DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
7 posts Page 1 of 1

DW 7.0 - Shops

Quote

Post by Strato »

[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)












Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Ruby
Crossbows: Up to DataDyne CB-6 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Misriah Armory MA37 ICWS
Shotguns: Up to Remington 870P
SMGs: Up to Star Z-62
Pistols: Up to S&W M29 (.44 magnum)
Explosives: Up to ALAC Anti-Armor Rocket?
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Last edited by Strato on October 13th, 2021, 3:51 am, edited 2 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
2 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
1 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Amber. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Jadeite Ring of Greater Stamina
Price: 1,543,500 crowns
Crafting DC: 6320
Max Enchantment Level: 7
Natural Property:
Endurance stat +40
HP+15%
Magic Soak +400

Name: Jadeite Amulet of Equilibrium
Price: 1,543,500 crowns
Crafting DC: 6320
Max Enchantment Level: 7
Natural Property:
Luck stat +50
Balance checks +20

Name: Celestial Phazon Amulet of Fortification
Price: 1,737,000 crowns
Crafting DC: 6560
Max Enchantment Level: 7
Natural Property:
Willpower stat +60
Physical Soak +300
Magical Soak +700

Name: Jadeite Ring of Greater Stamina
Price: 1,543,500 crowns
Crafting DC: 6320
Max Enchantment Level: 7
Natural Property:
Spirit stat +40
HP+15%
Magic Soak +400

Name: Cardinal Ring of Water Resistance
Price: 1,640,250 crowns
Crafting DC: 6440
Max Enchantment Level: 7
Natural Property:
Magic Affinity stat +50
Water Damage -30%
Non-Elemental Magic Damage -20%

Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Dark III
Scourge
Last edited by Strato on January 7th, 2022, 1:20 am, edited 16 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Amber
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

Name: Ruby Heavy Shield
Price: 289350 gil(costs 274,882)
Block Modifier: +70
Dodge/Attack Modifier: -25
Augmentation Slots: 4
Crafting DC: 6820
Skill Level Required: 25

Name: GP-25 IGL
Manufacturer: KBP Design Bureau
Magicite Mod: Cost +10%. Innate 'Weapon Aura'.
Price: 161,287 gil(costs 153,222)
DC to Make: 4000(4 checkpoints)
Restrictions:
Vehicle AP Damage: 0
Pilot Risk Damage: +0
Description: When NOD forces broke out across Eastern Europe, Kane-loyal KBP Design reverse-engineered Misriah Armory technology and produced the GP-25 to be used with NOD weaponry. This design incorporates some of NOD's unique technology as well, making it difficult to replicate. Standard rounds deal 30,000 damage to personnel, ineffective against vehicles/mechs. To avoid, Reaction check, DC220.

3 Remedy Beta(13,446 gil each)

NulShadow(90,345 gil)

Name: GP-25 IGL
Manufacturer: KBP Design Bureau
Magicite Mod: Cost +10%. Innate 'Weapon Aura'.
Price: 161,287 gil(costs 153,222)
DC to Make: 4000(4 checkpoints)
Restrictions:
Vehicle AP Damage: 0
Pilot Risk Damage: +0
Description: When NOD forces broke out across Eastern Europe, Kane-loyal KBP Design reverse-engineered Misriah Armory technology and produced the GP-25 to be used with NOD weaponry. This design incorporates some of NOD's unique technology as well, making it difficult to replicate. Standard rounds deal 30,000 damage to personnel, ineffective against vehicles/mechs. To avoid, Reaction check, DC220.

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Ruby
Crossbows: Up to DataDyne CB-6 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Misriah Armory MA37 ICWS
Shotguns: Up to Remington 870P
SMGs: Up to Star Z-62
Pistols: Up to S&W M29 (.44 magnum)
Explosives: Up to ALAC Anti-Armor Rocket?
LMGs: Up to Norinco Type 81 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Last edited by Strato on January 7th, 2022, 1:26 am, edited 8 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

[Shop is unavailable until further notice.]
Last edited by Strato on September 3rd, 2021, 4:02 pm, edited 6 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MOBIUS===

You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!

Conventional weapons/armor/shields: Up to Ruby
Crossbows: Up to DataDyne CB-6 Crossbow
Battle Rifles: Up to Misriah Armory BR223
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Misriah Armory MA37 ICWS
Shotguns: Up to Remington 870P
SMGs: Up to Star Z-62
Pistols: Up to S&W M29 (.44 magnum)
Explosives: Up to ALAC Anti-Armor Rocket?
LMGs: Up to Norinco Type 81 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker.
Last edited by Strato on October 13th, 2021, 4:20 am, edited 1 time in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

Level 7 spells cost 95,100 gil apiece.

{Summoning}

Name: Gobbodwarf Furnace (Fire)
The war between Dwarven and Goblinoid races claims innumerable lives on both sides. Cooperation between Dwarven and Goblinoid races... Claims innumerable lives on both sides.

Description: Once in a great while, the greatest minds of Dwarf and Goblinkind will come together in the spirit of cooperation. The plan is usually to create something simple like a furnace, as a testament to the love of engineering that serves as the sole point of similiarity between the two. The result, is usually... This. The combination of Dwarven drunkenness and Goblinoid “ingenuity”, barely held together by Dwarven workmanship and Goblinoid dumb luck. The metal monstrosity spits white hot flames from seemingly random points, and rolls about on large, sturdy wheels, largely of its own accord. Other than these two key points, its construction is completely random. These 'masterpieces' are inexorably, eventually banished to the Plane of Fire, where they are prone to accidental summoning.
Initiative: 70*Rank
Element: Fire
HP: 5750*Rank
Attack Roll: +25*Rank, 5250*Rank Damage. The Furnace performs a normal attack against a random enemy on a roll of 1-33. It is considered Magic damage.
Defense Roll: +25*Rank
Special: The Furnace can "assist" with Blacksmithing, increasing the Crit chance by 3*Rank, but also the Botch chance by 2*Rank. As well, on a botch, the artisan not only makes no progress that day, but rolls again and SUBTRACTS the result from the current accumulation. This second roll cannot crit or botch.

Note: The Furnace cannot be controlled. On its turn, roll 1d100 and it will take the action corresponding with the rolled number. If it hasn't learned the related ability yet, it wastes its turn belching smoke in a vaguely worrisome manner.

Rank 1: The Furnace can 'eat' weapons and armor, converting them into Slag of the same quality (Diamond slag, Tritanium slag, ect). The amount gained is half the slot count of the broken down item, which is given once in full and then rolled to produce a bonus amount. An amount of Slag equal to an items slot size can be used to cut the production cost of that item in half. The Furnace can only handle a tier of material equal to its Rank (1 = Metal, 2 = Gem, 3 = Radient Metal, 4 = Radient Gem, 5 = Prime Material)
Rank 2: On a roll of 34-66: The Furnace belches an unusual amount of steam and fire, striking [Rank]*2 enemies at full damage and roll of a normal attack.
Rank 3: On a roll of 67-90: The Furnace spits 5 slots worth of molten Slag at a random enemy, multiplying its damage by the material tier emitted (Gem = x2, Radient Metal = x3, Radient Gem = x4, Prime Material = x5).
Rank 4: When breaking down equipment, there is a 10*Rank% chance that a random enchantment on it will be converted into an Orb, usable to transfer it. If the enhancement is a Natural Factor, this Orb replaces the Natural Factor of the equipment it is used on. The summoner can forego the roll for extra Slag in order to double the chance of an Orb manifesting.
Rank 5: On a roll of 91-100: A random ally is struck on the hindquarters with a magic spark of purest flame. They take 10% of their current HP in damage, but gain 1 charge of Mild [Evoke], assuring the next attack they land is a Critical Hit.
If an Orb manifests while breaking down an equip, a 25% chance is rolled for each other factor on it, with success creating an Orb of that trait as well.

{Sorcery}

Epidemic - This spell devastates a single target with a ravenous, lethal disease. Inflicts Acute "Disease" status, Acute "Poison" status, and Acute "Fatigue" status for 1d5 rounds.

{Advanced Magic Materia}

Materia Name: Null Elemental
Cost: 153000 gil
Available:
AP To Mastery: 1000
Description:
Spells Contained:
Level 1: NulFire - Creates an antimagic barrier that nullifies the fire element for 1d5 rounds. (360 MP)
Level 2: NulFrost - Creates an antimagic barrier that nullifies the ice element for 1d5 rounds. (360 MP) (250 AP) (60 SpP)
Level 3: NulEarth - Creates an antimagic barrier that nullifies the earth element for 1d5 rounds. (360 MP) (250 AP) (60 SpP)
Level 4: NulWind - Creates an antimagic barrier that nullifies the wind element for 1d5 rounds. (360 MP) (250 AP) (60 SpP)
Level 5: Mastery (250 AP)

{General Magic}

Stonera - 2 targets are instantly petrified, stone statues ready to bear their load of pidgeon droppings. Inflicts Moderate "Petrify" status. (490 MP) (75 SpP)

{Ether Magic}

Flash Mob, Greater - Creates the kind of mob of legends. 1d50000 flock to the street in support of a goal the caster designates. Unlike Flash Mob, the caster may designate a specific cause, target or goal that draws the crowds attention. The crowd may still do anything, including Plank, but they will plank for a common goal!

{Druidic}

Summon Nature's Ally VII - This spell summons a Level 6 lesser creature of Earth, Fire, Water, or Wind nature to fight for the caster for 5 rounds.

{Divine}

Dictum - A "word of power" given by a diety, the dictum has the ability to rattle most Dark-, Undead-, or Demon/Devil-type creatures with a single, booming shout. This spell inflicts magic damage and moderate "Off Guard" status on all Dark-, Undead-, or Demon/Devil-type targets in the Area.
Last edited by Strato on January 7th, 2022, 1:33 am, edited 24 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MIDGAR===

Botany projects sold in Midgar gain a 10% value bonus.

The following are available for purchase in Midgar:

Raw material up to Amber
Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Aldrin Labs MCB-X Crossbow
Battle Rifles: Up to Chesluk Industries Imperator
Sniper Rifles: Up to Chinese 205th Armory Type 93
Assault Rifles: Up to Hamilton Hawk
Shotguns: Up to Sentinel Arms Striker
SMGs: Up to Misriah Armory MA-5K Carbine
Pistols: Up to Jormangund Technology Pinnacle
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.

Additionally, 3 materia are available for purchase, shuffled every month.

[Materia will be determined if someone actually braves a trip to Midgar.]
Last edited by Strato on September 3rd, 2021, 4:09 pm, edited 6 times in total.
Strato
Posts: 323
Joined: December 31st, 2008, 10:08 pm

7 posts Page 1 of 1