level: 15, 'Dual Strike' Advanced Skill
Type: Enabler
Effect: Grants the owner the ability to perform a 3 hit martial arts combo for full damage. Roll a 1d3.

Shaolin
Cost: 120 SP
Required Skill Level: 30
Type: Enabler
Effect: Hit pressure points instead of doing damage for stun/paralyze effects.

Rapid Combo
Cost: 130 SP
Required Skill Level: 30, 'Dual Strike,' 'Triple Strike,' 'Rapid Strike' Advanced Skills
Type: Enabler
Effect: Gives a 5 hit combo using martial arts attacks. Roll a 1d5 to determine number of hits.

Steel Fist
Cost: 160 SP
Required Skill Level: 35, 'Improved Punch' Skill
Type: Bonus
Effect: Your fists have the quality of strong metal, giving them a *4 damage.

Flash Strike
Cost: 205 SP
Required Skill Level: 40, 'Dual Strike,' 'Triple Strike,' 'Rapid Strike,' 'Rapid Combo' Advanced Skills
Type: Enabler
Effect: Gives a 6 hit combo using martial arts attacks. Roll a 1d6 to determine number of hits.

Magic Skills
<Arcane Arts> <35> <640>
Ether Shift
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: An ether spells element may be shifted to a chosen element (must have affinity of that element level 2 or higher)

Ether Redirection
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: Control Ether Nanites by mental thought, giving a +15 to ether attacks.

Ether Field
Cost: 90 SP
Required Skill Level: 25
Type: Bonus
Effect: Single target ether spells may be split into an ether field to affect up to 1d3 people. This excludes full cure spells (too many medical nanites would be required)

Knowledge Skills

Vehicle Skills
<Vehicle Combat> <15> <120>
Combat Dodging
Cost: 10 SP
Required Skill Level: 5 in the required Vehicle.
Effect: Grants a +5 to avoiding attacks in a vehicle.

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
30/400 Style Points (Current/Maximum)

Ryujin: Fei uses a headbutt, uppercut, slamming punch, upper-cut,double palm combo.
Koho: Fei hits the enemy with a palm strike, spins around and hits with double palm strike, then uses a downward punch.

Raijin
Cost: 10 StP - 30 MP
Skill Level Requirement: 5
Effect: Fei gathers energy into his fist and slams it forward for a powerful strike.
Range 1: 1 Target
Damage 2: *1
Mystic Arte
-- Provides +1 attribute point bonus.
-- Can only be performed at the end of a non-Ability 1d3 combo or greater. (Triple Strike, Rapid Strike, Flash Strike, etc.)
4 Attribute Points available, Max Attribute Level 2

Senretsu - 480 MP
Cost: 50 StP
Skill Level Requirement: 20
Effect: A powerful combo starting with his left foot performing a kick from his side, followed by an axe kick, flowing into another side kick, that goes into a backflip kick, ending in a powerful double palm thrust.
Range 4: 1d4 Targets
Damage 3: *1.5
Mystic Arte
-- Provides +1 attribute point bonus.
-- Can only be performed at the end of a non-Ability 1d3 combo or greater. (Triple Strike, Rapid Strike, Flash Strike, etc.)
7 Attribute Points available, Max Attribute Level 4

Hagan
Cost: 70 StP - 750 MP
Skill Level Requirement: 25
Effect: Fei performs an aerial flip kick that he chains into several bycicle kicks. His final strike being a heavy flip kick off the target.
Range 5: 1d5
Damage 2: *1
Special 1: Knockdown
Mystic Arte
-- Provides +1 attribute point bonus.
-- Can only be performed at the end of a non-Ability 1d3 combo or greater. (Triple Strike, Rapid Strike, Flash Strike, etc.)
8 Attribute Points available, Max Attribute Level 2

Hoten - 750 MP
Cost: 70 StP
Skill Level Requirement: 25
Effect: Fei rushes in after striking to performing a spinning elbow fist. He does so swiftly that it creates phantom images of him performing the action several times before fei himself finishes the assault off with a pair of spinning kicks and a back hand fist.
Range 5: 1d5
Damage 3: *1.5
Mystic Arte
-- Provides +1 attribute point bonus.
-- Can only be performed at the end of a non-Ability 1d3 combo or greater. (Triple Strike, Rapid Strike, Flash Strike, etc.)
8 Attribute Points available, Max Attribute Level 5

Tenbu - 480 MP
Cost: 50 StP
Skill Level Requirement: 25
Effect: Fei performs a palm thrust and goes into an upward spin kick sending his opponent hurtling into the air. He jumps up chasing after them before performing a heal kick sending them back down to the ground.
Range 3: 1d3
Damage 4: *2
Mystic Arte
-- Provides +1 attribute point bonus.
-- Can only be performed at the end of a non-Ability 1d3 combo or greater. (Triple Strike, Rapid Strike, Flash Strike, etc.)
7 Attribute Points available, Max Attribute Level 4

Ryujin - 480 MP
Cost: 50 StP
Skill Level Requirement: 25
Effect: Fei unleashes a powerful barrage starting with a headbutt, chaining into uppercut, throwing a powerful fist, and then following up with a upper-cut,double palm thrust.
Range 3: 1d3
Target: Target 1
Status Effect - Pain
Mystic Arte
-- Provides +1 attribute point bonus.
-- Can only be performed at the end of a non-Ability 1d3 combo or greater. (Triple Strike, Rapid Strike, Flash Strike, etc.)
7 Attribute Points available, Max Attribute Level 4

Koho - 750 MP
Cost: 70 StP
Skill Level Requirement: 25
Effect: Fei unleashes a powerful barrage starting with a headbutt, chaining into uppercut, throwing a powerful fist, and then following up with a upper-cut,double palm thrust.
Range 3: 1d3
Damage 5: *2.5
Mystic Arte
-- Provides +1 attribute point bonus.
-- Can only be performed at the end of a non-Ability 1d3 combo or greater. (Triple Strike, Rapid Strike, Flash Strike, etc.)
8 Attribute Points available, Max Attribute Level 5

-= Magical/Psionic (Spell Points) =-
180/400 Spell Points (Current/Maximum)

Guided Shot - Level 3 - 135 MP
Cost: 20 SP
Effect: A guided blast of Ether energy at one target. The accurate subroutine grants a
Range 1: Opponent
Level 2: +5 To hit
Level 2: *2 Damage

Iron Valor - Level 2 - 60 MP
Cost: 15 SP
Effect: Boosts a target's strength by 50 (+5, +150 to base damage, +200 to lift weight, etc.) for 1d5 rounds.
Level 4: Effect - Valor Boost

Yin Power - Level 2 - 60 MP
Cost: 15 SP
Effect: An Ether subroutine actually uses internal nanomachines to affect a person's physical body, drawing from strength-producing sources and reverting it to the body's actual sturdiness. Redistributes 50 Strength to Endurance for 1d5 rounds.
Level 3: Strength Up

Yang Power - Level 2 - 60 MP
Cost: 15 SP
Effect: An Ether subroutine actually uses internal nanomachines to affect a person's physical body, drawing from a body's core power to enhance the body's power output. Redistributes 50 Endurance to Strength for 1d5 rounds.
Level 3: Defense Up

Counter Force - Level 5 - 375 MP
Cost: 20 SP
Effect: A nanomachine subroutine enhances a user's reaction time, granting a 25% Chance of a single physical counter attack without the necessity of a critical defense. After the attack to be countered, roll 1d100, 75+ is a counterattack. This effect lasts for 1d5 rounds.
Level 5: Counter Up

Inner Healing - Level 2 - 60
Cost: 15 SP
Effect: Creates a repairing field of nanites around one target for moderate hp recovery.
Level 1: Target 1
Level 3: *3 Healing

Radiance - Level 6 - 540 MP
Cost: 60 SP
Effect: A wave of special nanomachines form a gravimetric core, creating the illusion of a great black hole of cosmic energy that draws in and crushes opponents with the gravity well. This strikes all targets in an area.
Range 1: 1 Target
Level 6: *6 Damage

Big Bang - Level 7 - All
Cost: 75 SP
Effect: A nanomachine subroutine forms a great collector of solar energy, then focuses solar radiation and the actual energy gathered into a great beam, striking an area resembling an orbital attack. Requires a user to be at full MP, and expends all their MP entirely to 0.
Range Special: All Targets
Level 7: *7 Damage
-- Requires Use of all MP at full
*Opens up Range Special 'all'
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<<> Feats <>>
Latent Ability -The Contact-
Withen Fei is the same soul that has existed countless times in countless generations. Several past lives in all ultimately leading up to Fei's himself. Withen him is the stored knowledge of generations and the ability to come in contact with the Zohar, theoritically the Zohar modifiers to call the Zohar and the the ability to use them to commune with the 4th dimensional wave existance(U-DO). This is also behind the amazing power fei is known for showing and being able to produce.
(* denotes feats possessed at Character Creation)

* Feat 1 (Free)- ID 'To Be Worked On'

* Feat 2 (100 XP)- Hyper Arts - Fei's most devestating martial arts abilities. Incorporating both raw manipulation of ether and chi energy. In using these fei displays the ability to manipulate many elements.

* Feat 3 (200 XP)-Improved Physical Damage
Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength) * 40.

* Feat 4 (300 XP)-Physical Offensive Mastery +10 to physical attack rolls

* Feat 5 (400 XP)-Ether Arts Mastery (+10 to Ether Attacks)

* Feat 6 (500 XP)-Improved Defense I
Associated Statistic: Endurance
Effect: Increases Defense Absorb Modifier alters from *40 to *50
Example: The character has a 40 Defense. The Defense Absorb equation is: +1 point per 10 Endurance *40. The equation would normally be 4*40=160. However, with this Feat the equation becomes 4*50=200. The character could then soak 200 points of damage before losing HP.

Feat 7 (600 XP)-Armor (+50 Defense)
Feat 8 (700 XP)-Piolet Mastery (+10 Pilot Check)
Feat 9 (800 XP)-Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.

Feat 10 (900XP)-Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
Feat 11(1000XP)-Alternate Form 'Full Power Fei' - This is fei using the pinnacle of his ether and chi with percision concentration on the body.
+200 Stat Points
+Improved Weapon *2
Feat 12(1200XP)-Improved Health II
Associated Statistic: Health
Effect: Boosts HP. The modifier of *60 is changed to *80.
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Gold Aura Gauntlets (Hand to Hand Mod +*1)
CB-OSP:
Side Arm: N/A
Armor: Custom Civillian Clothing/Undercover Vest (+10 Dodge/+20 Endurance)
Pendant: Grand Master Amulet (Martiel Arts Mod +*3)
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>
1.Phionex Down x3
2.Ether x
3.Hi Potion x5
4.Delta Ether x2
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
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<<> Special Notes >>>
Weltall
Image

Weltall's True Form - Weltall ID
Image

Weltall-2
Image
HP - 30,000
System Id Abilities
Flaming Hell: Weltall-2 becomes surrounded by flames, then rams into
the enemy. Fire-elemental.
Flaming Hell = *4 vehicle scale
Thor Wave: Weltall-2 fires off a Hadouken type blast at the enemy.
Non-elemental ether..
Thor Wave = *4 Vehicle Scale (1d2 hits)
Dex = Dex(10)+ Piolet (20) + Martial Arts (+30) = +60
Damage = 15,000

Xenogears
Image
Raigeki: Two palm lasers
Reppu: Penetrating fist, headbutt
Raigo: Two hooks
Hasan: Jumping laser
Ryuten: Penetrating fist, three headbutts
Jyuji: Two hooks, jumping drill
Raimai: Two lasers, body laser
Ryumai: Penetrating fist, headbutt, lift-up, throw-down, stomp
Shinrai: Kick into air, kick down to ground
Kosho X: Multiple flaming palm strikes
Goten X: Fin strikes, somersault kick
Kishin: Rapid punches (6+) and an exploding axe kick
ATTACK ANIMATIONS
T: Palm laser
S: Double palm laser
X: Jump kick
SPECIAL OPTIONS

Xenogears Statistics
Health:*20 of current health
Defense:*5 of fei
Attack:*10 current damage
Dex: Init Roll:Piolet Skil+(Dex Modifer*2)
Ether Attacks: Base Dex*3+Arcane Arts Skill*2
Ether Damage:*5 Regular Base)
Oceanblaze
Ninjassassin
Posts: 181
Joined: October 13th, 2008, 7:47 pm

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