DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
7 posts Page 1 of 1

DW 7.0 - Shops

Quote

Post by Strato »

[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)












Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:07 pm, edited 3 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
3 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
1 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Jadeite. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Jadeite Amulet of Spell Resistance
Price: 1,543,500 crowns
Crafting DC: 6320
Max Enchantment Level: 7
Natural Property:
Health stat +50
Magic Soak +800

Name: Alabaster Ring of Escape
Price: 1,833,750 crowns
Crafting DC: 6680
Max Enchantment Level: 8
Natural Property:
Endurance stat +40
Escape attempts +20

Name: Celestial Phazon Ring of Earth Resistance
Price: 1,737,000 crowns
Crafting DC: 6560
Max Enchantment Level: 7
Natural Property:
Luck stat +60
Earth damage -30%
Magic Soak +400

Name: Alabaster Ring of Fortification
Price: 1,833,750 crowns
Crafting DC: 6680
Max Enchantment Level: 8
Natural Property:
Strength stat +50
Physical Soak +1000

Name: Celestial Phazon Ring of Equilibrium
Price: 1,737,000 crowns
Crafting DC: 6560
Max Enchantment Level: 7
Natural Property:
Endurance stat +60
Balance checks +15
Magic Soak +400

Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Aero III
Scourge
Last edited by Strato on August 3rd, 2022, 6:45 pm, edited 35 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Jadeite
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

Name: Misriah Armory MA37 ICWS
Price: 450,000(Costs 427,500)
Augmentation Slots: 4
Roll Bonus: +48
Damage: 40800
DC: 9040
Skill Required: 30

3 Elixir Beta(4,560 gil each)

Name: Ruby-Tipped Stun Gloves(Attacks become non-lethal and gain n electric stun quality. Critical hits can incapacitate lesser foes.)
Price: 303,817 gil(Costs 288,627)
Roll Bonus: +41
Damage Modifier: *41
Augmentation Slots: 4
Crafting DC: 5580
Skill Level Required: 25

Name: Jadeite Handaxe
DC To Make: 6320
Skill Level To Use: 25
Price: 308,700(Costs 293,265)
Augmentation Slots: 1
Roll Bonus: +20
Damage Mod: 57

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by BlazingStarX on August 7th, 2022, 4:22 am, edited 22 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

[Shop is unavailable until further notice.]
Last edited by Strato on September 3rd, 2021, 4:02 pm, edited 6 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MOBIUS===

You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:09 pm, edited 2 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

Level 7 spells cost 95,100 gil apiece.

{Summoning}

Name: Graverot Lich (Earth)
A simple ghoul that wandered by chance deep enough into the Terra Cavern where a legendary lich slumbers. Touched by the power of this lich, it was awakened to the power to feed on the raw lifeforce of the earth itself, not simply otherworldly unlife or the sparks of vitae present in living flesh.

Description: Awakened to a spark of intellect, the Graverot Lich looks much like any necromancer that might become the more standard sort of Lich via ritual, dressed in dark but fashionable robes and an ornate, horned hat. They have usually torn off the rotted ghoul-flesh that served them questionable purpose before they were turned, if nothing else because it is slightly more unsightly than a skeleton.
Initiative: 65*Rank
Element: Earth
HP: 5750*Rank
Attack Roll: +40*Rank, 4250*Rank Damage
Defense Roll: +20*Rank
Special: The Lich's terrifying ability to devour the Lifestream itself manifests in a drain effect, healing half the damage it does to any Earth or Holy aligned target it successfully attacks. If at full health, a successful attack instead recovers 50*Rank MP for the Summoner.
Rank 1: The Lich deals 10%*Rank extra damage to Plant type enemies and Druids.
Rank 2: While the Lich is on the field, the Summoner will feel a loose connection to the great fiend of earth whose viral unlife has awakened this wretch. For every round the Lich stays out, [5*Rank] is added to the Summoner's resistance to Earth, even if it is currently zero. This stacks up to [Rank] times, isn't affected by multiple Lichen, and for every percent about 100, that much of any Earth attack is converted into healing.
Rank 3: The Lich can inject its willpower into the local Lifestream. For the next [Rank] rounds, anyone attempting to use Druidic magic, as well as Earth/Plant elemental spells or affinity effects, burns twice as much MP casting the spell and takes half the effect themselves as Unsoakable, Nonelemental damage.
Rank 4: The Lich can sit cross legged and brood intently on the nature of its existance, cutting his Rank 2 ability's effect in half and spreading it to [Rank*2] allies. This resistance replaces their current resistance to earth instead of adding to it, and is based on the Summoner's reaction to the rank 2 ability, which continues to function. (If the Summoner has 200% resistance to Earth once the ability is applied, the allies affected gain 100% resistance, unmodified by their previous). The Lich cannot attack or defend himself while in brooding.
Rank 5: The Lich can take an action to suck the life of out the Area it is in, recovering 50% of its max HP. This can only be done in areas of nature, and creates a dark blot on the countryside where nothing will grow for a year. Plant, Earth-type, Druidic, and strongly life-aligned will feel queasy in an area so drained, exibiting symptoms equal to Mild [Weak] and moderate [Feeble] until they leave or restore the area.
If the lich's HP is filled either before or after the initial recovery, each target affected by the areas decline restores the Summoner's MP by 250.

{Sorceror's Arcana}

Banishment - This spell severs the spiritual bond between lesser summoned creatures and a Summoner, returning the lesser creatures to the aether. This spell banishes up to (Mage Level / 2 (round down)) lesser summoned creatures by besting a Magic vs. Magic Defense roll. This spell can also be used against Greater Summons, but instead of Banishing them, deals critical Spell Damage against them if they strike.

{Advanced Magic Materia}

Materia Name: Overgrowth
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Verdant - Prickly vines lash at a single target. Deals half damage and inflicts Mild "Poison" status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 2: Verdara - Prickly vines wrap around a single target, injecting foreign agents into its body. Deals half damage, inflicts Mild "Infestation" status. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Verdaga - Vines and plants overwhelm a single target, coiling around it and attempting to subjugate it. Deals half damage, inflicts Moderate "Infestation" status. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

{General Magic}

Full-Life - A magical "jump start" and rejuvenating energy restores a target from KO status to 100% HP. (490 MP) (75 SpP)

{Ether Magic}

Protection from Radiation, Mass - A more widespread variation of the protection from radiation spell which expands the coverage from one person to an entire room.

{Druidic}

Vortex - This spell creates a massive whirlpool 1 Area in diameter inside of a large enough body of water. All targets that pass within 1 Area of the outside of the whirlpool (2 areas from the epicenter) must pass a Swimming/Vehicle Operation check, DC50 + (+10/Mage Level) (DC150 at Level 10) or be pulled in. Any object or creature pulled into the whirlpool suffers the caster's magic damage per round, but can make a Swimming/Vehicle Operation check, DC50 + (+20/Mage Level) (DC250 at Level 10) to escape both Areas of the whirlpool at the same time. The whirlpool lasts for (Mage Level) rounds.

{Divine}

Symbol of Weakness - The character places a runic symbol on a smooth, flat surface about an Area wide, and when it is triggered by another person crossing over it, inflicts Acute "Weak" status on all targets in the Area for 5 rounds.
Last edited by Strato on August 3rd, 2022, 6:58 pm, edited 38 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MIDGAR===

Botany projects sold in Midgar gain a 10% value bonus.

The following are available for purchase in Midgar:

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.

Additionally, 3 materia are available for purchase, shuffled every month.

[Materia will be determined if someone actually braves a trip to Midgar.]
Last edited by Strato on March 7th, 2022, 7:10 pm, edited 7 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

7 posts Page 1 of 1