Lezard Valeth

Where one can explore the memories that lie outside of the Dimensional Wars as we know them.
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Lezard Valeth

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Post by Strato »

Rewards:

Normal - Philosopher's Stone Replica(Worth 25000 credits)
Extreme - Sorcery Vestments

Sorcery Vestments
Price: 2500000
Physical Soak: 1500
Magical Soak: 4000
Augmentation Slots: 3 support
Magic Affinty +15
Willpower +15

Name: Lezard Valeth & Dragontooth Warriors

Description: You now stand in what appears to be a rather elaborate study. Windows dot the walls, and if one peers outside of them, you can tell that you're quite high within a tower of sorts. A glance throughout the study will reveal quite a few bookshelves laden with countless tomes. There is a central circular chamber in which you can see what appears to be a body within a large glass tube, a young woman perhaps, with long, flowing silvery locks of hair, alabaster skin, and quite an innocent expression, accurate right down to the naughty bits. The tube is filled with some sort of liquid, as if it is being preserved. Across the chamber you can see a desk, bearing candlelight and a few more choice tomes...as well as a rather curious stone set upon a small pedestal. Seated behind the desk is a man you may full well be familiar with.

http://www.youtube.com/watch?v=UAshyrco ... ure=relmfu

Lezard:

HP: 100000
MP: 100000
Physical Soak: 1500
Magical Soak: 5000

Initiative: 1d250
Block: 1d170+80(melee weaponry)
Dodge Roll: 1d160+75
Willpower Defense: 1d210+100

Dragontooth Warrior:

HP: 120000
MP: 2500
Physical Soak: 3000
Magical Soak: 1000

Initiative: 1d150
Block: 1d150+70(melee weaponry)
Dodge Roll: 1d120+55
Willpower Defense: 1d110+50

Attack Behavior:

Lezard: 1d15

1-2: Prismatic Missile(A volley of beams of holy energy strike the target. 1d160+75, 1d5 hits, 3000 Holy damage per hit)
3-4: Icicle Edge(A set of icicles strike from above. 1d160+75, 1d3 hits, 5000 ice damage per hit)
5-6: Fire Storm(The ground heats before a geyser of flame shoots up from below. 1d160+75, 3 targets, 5000 fire damage)
7-8: Shadow Servant(Three ominous shadows arise from the ground, striking a foe 1d3 times. 1d160+75, 5000 dark damage per hit)
9-10: Lightning Bolt(A bolt of pure lightning surges from the tip of Lezard's staff. 1d160+75, 1d2 hits, 6000 lightning damage per hit)
11: Heal(Lezard calls a healing spell, restoring half of his max HP. If HP is full, reroll attack behavior.)
12: Desecrate(Fills the area with dark, negative energy. Cannot stack. If already desecrated, reroll. +10 to the actions of all dark-affinity combatants in the area.)
13: Crushing Despair(1d150+70, 1 target, will resist only. -20 to all rolls for 1d6 rounds.)
14: Aura of Doom(1d130+60, all targets, will resist only. Acute 'Stop' status for 1d6 rounds. Cannot act, but can flee)
15: Reaper Chop(1d150+70, 1 target. Countdown - Target is reduced to -1 HP in 1d5+5 rounds.)

Dragontooth Warrior: 1d9

1-3: Dual Strike(The warrior swings both of its large cleavers at its adversary. 1d150+70, 1d2 hits, 6000 damage per hit)
4-5: Cleave(Both cleavers are swung in a wide arc. 1d3 targets, 1d150+70, 5000 damage)
6-7: Flame Breath - Spray(A blast of fiery breath is spewed from the monster's maw. 1d150+70, 1d3 targets, 4000 fire damage)
8-9: Flame Breath - Cone(A concentrated stream of fire hurdles toward 1 opponent. 1d150+70, 8000 fire damage)

Special - Possess

When a Dragontooth Warrior is slain, its spirit possesses the remaining enemies, Lezard included. This restores their HP to full and DOUBLES their current soak values.

Additional Notes:

Dragontooth Warriors have Darkness Affinity 1.
Lezard has Darkness Affinity 3.

When the fight begins, the dragontooth warriors stand in front of Lezard, and thus Lezard can only be struck by ranged attacks. Lezard will be targettable by melee attacks once both dragontooth warriors are slain.
Strato
Posts: 374
Joined: December 31st, 2008, 10:08 pm

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