Shops for DW NeXT

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
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Shops for DW NeXT

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Post by Strato »

[[[Current Shop Limits]]]

Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to Cryo Rations/Delta Ethers/Elixir Alphas.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.

[[Rygar]]

In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.

[Truce - Apothecary]

The following are available for purchase this month:

1 Elixir Beta
1 Remedy Beta
1 Gamma Ether

[Dorino - Jeweler]

Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite.

[Porre][UNAVAILABLE]

In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.

[Termina]

In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.

Magma Bomb
Gravity Blow

[[Ivalice]]

Gil is the currency with which transactions are made in Ivalice.

[Rabanastre - Muthru Bazaar]

Name: Malachite Repulsor Gloves
Repulsor: These gloves use sonic vibrations to disrupt the structure of an object while a user attempts to breach threw it. (Ignores 50% of soak) Easily concealable. Cost +150%.
Price: 620,000(1,550,000) gil(costs 1,472,500)
DC to Make: 110/180/240
Augmentation Slots: 4
Roll Bonus: +24
Damage Modifier: +1500
Skill Level Required: 6

Name: Light Malachite Armor
Price: 620,000 gil(costs 589,000)
DC to Make: 110/180/240
Physical Soak: 750
Magical Soak: 1250

Name: Medium Bloodstone Armor
Price: 490,000 gil(costs 465,500)
DC to Make: 114/184/254
Physical Soak: 850
Magical Soak: 850

3 Elixir Beta(4,560 gil each)

Pearlga(132,525 gil)

[Rabanastre - Batahn's Technicks]

The following are available for purchase as Blue/Card Magic:

Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

[Bhujerba]

Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.

[[Mobius]]

You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.

[[Gaia]]

Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.

[Thamasa]

{Creature Summons}

Name: Geryon (Neutral)
A fragment of power from each of the four Great Fiends of the elements, combined in harmony by a deft Summoner, crafts these unique golem-like creatures.

Description: A daunting creature with a simple design with an obvious singularity of mind; To destroy. It boasts a frankensteinian division of parts, a torso of one color, sporting giant horns of a second which emerge from its shoulders, muscular arms of a third, and a dangling tail of a fourth, each representing one of the four elements that gave birth to it. Its torso hosts a “brain” composed of crystal of the same color. While most of its intelligence is put toward hating everything the four Fiends hated (Ie: Everything), it boasts a surprisingly rich array of other negative personality traits as well; The ego of Kraken, the greed of Lich, the vengefulness of Marilith, and the tyranny of Tiamat.
Initiative: 83*Rank
Element: Non-elemental
HP: 4750*Rank
Attack Roll: 1s7+(7*rank), damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Geryon naturally reduces damage from Fire, Water (including Ice), Air (Including Lightning), and Earth (Including Plant) by 10%*Rank.
Rank 1: The Geryon can shift its makeup, enhancing one of its elemental resistances to 20%*Rank, but losing the resistance to the opposite.
Rank 2: The Geryon can shift its makeup, changing 10%*Rank of its attack damage to Fire, Water, Wind, or Earth, at the cost of losing one of the others. This can't be done if the Geryon currently has heightened resistance to what it would lose, or if it has already lost it.
Rank 3: The Geryon can emit a prismatic light, taking a turn to begin and lasting 5 rounds. For [Rank] allies, spells of any element the Geryon currently has a resistance to have their MP cost decreased by 10%*Rank. The Geryon loses one elemental resistance while this effect is up.
Rank 4: The Geryon can internalize a prismatic light, taking a turn to begin and lasting 5 rounds. Spells of any element the Geryone currently has a resistance to, cast through it, deal their damage to the Geryon but have it enhanced by +500*Rank on the way out.
Rank 5: The Geryon can fire a powerful laser of prismatic energy, dealing 1 count of damage of each element it currently has a resistance to. If the Geryon has only one resistance when the laser is used, it instead deals double damage and inflicts the following statuses at Acute severity;
Fire - Burning
Water - Soak
Earth - Clod
Wind - Knockback

{Ether Magic}

Safety Level - A careful application of medical nanites with an interesting effect. Should an attack otherwise KO the target of this spell, the nanites form a powerful layer that shields against the blast, nullifying the damage. The nanites are overwhelmed should the damage be sufficient to be automatically lethal in one hit (as an ion cannon blast would be). A caster may only designate this spell once per combat, and once per person per event.

{General Magic}

Level 8: Voidga - The power of Darkness descends upon a target and swirls about it before merging with the body. Inflicts Acute "Zombie" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Voidra & Darkga)(100 SpP)

{Druidic Arcana}

Transmute Metal to Wood - This spell enables the caster to change all metal objects within (Mage Level / 2) to wood. Weapons, armor, and other metal objects carried by creatures are affected as well. This affects Metal, Alloy, Gem, Polymer, Radiant Metal, Carbon Fiber & Ceramic, Radiant Gem, and Generation 2 Polymer weapons and equipment, as these are not COMPLETELY made of their gemstone. Weapons converted from metal to wood are halved in effectiveness (*30 becomes *15, 10000 becomes 5000, +20 becomes +10) on attack and damage rolls. The armor bonus of any armor converted from metal to wood is reduced by 50%. Weapons changed by this spell splinter and break on a critical failure (1%, not 5%), and armor shatters on a critical failure dodge (1%, not 5%). This effect is permanent on Metal and Alloy gear, but only lasts for (Mage Level) rounds on all others due to their magical properties.

{Divine Arcana}

Ethereal Jaunt - The caster is able to surround itself or a single target in ethereal spiritual energy to render them partially out of phase with the current plane. Inflicts Acute (Alt) "Invisible" status on a single target for (Mage Level) rounds.

{Sorceror's Arcana}

Circle of Clarity - The character is able to place an area enchantment on his/herself or a single target that will emanate within a wide area to dispel illusions, reveal the hiding, and enhance the sight of those within. This spell is cast on a single target and within (caster's Mage Level) Areas of that target, allies' Spot/Search check results are immediately doubled before any other modifications. This works against other creatures' Move Slowly/Hide/Sneak Attacks, against Illusions, and against Invisibility effects.
Last edited by Strato on July 1st, 2025, 3:37 am, edited 54 times in total.
Strato
Posts: 447
Joined: December 31st, 2008, 10:08 pm

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