Father Juno

Major bosses from the Wilhelm Arc (1.0 - 4.0)
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Father Juno

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Post by Tony »

Name: Father Juno


Reward:
Shining Refractor (Converts weapon into an unsoakable energy stream, affects heartless, and gains a +20 to hit) (1st run)
Father Juno Card [Shining Laser] (Extreme Challenge)

Description: In the core of Elysium, after the death of Mother Sera, the system has shifted to the control of former Beaurocratic Model First Class Megaman Juno, now Father Juno. Corrupted by power, Juno now seeks to destroy all life via the Carbon Reinitialization Program, and has amassed the full power of the system at his disposal, a powerful opponent. Juno has long purple hair and a feminine face, a soft tone even when aggravated, and his form changes as the battle continues.
Note: This battle has a SET music of
http://www.youtube.com/watch?v=lJXwLV8j0Fs <- Phase 1 and 2
http://www.youtube.com/watch?v=vcfCF--G51w <- Phase 3, 4 and 5

Weapon of Choice: Varies

Phase 1: Humanoid Form
A hovering humanoid with two detachable gauntlets.

Note: Damage over 250,000 does not carry over to form 2
HP: 250,000
MP: Infinite
Physical Soak:2000
Mental Soak:3000

Dodge Roll: 1d200+95

Attack Behavior:

1: Buster Cannon: 1d210+100, 3000 damage, 1d3 hits
2: Cryo Shot: 1d210+100, 3000 damage, acute Freeze
3: Pyro Shell: 1d210+100, 4000 damage, acute Burning
4: Rocket Tackle: 1d200+98, 3500 damage, mild Off Guard
5: Shining Gauntlets: 2d180+85, 5000 damage, 2d200+95, 8000 damage
6: Shockwave Driver: 1d170+80 vs all, 6000 damage, mild off guard

Phase 2: Walker Form
A massive grey metallic exo skeleton featuring only Juno's head. A slower vehicle by far, but FAR more powerful. The two club like arms extend down to the base of the unit, and its exposed black and grey spine has large spikes that jut out at the compass points.

Note: Damage over 350,000 does not carry over to form 3
HP: 350,000
MP: Infinite
Physical Soak:3000
Mental Soak:2000

Dodge Roll: 1d170+80

Attack Behavior:

1, 2, 3: Shockwave Driver: 3d180+80 vs all, 6000 damage, mild off guard
4: Solar Flare: 1d220+105, 8000 damage, chronic Burning, mild off guard
5: Pyro Shell: 1d210+100, 4000 damage, acute Burning
6: Rocket Tackle: 1d200+98, 3500 damage, mild Off Guard
7: Shining Rain:
A) 3d180+80 vs all, 6000 damage, mild off guard
B) 8d220+105 vs one, 7000 damage, unblockable

Phase 3+: Juno Program (Green Wireframe)
His body defeated, Juno uses the holographic emitters in the room to summon a wireframe image of his program to continue his activity. The wireframe green beams of energy are capable of cutting anything that falls within their grasp.

Note: From this point forward, Damage DOES carry forward
HP: 250,000
MP: Infinite
Physical Soak:3000
Mental Soak:2000

Dodge Roll: 1d150+70

Attack Behavior:

1: Teleport Matrix (+30 dodge for 1d3 rounds)
2: Summon Aid (Samurai Reaverbots, see below for stats)
3: Summon Aid (Gattling Gun Reaverbot)
4: Shining Laser: 1d200+95 vs fly, jump, climb ONLY, 8000 damage

Phase 4: Juno Program (Yellow Wireframe)
HP: 150,000
Dodge: 1d200+95

1: Teleport Matrix (+30 dodge for 1d3 rounds, on a 3, execute attack 5)
2: Summon Aid (Samurai Reaverbots, see below for stats)
3: Summon Aid (Gattling Gun Reaverbot)
4: Shining Laser: 1d200+95 vs fly, jump, climb ONLY, 8000 damage
5: Teleport Crush: DC 120 reaction check vs Paralysis, 5000 damage per round for 1d5 rounds

Phase 5: Juno Program (Yellow Wireframe)
HP: 100,000
Dodge: 1d230+110

1: Teleport Matrix (+30 dodge for 1d3 rounds, on a 2, 3, execute attack 5)
2: Summon Aid (Samurai Reaverbots, see below for stats)
3: Summon Aid (Gattling Gun Reaverbot)
4: Shining Laser: 1d200+95 vs fly, jump, climb ONLY, 8000 damage
5: Teleport Crush: DC 150 reaction check vs Paralysis, 5000 damage per round for 1d5 rounds


Gattling Reaverbot: A small bipedal walking robot with a gattling gun for a head.
HP: 50
Dodge: 1d20+0

Only attack (Every round): 1d150+70, 2000 damage

Samurai Reaverbot: A small bipedal walking robot with a gattling gun for a head.
HP: 25000
Dodge: 1d150+70 Block

Only attack (Every round): 1d150+70, 5000 damage
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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