DW 7.0 - Shops

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
6 posts Page 1 of 1

DW 7.0 - Shops

Quote

Post by Strato »

[Current Currency Exchange Rates]

40 crowns -> 3 zollar
(1 crown -> 0.075 zollar)
20 crowns -> 3 gil
(1 crown -> 0.15 gil)

8 gil -> 3 zollar
(1 gil -> 0.375 zollar)
4 gil -> 15 crowns
(1 gil -> 3.75 crowns)

2 zollar -> 3 gil
(1 zollar -> 1.5 gil)
2 zollar -> 15 crowns
(1 zollar -> 7.5 crowns)












Currency Converter

Strangereal

The unit of currency in Strangereal is the Zollar. For value conversions, 1 zollar = 2 gil.

You may participate in Racing Circuits and Covert Operations here under Professions.

All sell items produced through 'art' such as Performance, Painting, Sculpting, etc. gain a 5% value premium.

You may purchase the following items in Strangereal:

Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Misriah Armory MC3A Crossbow
Battle Rifles: Up to Carrington Institute G-17DMR
Sniper Rifles: Up to Elkoss Combine Reaper
Assault Rifles: Up to Ariake Technologies Tsunami
Shotguns: Up to Hamilton Dragoon
SMGs: Up to Beretta PM-12S
Pistols: Up to Colt Cobra
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Conventional Magic Spellbooks: Up to Level 6
Materia: All Basic Magic Materia, Basic 'Stat Bonus' Independent Materia(HP+, Dex+, etc)
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Strato
Posts: 318
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Guardia

Guardia's currency is the Crown. For value conversions, 5 crowns = 1 gil.

You may participate in Combat Tournaments here under Professions.

All shops carry 100,000 crowns on hand if you plan to sell old equipment. This quantity refreshes monthly.

Truce

---Apothecary---

[100000 crowns]

The apothecary's inventory refreshes every month.

5 Potion Vials
5 Potions
5 Hi-Potions
5 M-Potions

5 Diet Tonics
5 Tonics
5 Flavored Tonics
5 Mid Tonics

5 Trail Rations
5 K-Rations
5 Hydro-Rations
5 Cryo-Rations

5 Ether Pills
5 Liquid Ethers
5 Ether Alphas
5 Seria Pills
5 Delta Ethers
1 Gamma Ether

5 Elixir a
1 Elixir ß

5 Trauma "Slap" Patches
5 Antidotes
5 Mallets
5 Echo Screens
5 Eye Drops
5 Alarm Clocks
5 Slings
5 Medicated Towlettes
5 Extinguishers
5 Soft Lotions
5 Hypers
5 Tranquilizers
5 Blowtorches
5 Ferrum
5 Pesticides
5 Insulators
5 Caffeine Pills
5 Annoyntments
5 Salves
5 Magic Tags
5 Medicated Noodle Soups
5 MedKits
5 Holy Waters
5 Vaccines
5 Amnesia Greens
5 Phoenix Downs
5 Remedy a
2 Remedy ß

---Blacksmith---

[100000 crowns]

Up to 3 items of a given material may be purchased here, up to Amber. The items bought will be catalogued here. Inventory refreshes every month. Purchasing a raw material itself will count as '.5' of an item of that material. Casting aides and accessories are not available here.

Weapon tuning may be purchased here as well.

-Sold Thus Far-



Dorino

[100000 crowns]

Inventory refreshes every month.

Name: Pyrite Amulet of Resistance
Price: 1289250 crowns
Crafting DC: 5960
Max Enchantment Level: 6
Natural Property:
Endurance stat +50
-50% damage from non-elemental spells

Name: Duralloy Ring of Spell Resistance
Price: 1046250 crowns
Crafting DC: 4400
Max Enchantment Level: 6
Natural Property:
Strength stat +30
Magic Soak +1200

Name: Amber Amulet of Stealth
Price: 1107000 crowns
Crafting DC: 5600
Max Enchantment Level: 6
Natural Property:
Luck stat +30
Stealth +10

Porre

Here, you can gain a 5% premium on cooking-related sell items.

Termina

The following is available for purchase. Crowns are the currency of choice here.

-All final fantasy magic up to level 6.
-All magic spells in other lists that are tied to an element, up to level 6. This does not include all magic that requires an elemental affinity; the spell itself must have an elemental effect whether through an elemental buff or damage.

A limited selection of level 7 FF spells is also available for purchase every month, at double price. Currently, that would be 951,000 crowns.

Breakga
Big Guard
Last edited by BlazingStarX on May 5th, 2020, 4:58 pm, edited 1 time in total.
Strato
Posts: 318
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

Ivalice

The currency used here is the standard gil.

You may participate in Combat Tournaments and Racing Circuits(Light land vehicles only...think chocobo races) under Professions.

You may purchase the following from Ivalice:

Conventional weapons/armor/shields & raw materials: Up to Amber
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Final Fantasy Magic up to Level 6
Bardic Magic up to Level 6
Druidic Arcana up to Level 5
Divine Arcana up to Level 3
Ether Magic up to Level 4
Sorcery Arcana up to Level 4
Summon Magic up to Level 6
Weapon Arcana up to Level 5
Necromancy up to Level 3
Force Powers up to Level 3
Basic Magic Materia & Basic Stat+ Materia
Omnitools up to Nexus
Ability-Softs
Assist-Softs up to Deltaware
Armor Tech Augmentations
Gadgets(Optics, Computers, Surveillance)

Rabanastre - Muthru Bazaar

Name: Amber Chakram
DC To Make: 5600
Skill Level To Use: 25
Price: 221,400 gil(costs 210,330)
Augmentation Slots: 4
Roll Bonus: +54
Damage Mod: 34

Name: Duralloy Mace
Price: 188,325 gil(costs 178.908)
Augmentation Slots: 1
Roll Bonus: +8
Damage Mod: 23
DC To Make: 3960
Skill Level To Use: 25

Name: Amber Sword
DC To Make: 8400
Skill Level To Use: 25
Price: 332,100 gil(costs 315,495)
Augmentation Slots: 5
Roll Bonus: +18
Damage Mod: 54

Name: FN Herstel M249 SAW
Magicite Mod: Cost +10%. Comes with innate 'Weapon Aura'.
Price: 445500 gil(costs 423,225)
Augmentation Slots: 2
Roll Bonus: 0
Damage Modifier: 60,000
DC to Make: 7000
Skill Level Required: 25

Name: Springfield Armory CB-'12 Crossbow
Magicite Mod: Cost +10%. Comes with innate 'Weapon Aura'.
Price: 216216 gil(costs 205405)
Augmentation Slots:
Roll Bonus: +38
Damage: 10600
Crafting DC: 5720
Skill Level Required: 25

Rabanastre - Batahn's Technicks

Note - Technicks are Blue Magic, and requires the Card Magic skill to use.

Shear(3000 gil) - 100 MP. Reduces magic soak by 2000. Lasts 1d5 rounds.

Addle(3000 gil) - 100 MP. Reduces magic damage by 2000. Lasts 1d5 rounds.

Wither(3000 gil) - 100 MP. Reduces physical damage by 2000. Lasts 1d5 rounds.

Expose(3000 gil) - 100 MP. Reduces physical soak by 2000. Lasts 1d5 rounds.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.

1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.

Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.

Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).

1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

Bhujerba

The Skycity was founded by Moogles and became a prominent airship docking port. Artisan: Vehicle sell items receive a 5% value bonus.

Archades

Firearms sold in Archades all come with the following modification:

Magicite Mod - Galtean guns are often powered not by gunpowder, but by a small piece of fire magicite, which in turn gives a faint magical residue to bullets fired. Guns with this modification have +10% cost. The firearm gains Weapon Aura as a natural property.

Conventional weapons/armor/shields: Up to Amber
Crossbows: Up to Misriah Armory MC3A Crossbow
Battle Rifles: Up to Carrington Institute G-17DMR
Sniper Rifles: Up to Elkoss Combine Reaper
Assault Rifles: Up to Ariake Technologies Tsunami
Shotguns: Up to Hamilton Dragoon
SMGs: Up to Beretta PM-12S
Pistols: Up to Colt Cobra
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker, Tentacle, Mute, Spell.
Strato
Posts: 318
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===TOTTAUS===

---Radiata City---

You may buy the following things in Radiata City. Gil is the currency used. Limited inventory refreshes monthly.

Eisenhower Pharmacy

-Restorative Items as listed in the Purchase Levels post.
-2 Elixir Betas.
-Curative Items as listed in the Purchase Levels post.
-5 Remedy Betas.

Verontier Armory

Name: Pyrite War Hammer of Mana Burn
Reversetouch - On a hit, roll luck. On 901+, inflicts Mild Reverse(Target takes damage equal to doubl MP spent on the attack).
DC To Make: 5960
Skill Level To Use: 25
Price: 322,313
Augmentation Slots: 2
Roll Bonus: +33
Damage Mod: 75

Name: Pyrite Battle Axe of Soaking
Soaktouch - On a hit, roll luck. On 901+, inflicts Mild Soaked(Cloth equipment doubled in weight, plus 100 to overall weight carried).
DC To Make: 6556
Skill Level To Use: 25
Price: 515,700
Augmentation Slots: 1
Roll Bonus: -10
Damage Mod: 117

Name: Garnet Short Bow of Petrification
Stonetouch - On a hit, roll luck. On 901+, inflicts Mild Petrify(Becomes Moderate in 5 rounds).
DC To Make: 5720
Skill Level To Use: 25
Price: 233550 gil
Augmentation Slots: 1
Roll Bonus: +63
Damage Mod: 19

Name: Jasper Light Shield of Motion
Slow Ward - When afflicted with Slow, roll luck. On 751+, status does not take.
Price: 184275 gil
Block Modifier: +38
Augmentation Slots: 2
Crafting DC: 5256
Skill Level Required: 25

Jasper-Lined Robe of Woundbinding
Bleed Ward - When afflicted with Bleed, roll luck. On 751+, status does not take.
Price: 196560 gil
Physical Soak Bonus: 2660
Magical Soak Bonus: 5500
Dodge Bonus: +33
Crafting DC: 5256

Name: Jasper Ring of Fire Resistance
Price: 245700 gil
Crafting DC: 5840
Max Enchantment Level: 6
Natural Property:
Endurance stat +50
-50% Fire Damage

Name: Jasper Amulet of Earth Resistance
Price: 245700 gil
Crafting DC: 5840
Max Enchantment Level: 6
Natural Property: +2 29
Endurance stat +40
-30% earth damage
Anchoring - When hit by Off Guard or Knockback, roll luck. On 501+, reduces severity by 1.
Last edited by BlazingStarX on May 5th, 2020, 5:13 pm, edited 1 time in total.
Strato
Posts: 318
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===MOBIUS===

You may purchase the following items in Mobius. Crowns are their currency of choice. You may also purchase the bioetheric and venomian plasma mod here!

Conventional weapons/armor/shields: Up to Garnet
Crossbows: Springfield Armory CB-'12 Crossbow
Battle Rifles: Up to Carrington Institute G-17DMR
Sniper Rifles: Up to Elkoss Combine Reaper
Assault Rifles: Up to Rittergruppen CE20
Shotguns: Up to GWA AA-12
SMGs: Up to UC RCP
Pistols: Up to SiG GSR
Explosives: Up to ALAC Anti-Armor Rocket
LMGs: Up to FN Herstel M249 SAW
Restorative Items: Up to Cryo-Ration/Delta Ether/Elixir Alpha
Curative Items: All except Phoenix Pinion & Remedies above Alpha
Tech Armor Augmentations: All except Internal Shielding V
Omnitools: Up to Nexus
Assist-Softs: Up to Deltaware
IGLs: Up to GP-25 IGL
MGLs: Up to RAG-30
Grenade Launcher Specialized Ammo: Up to 40mm Panzerfaust Grenade
Grenade Packs: Mine Template, Frag, Hi-Ex, Stick, Semtex, Smoke, Fog, Faraday, Stun, Chaff, Concussion, Sleep, Foam, Breaker.
Strato
Posts: 318
Joined: December 31st, 2008, 10:08 pm

Re: DW 7.0 - Shops

Quote

Post by Strato »

===GAIA===

Melee and Ranged weapons, healing items, and vehicles/vehicle parts can be purchased in Gaia at their standard levels listed in the Purchase Levels post.

---THAMASA---

All magic, except for Necromancy and force powers, can be purchased up to level 6. Esthar tech can now be purchased.

Each month, 1 level 7 spell from each school is available where applicable.

{Summoning}

Name: Gravelord (Dark)
A greater Dark Lord whose hatred flows from its body like a miasma, bringing to life entire graveyards of undead once this rage is awakened in it. Even without Summoning spells, it can sometimes be called from its lair via rituals of sustained violence.

Description: Deceptively simple in appearance, this hateful apparition consists of a pitch black skeleton with glowing red eyes like live coals, wearing a bladed headdress and armor tipped with countless needles. The armor is perpetually caked with ancient blood that a drop in your stomach instinctively tells you isn't all from one source.
Initiative: 75*Rank
Element: Dark
HP: 4250*Rank
Attack Roll: +37*Rank, 5000*Rank damage
Defense Roll: +30*Rank
Special: On command, the Gravelord can shift the dried blood on its armor to fresh, dripping blood. While 'dried', it takes 10*Rank% less damage from physical attacks. While dripping, it deals half damage with all attacks, but recovers 1500*Rank HP per hit. The shift is instantaneous and a free action, but can only be done once per round on the Gravelord's turn.
Rank 1: If struck while 'dried', the next attack has the prevented damage added to its strength. Only one such hit is 'remembered', and if the Gravelord is struck again, the new value overwrites the old.
Rank 2: If an attack made while 'dripping' is fatal or deals a Critical Hit, the target emits a fine mist of blood from every pore on its body. On its next turn, the Gravelord can either absorb this mist to recover 2000*Rank HP, Overhealing if this goes over its maximum, or use it to attack [Rank] enemies at the same time.
Rank 3: If the Gravelord shifts to 'Dried' while a ball of blood mist exists on the field, it will be automatically absorbed, granting the Gravelord 1 round of doubled damage prevention per absorbed ball.
Rank 4: This ability, unlike the vast majority of others, functions even when the Gravelord hasn't been called forth. At this rank, the Gravelord can be summoned with zero MP cost, and no Upkeep for [Rank] rounds, once the death toll of the current mission reaches [20 - Rank*2]. Deaths on either side count, but not the deaths of other Summons. Certain very powerful creatures may count as multiple deaths.
Once the 'free' Gravelord is summoned, this counter resets.
Rank 5: With a simple gesture, the Gravelord can convert up to 10 corpses or bloodmists on the field. Corpses become Skeletal Soldiers, while Bloodmists can become any Dark element creature below Level 4 that the Summoner has a contract with. Summons created this way have no cost or Upkeep until five rounds have passed, after which the Summoner must let them dissolve or start paying the standard Upkeep.

{Sorcery}

Lunar Veil - With the power of the moon, dispel curses of the night such as lyncans, nosferatu, zombification, etc. reverting them back to their natrual forms. Note: These cures come at GM discretion

{Advanced Magic Materia}

Materia Name: Overgrowth
Cost: 40410 gil
Available:
AP To Mastery: 600
Description:
Level 1: Verdant - Prickly vines lash at a single target. Deals half damage and inflicts Mild "Poison" status for 1d5 rounds. (90 MP) (20 SpP) (*3)
Level 2: Verdara - Prickly vines wrap around a single target, injecting foreign agents into its body. Deals half damage, inflicts Mild "Infestation" status. (160 MP) (30 SpP) (*4) (200 AP)
Level 3: Verdaga - Vines and plants overwhelm a single target, coiling around it and attempting to subjugate it. Deals half damage, inflicts Moderate "Infestation" status. (250 MP) (40 SpP) (*5) (200 AP)
Level 4: Mastery (200 AP)

{General Magic}

NulShadow

{Ether Magic}

Queens Kiss - A deadly kiss transferred via nanites embedded on the lips. Carries a 5% chance of killing mooks in one hit.. and presents an opportunity to remove something of value during the surprise to boot. Can only be attempted once per fight. Enemies that can not be instantly killed suffer *8 damage instead.

{Druidic}

Sunbeam - The character is able to spread out several beams of photon lasers to strike (Mage Level / 2) targets, which deal Light elemental damage and have the ability to outright dismiss Shadow-element summoned monsters or illusions if the roll defeats the caster's magic defense. This spell only has a 1 Area range.

{Divine}
Last edited by BlazingStarX on May 5th, 2020, 5:14 pm, edited 1 time in total.
Strato
Posts: 318
Joined: December 31st, 2008, 10:08 pm

6 posts Page 1 of 1