Lucadar Ban

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Lucadar Ban

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Post by Tellos »

<<> Player Info <>>
IRC Nick: Tellos
Real Name (Optional):
Time Zone:

<<> Character Info <>>
Name: Lucadar Ban
Race: Human
Sheet Approved by: Malachai_Blackhart (March '24)

<<> Character Personality <>>
Favorite Food: Meat stew
Likes: Diving and water exploration
Dislikes: Imperial officers, giving up
Favorite Color: Sapphire Blue
Fears: That all he has sacrificed will be for not and the Empire will stand after it all ends.

<<> Character Description <>>
Age: 30
Height: 5'8
Weight: (optional)
Appearance: Short haired man wearing a smattering of uniform style gear made to bear the logo of the Alliance and hsi rank of Sergeant. His build is that of a toned rugged man.
Eye Color: Grey
Hair Color: Black
Notable Features:
<<>Character Background<>>

History: Born on Kuat he decided he didint much care for the Empire and didint want to be married off by his mother so he fled and joined the Rebellion. In time he ended up in Andors overall group of rebels. Overtime becoming known for the ones nobody liked to talk about. Being sabatores and killers of any Imperial agents or any loose ends that risked the Alliance. They had sacrificed much of who they were for the war. In time however the Alliance was on the brink, a new weapon came to their attention. A planet killer the Empire called the Death Star. The alliance brass and leadership all panicked, fractured with some wanting to fight others to surrender. During this dark moment a young woman and two others with her they had picked up and Andors crew stole a shuttle with a defecting imperial pilot and they gave themselves a name.
Rogue 1, from here they went to Scariff to try to get the plans for the Death Star from the archive. With hope they may find a weakness to take it out. As they got past the shields being given a last speech and proceeded to infiltrate and disrupt the base. Before too long a battle broke out. Now at the rebellions darkest hour he finds himself among those fighting one desperate last battle to save the Alliance to restore the republic or watch the Dream of the Rebels crumble to dust. As his fellow Rebels fight heroically and fall one by one. He and whats left fight on seeking to bring something the Rebels need more than anything else now….Hope.
As Jyn has said as they leave the shuttle. "They've no idea we're coming. No reason to expect us. If we can make it to the ground, we'll take the next chance... and the next, on and on, until we win... or the chances are spent."

_______________________________________________________________________
<<> Traits and Feats <>>

-= Traits =-
Points: 7/18
  • Quick Reactions (2 pts) - This character benefits from a +10 bonus when rolling flat-footed or against Reaction checks.
  • Junior Hero (5 pts) - A regular hero in their own right. These beings are those who have already had and succeeded on trails and adventures in thier respective lives before arrival within the game. This increases their starting xp to account for such a harrowing tale. This can only be taken at character creation. Note: If combined with past life, player must take hunted.
    100 xp
  • Daredevil (1 pts) - When in mortal danger by circumstance, below 50% HP, or actively attempting something that promises injury on a failure, the human with this feat gains a +10 to whatever roll is called for. If more than one of these are true, each additional grants another +5. The third only applies to dodges if an Athletic skill is used instead of Reaction.
  • Hidden Assets (3 pts) - This character has access to unusually vast resources for a player, and may include corporate holdings, trust accounts, stocks, or other non cash assets. While not directly cash, a character may make transfer some to cash. Transferring too many, however, or violating the rules of the account, may lead to loss of access or criminal charges.


    Experience Total: 1100
    Total: 1100/1100, 0 free

    ( ) Health: [200]+0 | Bonus: +20
    HP: 11000 ((health * 50) + Milestones) | Armor: 200(base) (health + Milestones) | Physical Soak: 400 (health + Milestones + traits)
    Magical Soak: 400 (health + Milestones + traits) | Status Resistance: 0% (See Milestones) | Death Threshold: +1000 (Milestones)
    Endure: 0% (Milestones) | Survival Result Bonus: +0 (Milestones)
    Milestone Derivatives:
    Improved HP: +1000 -> +500 Max HP
    Implacable: +1000 -> +500 Death Threshold
    Milestones:
    (50, 100 exp) Improved HP: +500 (x2)
    (150, 200 exp) Implacable: +500 (x2)

    ( ) Awareness: [200]+0 | Bonus: +20
    Initiative: 1d200 1d200 | Base Attack Bonus: +20 | Perception Bonus: +20
    Melee: +0 (See Milestones) | Ranged: +10 (See Milestones) | Magic: +0 (See Milestones)
    True Sight: 0 (See Milestones) | Combat Reflexes: -20 (See Milestones) | Sneak Attack Negation: 0 (See Milestones)
    Milestone Derivatives:
    Improved Ranged: +10 -> +5 awareness bonus on ranged attacks
    Combat Reflexes: -20 -> Reduces DC for Grenade-like weapons by -10
    Milestones:
    (50, 100 exp) Improved Ranged: +5 (x2)
    (150, 200 exp) Combat Reflexes: -10 (x2)

    ( ) Dexterity: [350]+0 | Bonus: +35
    Full Dodge: 45 (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: 45 (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: +5 (See Milestones)
    Dodge Bonus: +10 (See Milestones) | Agility Bonus: +0 (See Milestones) | Flat-foot/reaction Bonus: +10 (See Milestones)
    Style Points: 1800 (dexterity * 5)
    Milestone Derivatives:
    Improved Reaction: +10 -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
    Stylish: +50 -> +25 Style Points
    Improved Dodge: +10 -> +5 Dexterity bonus when dodging an attack
    Improved Block: +5 -> +5 Dexterity bonus when blocking a melee attack
    Milestones:
    (50, 100 exp) Improved Reaction: +5 (x2)
    (150, 200 exp) Stylish: +25 (x2)
    (250, 300 exp) Improved Dodge: +5 (x2)
    (350 exp) Improved Block: +5 (x1)

    ( ) Strength: [250]+0 | Bonus: +25
    Base Physical Damage: 700 ((strength + strength_temp) * 2) + Milestones | Inventory Size: 29 (strength / 10) + Milestones | Momentum: 5 (See Milestones)
    Item Effect: 0 (See Milestones) | Pierce: 0 (See Milestones) | Brace: 0 (See Milestones)
    Milestone Derivatives:
    Improved Slots: +4 -> +2 Inventory Slots
    Improved Momentum: +5 -> +5 Strength roll bonus when performing skill checks
    Improved Physical Damage: +200 -> +100 damage
    Milestones:
    (50, 100 exp) Improved Slots: +2 (x2)
    (150 exp) Improved Momentum: +5 (x1)
    (200, 250 exp) Improved Physical Damage: +100 (x2)

    ( ) Spirit: [50]+0 | Bonus: +5
    Base Magical Damage: 100 (50 * 2) + 0 | Spell Points: 250 (spirit * 5) + Milestones | MP: 700 (spirit * 10) + Milestones
    Magic Defense: +0 (See Milestones) | Item Defense: +0 (See Milestones) | Crafting: +0 (See Milestones)
    Milestone Derivatives:
    Improved MP: +200 -> +200 Max MP
    Milestones:
    (50 exp) Improved MP: +200 (x1)

    ( ) Luck: [50]+0 | Bonus: +5
    Luck Points: 5 | Critical Damage: +0 (See Milestones) | Luck roll result: +5 (See Milestones)
    Draw chance: +0% (See Milestones) | Critical Defense: 0 (See Milestones) | Draw defense: +0% (See Milestones)
    Milestone Derivatives:
    Improved Luck: +5 -> +5 luck roll result
    Milestones:
    (50 exp) Improved Luck: +5 (x1)

    _______________________________________________________________________
    <<>Skills<>>
    2180 (Used) / 2200 (Maximum) / 20 (Free) (Skill Points (Max XP*2))

    0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master

    Movement
    Bonuses: Dexterity: +35, Full Dodge: +45, Flat-foot Dodge: +45, Agility Bonus: +0 | Strength: +25, Momentum: +5

    General - Acrobatics  130 = Level 3
    General - Athletics  220 = Level 4
    General - Reaction  130 = Level 3
    General - Swimming  130 = Level 3

    Utility
    Bonuses: Health: +20 | Awareness: +20, Perception Bonus: +20, True Sight: +0

    General - Computer Use  65 = Level 2
    General - Disguise  65 = Level 2
    General - Gather Info  130 = Level 3
    General - Perception  130 = Level 3
    General - Search  130 = Level 3
    General - Stealth  130 = Level 3
    General - Subterfuge  65 = Level 2
    General - Speechcraft  65 = Level 2

    Combat
    Bonuses: Awareness: +20, Base Attack Bonus: +20, Melee: +0, Ranged: +10, Combat Reflexes: +-20, Sneak Attack Negation: +0 | Dexterity: +35, Flat-foot/reaction Bonus: +10

    Weapon Proficiency - Assault Rifles  220 = Level 4
    Weapon Proficiency - Martial Arts  130 = Level 3
    Weapon Proficiency - Daggers  130 = Level 3
    Weapon Proficiency - Pistols  65 = Level 2

    Magic
    Bonuses: Spirit: +5, Magic Defense: +0 | Awareness: +20, Magic: +0

    Artisan
    Bonuses: Spirit: +5, Crafting: +0

    Artisan - Engineering  65 = Level 2

    Field Training
    Bonuses: Awareness: +20, Perception Bonus: +20, True Sight: +0

    General - First Aid  65 = Level 2
    General - Survival  25 = Level 1
    General - Vehicle Operation: starship  25 = Level 1
    General - Vehicle Operation: Land Speeder  65 = Level 2

    _______________________________________________________________________

    -= Character Classes =-
     
    1)Class - Commando
    Associated Statistic:
    Description: The modern civilizations' Commando units are among some of the most highly trained and versatile soldiers of the new war. They're well-educated and precise, and while trained in each other's work, each generally specialize in one role to support a group rather than stand alone.
    Effect: +5 to [Weapon Proficiency: Pistols OR Weapon Proficiency: Sub-Machine Gun OR Weapon Proficiency: Shotgun OR Weapon Proficiency: Assault Rifles OR Weapon Proficiency: Sniper Rifles OR Weapon Proficiency: Heavy Weapons], +3 Athletics, Reaction, Artisan: Engineering, Survival

    2)

    3)
     
     
    *Feat 1(200XP) -Investigator
    Associated Statistic: Awareness
    Description: Your character is a master at gathering information through various means be it for good or for bad, and as such s/he has is good at a few choice things in this sometimes murky field.
    Effect: The character recieves a +10 to gather info and search checks; and a +5 to spot and listen checks

    *Feat 2(400XP) - Cooler Heads
    Associated Class: Commando
    Prerequisite:
    Description: While any soldier will eventually make an uneasy peace with their surroundings, it takes the deep training and iron gut of a commando to function on more delicate matters with a time bomb ticking merrily away nearby. And while any jaded modern knight will spray fire at a percieved threat, a commando will calmly headshot the enemy captain leading the ambush he just walked into.
    Effect: "Protects" Class skills from circumstancial penalties or negation. Roll penalties are either halved or negated, and actions normally impossible due to panic, general chaos, or duress can be preformed at the loss of stat bonus. This is mental protection, and may not apply if the circumstance is jostling the character about beyond reason.

    *Feat 3(600XP) -Stealthy
    Associated Statistic: Dexterity
    Description: The character is a natural to taking to the shadows and hiding themselves from sight as well as moving inconspicuously.
    Effect: +10 to Sneak Attack, Hide, and Move Slowly skills.

    *Feat 4(800XP) -Seek and Destroy
    Associated Statistic: Awareness
    Description: Claiming a surprise attack isn't just about being stealthy; it can be about speed, planning, or just dumb luck. This character has a certain something about it allowing it to get the jump on just about anyone... intentionally or otherwise.
    Effect: Once per target, when this character performs a Sneak Attack against a single target, that single target does not get a Perception check to notice the attack. This does not prevent Perception checks against this character moving around, or normal detection rolls; only Sneak Attacks themselves are affected.

    *Feat 5(1000XP) -Divine Relationship
    Associated Statistic: Luck
    Description: The favor of a divine or aetheric entity comes with its boons along with its obligations.
    Effect: A relationship or favorable interaction with a higher power forces a target to re-roll any dice, once per in game day. This does not apply to divine successes or botches.

    Feat 6(1200XP) -

    Feat 7(1400XP) -

    Feat 8(1600XP) -

    Feat 9(1800XP) -
    Feat 10(2000XP) -
    Feat 11(2200XP) -
    Feat 12(2400XP) -
    Feat 13(2600XP) -
    Feat 14(2800XP) -
    Feat 15(3000XP) -
    Feat 16(3200XP) -
    Feat 17(3400XP) -
    Feat 18(3600XP) -
    Feat 19(3800XP) -
    Feat 20(4000XP) -
    _______________________________________________________________________


    <<> Abilities <>>

    -= Physical (Style Points) =-
    Current Style Points: (Used) / (Max) StP

    -= Magical/Psionic (Spell Points) =-
    Current Spell Points: 0 (Used) / 250 (Free) / 250 (Max) SpP
    _______________________________________________________________________
    <<> Equipment Slots <>>
    Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

    Name: Devlon Industries Raptor Assault Rifle(Denzium)
    Price: 10,000 gil
    DC to Make: 40/70/100
    Augmentation Slots: 3 [Blaster Retrofit]
    Controlled Shots: 1 (+1)
    Roll Bonus: +14 [06]
    Damage Modifier: 600 [800]
    Skill Level Required: 1

    Name: Denzium Dagger
    Price: 5,000 gil
    DC to Make: 36/63/90
    Augmentation Slots: 3
    Roll Bonus: +18
    Damage Modifier: +50
    Skill Level Required: 1

    Name: Medium Denzium Armor
    Price: 10,000 gil
    DC to Make: 40/70/100
    Physical Soak: 25
    Magical Soak: 25

    Weapon:
    Side Arm:
    Armor:
    Pendant:
    Ring 1:
    Ring 2:
    Gil: 35000
    _______________________________________________________________________
    <<> Inventory <>>

    <<> Special Notes <>>
    _______________________________________________________________________
Last edited by BlazingStarX on March 16th, 2024, 10:42 pm, edited 3 times in total.
Tellos
Posts: 58
Joined: December 13th, 2008, 3:26 am

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