DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
7 posts Page 1 of 1

DW 7.0 - Shops

Quote

Post by Strato »

[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)












Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:07 pm, edited 3 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
3 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
2 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Jadeite. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Cardinal Amulet of Fortification
Price: 1,640,250 crowns
Crafting DC: 6440
Max Enchantment Level: 7
Natural Property:
Endurance stat +50
Physical Soak +600
SOS Haste(Mild Haste for 1d5 rounds when wearer reaches 25% of max HP.)



Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Water III
Dark III
Last edited by BlazingStarX on September 29th, 2022, 5:01 am, edited 39 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Jadeite
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

3 Elixir Beta(4,560 gil each)

3 Elixir Beta(4,560 gil each)

Celestial Phazon-Lined Robe
Price: 277,920 gil(costs 264,024)
Physical Soak Bonus: 3500
Magical Soak Bonus: 6900
Dodge Bonus: +39
Crafting DC: 5904

Name: Cardinal Spiked Gloves(Ignores 30% of soak.)
Price: 401,861 gil(costs 381,768)
Roll Bonus: +43
Damage Modifier: *43
Augmentation Slots: 4
Crafting DC: 5796
Skill Level Required: 30

Name: Ruby War Hammer
DC To Make: 6200
Skill Level To Use: 25
Price: 361,688 gil(costs 343,603)
Augmentation Slots: 2
Roll Bonus: +35
Damage Mod: 78

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on September 1st, 2022, 5:36 am, edited 24 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

[Shop is unavailable until further notice.]
Last edited by Strato on September 3rd, 2021, 4:02 pm, edited 6 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MOBIUS===

You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:09 pm, edited 2 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

Level 7 spells cost 95,100 gil apiece.

{Summoning}

Name: Gravelord (Dark)
A greater Dark Lord whose hatred flows from its body like a miasma, bringing to life entire graveyards of undead once this rage is awakened in it. Even without Summoning spells, it can sometimes be called from its lair via rituals of sustained violence.

Description: Deceptively simple in appearance, this hateful apparition consists of a pitch black skeleton with glowing red eyes like live coals, wearing a bladed headdress and armor tipped with countless needles. The armor is perpetually caked with ancient blood that a drop in your stomach instinctively tells you isn't all from one source.
Initiative: 75*Rank
Element: Dark
HP: 4250*Rank
Attack Roll: +37*Rank, 5000*Rank damage
Defense Roll: +30*Rank
Special: On command, the Gravelord can shift the dried blood on its armor to fresh, dripping blood. While 'dried', it takes 10*Rank% less damage from physical attacks. While dripping, it deals half damage with all attacks, but recovers 1500*Rank HP per hit. The shift is instantaneous and a free action, but can only be done once per round on the Gravelord's turn.
Rank 1: If struck while 'dried', the next attack has the prevented damage added to its strength. Only one such hit is 'remembered', and if the Gravelord is struck again, the new value overwrites the old.
Rank 2: If an attack made while 'dripping' is fatal or deals a Critical Hit, the target emits a fine mist of blood from every pore on its body. On its next turn, the Gravelord can either absorb this mist to recover 2000*Rank HP, Overhealing if this goes over its maximum, or use it to attack [Rank] enemies at the same time.
Rank 3: If the Gravelord shifts to 'Dried' while a ball of blood mist exists on the field, it will be automatically absorbed, granting the Gravelord 1 round of doubled damage prevention per absorbed ball.
Rank 4: This ability, unlike the vast majority of others, functions even when the Gravelord hasn't been called forth. At this rank, the Gravelord can be summoned with zero MP cost, and no Upkeep for [Rank] rounds, once the death toll of the current mission reaches [20 - Rank*2]. Deaths on either side count, but not the deaths of other Summons. Certain very powerful creatures may count as multiple deaths.
Once the 'free' Gravelord is summoned, this counter resets.
Rank 5: With a simple gesture, the Gravelord can convert up to 10 corpses or bloodmists on the field. Corpses become Skeletal Soldiers, while Bloodmists can become any Dark element creature below Level 4 that the Summoner has a contract with. Summons created this way have no cost or Upkeep until five rounds have passed, after which the Summoner must let them dissolve or start paying the standard Upkeep.

{Sorceror's Arcana}

Polymorph, Greater - This spell allows a caster to transform a willing subject into a number of different superficial forms, including animals, humans, and certain monsters. When under an animal or monster effect of polymorph, the subject receives minor traits and aspects that help define that creature; when under human disguise, this spell also grants a character (+20 * Mage Level) to Disguise checks. Polymorph lasts for (Mage Level*2) rounds/actions per cast.

{Advanced Magic Materia}

Materia Name: Gravity
Cost: 65970 gil
Available:
AP To Mastery: 750
Description:
Level 1: Demi - Gravity wrings a character's stamina from him/her. Reduces HP by 1/4th, up to a maximum of 10,000 HP. (90 MP) (20 SpP)
Level 2: Demira - Gravity wrings the stamina and energy from a character. Reduces HP by 1/3rd, up to 25,000 HP. (250 MP) (250 AP) (40 SpP)
Level 3: Demiga - Gravity wrings the energy and stamina out of a character. Reduces an enemy's HP by 1/2, up to 50,000 HP. (360 MP) (250 AP) (60 SpP)
Level 4: Mastery (250 AP)

{General Magic}

NulTime - A sphere of oppositely charged elemental energy surrounds a single target. Eliminates all time-based damage/effects for 1d5 rounds (490 MP) (75 SpP)

{Ether Magic}

Revert - Revives a target at 25% health and gives them the shell or protect (casters choice) status effect.

{Druidic}

Fire Storm - This spell creates a dense storm of fire and heat that occupies (Mage Level) Areas and lasts for (Mage Level) rounds. All targets in the fire suffer Mild "Heat" and Mild "Slow" status. All non-movement actions incur the Heat penalty, and each round spent inside of the storm deals the caster's magic damage.

{Divine}

Regenerate - The character is able to restore stamina to a single target, as well as rejuvenate their minds and bodies. Heals 50% of a target's total HP and inflicts Chronic "Regen" status on a single target for 5 rounds.
Last edited by Strato on September 1st, 2022, 5:42 am, edited 40 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MIDGAR===

Botany projects sold in Midgar gain a 10% value bonus.

The following are available for purchase in Midgar:

Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.

Additionally, 3 materia are available for purchase, shuffled every month.

[Materia will be determined if someone actually braves a trip to Midgar.]
Last edited by Strato on March 7th, 2022, 7:10 pm, edited 7 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

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