DW 7.0 - Shops
DW 7.0 - Shops
[Current Currency Exchange Rates]
40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)
8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)
2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)
Strangereal
The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.
You may participate in Racing Circuits and Covert Operations here under Professions.
All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.
You may purchase the following items in Strangereal:
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)
8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)
2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)
Currency Converter
Strangereal
The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.
You may participate in Racing Circuits and Covert Operations here under Professions.
All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.
You may purchase the following items in Strangereal:
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:07 pm, edited 3 times in total.
Re: DW 7.0 - Shops
Guardia
Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.
You may participate in Combat Tournaments here under Professions.
All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.
Truce
---Apothecary---
[100000 crowns]
The apothecary's inventory refreshes every month.
5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions
5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics
5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations
5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether
5 Elixir a
2 Elixir ß
5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
3 Remedy ß
---Blacksmith---
[100000 crowns]
Up to 3 items of a given material may be purchased here, up to Jadeite. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.
Weapon tuning may be purchased here as well.
-Sold Thus Far-
Dorino
[100000 crowns]
Inventory refreshes every month.
Porre
Here, you can gain a 5% premium on cooking-related sell items.
Termina
The following is available for purchase. Crowns are the currency of choice here.
-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.
A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.
Cometra
Slowga
Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.
You may participate in Combat Tournaments here under Professions.
All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.
Truce
---Apothecary---
[100000 crowns]
The apothecary's inventory refreshes every month.
5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions
5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics
5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations
5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether
5 Elixir a
2 Elixir ß
5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
3 Remedy ß
---Blacksmith---
[100000 crowns]
Up to 3 items of a given material may be purchased here, up to Jadeite. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.
Weapon tuning may be purchased here as well.
-Sold Thus Far-
Dorino
[100000 crowns]
Inventory refreshes every month.
Porre
Here, you can gain a 5% premium on cooking-related sell items.
Termina
The following is available for purchase. Crowns are the currency of choice here.
-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.
A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.
Cometra
Slowga
Last edited by BlazingStarX on March 17th, 2023, 3:06 am, edited 56 times in total.
Re: DW 7.0 - Shops
Ivalice
The currency used here is the standard gil.
You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.
You may purchase the following from Ivalice:
Conventional weapons/armor/shields & raw materials: Up to Jadeite
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)
Rabanastre - Muthru Bazaar
Name: Ruby Light Shield
Price: 217013 gil(costs 206,162)
Block Modifier: +41
Augmentation Slots: 2
Crafting DC: 5580
Skill Level Required: 25
Name: Jadeite-Tipped Gloves
Price: 216090 gil(costs 205,285)
Roll Bonus: +42
Damage Modifier: *42
Augmentation Slots: 4
Crafting DC: 5688
Skill Level Required: 25
NulShadow(90,345 gil)
3 Elixir Beta(4,560 gil each)
3 Remedy Beta(13,446 gil each)
Rabanastre - Batahn's Technicks
Note - Technicks are Blue Magic, and requires the Card Magic skill to use.
Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
Bhujerba
The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.
Archades
Firearms sold in Archades all come with the following modification:
Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
The currency used here is the standard gil.
You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.
You may purchase the following from Ivalice:
Conventional weapons/armor/shields & raw materials: Up to Jadeite
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)
Rabanastre - Muthru Bazaar
Name: Ruby Light Shield
Price: 217013 gil(costs 206,162)
Block Modifier: +41
Augmentation Slots: 2
Crafting DC: 5580
Skill Level Required: 25
Name: Jadeite-Tipped Gloves
Price: 216090 gil(costs 205,285)
Roll Bonus: +42
Damage Modifier: *42
Augmentation Slots: 4
Crafting DC: 5688
Skill Level Required: 25
NulShadow(90,345 gil)
3 Elixir Beta(4,560 gil each)
3 Remedy Beta(13,446 gil each)
Rabanastre - Batahn's Technicks
Note - Technicks are Blue Magic, and requires the Card Magic skill to use.
Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
Bhujerba
The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.
Archades
Firearms sold in Archades all come with the following modification:
Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 1st, 2023, 7:34 pm, edited 34 times in total.
Re: DW 7.0 - Shops
===TOTTAUS===
---Radiata City---
You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.
Eisenhower Pharmacy
-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.
Verontier Armory
[Shop is unavailable until further notice.]
---Radiata City---
You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.
Eisenhower Pharmacy
-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.
Verontier Armory
[Shop is unavailable until further notice.]
Last edited by Strato on September 3rd, 2021, 4:02 pm, edited 6 times in total.
Re: DW 7.0 - Shops
===MOBIUS===
You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on March 7th, 2022, 7:09 pm, edited 2 times in total.
Re: DW 7.0 - Shops
===GAIA===
Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.
---THAMASA---
All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.
Each month, 1 level 7 spell from each school is available where applicable.
Level 7 spells cost 95,100 gil apiece.
{Summoning}
Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.
Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Nonelemental
HP: 4750*Rank
Attack Roll: +37*Rank, 4250*Rank Damage
Defense Roll: +37*Rank
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by 20%*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryone has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback
{Sorceror's Arcana}
Vortex - This spell creates a massive whirlpool 1 Area in diameter inside of a large enough body of water. All targets that pass within 1 Area of the outside of the whirlpool (2 areas from the epicenter) must pass a Swimming/Vehicle Operation check, DC50 + (+10/Mage Level) (DC150 at Level 10) or be pulled in. Any object or creature pulled into the whirlpool suffers the caster's magic damage per round, but can make a Swimming/Vehicle Operation check, DC50 + (+20/Mage Level) (DC250 at Level 10) to escape both Areas of the whirlpool at the same time. The whirlpool lasts for (Mage Level) rounds.
{Advanced Magic Materia}
Materia Name: Advanced Seal
Cost: 43740 gil
Available:
AP to Mastery: 1000
Description:
Level 1: Sleepra - A more powerful Sleep spell that strikes up to 2 targets. Inflicts Moderate "Sleep" status. [Will-Resist Only] (90 MP) (20 SpP)
Level 2: Blindara - 2 targets are blinded by a sudden haze in their vision. Inflicts Moderate "Blind" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 3: Disable - A hindering, painful surge of spiritual energy attempts to incapacitate a single target. Inflicts Acute "Pain" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 4: Silencera - A swirl of spiritual energy targets up to 2 characters' spiritual connections, severing them. Inflicts Moderate "Silence" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 5: Mastery (250 AP)
{General Magic}
Fire III - A swirling cyclone of heat and fire surrounds 3 targets. (490 MP) (75 SpP)
{Ether Magic}
Carrion Surge - A deadly spell which takes advantage of modern societies most prevalent resource. This spell creates an electromagnetic well around a single target that draws the latent electricity in any objects in the area at the target. If a device with a portable battery is present the target takes *3 damage. If a device with a high voltage battery such as a car is present, the target takes *5 damage. An active house electrical system causes *7 damage, and something like a high voltage transformer station causes *9 damage. This spell can only be performed once per 'area' (as once the line surges, the electricity will likely be cut off as a stop gap). This damage is cumulative, in that if a car and an electrical outlet are both present, the person takes both *5 and *7 damage, but if two cars are present the target only takes the one *5.
{Druidic}
Siege of Trees - This spell transforms up to (Mage Level) trees into medieval siege weapons, ranging from small catapults up to massive trebuchets. Ammunition does not have to be supplied to these trees; they will automatically load themselves with rocks and boulders in the area, digging them deep from the ground if need be. This spell lasts for (Mage Level) rounds per cast.
{Divine}
Repulsion - The character is able to create a powerful field of spiritual pressure around him/herself to ward off other creatures in the area. Erects a powerful non-elemental spiritual energy barrier within 1 Area of the caster, and moves with the caster throughout the duration of the spell. This field, when a character/creature outside of the field when it is erected attempts to breach it, will deal magic damage and (+1 Severity "Knockback" status / (Mage Level / 2)) (Damage + Terminal "Knockback" at Level 10) to any creatures who fail a Movement check (of any type) vs. the caster's original roll to establish the field. This field lasts for (Mage Level) rounds per cast.
Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.
---THAMASA---
All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.
Each month, 1 level 7 spell from each school is available where applicable.
Level 7 spells cost 95,100 gil apiece.
{Summoning}
Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.
Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Nonelemental
HP: 4750*Rank
Attack Roll: +37*Rank, 4250*Rank Damage
Defense Roll: +37*Rank
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by 20%*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryone has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback
{Sorceror's Arcana}
Vortex - This spell creates a massive whirlpool 1 Area in diameter inside of a large enough body of water. All targets that pass within 1 Area of the outside of the whirlpool (2 areas from the epicenter) must pass a Swimming/Vehicle Operation check, DC50 + (+10/Mage Level) (DC150 at Level 10) or be pulled in. Any object or creature pulled into the whirlpool suffers the caster's magic damage per round, but can make a Swimming/Vehicle Operation check, DC50 + (+20/Mage Level) (DC250 at Level 10) to escape both Areas of the whirlpool at the same time. The whirlpool lasts for (Mage Level) rounds.
{Advanced Magic Materia}
Materia Name: Advanced Seal
Cost: 43740 gil
Available:
AP to Mastery: 1000
Description:
Level 1: Sleepra - A more powerful Sleep spell that strikes up to 2 targets. Inflicts Moderate "Sleep" status. [Will-Resist Only] (90 MP) (20 SpP)
Level 2: Blindara - 2 targets are blinded by a sudden haze in their vision. Inflicts Moderate "Blind" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 3: Disable - A hindering, painful surge of spiritual energy attempts to incapacitate a single target. Inflicts Acute "Pain" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 4: Silencera - A swirl of spiritual energy targets up to 2 characters' spiritual connections, severing them. Inflicts Moderate "Silence" status for 1d5 rounds. (160 MP) (30 SpP) (250 AP)
Level 5: Mastery (250 AP)
{General Magic}
Fire III - A swirling cyclone of heat and fire surrounds 3 targets. (490 MP) (75 SpP)
{Ether Magic}
Carrion Surge - A deadly spell which takes advantage of modern societies most prevalent resource. This spell creates an electromagnetic well around a single target that draws the latent electricity in any objects in the area at the target. If a device with a portable battery is present the target takes *3 damage. If a device with a high voltage battery such as a car is present, the target takes *5 damage. An active house electrical system causes *7 damage, and something like a high voltage transformer station causes *9 damage. This spell can only be performed once per 'area' (as once the line surges, the electricity will likely be cut off as a stop gap). This damage is cumulative, in that if a car and an electrical outlet are both present, the person takes both *5 and *7 damage, but if two cars are present the target only takes the one *5.
{Druidic}
Siege of Trees - This spell transforms up to (Mage Level) trees into medieval siege weapons, ranging from small catapults up to massive trebuchets. Ammunition does not have to be supplied to these trees; they will automatically load themselves with rocks and boulders in the area, digging them deep from the ground if need be. This spell lasts for (Mage Level) rounds per cast.
{Divine}
Repulsion - The character is able to create a powerful field of spiritual pressure around him/herself to ward off other creatures in the area. Erects a powerful non-elemental spiritual energy barrier within 1 Area of the caster, and moves with the caster throughout the duration of the spell. This field, when a character/creature outside of the field when it is erected attempts to breach it, will deal magic damage and (+1 Severity "Knockback" status / (Mage Level / 2)) (Damage + Terminal "Knockback" at Level 10) to any creatures who fail a Movement check (of any type) vs. the caster's original roll to establish the field. This field lasts for (Mage Level) rounds per cast.
Last edited by Strato on March 1st, 2023, 7:40 pm, edited 48 times in total.
Re: DW 7.0 - Shops
===MIDGAR===
Botany projects sold in Midgar gain a 10% value bonus.
The following are available for purchase in Midgar:
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Additionally, 3 materia are available for purchase, shuffled every month.
[Materia will be determined if someone actually braves a trip to Midgar.]
Botany projects sold in Midgar gain a 10% value bonus.
The following are available for purchase in Midgar:
Conventional weapons/armor/shields: Up to Jadeite
Crossbows: Up to Carrington Institute CCB-N2 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Hahne-Kedar Avenger
Assault Rifles: Up to CZ-UB CZ-805 BREN
Shotguns: Up to Benelli 121-M1
SMGs: Up to Hamilton SMX
Pistols: Up to Ariake Technologies Raikou
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Additionally, 3 materia are available for purchase, shuffled every month.
[Materia will be determined if someone actually braves a trip to Midgar.]
Last edited by Strato on March 7th, 2022, 7:10 pm, edited 7 times in total.