Erica 6.0

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Erica 6.0

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Post by Chanree »

<<> Player Info <>>

IRC Nick: Chanree
Real Name (Optional): Erica
Time Zone: sweden (I dunno?)
Sheet Approved by: (leave blank)
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<<> Character Description <>>

Name: Erica Monica Larsson
Nick name(s): The Blazing Aries, The Ram, Burning sheep
Race: human (Star child)
Height: 5'7
Weight: 146
Appearance: Image
Eye Color: Grey
Hair Color:Brunette
Notable Features:

<<> Character Personality <>>

Favorite Food: Pancakes, Pizza, Hamburger, BBQ and Chinese food.
Likes: -Sleep-, Listen to good music, relax, Hang out with the friends, all kind of animals (not sharks),
Dislikes: Everyone call her Lazy, any comments of sheep (sheep face, lamb meat). Awake in wrong side of the bed, someone wake her up in wrong way (mostly bad time), be called by her childhood nickname which is 'little fart' her brothers teased her with, Fighting, Sharks.
Favorite Color: Red
Fears: Loose her friends and family, change herself to something else, sharks.


<<>Character Background<>>

History:
Star child - A race that can take any shape of other race like human to hide their real identity. The humans gave the star children their names from the zodiac and the star map many century years ago when the humans develop alphabet and such things. The star children liked the names so they took it and even made a home for them to make the 12 houses and homes for other star children. The home for star children was a beautiful place and the nature was just the same as planet earth cause some star children took some from planet earth and devolved so they could learn about the human race. They even gave the shape of the 12 house keepers the forms from the western star map (which is the zodiac map). Some of the house keepers could magic, healing powers and normal fighting style which they copy from humans. The star children wanted to let the humans know about them later on so they could welcome them to their home planet and maybe live there. But there aren't many of the star children because of a war appeared thousand years ago under a birth to Pisces. He was an jealous type and never liked the others so he ate the nurses that took care of the 12 house keepers and developed himself into a horrible monster, a shark beast. The other house keepers took the other star children to a safe place and went out to fight him, but he was to strong. The only thing they could do was to put him into deep slumber so all of the house keepers under their powers to use the spell. The spell was way to strong so one by one fell each house keeper to the ground and only left was the Ram, the house keeper of the first house.

After the battle the Ram lead the other star children to a safe place to a small planet to rebuild them self. But sadly the Ram was tired from the battle and couldn't travel further on. The Ram felt disappointed and guilty to not keep the promise to the other house keepers and the star children to lead them to a safer place from the destroyed ground Pisces destroyed. The star children couldn't thank the Ram enough so they gave the Ram a chance and used their powers to put the Ram into deep slumber and the soul of the Ram would head to planet earth there the Ram would get a new life as a human but still was a star child. The planet the star children made slowly fade away and could never be found into the solar system.

It been 22 years ago the Ram awaken in the shape of a human, a female human. That female girl was Erica and lived on earth at the northern part of the planet. She's the youngest family member and has three brothers and one sister. All of them had a strong bond and it was hard to separate them even if them all had different hobbies or style of music. Under her birth was a big family fight and the parents had to divorce so all of them had to live by their own. Erica and her brother David moved with their father while the older brothers and sister moved to their own place. Erica never liked separation because she never had friends at very young age but that didn't took long time Erica started to spend more time with her new friends than be home.

But under those years have Erica be dreaming a nightmare about a shark beast that comes and goes attacking her. The fear to sharks have grown much stronger, the first time she saw a shark was under a school trip to an aquarium there they saw just a harmless shark. Erica freaked out and ran out from the building and hide herself crying. If she sees a movie, play a video game or read about sharks she freaks out or cannot move a single bone of her body.

Later under the years have she noticed she isn't like the others around her. Minus the dream she have seen some odd things like visions of the old home planet of the 12 houses and a sword. The day of her 16th birthday she woke up holding the solar blade and worn an brooch with the ram's symbol. She seems to ignore it, placing the sword and the brooch away but every time she wake up the sword and the brooch is placed next to her. It's been months it has keep up and Erica has no choice to use them but she doesn't like to fight. But even more stranger have her life become now she can morph herself into a small cute harmless sheep

Erica is known as one of the females in DW who been chased by Maleficent under 2 years. They defeated her and now she have turn 25 years old which making her not be a collecting object. Yet under the years with the team she have really score herself to become stronger...yet...she loses a lot of energy under the battle.
What she have done under the years....

* She had many trainers and people she spared with.... One barbarian, Glenn (frog), Genesis, Jack, Sephiroth (boot camp) and much more.

* She changed to Aries when Vaati tried to hit her with a thunder bolt.

* She challenge Hans and his mecha machine during the escape of the space station.

* Kicked Lee Jordan's sorry ass and made him flew 2 - 3 walls (I think?) but he gave it back by using laser saber and stabbed her belly.

<Lexard> Slaughter sheep.


Finding her family and race was joyful till the last piece fell from the chess board. Ororchi/Dr.Ochi pulled the last final draw against Bai suzhen who was working with 'The Master'. To pull up this made Bai Suzhen getting the blame...but..Not only her got the blame. By the wrath of the master did he send a deadly ray to began firing down to Galaxia and remove 80% of the people, houses and lands.

Erica had to take the hardest decision but she couldn't watch her own race to die out. She asked the master to remove the star gate and even told all star children to windraw back to Galaxia. Which they did but some decides to stay on earth, Senpoku for an example didn't went back. It's unknown where he disappeared.

The battle against Orochi and his true form made as well Ericas mother Sin-you use the wheel of life to equip to stab Orochi. Yet she took a price to fall into the death path. When he was down when everything was calm did Erica carry Sin-you's body and used her own hands to bury the body into the rocky cold ground to let Sin-you have her final slumber which she would never awake from.

Alone again...Erica struggles to live back again from square one before she met the team, all alone to never see the star children again. Lately Erica have act so strange, the eyes of hers are cloudy, almost she isn't around them anymore but she is. The last action took it hard on her which made her sink low into the deepest darkness of depression. But there is something else....something that might appear later on...depend if Erica remember it.

Image
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<<>Statistics<>>

sword of light - 5 xp 19th feb 2013
Zeal & Lavos - 56 XP 2013 (need to see which dates they were)

Total Experience Points: 2240

Health: 250
Health Roll: 25+ (+1 Bonus for every 10 Health)
HP: 10 000 /10 000 hp (Health * 40)

Dexterity: 300
Flat Foot Dodge: 20 (10 reaction) (+1 Bonus for every 10 Dexterity + reaction skill/2)
Dodge Roll: 40(+1 Bonus for every 10 Dexterity + Skill)
Physical Attack Roll: 50 (+1 Bonus for every 10 Dexterity + skill)
Style Points: 1200 (Dexterity * 4)

Strength: 300
Inventory Slots/Comfortable Carry: 30 (+1 Bonus for every 10 Strength)
Base Damage: 240 (+1 Bonus for every 10 Strength * 8 (improve damg 1-2-3)
Max Carry Weight: 1200 (+1 Bonus for every 10 Strength * 40) lbs
Weapon Damage: 5760 (Base Damage * Weapon mod.)

Endurance: 300
Defense (Damage Absorb): (+1 Bonus for every 10 Endurance *40)
Survival Roll: (+1 Bonus for every 10 Endurance)

Intelligence: 405
MP: 2430 /2430 MP (Intelligence * 6) Improved magic I
Skill Points: 1620 SkP (Int * 4)

Magic Affinity: 155
Spell Points: 460 SpP (Magic Affinity * 4)
Magic Attack Roll: (+1 Bonus for every 10 Magic + Magic Level of Skill used.)
Mage Level: (Skill Level / 5)
Psionic Level: (Skill Level / 5)

Spirit: 170
Base Magic Damage: [( (+1 per 10 Spirit) + (Skill Level) ) * 5) * Mage Level]

Willpower: 240
Mental/Magic Defense Roll: 24 / (+1 Bonus for every 10 Willpower + Skill Level)
Magic Damage Soak: 960 (+1 Bonus for every 10 Willpower * 40)

Luck: 120
Luck Roll: (+1 Bonus for every 10 Luck)
Luck Points: 2 (+1 for every 50 Luck)
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<<>Skills<>>
(Used) 114/1620 SkP (Maximum) Skill Points

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
(Dexterity: +30 / Strength: +30)

Running 20 (220)
Jumping 19 (200)
Roll 10 (65)

Honed Perception Skills

(Health: +25)
Taste 10 (65)
Spot 10 (65)
Smell 16 (146)
Reaction 10 (65)

Minor Skills

(Intelligence: +38(intel/2) / Willpower: +23)

Dancing - 14 (115)

Combat Skills

(Dexerity: +30)

Weapons Proficiency: Longswords 25 ( 335)
Name: Dual Strike
Cost: 15 SkP
Skill Level Required: 10
Availability: L10 for shortswords/swords, L15 for longswords/greatswords
Prerequisites: None
Type: Enabler
Effect: Allows a 1d2 hit combo.

Name: Cleave
Cost: 15 SkP
Skill Level Required: 10
Availability: L10 for greatswords/longswords, L15 for swords/shortswords
Prerequisites: None
Type: Enabler
Effect: A wide swing that targets up to 2 enemies.

Magic Skills

(Magic: +0 / Spirit: +0)

Arcana 14 (115)

Arcane Intuition
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Gives the ability to recognize the discipline of a spell (Alchemy, Divine, Druid, Environmental, Enchantment, Monster, Necromancy, Technomancy, Weapon Arcana, Shadowmancy)

Arcane Defense
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Enables you to defend against magic by adding your skill bonus to your will roll.

Artisan / Knowledge Skills

(Intellligence: +0)

Arcane Science 10 (65)

Vehicle Skills

(Dexterity: +0)


Survival Skills

(Intelligence: +0)


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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used)735 / 1200(Max) StP

Name: Leo's wrath
Cost: 50 style
Required Skill Level: level 20
Effect: A bit powerful single slash movement that allow Erica/Aries aim for a single enemy to strike hard.
Level 5: *2.5
Level 1: 1 target
etc.
Cost 480 MP

Name: Sword dance
Cost: 30 StP
Required Skill Level:15
Effect: Spin attack with the long sword to hurt the enemy.
Level 3: 1d3 hits (single)
270 MP

Name: Fangs of Lupus
Cost: 15 StP
Required Skill Level: Skill Level 10
Effect: rush toward the enemy in great speed, slashing 4 times to an X mode style. It looks like a wolf attacking and try to make the enemy suffer.

Attribute 2: 1d4 hits (single)

120 MP

Name: Improved Lion's wrath
Cost: 100 Style points
Required Skill Level: 30
Effect: powerful single slash movement that allow Erica/Aries aim for a single enemy to strike hard. Improved
Level 1 : 1 target
Level 7: *3.5
cost: 1080 MP

Name: Phoenix wing
Cost: 100 StP
Required Skill Level: 30
Effect: Sword attack, It's called the 'phoenix wing' since it send sone single strike to aim the targets which can stun the enemies.
Level 5: 1d5 targets
Level 2: Stun
cost: 1080 MP

Name: Serpents strike
Cost: 70 Style points
Required Skill Level: 25
Effect: 3 attack slash that goes to strike the enemy and chance for a knock down. It says Serpens strike is when the huge snake goes to attack and bite 3 times.
Level 3: 1d3 hits (single)
Level 3: *1.5
Level 1: Knockdown
cost: 750 MP

Name: Falling star
Cost: 100
Required Skill Level: 30
Effect: This attack makes Erica/Aries leap up to the air and goes for a single yet diving attack to a single enemy to strike down all strength into a strong attack. (As well does Dark Aries have this attack)
Level 1: 1 target (single)
Level 6: *3.0
Level 1: +3
cost: 1080 MP

-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) 445 / 460 (Max) SpP

Wizardry Book of Orisons – 750
Druidic Orisons Addenda – 250
Divine Orisons Addenda – 250

Level 1

Level 2

Level 3

Name: Suprise Fire (only chibi sheep can use this)
Cost: 15 SpP
Required Skill Level: level 2
Effect: a little suprise from little sheep...that farts out fire from the rear and burn single enemy.
Attribute 1 Level 2: 2 targets
Attribute 2 Level 2: *2
MP 120
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<<> Traits and Feats <>>

-= Race Traits =-

Race: Human (Star child)
Traits: Mysterious Power
Pre-requisite: Racial/GM Assigned
Description: Humans have an astonishing rate of occurance with regards to mutation, exposure to higher powers, and simply unexplainable wellsprings of power when threatened, leading some to refer to the species on a whole as Weirdness Magnets. These mysterious powers are often circumstancial, and even the holder of the power may not fully understand it without a life long search for its root.
Effect: Grants the character a custom Ability Feat, which generally outstrip normal Custom Attacks and scale well. This ability is statted on creation of the character, and cannot be a carbon copy of an existing feat. (Talk to GM)

-= Character Traits =-

-= Feats =-

(* denotes feats taken at character creation.)

*Feat 1 (Free) - Element Affinity - Fire Level 1

*Feat 2 (100 XP) - Feat 2 (100 XP)- Alternate Form 1 (Golden sheep) (+50 Luck/+50 Willpower) 2 Extra Limbs (golden wool/ golden horns)

*Feat 3 (200 XP) -Enhanced Dodge
Associated Statistic: Dexterity
Description: This character has quicker reflexes and a keener sense of direction, allowing him/her to avoid or deflect blows away from his/her body, whether it's flipping, blocking, or jumping.
Effect: This improves the Flat Foot, regular Dodge, and Block rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

*Feat 4 (300 XP) -Regeneration
Associated Statistic: Health
Description: By various means, whether biological or external, the character's body gradually and passively repairs itself over time, but only up to a certain amount. If the character is knocked unconscious, this will fight "bleed" at the normal rate, but will not wake it up without 8 hours of rest or assistance. This will also not regenerate limbs unless the limbs are held to the regenerating wound by stitches or other means for hours.
Effect: Every round in combat, restore 5% maximum HP to a total of 25%. Outside of combat, the body gradually repairs itself to 25% HP and sutures small or superficial wounds

*Feat 5 (400 XP) - Damn Lucky
Associated Statistic: Luck
Description: The character exhibits behavior that is strongly smiled upon by fate.
Effect: +50 to Luck. This does not affect luck points.

*Feat 6 (500 XP) -Improved Physical Damage I
Associated Statistic: Strength
Description: This character is able to deal harder and more lethal blows than most other people. Whether it's a harder right hook or a weightier chop, this one will sting more than anyone else.
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 5. The equation changes to (+1 per 10 points of Strength) * 6.
Example: The character has a 60 Strength. This would grant +6. 6*5 = 30. With the Feat, the equation changes to 6*6 = 36.

*Feat 7 (600 XP) - Elemental Affinity: Fire Level 2

*Feat 8 (700 XP) -Super Jumping
Associated Statistic: Dexterity
Description: The character is definitely one you don't want to play basketball with, and has the ability to get great air almost worthy of a hang-time meter when jumping.
Effect: +10 to 'Jump' skill checks, and represents an additional distance in the ballpark of five feet.

*Feat 9 (800 XP) -Improved Physical Damage II
Associated Statistic: Strength
Description: This character can strike mighty blows that rend their enemies asunder with considerably greater ease.
Effect: Raises physical damage modifier from *6 to *7.
Example: The character has a 60 Strength. This would grant +6. 6*5 = 30. With the Feat, the equation changes to 6*6 = 36.

*Feat 10 (900XP) - Elemental Affinity: Fire Level 3

*Feat 11(1000XP) - Alternate Form 2 (Aries) - Improved Weapon (weapon damage is improved to 150%.)


Feat 12(1200XP) -Improved Physical Damage III
Associated Statistic: Strength
Description: Some of the strongest warriors and shocktroopers possessing this feat can deliver even stronger blows, ones that echo and wonder what kind of terrible shape someone's about to be in.
Effect: Raises physical damage modifier from *7 to *8.
Example: The character has a 60 Strength. This would grant +6. 6*5 = 30. With the Feat, the equation changes to 6*8 = 48.

Feat 13(1400XP) - Extra Attack
Associated Statistic: Dexterity
Description: The character exhibits reaction and movement speeds above and beyond that of others, allowing them to take more than one action in a round.
Effect: A character must have at least 200 Dexterity to qualify for this feat. In normal and group combat, character rolls a second initiative at half their dexterity value. This makes the character twice the target as well.

Feat 14(1500XP) -Heightened Senses (Specify Sense) Smell
Associated Statistic: Health
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be bought for each sense.
Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.

Feat 15(1600XP) - Enhanced Attack Maneuver
Associated Statistic: Dexterity
Description: This character is able to predict the movements of others and respond appropriately. Dodging, blocking, and taking cover are all taken into consideration, whatever it takes to land the hit.
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.

Feat 16(1800XP) - Elemental Affinity: Fire Level 4
Feat 17(2000XP) - Alternate Form 2 (Aries) +100 Stat Points (+10 Strength)
Feat 18(2200XP) - Improved Magic I
Associated Statistic: Intelligence
Description: Some of a mage's talent is natural, bearing a deeper mental expanse than most, having a greater quantity of mana to expend.
Effect: Increases the character's Magic Points (MP), changing the modifier from *5 to *6.
Example: The character has an Intelligence of 70. 70*5=350. With the modifier adjusted by this Feat, the change is 70*6=420 so the character has 420 MP.

Feat 19(2400XP) -
Feat 20(2500XP) -
Feat 21(2600XP) -
Feat 22(2800XP) -
Feat 23(3000XP) -
Feat 24(3200XP) -
Feat 25(3400XP) -
Feat 26(3500XP) -
Feat 27(3600XP) -
Feat 28(3800XP) -
Feat 29(4000XP) -
Feat 30(4200XP) -
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<<> Equipment Slots <>>

Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Name: Star Sapphire Sword
DC To Make: 1500
Skill Level To Use: 17
Price: 1680000
Augmentation Slots: 3
Roll Bonus: +24
Damage Mod: 24

CB-OSP:
Side Arm:
Armor:
Quartz-Lined Robe
Price: 150000
Physical Soak Bonus: 980
Magical Soak Bonus: 2550
Crafting DC: 1080

Pendant:
Ring 1:
Name: Maeve's gift: Charlie (jewel)
Roll bonus: +6 Dex
Ring 2:

Credits: Credits: 813 545
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<<> Inventory <>>

Name: Golden Elder Dress (crafted by Max)
Price: ???
Effects: +2 dodge, +5 diplomacy with other star children
Crafting DC: 200
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<<> Special Notes <>>

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Chanree
Posts: 29
Joined: March 14th, 2009, 2:57 pm

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