Short Bows

Bows, guns, bowguns, and everything in between.
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Short Bows

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Post by Tony »

Short Bows

Short bows are standard-sized bows to be used with arrows. These weapons were among some of the most effective weapons in the ancient times of civilizations, and yet still see use in the modern and futuristic civilizations of the galaxy due to their adaptability and sheer practicality and effectiveness. Nearly silent by nature, bows are versatile and powerful, accurate weapons that can strike bullseyes from hundreds of meters away with a strong enough arm.

The shortbow is generally a meter from end-to-end, with a tightly drawn string made of natural or synthetic fibers that is able to endure the high draw tension required to bend these metal and gem-lined weapons. Classical bows are simple reinforced wood or metal with natural hide strings, while modern and futuristic bows can replace the drawstring with advanced tech and reinforce the frame with synthetic materials and draw-compensators to help ease the strain on the user.

The short bow is considered a 5-slot weapon including its quiver of ammunition, but is not strong enough to withstand attacks from other melee weapons, thus preventing it from blocking them. The short bow benefits from Mild "Sharpen" effects when performing Sneak Attacks, granting them a broader critical hit range, and benefits from the use of different munition types that can be loaded into the weapon.

Short bows can be used by the following skill: Weapon Proficiency: Bows and Arrows.

Family: Sharpen
Description: Focuses the mental acuity of the target to enhance their ability to put their strength, physical or mental, where it matters.
Affects: Biological, Robots
Mild: [Honed] Doubles Crit chance.

__________________________________________________________________________

Radiant Metal

Name: Denzium Short Bow
Price: 10,000 gil
DC to Make: 36/63/90
Augmentation Slots: 1
Roll Bonus: +21
Damage Modifier: +80
Skill Level Required: 1

Name: Durallium Short Bow
Price: 20,000 gil
DC to Make: 38/65/92
Augmentation Slots: 1
Roll Bonus: +21
Damage Modifier: +100
Skill Level Required: 1

Name: Andrium Short Bow
Price: 30,000 gil
DC to Make: 40/67/94
Augmentation Slots: 1
Roll Bonus: +22
Damage Modifier: +120
Skill Level Required: 1

Name: Diamondium Alloy Short Bow
Price: 40,000 gil
DC to Make: 42/69/96
Augmentation Slots: 1
Roll Bonus: +22
Damage Modifier: +140
Skill Level Required: 1

Name: Phazite Short Bow
Price: 50,000 gil
DC to Make: 44/71/98
Augmentation Slots: 1
Roll Bonus: +23
Damage Modifier: +160
Skill Level Required: 1

Name: Neosteel Short Bow
Price: 65,000 gil
DC to Make: 46/73/100
Augmentation Slots: 1
Roll Bonus: +23
Damage Modifier: +180
Skill Level Required: 2

Name: Solinium Short Bow
Price: 80,000 gil
DC to Make: 56/92/128
Augmentation Slots: 1
Roll Bonus: +24
Damage Modifier: +200
Skill Level Required: 2

Name: Starmetal Short Bow
Price: 95,000 gil
DC to Make: 58/94/130
Augmentation Slots: 1
Roll Bonus: +24
Damage Modifier: +220
Skill Level Required: 2

Name: Orichalcum Short Bow
Price: 110,000 gil
DC to Make: 60/96/133
Augmentation Slots: 1
Roll Bonus: +25
Damage Modifier: +240
Skill Level Required: 2

Name: Aetherium Short Bow
Price: 130,000 gil
DC to Make: 62/98/136
Augmentation Slots: 1
Roll Bonus: +25
Damage Modifier: +280
Skill Level Required: 2

Name: Duralloy Short Bow
Price: 150,000 gil
DC to Make: 64/100/140
Augmentation Slots: 1
Roll Bonus: +26
Damage Modifier: +320
Skill Level Required: 3

Radiant Gem

Name: Amber Short Bow
Price: 175,000 gil
DC to Make: 82/152/212
Augmentation Slots: 1
Roll Bonus: +26
Damage Modifier: +360
Skill Level Required: 3

Name: Garnet Short Bow
Price: 200,000 gil
DC to Make: 84/154/214
Augmentation Slots: 1
Roll Bonus: +27
Damage Modifier: +400
Skill Level Required: 3

Name: Jasper Short Bow
Price: 225,000 gil
DC to Make: 86/156/216
Augmentation Slots: 1
Roll Bonus: +27
Damage Modifier: +440
Skill Level Required: 3

Name: Pyrite Short Bow
Price: 250,000 gil
DC to Make: 88/158/218
Augmentation Slots: 1
Roll Bonus: +28
Damage Modifier: +480
Skill Level Required: 3

Name: Kunzite Short Bow
Price: 275,000 gil
DC to Make: 90/160/220
Augmentation Slots: 1
Roll Bonus: +28
Damage Modifier: +520
Skill Level Required: 4

Name: Ruby Short Bow
Price: 300,000 gil
DC to Make: 92/162/222
Augmentation Slots: 1
Roll Bonus: +29
Damage Modifier: +560
Skill Level Required: 4

Name: Jadeite Short Bow
Price: 330,000 gil
DC to Make: 94/164/224
Augmentation Slots: 1
Roll Bonus: +29
Damage Modifier: +640
Skill Level Required: 4

Name: Cardinal Short Bow
Price: 360,000 gil
DC to Make: 96/166/226
Augmentation Slots: 1
Roll Bonus: +30
Damage Modifier: +720
Skill Level Required: 4

Name: Celestial Phazon Short Bow
Price: 390,000 gil
DC to Make: 98/168/228
Augmentation Slots: 1
Roll Bonus: +30
Damage Modifier: +760
Skill Level Required: 4

Name: Alabaster Short Bow
Price: 420,000 gil
DC to Make: 100/170/230
Augmentation Slots: 1
Roll Bonus: +31
Damage Modifier: +800
Skill Level Required: 5

Name: Opal Short Bow
Price: 450,000 gil
DC to Make: 102/172/232
Augmentation Slots: 1
Roll Bonus: +31
Damage Modifier: +880
Skill Level Required: 5

Name: Bloodstone Short Bow
Price: 490,000 gil
DC to Make: 104/174/234
Augmentation Slots: 1
Roll Bonus: +32
Damage Modifier: +960
Skill Level Required: 5

Name: Lapis Lazuli Short Bow
Price: 530,000 gil
DC to Make: 106/176/236
Augmentation Slots: 1
Roll Bonus: +32
Damage Modifier: +1040
Skill Level Required: 5

Name: Zoisite Short Bow
Price: 570,000 gil
DC to Make: 108/178/238
Augmentation Slots: 1
Roll Bonus: +33
Damage Modifier: +1120
Skill Level Required: 5

Name: Malachite Short Bow
Price: 620,000 gil
DC to Make: 110/180/240
Augmentation Slots: 1
Roll Bonus: +33
Damage Modifier: +1200
Skill Level Required: 6

Prime Material

Name: Beryl Short Bow
Price: 670,000 gil
DC to Make: 150/230/310
Augmentation Slots: 1
Roll Bonus: +34
Damage Modifier: +1280
Skill Level Required: 6

Name: Red Beryl Short Bow
Price: 720,000 gil
DC to Make: 155/235/315
Augmentation Slots: 1
Roll Bonus: +34
Damage Modifier: +1360
Skill Level Required: 6

Name: Netherite Short Bow
Price: 770,000 gil
DC to Make: 160/240/320
Augmentation Slots: 1
Roll Bonus: +35
Damage Modifier: +1440
Skill Level Required: 6

Name: Obsidian Short Bow
Price: 820,000 gil
DC to Make: 165/245/325
Augmentation Slots: 1
Roll Bonus: +35
Damage Modifier: +1520
Skill Level Required: 6

Name: Moonstone Short Bow
Price: 870,000 gil
DC to Make: 170/250/330
Augmentation Slots: 1
Roll Bonus: +36
Damage Modifier: +1680
Skill Level Required: 7

Name: Celestine Short Bow
Price: 930,000 gil
DC to Make: 175/255/335
Augmentation Slots: 1
Roll Bonus: +36
Damage Modifier: +1840
Skill Level Required: 7

Name: Celestial Diamond Short Bow
Price: 1,000,000 gil
DC to Make: 180/260/340
Augmentation Slots: 1
Roll Bonus: +37
Damage Modifier: +2000
Skill Level Required: 7

Prime Metal

Name: Dragonsteel Short Bow
Price: 1,100,000 gil
DC to Make: 185/275/365
Augmentation Slots: 2
Roll Bonus: +37
Damage Modifier: +2200
Skill Level Required: 8

Name: Meteorillium Short Bow
Price: 1,250,000 gil
DC to Make: 190/280/370
Augmentation Slots: 2
Roll Bonus: +38
Damage Modifier: +2400
Skill Level Required: 8

Name: Duranium Short Bow
Price: 1,400,000 gil
DC to Make: 195/285/375
Augmentation Slots: 2
Roll Bonus: +38
Damage Modifier: +2600
Skill Level Required: 8

Name: Sunstone Short Bow
Price: 1,700,000 gil
DC to Make: 200/290/380
Augmentation Slots: 2
Roll Bonus: +39
Damage Modifier: +2800
Skill Level Required: 8

Name: Vibranium Short Bow
Price: 2,000,000 gil
DC to Make: 205/295/385
Augmentation Slots: 2
Roll Bonus: +39
Damage Modifier: +3000
Skill Level Required: 8

Name: Dreamstone Short Bow
Price: 2,300,000 gil
DC to Make: 210/300/390
Augmentation Slots: 2
Roll Bonus: +40
Damage Modifier: +3200
Skill Level Required: 8

Name: Carbonadium Short Bow
Price: 2,600,000 gil
DC to Make: 215/305/395
Augmentation Slots: 2
Roll Bonus: +40
Damage Modifier: +3440
Skill Level Required: 8

Name: Mythril Short Bow
Price: 3,000,000 gil
DC to Make: 220/310/400
Augmentation Slots: 2
Roll Bonus: +41
Damage Modifier: +3680
Skill Level Required: 8

Name: Adamantium Short Bow
Price: 3,500,000 gil
DC to Make: 225/315/405
Augmentation Slots: 2
Roll Bonus: +41
Damage Modifier: +3920
Skill Level Required: 8

Transphasic Metal

Name: Fantasteel Short Bow
Price: 4,000,000 gil
DC to Make: 230/320/410
Augmentation Slots: 3
Roll Bonus: +42
Damage Modifier: +4160
Skill Level Required: 9

Name: Corrodium Short Bow
Price: 4,500,000 gil
DC to Make: 235/325/415
Augmentation Slots: 3
Roll Bonus: +42
Damage Modifier: +4480
Skill Level Required: 9

Name: Technobsidian Short Bow
Price: 5,000,000 gil
DC to Make: 240/330/420
Augmentation Slots: 3
Roll Bonus: +43
Damage Modifier: +4800
Skill Level Required: 9

Name: Kryptonite Short Bow
Price: 6,000,000 gil
DC to Make: 245/335/425
Augmentation Slots: 3
Roll Bonus: +43
Damage Modifier: +5120
Skill Level Required: 9

Name: Plasmarble Short Bow
Price: 7,000,000 gil
DC to Make: 250/340/430
Augmentation Slots: 3
Roll Bonus: +44
Damage Modifier: +5440
Skill Level Required: 9

Name: Hephaestium Short Bow
Price: 8,000,000 gil
DC to Make: 255/345/435
Augmentation Slots: 3
Roll Bonus: +44
Damage Modifier: +5760
Skill Level Required: 9

Name: Prismatic Short Bow
Price: 9,000,000 gil
DC to Make: 260/350/440
Augmentation Slots: 3
Roll Bonus: +45
Damage Modifier: +6080
Skill Level Required: 9

Name: Antimatter Short Bow
Price: 10,000,000 gil
DC to Make: 265/355/445
Augmentation Slots: 3
Roll Bonus: +45
Damage Modifier: +6400
Skill Level Required: 9

Spectral Metal

Name: Spectral Black Short Bow
Price: 11,500,000 gil
DC to Make: 270/360/450
Augmentation Slots: 4
Roll Bonus: +46
Damage Modifier: +6720
Skill Level Required: 10

Name: Spectral Red Short Bow
Price: 13,000,000 gil
DC to Make: 275/365/455
Augmentation Slots: 4
Roll Bonus: +46
Damage Modifier: +7040
Skill Level Required: 10

Name: Spectral Orange Short Bow
Price: 14,500,000 gil
DC to Make: 280/370/460
Augmentation Slots: 4
Roll Bonus: +47
Damage Modifier: +7360
Skill Level Required: 10

Name: Spectral Yellow Short Bow
Price: 16,000,000 gil
DC to Make: 285/375/465
Augmentation Slots: 4
Roll Bonus: +47
Damage Modifier: +7680
Skill Level Required: 10

Name: Spectral Green Short Bow
Price: 17,500,000 gil
DC to Make: 290/380/470
Augmentation Slots: 4
Roll Bonus: +48
Damage Modifier: +8000
Skill Level Required: 10

Name: Spectral Blue Short Bow
Price: 19,000,000 gil
DC to Make: 295/385/475
Augmentation Slots: 4
Roll Bonus: +48
Damage Modifier: +8400
Skill Level Required: 10

Name: Spectral Indigo Short Bow
Price: 21,000,000 gil
DC to Make: 300/390/480
Augmentation Slots: 4
Roll Bonus: +49
Damage Modifier: +8800
Skill Level Required: 10

Name: Spectral Violet Short Bow
Price: 23,000,000 gil
DC to Make: 310/400/490
Augmentation Slots: 4
Roll Bonus: +49
Damage Modifier: +9200
Skill Level Required: 10

Name: Spectral White Short Bow
Price: 25,000,000 gil
DC to Make: 320/410/500
Augmentation Slots: 4
Roll Bonus: +50
Damage Modifier: +9600
Skill Level Required: 10
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

Ammunition

Quote

Post by Tony »

Short Bow Ammunition

A ranged weapon's biggest variable attribute is ammunition. Ammo loads come in a variety of shapes, sizes, and uses, and can be swapped out using a Standard Action in battle.

Ammunition items take up 1 Augmentation Slot on a weapon when loaded, and only one Ammo can be used at any given time in a single weapon. Ammo packs are purchased in bulk and must be carried in an Inventory Slot to be used on the fly.

Name: Ammunition - Injector Rounds
Cost: 1920 gil
Restrictions:
Description: Miniaturized darts and flechettes are mounted to the end of typical arrows and bolts, allowing for the use of potions and poisons on enemies. Purchasing the ammo type installs a small contraption in the user's quiver, which automatically fills the actual bolts when they're used. Loading the quiver can be done out of mission, and requires one round's action to change the load in combat.

Name: Ammunition - Boxing Glove Rounds
Cost: 1920 gil
Restrictions:
Description: A bolt/arrow with a small, puffy boxing glove enclosing the end of the arrow. Deals non-lethal damage.

Name: Ammunition - E. Shield Rounds
Cost: 3200 gil
Restrictions:
Description: Ether Shields offer a defensive barrier around a single person that could best be compared to a personal sandbag. Once deployed, the bolt forms a 2d shield of energy in front of the person that will absorb it's hp in damage. This barrier also provides a cover bonus. The barrier does not protect against indirect attacks (will based, artillery). It -will- stop an attack that would destroy the barrier, but massive attacks (ion cannons and such) tear through Ether Shields. Grants Acute "Concealment" status to one target.

Name: Ammunition - E. Flare Rounds
Cost: 3200 gil
Restrictions:
Description: The Ether Flare serves the same tactical function as a flash bang. The flare is fired towards a target's eyes. It deals no damage, however instead creates a targetted flash of light that can temporarily overload the neural pathways responsible for vision. This offers benefits of the ability to target the blindness rather than simply blind everyone in the room. Inflicts Moderate "Off-Guard" status when used.

Name: Ammunition - E. Blast Rounds
Cost: 3200 gil
Restrictions:
Description: Ether Blast is a grenade based ether bolt which saw great use during the Miltian conflict. Developed by rebels, it creates a bolt of highly charged, unstable energy which explodes in a localized field. Anyone caught inside this field suffers the weapon's half-damage, unsoakable, from the energy reaction and debris.

Name: Ammunition - E. Conduit Rounds
Cost: 3200 gil
Restrictions:
Description: This Ether round, when it hits an enemy, creates a powerful but localized aetheric field that connects in a straight line back to the attacker's bow. This creates a "conduit" that all other spiritual energy can be funneled through; any spell that is cast through that conduit instantly hits the enemy. The Conduit round deals no damage itself, and lasts for 5 rounds or until it is removed by the target, which requires a standard action.

Name: Ammunition - E. Snare Rounds
Cost: 3200 gill
Restrictions:
Description: Using this Ether round on a target casts a large nanomachine colony that creates a monofiber "net" around a target, making it difficult to move and act. Can also be used on subdued targets to bind them and prevent action. When used in combat, inflicts Mild "Slow" effect. Using more E. Snare rounds on a target will increase the Severity by +1, up to Terminal effect by making the netting more dense.

Name: Ammunition - E. Infection Rounds
Cost: 3200 gil
Restrictions:
Description: An Ether-based ammunition that is loaded with a nanomachine colony used to subvert synthetic enemies. When used on automatons, robots, droids, artificial/virtual intelligences, et cetera, inflicts Mild "Confuse" status. Each further attack raises the Severity by +1 until "Terminal" status is reached and the target is completely subverted.

Name: Ammunition - E. Sniper Rounds
Cost: 3200 gil
Restrictions:
Description: An interesting variation of the Ether Bolt program, the Ether Sniper allows a user to "charge" a round for up to 2 rounds. Generally speaking the result is more potent than firing separate bolts. Charging an E. Sniper round for one action (charge... shoot) will double the weapon's roll bonus and triple the weapon's damage/damage modifier. Charging the E. Sniper round for two actions (charge... charge... shoot) will triple the weapon's roll bonus and quintuple the weapon's damage/damage modifier.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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