Vault.Bat

Where one can explore the memories that lie outside of the Dimensional Wars as we know them.
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Vault.Bat

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Post by Gradius »

Rewards:

Normal - Diamond Shard) A shard of crystal the size of a finger, which bends unnaturally to grip the throat or arm. Worn as an accessory, grants Aquastrike and Water Ward.
Extreme - Diamond Knuckle) A beautiful crystal that forms knuckles when gripped.

Diamond Knuckle
Price: 325,000
Roll Bonus: +24
Damage Modifier: *24
Augmentation Slots: 0
Skill Level Required: 20
With an action, can be shifted between Gauntlet and Repulsor forms. Cost +150%




Name: Vault

Description: While the holodeck spouts error messages, the arena slowly resolves into an intricate floating platform of ice and gems, on the opposite end of which raw data gathers into a circle of pitch darkness. The circle flattens into an upended rectangle and spins until it shatters, revealing a fox-like creature who seems far more pleased to see you than you're probably comfortable with. Green-weighted bandages wrap the arms of a muscular Renamon with an unusual color scheme, a white stripe down the front that gradients outward to pink, purple, and finally indigo. The largest weights are at the fist, each featuring a yin-yang symbol of green and blue.

HP: 60,000 +20,000 per extra enemy.
MP: 1500. All actions except Crystal Clear and Love Tap cost 100 MP.
Physical Soak: 2000
Magical Soak: 2000
Initiative: 1d1
Block: 1d200+95(Can Block ranged attacks, but not Energy weapons)
NonBlock Defense: 1d110+50

Attack Behavior: Vault takes two actions per round. The first uses this set of actions;
1d10

1) Diamond Powder - Crushes numerous diamonds and dusts her fur with them for arcane defense.
(Shell effect, can Block magic. Removes Diamond Plating.)

2) Diamond Plating - Freezes chunks of ice strategically about her body to form a potent defense against melee attacks.
(Protect effect, can Block Energy weapons. Removes Diamond Powder.)

3) Diamond Claws - Sculpts ice and raw data together into her already heavy fists, usually to form something comically dangerous.
(Next weapon attack is Unsoakable)

4) Crystal Clear - vault drinks something tasty from a potion bottle formed of ice.
(Recovers all MP)

5) Frozen Blood - Vault wallows in masochism, forming a protective aura.
(Gain temporary HP equal to current HP lost. This HP is lost first, eats 'overflow' damage, and takes 4x damage from Fire and Melt effects)

6) Hot Blood - Vault whips herself into a sadistic frenzy, eager to share the pain.
(Adds 1/4 of current damage taken to the next dealt, to the last hit only if the next attack is a combo)

7) Packet Transfer - Does a quick debugging of her own body, converting the bad data into projectiles.
(Removes all bad status and attributes them randomly among enemies, 1d110+50 to avoid. Usable even on a turn 'denied' by a status)

8) Debug - Does a quick debugging of her own body, converting the excess data into HP.
(Removes all bad status. Usable even on a turn 'denied' by a status. Recovers 5% of HP per level of status cured.)

9) Recalibration - Shifts Vault's elemental affinity randomly. 'Diamond' attacks below are altered, as is her weakness to fire and absorption of Ice.
1d6;
(Fire, weak to Ice)
(Ice, weak to Fire)
(Wind, weak to Earth)
(Earth, weak to Wind)
(Plant, weak to Lightning)
(Lightning, weak to Plant)

10) Awww, Cmon... - Eager for more fun, Vault heals a flagging enemy with a cinnamon-flavored potion.
(Target recovers full HP and MP, and is revived if KOd. Favors unconscious targets.)





And the second uses this set;
1d10


1,2,3) Love Tap - Throws a simple punch or kick ranging from playful to sarcastic.
(1d160+75. 4000 damage.)

4,5) Hugs! - Attempts to grapple a target. On a hit, rolled attack becomes the DC to escape.
(1d130+60 A grappled target acts at -20 penalty unless making an escape attempt, takes 2000 Unsoakable damage on any failed attempt to escape, and must roll against attacks that miss Vault. Escape attempts can be rolled with Strength and Dex bonuses combined, or with Martial Arts skill using either bonus)

6) Foxglove - Throws underhanded punches like a piston, striking rapidly and putting increasing strain on the singular point of impact.
(1d160+75, 1d3 hits of 4000 damage each. Triggers 'The Wreckoning' on full hits.)

7) Taijitu Impact - Lashes out with a wide roundhouse kick, spinning like a top on one hand.
(1d130+60. Hits up to 5 clustered targets for 4000 damage. A failed Block from anything but a MA weapon causes the blocking weapon/shield to be disarmed and punted away, while a successful one protects anyone who hasn't rolled yet.)

8) Diamond Storm - Creates a cloud of floating crystals, before hurling them psychokinetically at a single target.
(1d130+60. 1d6 hits of 2000 Ice damage each. Triggers Diamond Buster on 5+ hits)

9) Diamond Blizzard - Smashes two Diamond Storms together to create an explosive reaction of shards and particles.
(1d130+60. 1d10 hits of 1000 Ice damage, ignoring armor but not natural Soak. Strikes up to 5 clustered targets.)

10)Diamond Rave - Creates a double sized Diamond Storm around herself and fires it inward, magically switching places with the target at the last second with 'Kohenkyo'.
(1d110+50. 1d10 hits of 1500 Ice damage each. Every three hits causes 1 Severity of Freeze status, even if attack is no longer Ice aligned.)




Special) The Wreckoning - A graceful combo that leads the target skyward, before grabbing and slamming them into the ground.
(1d160+75. 1d6 hits of 4000 damage each. 5% chance per hit of Instant Death, doubled if the target is Frozen)

Special) Diamond Buster - Gathers up wayward shards, forming a giant buster cannon which is rapidly charged and fired.
(DC150 to avoid. Strikes all targets for 7500 Unsoakable Ice damage.)





If Vault successfully Grapples someone, both turns will be used for this set. The roll of any attack made becomes the new DC to escape the hold;
1d6

1) Cuddle Cuddle~ - Spends the turn being distractingly affectionate.
(DC 100 contested with Will or Endurance. On a failure, gains +1 Severity of Confusion, Sleep, Fury, Silence, or Berserk at the player's choice. This choice once made is applied to further uses of the skill in the same fight)

2,3) Figure Nine - Puts the target in a complicated leglock utilizing her tail.
(1d90+40, +1 Severity of Strain status per failed escape attempt.)

4,5) Deadlock - Puts the target in a simple but effective full nelson.
(1d90+40, +1 Severity of Weak status per failed escape attempt.)

6) Pound - The classic 'ground and pound'.
(1d90+40, 3000 Unsoakable damage to the Grappled target)

6 during Figure Nine) Cloud Nine - Preforms a backflip without releasing the grapple, slamming the foe into the ground.
(1d90+40, 1500 Unsoakable damage per level of Strain)

6 during Deadlock) Dead Suplex - Preforms a backflip, slamming the grappled foe to the ground on his/her shoulders.
(1d90+40, 1500 Unsoakable damage per level of Weak)




Additional Notes
If Vault is out of MP, she will automatically use Crystal Clear (on her first turn) or Love Tap (on her second)

Vault absorbs Ice damage and takes double damage from Fire. She is immune to Freeze and instant death, but otherwise doesn't resist status effects. A Taunt garners her undivided attention.

If Extreme Mode is enabled, all rolls of 'Love Tap' will instead preform 'Foxglove' as long as Vault has enough MP.
Gradius
Posts: 69
Joined: March 12th, 2011, 1:14 am

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