Longbows

Bows, guns, bowguns, and everything in between.
2 posts Page 1 of 1

Longbows

Quote

Post by Tony »

Longbows

The longbow was developed by hunters and soldiers who needed to pierce the thick hides of larger game or the dense plate mail of soldiers. In addition to that, modern soldiers and hunters still rely on synthetic, high-tech longbows for their near-silent operation and their still-impressive range. While requiring high strength on the part of the user, the longbow produces range and power unrivaled by other classical ranged weapons.

The longbow is generally two meters or more in length, with a dense metal frame and a thick, resiliant drawstring that is used to bend flexing parts of the frame. The high-tension placed into the reinforced, larger bow causes it to react much more strongly when released, delivering exponential force in return for the user's draw.

Longbows are considered 8-slot weapons, and are able to block incoming melee attacks due to their large, sturdy nature. In addition, when longbows are used for Sneak Attacks, they benefit from Moderate "Sharpen" effects, granting them additional critical hit damage. In addition to longbows' larger ammunition, they are also able to fire a great variety of munitions for utility purposes.

Longbows can be used by the following skill: Weapon Proficiency: Bows and Arrows.

Family: Sharpen
Description: Focuses the mental acuity of the target to enhance their ability to put their strength, physical or mental, where it matters.
Affects: Biological, Robots
Moderate: [Sharp] Adds +1 to Crit modifier. Does not stack with Invoke.
__________________________________________________________________________

Radiant Metal

Name: Denzium Longbow
Price: 12,500 gil
DC to Make: 44/77/110
Augmentation Slots: 2
Roll Bonus: +14
Damage Modifier: +120
Skill Level Required: 1

Name: Durallium Longbow
Price: 25,000 gil
DC to Make: 46/79/113
Augmentation Slots: 2
Roll Bonus: +14
Damage Modifier: +150
Skill Level Required: 1

Name: Andrium Longbow
Price: 37,500 gil
DC to Make: 48/81/116
Augmentation Slots: 2
Roll Bonus: +15
Damage Modifier: +180
Skill Level Required: 1

Name: Diamondium Alloy Longbow
Price: 50,000 gil
DC to Make: 50/83/119
Augmentation Slots: 2
Roll Bonus: +15
Damage Modifier: +210
Skill Level Required: 1

Name: Phazite Longbow
Price: 62,500 gil
DC to Make: 52/85/122
Augmentation Slots: 2
Roll Bonus: +16
Damage Modifier: +240
Skill Level Required: 1

Name: Neosteel Longbow
Price: 81,250 gil
DC to Make: 55/87/125
Augmentation Slots: 2
Roll Bonus: +16
Damage Modifier: +270
Skill Level Required: 2

Name: Solinium Longbow
Price: 100,000 gil
DC to Make: 68/112/160
Augmentation Slots: 2
Roll Bonus: +17
Damage Modifier: +300
Skill Level Required: 2

Name: Starmetal Longbow
Price: 118,750 gil
DC to Make: 70/114/162
Augmentation Slots: 2
Roll Bonus: +17
Damage Modifier: +330
Skill Level Required: 2

Name: Orichalcum Longbow
Price: 137,500 gil
DC to Make: 72/116/165
Augmentation Slots: 2
Roll Bonus: +18
Damage Modifier: +360
Skill Level Required: 2

Name: Aetherium Longbow
Price: 162,500 gil
DC to Make: 74/118/167
Augmentation Slots: 2
Roll Bonus: +18
Damage Modifier: +420
Skill Level Required: 2

Name: Duralloy Longbow
Price: 187,500 gil
DC to Make: 76/120/170
Augmentation Slots: 2
Roll Bonus: +19
Damage Modifier: +480
Skill Level Required: 3

Radiant Gem

Name: Amber Longbow
Price: 218,750 gil
DC to Make: 102/172/252
Augmentation Slots: 2
Roll Bonus: +19
Damage Modifier: +540
Skill Level Required: 3

Name: Garnet Longbow
Price: 250,000 gil
DC to Make: 104/174/254
Augmentation Slots: 2
Roll Bonus: +20
Damage Modifier: +600
Skill Level Required: 3

Name: Jasper Longbow
Price: 281,250 gil
DC to Make: 106/176/256
Augmentation Slots: 2
Roll Bonus: +20
Damage Modifier: +660
Skill Level Required: 3

Name: Pyrite Longbow
Price: 312,500 gil
DC to Make: 108/178/258
Augmentation Slots: 2
Roll Bonus: +21
Damage Modifier: +720
Skill Level Required: 3

Name: Kunzite Longbow
Price: 343,750 gil
DC to Make: 110/180/260
Augmentation Slots: 2
Roll Bonus: +21
Damage Modifier: +780
Skill Level Required: 4

Name: Ruby Longbow
Price: 375,000 gil
DC to Make: 112/182/262
Augmentation Slots: 2
Roll Bonus: +22
Damage Modifier: +840
Skill Level Required: 4

Name: Jadeite Longbow
Price: 412,500 gil
DC to Make: 114/184/264
Augmentation Slots: 2
Roll Bonus: +22
Damage Modifier: +960
Skill Level Required: 4

Name: Cardinal Longbow
Price: 450,000 gil
DC to Make: 116/186/266
Augmentation Slots: 2
Roll Bonus: +23
Damage Modifier: +1080
Skill Level Required: 4

Name: Celestial Phazon Longbow
Price: 487,500 gil
DC to Make: 118/188/268
Augmentation Slots: 2
Roll Bonus: +23
Damage Modifier: +1140
Skill Level Required: 4

Name: Alabaster Longbow
Price: 525,000 gil
DC to Make: 120/190/270
Augmentation Slots: 2
Roll Bonus: +24
Damage Modifier: +1200
Skill Level Required: 5

Name: Opal Longbow
Price: 562,500 gil
DC to Make: 122/192/272
Augmentation Slots: 2
Roll Bonus: +24
Damage Modifier: +1320
Skill Level Required: 5

Name: Bloodstone Longbow
Price: 612,500 gil
DC to Make: 124/194/274
Augmentation Slots: 2
Roll Bonus: +25
Damage Modifier: +1440
Skill Level Required: 5

Name: Lapis Lazuli Longbow
Price: 662,500 gil
DC to Make: 126/196/276
Augmentation Slots: 2
Roll Bonus: +25
Damage Modifier: +1560
Skill Level Required: 5

Name: Zoisite Longbow
Price: 712,500 gil
DC to Make: 128/198/278
Augmentation Slots: 2
Roll Bonus: +26
Damage Modifier: +1680
Skill Level Required: 5

Name: Malachite Longbow
Price: 775,000 gil
DC to Make: 130/200/280
Augmentation Slots: 2
Roll Bonus: +26
Damage Modifier: +1800
Skill Level Required: 6

Prime Material

Name: Beryl Longbow
Price: 837,500 gil
DC to Make: 170/270/370
Augmentation Slots: 2
Roll Bonus: +27
Damage Modifier: +1920
Skill Level Required: 6

Name: Red Beryl Longbow
Price: 900,000 gil
DC to Make: 175/275/375
Augmentation Slots: 2
Roll Bonus: +27
Damage Modifier: +2040
Skill Level Required: 6

Name: Netherite Longbow
Price: 962,500 gil
DC to Make: 180/280/380
Augmentation Slots: 2
Roll Bonus: +28
Damage Modifier: +2160
Skill Level Required: 6

Name: Obsidian Longbow
Price: 1,025,000 gil
DC to Make: 185/285/385
Augmentation Slots: 2
Roll Bonus: +28
Damage Modifier: +2280
Skill Level Required: 6

Name: Moonstone Longbow
Price: 1,087,500 gil
DC to Make: 190/290/390
Augmentation Slots: 2
Roll Bonus: +29
Damage Modifier: +2520
Skill Level Required: 7

Name: Celestine Longbow
Price: 1,162,500 gil
DC to Make: 195/295/395
Augmentation Slots: 2
Roll Bonus: +29
Damage Modifier: +2760
Skill Level Required: 7

Name: Celestial Diamond Longbow
Price: 1,250,000 gil
DC to Make: 200/300/400
Augmentation Slots: 2
Roll Bonus: +30
Damage Modifier: +3000
Skill Level Required: 7

Prime Metal

Name: Dragonsteel Longbow
Price: 1,375,000 gil
DC to Make: 205/315/425
Augmentation Slots: 3
Roll Bonus: +30
Damage Modifier: +3300
Skill Level Required: 8

Name: Meteorillium Longbow
Price: 1,562,500 gil
DC to Make: 210/320/430
Augmentation Slots: 3
Roll Bonus: +31
Damage Modifier: +3600
Skill Level Required: 8

Name: Duranium Longbow
Price: 1,750,000 gil
DC to Make: 215/325/435
Augmentation Slots: 3
Roll Bonus: +31
Damage Modifier: +3900
Skill Level Required: 8

Name: Sunstone Longbow
Price: 2,125,000 gil
DC to Make: 220/330/440
Augmentation Slots: 3
Roll Bonus: +32
Damage Modifier: +4200
Skill Level Required: 8

Name: Vibranium Longbow
Price: 2,500,000 gil
DC to Make: 225/335/445
Augmentation Slots: 3
Roll Bonus: +32
Damage Modifier: +4500
Skill Level Required: 8

Name: Dreamstone Longbow
Price: 2,875,000 gil
DC to Make: 230/340/450
Augmentation Slots: 3
Roll Bonus: +33
Damage Modifier: +4800
Skill Level Required: 8

Name: Carbonadium Longbow
Price: 3,250,000 gil
DC to Make: 235/345/455
Augmentation Slots: 3
Roll Bonus: +33
Damage Modifier: +5160
Skill Level Required: 8

Name: Mythril Longbow
Price: 3,750,000 gil
DC to Make: 240/350/460
Augmentation Slots: 3
Roll Bonus: +34
Damage Modifier: +5520
Skill Level Required: 8

Name: Adamantium Longbow
Price: 4,375,000 gil
DC to Make: 245/355/465
Augmentation Slots: 3
Roll Bonus: +34
Damage Modifier: +5880
Skill Level Required: 8

Transphasic Metal

Name: Fantasteel Longbow
Price: 5,000,000 gil
DC to Make: 250/360/470
Augmentation Slots: 4
Roll Bonus: +35
Damage Modifier: +6240
Skill Level Required: 9

Name: Corrodium Longbow
Price: 5,625,000 gil
DC to Make: 255/365/475
Augmentation Slots: 4
Roll Bonus: +35
Damage Modifier: +6720
Skill Level Required: 9

Name: Technobsidian Longbow
Price: 6,250,000 gil
DC to Make: 260/370/480
Augmentation Slots: 4
Roll Bonus: +36
Damage Modifier: +7200
Skill Level Required: 9

Name: Kryptonite Longbow
Price: 7,500,000 gil
DC to Make: 265/375/485
Augmentation Slots: 4
Roll Bonus: +36
Damage Modifier: +7680
Skill Level Required: 9

Name: Plasmarble Longbow
Price: 8,750,000 gil
DC to Make: 270/380/490
Augmentation Slots: 4
Roll Bonus: +37
Damage Modifier: +8160
Skill Level Required: 9

Name: Hephaestium Longbow
Price: 10,000,000 gil
DC to Make: 275/385/495
Augmentation Slots: 4
Roll Bonus: +37
Damage Modifier: +8640
Skill Level Required: 9

Name: Prismatic Longbow
Price: 11,250,000 gil
DC to Make: 280/390/500
Augmentation Slots: 4
Roll Bonus: +38
Damage Modifier: +9120
Skill Level Required: 9

Name: Antimatter Longbow
Price: 12,500,000 gil
DC to Make: 285/395/505
Augmentation Slots: 4
Roll Bonus: +38
Damage Modifier: +9600
Skill Level Required: 9

Spectral Metal

Name: Spectral Black Longbow
Price: 14,375,000 gil
DC to Make: 290/400/510
Augmentation Slots: 5
Roll Bonus: +39
Damage Modifier: +10080
Skill Level Required: 10

Name: Spectral Red Longbow
Price: 16,250,000 gil
DC to Make: 295/405/515
Augmentation Slots: 5
Roll Bonus: +39
Damage Modifier: +10560
Skill Level Required: 10

Name: Spectral Orange Longbow
Price: 18,125,000 gil
DC to Make: 300/410/520
Augmentation Slots: 5
Roll Bonus: +40
Damage Modifier: +11040
Skill Level Required: 10

Name: Spectral Yellow Longbow
Price: 20,000,000 gil
DC to Make: 310/420/530
Augmentation Slots: 5
Roll Bonus: +40
Damage Modifier: +11520
Skill Level Required: 10

Name: Spectral Green Longbow
Price: 21,875,000 gil
DC to Make: 320/430/540
Augmentation Slots: 5
Roll Bonus: +41
Damage Modifier: +12000
Skill Level Required: 10

Name: Spectral Blue Longbow
Price: 23,750,000 gil
DC to Make: 335/445/555
Augmentation Slots: 5
Roll Bonus: +41
Damage Modifier: +12600
Skill Level Required: 10

Name: Spectral Indigo Longbow
Price: 26,250,000 gil
DC to Make: 350/460/570
Augmentation Slots: 5
Roll Bonus: +42
Damage Modifier: +13200
Skill Level Required: 10

Name: Spectral Violet Longbow
Price: 28,750,000 gil
DC to Make: 365/475/585
Augmentation Slots: 5
Roll Bonus: +42
Damage Modifier: +13800
Skill Level Required: 10

Name: Spectral White Longbow
Price: 31,250,000 gil
DC to Make: 380/490/600
Augmentation Slots: 5
Roll Bonus: +43
Damage Modifier: +14400
Skill Level Required: 10
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

Ammunition

Quote

Post by Tony »

Longbow Ammunition

A ranged weapon's biggest variable attribute is ammunition. Ammo loads come in a variety of shapes, sizes, and uses, and can be swapped out using a Standard Action in battle.

Ammunition items take up 1 Augmentation Slot on a weapon when loaded, and only one Ammo can be used at any given time in a single weapon. Ammo packs are purchased in bulk and must be carried in an Inventory Slot to be used on the fly.

Name: Ammunition - Injector Rounds
Cost: 1920 gil
Restrictions:
Description: Miniaturized darts and flechettes are mounted to the end of typical arrows and bolts, allowing for the use of potions and poisons on enemies. Purchasing the ammo type installs a small contraption in the user's quiver, which automatically fills the actual bolts when they're used. Loading the quiver can be done out of mission, and requires one round's action to change the load in combat.

Name: Ammunition - Boxing Glove Rounds
Cost: 1920 gil
Restrictions:
Description: A bolt/arrow with a small, puffy boxing glove enclosing the end of the arrow. Deals non-lethal damage.

Name: Ammunition - E. Shield Rounds
Cost: 3200 gil
Restrictions:
Description: Ether Shields offer a defensive barrier around a single person that could best be compared to a personal sandbag. Once deployed, the bolt forms a 2d shield of energy in front of the person that will absorb it's hp in damage. This barrier also provides a cover bonus. The barrier does not protect against indirect attacks (will based, artillery). It -will- stop an attack that would destroy the barrier, but massive attacks (ion cannons and such) tear through Ether Shields. Grants Acute "Concealment" status to one target.

Name: Ammunition - E. Flare Rounds
Cost: 3200 gil
Restrictions:
Description: The Ether Flare serves the same tactical function as a flash bang. The flare is fired towards a target's eyes. It deals no damage, however instead creates a targetted flash of light that can temporarily overload the neural pathways responsible for vision. This offers benefits of the ability to target the blindness rather than simply blind everyone in the room. Inflicts Moderate "Off-Guard" status when used.

Name: Ammunition - E. Blast Rounds
Cost: 3200 gil
Restrictions:
Description: Ether Blast is a grenade based ether bolt which saw great use during the Miltian conflict. Developed by rebels, it creates a bolt of highly charged, unstable energy which explodes in a localized field. Anyone caught inside this field suffers the weapon's half-damage, unsoakable, from the energy reaction and debris.

Name: Ammunition - E. Conduit Rounds
Cost: 3200 gil
Restrictions:
Description: This Ether round, when it hits an enemy, creates a powerful but localized aetheric field that connects in a straight line back to the attacker's bow. This creates a "conduit" that all other spiritual energy can be funneled through; any spell that is cast through that conduit instantly hits the enemy. The Conduit round deals no damage itself, and lasts for 5 rounds or until it is removed by the target, which requires a standard action.

Name: Ammunition - E. Snare Rounds
Cost: 3200 gil
Restrictions:
Description: Using this Ether round on a target casts a large nanomachine colony that creates a monofiber "net" around a target, making it difficult to move and act. Can also be used on subdued targets to bind them and prevent action. When used in combat, inflicts Mild "Slow" effect. Using more E. Snare rounds on a target will increase the Severity by +1, up to Terminal effect by making the netting more dense.

Name: Ammunition - E. Infection Rounds
Cost: 3200 gil
Restrictions:
Description: An Ether-based ammunition that is loaded with a nanomachine colony used to subvert synthetic enemies. When used on automatons, robots, droids, artificial/virtual intelligences, et cetera, inflicts Mild "Confuse" status. Each further attack raises the Severity by +1 until "Terminal" status is reached and the target is completely subverted.

Name: Ammunition - E. Sniper Rounds
Cost: 3200 gil
Restrictions:
Description: An interesting variation of the Ether Bolt program, the Ether Sniper allows a user to "charge" a round for up to 2 rounds. Generally speaking the result is more potent than firing separate bolts. Charging an E. Sniper round for one action (charge... shoot) will double the weapon's roll bonus and triple the weapon's damage/damage modifier. Charging the E. Sniper round for two actions (charge... charge... shoot) will triple the weapon's roll bonus and quintuple the weapon's damage/damage modifier.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

2 posts Page 1 of 1