Cornelius

Major bosses from the Wilhelm Arc (1.0 - 4.0)
1 post Page 1 of 1

Cornelius

Quote

Post by Tony »

Name:Cornelius


Reward:
Pearl Bracelet (Protective effects (IE: Shell) on wearer last the maximum duration) (1st run)
DD7K Protective Flight Armor Mod (Armor Mod (1 slot), Flight + Auto-Barrier) (Extreme Challenge)
A powerful energy shield belonging to Cornelius of the galactic trade federation. It has both high density energy shielding as well as regeneration. It glows with a blue energy when active, a jet pack controlled by the mind allows for sustained flight.
Barrier HP: 50,000 Barrier Regens: 10,000 every 3 turns
Special: If character is out of harms way and takes a dedicated turn barrier regeneration doubles.
Special 2: Considered to have 'flight' when worn.

Description: A gamble indeed. The head of the Galactic Merchants Union, Cornelius, has fled the bridge of his command satellite Citadel Station, and has taken refuge inside the interloper chamber. The spinning crystal serves as the backdrop for the fight. The elderly chancellor hovers using a jetpack in the room, surrounded by a blue barrier field. While no more powerful than an average human, Cornelius carries state of the art defensive technology designed to enhance his durability in combat, a blue shield surrounding him at all times produced by his neon blue and grey metal armor. A jetpack controlled by a thought interface allows him to fly around the room.

Weapon of Choice:

HP: 200,000
Barrier: 100,000
Interloper: 50,000
MP: 0
Physical Soak: 5,000
Mental Soak: 3,000

Dodge Roll: 1d150+70

Attack Behavior:

***SPECIAL***
Every round, the barrier regenerates 10,000 hp. Damage is not carried over in excess of 5000 damage. In essence, the most a single person can deal to Cornelius is 5000 damage per round.

The interloper also has a hp value, and it is assumed that any attack that is not guided (a bullet would miss, a beam spell or weapon would not), or any area of effect attack, is assumed to hurt the interloper. Destroying the interloper automatically fails the fight.

1, 2: Barrier Ram (1d180+88, 3000 hp, knockdown)
3, 4: Shoulder-Mounted Plasma Cannon (1d190+90, 5000 hp)
5: Barrier Restore (Regenerates barrier 25,000 hp)
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

1 post Page 1 of 1