Longbows

Bows, guns, bowguns, and everything in between.
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Longbows

Quote

Post by admin »

Longbows

The longbow was developed by hunters and soldiers who needed to pierce the thick hides of larger game or the dense plate mail of soldiers. In addition to that, modern soldiers and hunters still rely on synthetic, high-tech longbows for their near-silent operation and their still-impressive range. While requiring high strength on the part of the user, the longbow produces range and power unrivaled by other classical ranged weapons.

The longbow is generally two meters or more in length, with a dense metal frame and a thick, resiliant drawstring that is used to bend flexing parts of the frame. The high-tension placed into the reinforced, larger bow causes it to react much more strongly when released, delivering exponential force in return for the user's draw.

Longbows are considered 8-slot weapons, and are able to block incoming melee attacks due to their large, sturdy nature. In addition, when longbows are used for Sneak Attacks, they benefit from Moderate "Sharpen" effects, granting them additional critical hit damage. In addition to longbows' larger ammunition, they are also able to fire a great variety of munitions for utility purposes.

Longbows can be used by the following skill: Weapon Proficiency: Bows and Arrows.

Family: Sharpen
Description: Focuses the mental acuity of the target to enhance their ability to put their strength, physical or mental, where it matters.
Affects: Biological, Robots
Moderate: [Sharp] Adds +1 to Crit modifier. Does not stack with Invoke.
__________________________________________________________________________

Metal Longbows

Name: Aluminum Long Bow
DC To Make: 150
Skill Level To Use: 3
Price: 1000 gil
Augmentation Slots: 2
Roll Bonus: +2
Damage Mod: 1

Name: Stainless Steel Long Bow
DC To Make: 159
Skill Level To Use: 3
Price: 2000 gil
Augmentation Slots: 2
Roll Bonus: +3
Damage Mod: 2

Name: Pure Iron Long Bow
DC To Make: 168
Skill Level To Use: 3
Price: 3000 gil
Augmentation Slots: 2
Roll Bonus: +4
Damage Mod: 3

Name: Steel Alloy Long Bow
DC To Make: 180
Skill Level To Use: 5
Price: 4000 gil
Augmentation Slots: 2
Roll Bonus: +5
Damage Mod: 4

Name: Carbon Steel Long Bow
DC To Make: 189
Skill Level To Use: 5
Price: 5000 gil
Augmentation Slots: 2
Roll Bonus: +6
Damage Mod: 4

Name: Flexible Steel Long Bow
DC To Make: 198
Skill Level To Use: 5
Price: 6000 gil
Augmentation Slots: 2
Roll Bonus: +7
Damage Mod: 5

Name: Generation 2 Steel Long Bow
DC To Make: 315
Skill Level To Use: 7
Price: 7000 gil
Augmentation Slots: 2
Roll Bonus: +8
Damage Mod: 6

Name: High Carbon Steel Long Bow
DC To Make: 330
Skill Level To Use: 7
Price: 8000 gil
Augmentation Slots: 2
Roll Bonus: +9
Damage Mod: 7

Name: Damascus Steel Long Bow
DC To Make: 345
Skill Level To Use: 7
Price: 11813 gil
Augmentation Slots: 2
Roll Bonus: +10
Damage Mod: 8

Name: Titanium Long Bow
DC To Make: 360
Skill Level To Use: 9
Price: 15375 gil
Augmentation Slots: 2
Roll Bonus: +11
Damage Mod: 8

Name: Tritanium Long Bow
DC To Make: 375
Skill Level To Use: 9
Price: 19063 gil
Augmentation Slots: 2
Roll Bonus: +13
Damage Mod: 9

Gem-lined Longbows

Name: Diamond Long Bow
DC To Make: 780
Skill Level To Use: 9
Price: 22750 gil
Augmentation Slots: 2
Roll Bonus: +14
Damage Mod: 10

Name: Alexandrite Long Bow
DC To Make: 810
Skill Level To Use: 11
Price: 26438 gil
Augmentation Slots: 2
Roll Bonus: +15
Damage Mod: 11

Name: Amethyst Long Bow
DC To Make: 840
Skill Level To Use: 11
Price: 30125 gil
Augmentation Slots: 2
Roll Bonus: +16
Damage Mod: 12

Name: Aquamarine Long Bow
DC To Make: 870
Skill Level To Use: 11
Price: 33813 gil
Augmentation Slots: 2
Roll Bonus: +17
Damage Mod: 12

Name: Chyrosoberyl Long Bow
DC To Make: 900
Skill Level To Use: 13
Price: 37500 gil
Augmentation Slots: 2
Roll Bonus: +18
Damage Mod: 13

Name: Coral Long Bow
DC To Make: 1020
Skill Level To Use: 13
Price: 45938 gil
Augmentation Slots: 2
Roll Bonus: +19
Damage Mod: 14

Name: Jade Long Bow
DC To Make: 1065
Skill Level To Use: 13
Price: 54375 gil
Augmentation Slots: 2
Roll Bonus: +20
Damage Mod: 15

Name: Pearl Long Bow
DC To Make: 1110
Skill Level To Use: 15
Price: 62813 gil
Augmentation Slots: 2
Roll Bonus: +21
Damage Mod: 16

Name: Topaz Long Bow
DC To Make: 1155
Skill Level To Use: 15
Price: 71250 gil
Augmentation Slots: 2
Roll Bonus: +22
Damage Mod: 16

Name: Quartz Long Bow
DC To Make: 1200
Skill Level To Use: 15
Price: 79688 gil
Augmentation Slots: 2
Roll Bonus: +24
Damage Mod: 17

Name: Emerald Long Bow
DC To Make: 1410
Skill Level To Use: 17
Price: 88125 gil
Augmentation Slots: 2
Roll Bonus: +25
Damage Mod: 18

Name: Sapphire Long Bow
DC To Make: 1455
Skill Level To Use: 17
Price: 96563 gil
Augmentation Slots: 2
Roll Bonus: +26
Damage Mod: 19

Name: Star Sapphire Long Bow
DC To Make: 1500
Skill Level To Use: 17
Price: 105000 gil
Augmentation Slots: 2
Roll Bonus: +27
Damage Mod: 20

Radiant Metal Longbows

Name: Denzium Long Bow
DC To Make: 2800
Skill Level To Use: 19
Price: 118875 gil
Augmentation Slots: 2
Roll Bonus: +28
Damage Mod: 20

Name: Durallium Long Bow
DC To Make: 2880
Skill Level To Use: 19
Price: 132750 gil
Augmentation Slots: 2
Roll Bonus: +29
Damage Mod: 21

Name: Andrium Long Bow
DC To Make: 2960
Skill Level To Use: 19
Price: 146625 gil
Augmentation Slots: 2
Roll Bonus: +30
Damage Mod: 22

Name: Diamondium Alloy Long Bow
DC To Make: 3040
Skill Level To Use: 21
Price: 160500 gil
Augmentation Slots: 2
Roll Bonus: +31
Damage Mod: 23

Name: Phazite Long Bow
DC To Make: 3120
Skill Level To Use: 21
Price: 174375 gil
Augmentation Slots: 2
Roll Bonus: +32
Damage Mod: 24

Name: Neosteel Long Bow
DC To Make: 3200
Skill Level To Use: 21
Price: 188250 gil
Augmentation Slots: 2
Roll Bonus: +33
Damage Mod: 24

Name: Solinium Long Bow
DC To Make: 4000
Skill Level To Use: 24
Price: 202125 gil
Augmentation Slots: 2
Roll Bonus: +35
Damage Mod: 25

Name: Starmetal Long Bow
DC To Make: 4100
Skill Level To Use: 24
Price: 216000 gil
Augmentation Slots: 2
Roll Bonus: +36
Damage Mod: 26

Name: Orichalchum Long Bow
DC To Make: 4200
Skill Level To Use: 24
Price: 231188 gil
Augmentation Slots: 2
Roll Bonus: +37
Damage Mod: 27

Name: Aetherium Long Bow
DC To Make: 4300
Skill Level To Use: 25
Price: 246375 gil
Augmentation Slots: 2
Roll Bonus: +38
Damage Mod: 28

Name: Duralloy Long Bow
DC To Make: 4400
Skill Level To Use: 25
Price: 261563 gil
Augmentation Slots: 2
Roll Bonus: +39
Damage Mod: 28

Radiant Gem-lined Longbows

Name: Amber Long Bow
DC To Make: 5600
Skill Level To Use: 25
Price: 276750 gil
Augmentation Slots: 2
Roll Bonus: +40
Damage Mod: 29

Name: Garnet Long Bow
DC To Make: 5720
Skill Level To Use: 25
Price: 291938 gil
Augmentation Slots: 2
Roll Bonus: +41
Damage Mod: 30

Name: Jasper Long Bow
DC To Make: 5840
Skill Level To Use: 25
Price: 307125 gil
Augmentation Slots: 2
Roll Bonus: +42
Damage Mod: 31

Name: Pyrite Long Bow
DC To Make: 5960
Skill Level To Use: 25
Price: 322313 gil
Augmentation Slots: 2
Roll Bonus: +43
Damage Mod: 32

Name: Kunzite Long Bow
DC To Make: 6080
Skill Level To Use: 25
Price: 337500 gil
Augmentation Slots: 2
Roll Bonus: +44
Damage Mod: 32

Name: Ruby Long Bow
DC To Make: 6200
Skill Level To Use: 25
Price: 361688 gil
Augmentation Slots: 2
Roll Bonus: +46
Damage Mod: 33

Name: Jadeite Long Bow
DC To Make: 6320
Skill Level To Use: 25
Price: 385875 gil
Augmentation Slots: 2
Roll Bonus: +47
Damage Mod: 34

Name: Cardinal Long Bow
DC To Make: 6440
Skill Level To Use: 30
Price: 410063 gil
Augmentation Slots: 2
Roll Bonus: +48
Damage Mod: 35

Name: Celestial Phazon Long Bow
DC To Make: 6560
Skill Level To Use: 30
Price: 434250 gil
Augmentation Slots: 2
Roll Bonus: +49
Damage Mod: 36

Name: Alabaster Long Bow
DC To Make: 6680
Skill Level To Use: 30
Price: 458438 gil
Augmentation Slots: 2
Roll Bonus: +50
Damage Mod: 36

Name: Opal Long Bow
DC To Make: 6800
Skill Level To Use: 30
Price: 482625 gil
Augmentation Slots: 2
Roll Bonus: +51
Damage Mod: 37

Name: Bloodstone Long Bow
DC To Make: 8560
Skill Level To Use: 30
Price: 506813 gil
Augmentation Slots: 2
Roll Bonus: +52
Damage Mod: 38

Name: Lazurite (Lapis Lazuli) Long Bow
DC To Make: 8720
Skill Level To Use: 30
Price: 531000 gil
Augmentation Slots: 2
Roll Bonus: +53
Damage Mod: 39

Name: Zoisite Long Bow
DC To Make: 8880
Skill Level To Use: 30
Price: 562500 gil
Augmentation Slots: 2
Roll Bonus: +54
Damage Mod: 40

Name: Malachite Long Bow
DC To Make: 9040
Skill Level To Use: 30
Price: 593750 gil
Augmentation Slots: 2
Roll Bonus: +55
Damage Mod: 40

Prime Material Longbows

Name: Beryl Long Bow
DC To Make: 13250
Skill Level To Use: 35
Price: 625000 gil
Augmentation Slots: 2
Roll Bonus: +57
Damage Mod: 41

Name: Red Beryl Long Bow
DC To Make: 13500
Skill Level To Use: 35
Price: 656250 gil
Augmentation Slots: 2
Roll Bonus: +58
Damage Mod: 42

Name: Netherite Long Bow
DC To Make: 13750
Skill Level To Use: 35
Price: 687500 gil
Augmentation Slots: 2
Roll Bonus: +59
Damage Mod: 43

Name: Obsidian Long Bow
DC To Make: 14000
Skill Level To Use: 35
Price: 718750 gil
Augmentation Slots: 2
Roll Bonus: +60
Damage Mod: 44

Name: Moonstone Long Bow
DC To Make: 14250
Skill Level To Use: 35
Price: 750000 gil
Augmentation Slots: 2
Roll Bonus: +61
Damage Mod: 44

Name: Celestine Long Bow
DC To Make: 14500
Skill Level To Use: 35
Price: 781250 gil
Augmentation Slots: 2
Roll Bonus: +62
Damage Mod: 45

Name: Celestial Diamond Long Bow
DC To Make: 14750
Skill Level To Use: 35
Price: 875000 gil
Augmentation Slots: 2
Roll Bonus: +63
Damage Mod: 46
admin
Site Admin
Posts: 290
Joined: July 11th, 2008, 1:34 am

Re: Longbows

Quote

Post by Tony »

Longbow Ammunition

A ranged weapon's biggest variable attribute is ammunition. Ammo loads come in a variety of shapes, sizes, and uses, and can be swapped out using a Standard Action in battle.

Ammunition items take up 1 Augmentation Slot on a weapon when loaded, and only one Ammo can be used at any given time in a single weapon. Ammo packs are purchased in bulk and must be carried in an Inventory Slot to be used on the fly.

Name: Ammunition - Injector Rounds
Cost: 1920 gil
Restrictions:
Description: Miniaturized darts and flechettes are mounted to the end of typical arrows and bolts, allowing for the use of potions and poisons on enemies. Purchasing the ammo type installs a small contraption in the user's quiver, which automatically fills the actual bolts when they're used. Loading the quiver can be done out of mission, and requires one round's action to change the load in combat.

Name: Ammunition - Boxing Glove Rounds
Cost: 1920 gil
Restrictions:
Description: A bolt/arrow with a small, puffy boxing glove enclosing the end of the arrow. Deals non-lethal damage.

Name: Ammunition - E. Shield Rounds
Cost: 3200 gil
Restrictions:
Description: Ether Shields offer a defensive barrier around a single person that could best be compared to a personal sandbag. Once deployed, the bolt forms a 2d shield of energy in front of the person that will absorb it's hp in damage. This barrier also provides a cover bonus. The barrier does not protect against indirect attacks (will based, artillery). It -will- stop an attack that would destroy the barrier, but massive attacks (ion cannons and such) tear through Ether Shields. Grants Acute "Concealment" status to one target.

Name: Ammunition - E. Flare Rounds
Cost: 3200 gil
Restrictions:
Description: The Ether Flare serves the same tactical function as a flash bang. The flare is fired towards a target's eyes. It deals no damage, however instead creates a targetted flash of light that can temporarily overload the neural pathways responsible for vision. This offers benefits of the ability to target the blindness rather than simply blind everyone in the room. Inflicts Moderate "Off-Guard" status when used.

Name: Ammunition - E. Blast Rounds
Cost: 3200 gil
Restrictions:
Description: Ether Blast is a grenade based ether bolt which saw great use during the Miltian conflict. Developed by rebels, it creates a bolt of highly charged, unstable energy which explodes in a localized field. Anyone caught inside this field suffers the weapon's half-damage, unsoakable, from the energy reaction and debris.

Name: Ammunition - E. Conduit Rounds
Cost: 3200 gil
Restrictions:
Description: This Ether round, when it hits an enemy, creates a powerful but localized aetheric field that connects in a straight line back to the attacker's bow. This creates a "conduit" that all other spiritual energy can be funneled through; any spell that is cast through that conduit instantly hits the enemy. The Conduit round deals no damage itself, and lasts for 5 rounds or until it is removed by the target, which requires a standard action.

Name: Ammunition - E. Snare Rounds
Cost: 3200 gil
Restrictions:
Description: Using this Ether round on a target casts a large nanomachine colony that creates a monofiber "net" around a target, making it difficult to move and act. Can also be used on subdued targets to bind them and prevent action. When used in combat, inflicts Mild "Slow" effect. Using more E. Snare rounds on a target will increase the Severity by +1, up to Terminal effect by making the netting more dense.

Name: Ammunition - E. Infection Rounds
Cost: 3200 gil
Restrictions:
Description: An Ether-based ammunition that is loaded with a nanomachine colony used to subvert synthetic enemies. When used on automatons, robots, droids, artificial/virtual intelligences, et cetera, inflicts Mild "Confuse" status. Each further attack raises the Severity by +1 until "Terminal" status is reached and the target is completely subverted.

Name: Ammunition - E. Sniper Rounds
Cost: 3200 gil
Restrictions:
Description: An interesting variation of the Ether Bolt program, the Ether Sniper allows a user to "charge" a round for up to 2 rounds. Generally speaking the result is more potent than firing separate bolts. Charging an E. Sniper round for one action (charge... shoot) will double the weapon's roll bonus and triple the weapon's damage/damage modifier. Charging the E. Sniper round for two actions (charge... charge... shoot) will triple the weapon's roll bonus and quintuple the weapon's damage/damage modifier.
Tony
Aide-de-Camp
Posts: 818
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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