DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
7 posts Page 1 of 1

DW 7.0 - Shops

Quote

Post by Strato »

[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)












Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Ruby
Crossbows: Up to DataDyne CB-6 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Misriah Armory MA37 ICWS
Shotguns: Up to Remington 870P
SMGs: Up to Star Z-62
Pistols: Up to S&W M29 (.44 magnum)
Explosives: Up to ALAC Anti-Armor Rocket?
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Last edited by Strato on October 13th, 2021, 3:51 am, edited 2 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
3 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
3 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Amber. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Ruby Ring of Water Resistance
Price: 1,446,750 crowns
Crafting DC: 6200
Max Enchantment Level: 7
Natural Property:
Spirit stat +30
Water Damage -75%

Name: Kunzite Amulet of Spell Resistance
Price: 1,350,000 crowns
Crafting DC: 6080
Max Enchantment Level: 7
Natural Property:
Intelligence stat +50
Magic Soak +400

Name: Kunzite Ring of Stealth
Price: 1,350,000 crowns
Crafting DC: 6080
Max Enchantment Level: 7
Natural Property:
Dexterity stat +40
Stealth rolls +15

Name: Cardinal Amulet of Evasion
Price: 1,640,250 crowns
Crafting DC: 6440
Max Enchantment Level: 7
Natural Property:
Dodge rolls +10
Water damage -25%

Name: Ruby Ring of Equilibrium
Price: 1,446,750 crowns
Crafting DC: 6200
Max Enchantment Level: 7
Natural Property:
Strength stat +50
Balance rolls +20

Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Thunder III
Quake III
Last edited by Strato on November 2nd, 2021, 12:20 am, edited 13 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Amber
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

Name: Kunzite Light Shield
Price: 202500 gil(192375)
Block Modifier: +40
Augmentation Slots: 2
Crafting DC: 5472
Skill Level Required: 25

3 Elixir Beta(4,560 gil each)

3 Remedy Beta(13,446 gil each)

Name: Celestial Phazon Light Shield
Price: 260550 gil(247523)
Block Modifier: +44
Augmentation Slots: 2
Crafting DC: 5904
Skill Level Required: 30

Name: Chinese 205th Armory Type 93(Sniper Rifle)
Magicite Mod: Cost +10%. Innate 'Weapon Aura'.
Price: 445500 gil(423225)
Augmentation Slots: 3
Roll Bonus: +38
Damage: 73130
DC: 13000
Skill Required: 25

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Ruby
Crossbows: Up to DataDyne CB-6 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Misriah Armory MA37 ICWS
Shotguns: Up to Remington 870P
SMGs: Up to Star Z-62
Pistols: Up to S&W M29 (.44 magnum)
Explosives: Up to ALAC Anti-Armor Rocket?
LMGs: Up to Norinco Type 81 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on November 2nd, 2021, 12:27 am, edited 6 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

[Shop is unavailable until further notice.]
Last edited by Strato on September 3rd, 2021, 4:02 pm, edited 6 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MOBIUS===

You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!

Conventional weapons/armor/shields: Up to Ruby
Crossbows: Up to DataDyne CB-6 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Misriah Armory MA37 ICWS
Shotguns: Up to Remington 870P
SMGs: Up to Star Z-62
Pistols: Up to S&W M29 (.44 magnum)
Explosives: Up to ALAC Anti-Armor Rocket?
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker.
Last edited by Strato on October 13th, 2021, 4:20 am, edited 1 time in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

Level 7 spells cost 95,100 gil apiece.

{Summoning}

Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.

Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Nonelemental
HP: 4750*Rank
Attack Roll: +37*Rank, 4250*Rank Damage
Defense Roll: +37*Rank
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by 20%*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryone has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback

{Sorcery}

Ethereal Jaunt - The caster is able to surround itself or a single target in ethereal spiritual energy to render them partially out of phase with the current plane. Inflicts Acute (Alt) "Invisible" status on a single target for (Mage Level) rounds.

{Advanced Magic Materia}

Materia Name: Advanced Fire
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: A deep green Materia, Advanced Fire is warm to the touch and contains stronger versions of Fire spells. These attack 2 targets apiece.
Level 1: Fire II - A large plume of fire engulfs 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Fira II - Several geysers of flame burst upwards around 2 targets. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Firaga II - Plumes of fire burst from the ground randomly around 2 targets, blasting them with thermal heat and fire. (360 MP) (60 SpP) (*6) (150 AP)
Level 4: Mastery (200 AP)

{General Magic}

NulShadow - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all shadow-based damage for 1d5 rounds (490 MP) (75 SpP)

{Ether Magic}

Traceless - Uses a thermal layer of nanites to wipe traces off of an object or target. Skin cells, DNA, hair are incinerated beyond the scanning technology of most conventional worlds. Some ultra advanced technologies will detect the spell signature and may be able to reverse engineer the process, however it is at the least a deterrent to most.

{Druidic}

True Seeing - The character is able to bestow "divine sight" on a single target. This spell doubles a character's roll result when attempting to look through or discern illusion-type spells or effects. The character is also automatically able to see through shapeshifting effects

{Divine}

Cure Serious Wounds, Communal - The character is able to heal serious damage and restore stamina to 2 targets. Heals 30% of Max HP.
Last edited by Strato on November 2nd, 2021, 12:31 am, edited 20 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MIDGAR===

Botany projects sold in Midgar gain a 10% value bonus.

The following are available for purchase in Midgar:

Raw material up to Amber
Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Aldrin Labs MCB-X Crossbow
Battle Rifles: Up to Chesluk Industries Imperator
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Hamilton Hawk
Shotguns: Up to Sentinel Arms Striker
SMGs: Up to Misriah Armory MA-5K Carbine
Pistols: Up to Jormangund Technology Pinnacle
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.

Additionally, 3 materia are available for purchase, shuffled every month.

[Materia will be determined if someone actually braves a trip to Midgar.]
Last edited by Strato on September 3rd, 2021, 4:09 pm, edited 6 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

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