DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
7 posts Page 1 of 1

DW 7.0 - Shops

Quote

Post by Strato »

[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)












Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:07 pm, edited 3 times in total.
Strato
Posts: 331
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
1 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
1 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Jadeite. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Ruby Ring of Stealth
Price: 1,446,750 crowns
Crafting DC: 6200
Max Enchantment Level: 7
Natural Property:
Strength stat +40
Stealth rolls +20

Name: Ruby Ring of Stealth
Price: 1,446,750 crowns
Crafting DC: 6200
Max Enchantment Level: 7
Natural Property:
Intelligence stat +50
Stealth rolls +15

Name: Jadeite Ring of Stealth
Price: 1,543,500 crowns
Crafting DC: 6320
Max Enchantment Level: 7
Natural Property:
Willpower stat +50
Stealth rolls +20

Name: Celestial Phazon Ring of Air Resistance
Price: 1,737,000 crowns
Crafting DC: 6560
Max Enchantment Level: 7
Natural Property:
Dexterity stat +60
Wind damage -75%

Name: Celestial Phazon Ring of Water Resistance
Price: 1,737,000 crowns
Crafting DC: 6560
Max Enchantment Level: 7
Natural Property:
Intelligence stat +60
Water damage -75%

Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Shadow III
Cure III
Last edited by Strato on January 1st, 2023, 6:34 pm, edited 50 times in total.
Strato
Posts: 331
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Jadeite
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

Name: Jadeite Trident
DC To Make: 6952
Skill Level To Use: 25
Price: 370,440 gil(costs 351,918)
Augmentation Slots: 4
Roll Bonus: +11
Damage Mod: 59

Name: Hamilton SMX (Tier 4-6 SMG)
Magicite Mod - Cost +10%. Innate Weapon Aura.
Price: 271,656 gil(costs 258,073)
Augmentation Slots: 4
Roll Bonus: +84
Damage: 16170
DC: 6320
Skill Required: 25

Name: Remington Arms M24 SWS (Tier 4-4 Sniper Rifle)
Magicite Mod - Cost +10%. Innate Weapon Aura.
Price: 573,210 gil(costs 544,550)
Augmentation Slots: 3
Roll Bonus: +42
Damage: 86000
DC: 16,660
Skill Required: 30

3 Elixir Beta(4,560 gil each)

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by BlazingStarX on January 24th, 2023, 5:36 pm, edited 32 times in total.
Strato
Posts: 331
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

[Shop is unavailable until further notice.]
Last edited by Strato on September 3rd, 2021, 4:02 pm, edited 6 times in total.
Strato
Posts: 331
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MOBIUS===

You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:09 pm, edited 2 times in total.
Strato
Posts: 331
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

Level 7 spells cost 95,100 gil apiece.

{Summoning}

Name: Dragoon of Tiamat (Wind)
A Lufenian warrior either turned to traitorous worship of the archfiend Tiamat, or forcefully twisted into 'a more pleasant shape' to be kept as a mocking pet by the same.

Description: Clad in the dragon-shaped helmet and heavy breastplate of a Dragoon, the wrongness of the creature becomes apparent in short order upon seeing its arms, or even more swiftly if that helmet is removed. While vaguely elven ears are all that poke out form under it, beneath the mask is a face that looks exactly like it, twisted by dark magic and scaled to resemble the face of a dragon. Likewise, its arms have been transformed into long, ropey necks like that of a hydra, on the end of which is the sneering face of a dragon. Two more just like it extend from the creatures shoulder blades, which can transmute themselves into bat-like wings for flight.
Initiative: 80*Rank
Element: Wind
HP: 4000*Rank
Attack Roll: +40*Rank, 4000*Rank Damage
Defense Roll: +45*Rank
Special: The Dragoon deals 15%*Rank extra damage to Dragon type enemies.
Rank 1: The Dragoon can viciously bite a foe with its many heads, dealing [Rank] counts of half damage, targetted as the Summoner wishes across grouped enemies.
Rank 2: While the Dragoon is on the field, the Summoner will feel a loose connection to the great fiend of air the dark dragonknight serves. For every round the Dragoon stays out, [5*Rank] is added to the Summoner's resistance to Air, even if it is currently zero. This stacks up to [Rank] times, isn't affected by multiple Dragoons, and for every percent about 100, that much of any Air attack is converted into healing.
Rank 3: Barbaricca's Blessing - The Dragoon can conjure a magical wind around one ally, which grants [Float] and increases their dodge rate by +20*Rank but prevents them from taking any action except casting spells. Attacks from directly above void this protection and deal double damage.
Rank 4: The Dragoon can perform a dramatic martial dance in reverence to Tiamat, cutting his Rank 2 ability's effect in half and spreading it to [Rank*2] allies. This resistance replaces their current resistance to air instead of adding to it, and is based on the Summoner's reaction to the rank 2 ability, which continues to function. (If the Summoner has 200% resistance to Air once the ability is applied, the allies affected gain 100% resistance, unmodified by their previous). The Dragoon cannot attack or defend himself while dancing.
Rank 5: The Dragoon's Rank 1 ability can be converted into a pelting of small Negaflares, dealing Unsoakable, Magic based Wind damage. This costs 25% of the Dragoon's Max HP, and either strikes a single target 1d10 times, or invokes Suppressing Fire.

{Sorceror's Arcana}

Vortex - This spell creates a massive whirlpool 1 Area in diameter inside of a large enough body of water. All targets that pass within 1 Area of the outside of the whirlpool (2 areas from the epicenter) must pass a Swimming/Vehicle Operation check, DC50 + (+10/Mage Level) (DC150 at Level 10) or be pulled in. Any object or creature pulled into the whirlpool suffers the caster's magic damage per round, but can make a Swimming/Vehicle Operation check, DC50 + (+20/Mage Level) (DC250 at Level 10) to escape both Areas of the whirlpool at the same time. The whirlpool lasts for (Mage Level) rounds.

{Advanced Magic Materia}

Materia Name: Advanced Earth
Cost: 72990 gil
Available:
AP To Mastery: 500
Description: The Advanced Earth Materia contains powerful spells that control the very ground that up to 2 enemies walk on. This Materia is heavier, denser than other Materia.
Level 1: Quake II - A duo of sharp rocks jut out of the ground, striking 2 targets. (160 MP) (30 SpP) (*4)
Level 2: Quakra II - A trio of sharp rocks jut out from the ground, tearing into 2 opponents. (250 MP) (40 SpP) (*5) (150 AP)
Level 3: Quaga II - A set of stalagmites erupt from the ground, knocking targets off of the ground to fall back down again. (360 MP) (60 SpP) (*6)
Level 4: Mastery (200 AP)

{General Magic}

Blizzard III - A series of large icicles are hurled at 3 targets. (490 MP) (75 SpP)

{Ether Magic}

Harry's Flying Car - Named after a famous wizard incident, enchants an automobile with the capacity for wingless flight. The levitation spell tracks the muscle motions of the driver.. applying a motion to the wheel akin to pushing in on a flight yoke lowers the front of the car while pulling back on it raises the nose. The car is capable of flying at twice it's regular speed, and is piloted with an aircraft check, not driven.

{Druidic}

Summon Nature's Ally VII - This spell summons a Level 6 lesser creature of Earth, Fire, Water, or Wind nature to fight for the caster for 5 rounds.

{Divine}

Control Weather - The character is able to manipulate local weather patterns; unless otherwise specified, this spell only works outside in actual weather-affected environment. Can turn rain to shine, shine to rain, shine to snow, et cetera. This effect lasts for (Mage Level) hours.
Last edited by Strato on January 1st, 2023, 6:46 pm, edited 44 times in total.
Strato
Posts: 331
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MIDGAR===

Botany projects sold in Midgar gain a 10% value bonus.

The following are available for purchase in Midgar:

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.

Additionally, 3 materia are available for purchase, shuffled every month.

[Materia will be determined if someone actually braves a trip to Midgar.]
Last edited by Strato on March 7th, 2022, 7:10 pm, edited 7 times in total.
Strato
Posts: 331
Joined: December 31st, 2008, 10:08 pm

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