Destiny Ascension Docking Bay

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Re: Destiny Ascension Docking Bay

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Post by Kalem »

Name: F/A-18F Super Hornet (x2)
Class: Air, Jet
Price:1,544,725 gil (total)
DC: 7000
AP: 5(8 on 1[Protective Engineering])
HP: 5
Maneuvering: 100%(125% on 1[Aerodynamics])
Pilot Risk: 10%
Description: GDI's go-to workhorse in the latter portion of the Nod conflict, the Super Hornet's versatility and relatively cheap manufacturing made it attractive to the Ministry of Defense. It was a fighter with few bells and whistles, but in the hands of an expert pilot, its speed and its heavy munitions load made it ideal for front-line deployment.

VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 24,100 gil
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: 30,125 gil
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10


Roll Log
Class: Air, Jet
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%

Very Light Auto Cannon
Targets: All, 2 targets
Roll Bonus: +5
Damage: 10,000 HP &KD / 2 Ap

Anti Tank Missile:
Targets: Ground
Roll Bonus: +5
Damage: 60,000 hp, 4ap
Ammo: 2

Anti Aircraft Missile:
Targets: Air
Roll Bonus: +5
Damage: 70,000
Ammo: 6 AP

LRP/8 - Light Rocket Pack (8 rockets)
Targets: All
Roll Bonus: -10
Damage: 40,000, 4 AP
Ammo: (8x1 4x2)


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Name: A-10A Thunderbolt II (x2)
Class: Air, VTOL
Price: 5,077,375 gil (total)
DC: 20000
AP: 15(One thunderbolt has 23 AP from Protective Engineering & 94% Maneuvering from Aerodynamics.)
HP: 15
Maneuvering: 75%
Pilot Risk: 20%
Description: The Thunderbolt family has been the GDI fire support workhorse for decades, and its long service record is due to its irreplacable nature as the dominant ground-attack aircraft ever since it debuted. The Thunderbolt II was an improvement on an already implacable plane, and takes it to the next level of dangerous. The last place anyone wants to be is on the same block as an A-10's reticle.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

Name: Tracking Systems
Type: Computing
Cost: 52500 gil
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

Name: Composite Armor
Cost: 175000 gil
DC: 20000
Description: Thick layers of alloy and ceramics are added to a vehicle's standard armor, protecting it quite well versus kinetic attacks.
Effect: Reduces pilot risk by 10%, the HP effect of guns and cannons by half, and AP damage by 1.

Name: Munitions Management System
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A micromanaging computing subroutine built into weapons system uses more accurate counts of weapon rounds, as well as improves cycling and storage for larger munitions, allowing more to be fit onto the vehicle.
Effect: Provides a 50% ammo bonus to all weapons systems onboard

Name: Damage Control Systems
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Weapon-Link
Type: Computing
Cost: 280000 gil
DC: 40000
Power Requirement: 0
Description: A targeting suite that simultaneously uses two completely independent systems to produce a timed targeting event, allowing for both systems to be tripped at the same time, exponentially increasing a vehicle's versatility and threat level.
Effect: Allows the pilot to operate multiple weapons using one system (otherwise only one weapon at a time can be used).

Name: Chaff/Flare
Type: Camouflage
Cost: 35000 gil
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.

HAC - Heavy Auto Cannon (80mm HEAT)
Class: Ground, Mech, Air, Aerospace (occupies 4 Hard Points)
Cost: 77,250 gil
DC: 24000
Targets: All, 4 Targets
Uses: Unlimited
Damage: 150,000 HP & Knockback / 4 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 146,625 gil
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

HATM - Heavy Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 174,375 gil
DC: 25000
Targets: Ground
Uses: Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +5

Roll Log

Class: Air, VTOL
AP: 15
HP: 15
Maneuvering: 75%
Pilot Risk: 10%

Armor:
Composite Armor: Reduces the HP effect of guns and cannons by half, and AP damage by 1.

Damage control Systems: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Chaff / Flares: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times.

Weapons:

Weapon-Link: Allows the pilot to operate multiple weapons using one system.

HAC - Heavy Auto Cannon (80mm HEAT)
Targets: All, 4 Targets
Damage: 150,000 HP & Knockback / 4 AP
Roll Bonus: +15
Against Ground Targets: +25

ATM - Anti Tank Missile
Targets: Ground
Ammo (3x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +25

ATM - Anti Tank Missile
Targets: Ground
Ammo (3x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +25

HATM - Heavy Anti Tank Missile
Targets: Ground
Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +25


_____________________________________________________________________________



Name: Tornado GR-4 (x2)
Class: Air, Jet
Price: 1,603,600 gil (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: One of GDI's most efficient ground-attack fighter jets, the Tornado functions as a precision bomber, able to deposit both precision and suppressing munitions at a whim. Its variable delta-wing configuration gives it the blistering speed of an air superiority fighter with the devastating payload of a close-support aircraft.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: 140000 gil
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targe+ting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: 24,100 gil
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

CLB - Cluster Bomb
Class: Air, Space, Aerospace
Cost: 95,625 gil
DC: 220000
Targets: Ground, Space,, 2 Areas
Uses: Ammo (5)
Damage: 60,000 HP, 6 AP, Chronic Suppressing Fire
Roll Bonus: 0

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: 118,875 gil
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5


Roll Log

Class: Air, Jet
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%

VLAC - Very Light Auto Cannon (20mm HEDP)
Targets: All, 2 Targets
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5
Against Ground: +15

CLB - Cluster Bomb
Targets: Ground, Space, 2 Areas
Uses: Ammo (5)
Damage: 60,000 HP, 6 AP, Chronic Suppressing Fire
Roll Bonus: 0
Against Ground: +10

AAM - Anti-Aircraft Missile
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

--------------------------------------------------

Name: Arcadian Aurora
Class: Air, Jet
Price: 175000 gil + 350000 gil per hard point
DC: 7000
AP: 8(Defensive Mechanisms)
HP: 2 to 5
Maneuvering: 110%
Pilot Risk: 10%
Description: The Aurora is a high speed interceptor, utilizing classified Arcadian technology to produce speeds and maneuvering that rival Arwings. The atmospheric fighter however has weak armor if hit, somewhere comparable to swiss cheese and wet toilet paper.

Name: Onboard Computers
Type: Computing
Cost: 87500 gil
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

Name: Tracking Systems
Type: Computing
Cost: 52500 gil
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

Name: Variable Weapons System
Type: Chassis
Cost: 280000 gil
DC: 20000
Power Requirement: 0
Description: A complex system of servos, mechanical gears, and a hardwire uplink gives a vehicle the ability to mount multiple weapons and exchange them between one another. Whether it's a rotating cannon-laser array or an exchanging rocket-missile system, this upgrade gives a vehicle exponential increases in versatility.
Effect: Allows a user to store two weapons in a hard point; however, only one weapon can be active at a time. Switching requires 3 rounds where neither weapon is available. Destroying that point destroys both weapons.

HP 4 & 5: VWS: LRP/24 & LRP/24
LRP/24 - Light Rocket Pack (24 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: 54,375 gil
DC: 15000
Targets: All
Uses: Ammo (24x1, 12x2, 6x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

Roll Log
Class: Air, Jet
AP: 5
HP: 5
Maneuvering: 110%
Pilot Risk: 10%

Variable Weapons System: Takes 3 turns to switch between rocket packs

LRP/24 - Light Rocket Pack (24 rockets) x2
Targets: All
Uses: Ammo (24x1, 12x2, 6x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: +10

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Name: Arcadian Pond Hopper
Class: Aerospace, VTOL
Price: 3000000 + 1000000 per hard point
DC: 22500
AP: 15
HP: 10
Maneuvering: 75%
Pilot Risk: 40%
Description: During the Melbu Frahma reign, the Arcadians captured an Eden Puddle Jumper and successfully reverse engineered it, combining it with the technology from the monarch to form an orbital boarding craft. This uniquely Arcadian vehicle is designed for transport, maintaining the stealth properties of the jumper while equipping it with better armor and hardpoints for varied weapons platforms.

Class: Materia Drive
Price: N/A
DC: N/A
Description: A powerful arcane engine that functions off the harnessed spiritual energy held within a series of large Materia crystals, the Shinra, Inc. Materia Drive is powerful enough to support the low-level energy functions of nearly any vehicle module or component; however, installing a Materia Drive prevents that vehicle from operating on any other independent power source.
Bonus: Any module or weapon that requires 1 RP or CP functions for free, including multiple 1 RP/CP modules simultaneously. No other power source can be installed, and will not provide any power to other modules that require more than 1 RP/CP.

Name: Damage Control Systems
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: Stability Augmentation System
Type: Chassis
Cost: 87500 gil
DC: 25000
Power Requirement: 1 per use
Description: A unique suite of hardware and software makes piloting maneuvers and stunts easier to complete, reducing wing jitter or tire slide to almost none.
Effect: When performing maneuvering checks (but not combat-related dodges), such as terrain navigation, adds a bonus of +20 to the total roll.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: "Stealth" Anti-Detection System
Type: Camouflage
Cost: 437500 gil
DC: 30000
Power Requirement: 1 per round while active
Description: A powerful suite of camouflage systems renders a vehicle invisible to sensors and radar detection, but does not conceal its visible signature.
Effect: Renders a vehicle impossible to target using sensors or targeting software, but dumbfire weapons and optical tracking operate as normal.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: Surveillance Package
Type: Miscellaneous
Cost: 52500 gil
DC: 1500
Power Requirement: 2 per use
Description: A high-powered cluster of cameras, sights, opticals, and complex electronic technology, the Surveillance Package is used for reconnaissance and data-gathering.
Effect: Contains the following Gadgets: Eagle Vision Surveillance System, "Bionic Ear" Omni-Directional Audio Reciever, Ranged Audio Interception/Decryption (RAID) Device, "Big Brother" Global/Spacial Positioning System, "Cat's Eye" Low-Light Optics, "All-Seeing Eye" Electrobinoculars.

Name: Emergency Medical
Type: Miscellaneous
Cost: 35000 gil
DC: 10000
Power Requirement: 0.5 per use
Description: A powerful set of automatically-injected stimulants, sedatives, and restoratives (selected by need, of course) helps maintain a pilot's health and functionality while secured in the vehicle.
Effect: When activated, automatically restores 5% of a user's Max HP per round.

Name: Searchlight
Type: Miscellaneous
Cost: 12250 gil
DC: 1000
Power Requirement: 0.5 per round while active
Description: An extremely bright, directionally-guided and 360 degree-rotating light is mounted to the vehicle's hull, allowing it to be used to provide aid when scouring the environment.
Effect: Provides a +30 bonus to spot and search checks for anyone in the vehicle.
__________________________________________________________

Name: Arcadian Titan
Class: Air, VTOL
Price: 4,130,000 gil (total)
DC: 20000
AP: 15(23[Protective Engineering])
HP: 10
Maneuvering: 75%
Pilot Risk: 20%
Description: A heavy transport VTOL designed to excise entire combat elements from a theater at once. The Titan can extract several platoons and vehicles in a single transport, and is capable of taking a sustained pounding from artillery and remaining in operation. Critical drawbacks however are the extremely slow speed of the craft and the fact that it's engines are mounted hard points that can be destroyed, instantly disabling it.

Class: Materia Drive
Price: N/A
DC: N/A
Description: A powerful arcane engine that functions off the harnessed spiritual energy held within a series of large Materia crystals, the Shinra, Inc. Materia Drive is powerful enough to support the low-level energy functions of nearly any vehicle module or component; however, installing a Materia Drive prevents that vehicle from operating on any other independent power source.
Bonus: Any module or weapon that requires 1 RP or CP functions for free, including multiple 1 RP/CP modules simultaneously. No other power source can be installed, and will not provide any power to other modules that require more than 1 RP/CP.

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.

Name: Polarized Armor
Cost: 1050000 gil per Armor Point
DC: 75000
Description: A powerful layer of magnetic energy is pinched between dense energy fields, providing a thick cushion across a ship's hull to protect it from powerful kinetic attacks. Other types of attacks will burn through the energy or simply detonate into it.
Effect: Reduces the HP effect of guns and cannons by half, pilot risk by 30%, and AP damage by 3.
AP Protected: 3

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Damage Control Systems
Type: Computing
Cost: 437500 gil
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Electrically-Charged Armor
Cost: 875000 gil per Armor Point
DC:75000
Description: Outside of a vehicle's standard armored hull, a spaced layer of dense, highly-conductive material is laid over it. When activated, an electric current of a few thousand volts is energized into the space between and the conducting material, and when struck by a projectile will generally damage and disable it before it is able to detonate.
Effect: Adds a 50% chance of weapon failure when protected AP is struck; effective against rockets, missiles, and torpedoes only.

Name: Titan Repulsor Engine
Type: Chassis
Cost: N/A
DC: N/A
Power Requirement: 1
Description: One of the Arcadian Titan's powerful repulsor VTOL engines.
Effect: Provides 20% of the Titan's Maneuverability Rating. As engines are destroyed, the Titan's Maneuverability Rating will drop.

Name: Vehicle-Mounted Weapons Platform
Type: Chassis
Cost: 52500 gil
DC: 15000
Power Requirement: 0
Description: An extra port, wires, and a stabilizing gyroscope allows for a man-sized weapon compartment to be added to almost any vehicle, whether it's to make a "technical" pickup truck or to add a minigun to a helicopter.
Effect: Allows for the mounting of a Heavy Weapon to a Hard Point on the vehicle, allowing a character to man the gun and fire separately from the vehicle.
Kalem
Posts: 57
Joined: July 4th, 2009, 4:46 am