Special Encounters

Going hunting for treasure and profit.
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Special Encounters

Quote

Post by Strato »

When a hunting party encounters an enemy, a luck roll is tossed. If you're here, that means you probably hit the DC of 901, so now you roll 1d2 to determine an enemy to add to the enemy party!

1-Metal Slime
2-Treasure Goblin
Last edited by Strato on July 19th, 2021, 11:47 pm, edited 5 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Re: Metal Slime

Quote

Post by Strato »

During an encounter on a hunting ground, party leader rolls luck. On a 901+, a Metal Slime is added to the encounter.

{Starscourge stats are in these brackets.}

Name: Metal Slime(When Metal Slime is defeated, each party member gains 5{10} XP. You can gain a maximum of 10 XP in this manner per week.)
HP: 10{15}
MP: 10000{15000}
Physical Soak: When Metal Slime is hit, for each hit, roll luck. On a 501+, that hit deals 1 damage; otherwise it deals 0. Critical hits deal their normal damage.
Magical Soak: Immune to magic.
Initiative: 750{1000}
Block Roll(What it can block): 1s8+125{1s8+150}(Martial Arts)
Dodge Roll: 1s8+100{1s8+125}
Flatfoot Dodge: 2s8+100{2s8+125}(Disadvantage)
Reaction: 1s8+100{1s8+125}
Will Resist: Metal Slime is unaffected by all magic.
Elemental Affinity: None
Status Resistances: Immune to status ailments.
Drop/Steal: Roll luck.
1-500: 1d3{1d5} Seeds of Life(Worth 10,000 gil. When you use 5 in crafting an HP recovery item, it heals +2000 HP.)
501-950: 1d3{1d5} Molten Globules(Worth 25,000 gil. When you use 5 in crafting a weapon, it gains the natural property, Metal Slime Killer(+1 damage to Metal Slimes). When you use 5 in crafting a protective or accessory, it gains a natural property that grants 10% damage reduction to all elements.
951+: Metal Slime Gear(See below.)
Draw: Firaga
Attack Behavior: 1d3
1-Attack(1s8+125{1s8+150}, 5000{7500} damage)
2-Firaga(1s8+125{1s8+150}, 10000{15000} damage)
3-Flee



If Metal Slime Gear is dropped, it is determined as follows.

Roll 1d3. 1=Weapon, 2=Armor, 3=Accessory.

Roll 1d5 to determine material grade.
1-Bloodstone{Zoisite}
2-Lapis Lazuli/Lazurite{Malachite}
3-Zoisite{Beryl}
4-Malachite{Red Beryl}
5-Beryl{Netherite}

Roll 1d3 to determine quality.
1-Normal
2-Quality
3-Masterwork

[If weapon is rolled]

Account for the weapons used by the party and choose one at random.
Weapon comes with the natural property, Metal Slime Killer(+1 damag to metal slimes).

[If armor is rolled]

Account for the various armors & shields used by the party, and choose one at random.
Armor/shield comes with a natural property that grants 10% resistance to all elements.

[If accessory is rolled]

Roll 1d2. 1=Ring, 2=Amulet.
Roll 1d2.
1=Comes with the natural property, Metal Slime Killer(+1 damage to metal slimes).
2=Comes with a natural property that grants 10% resistance to all elements.
Last edited by Strato on March 9th, 2026, 2:17 am, edited 2 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Re: Special Encounters

Quote

Post by Strato »

Name: Roll 1d5 to determine type.
1-Treasure Goblin
2-Gilded Baron
3-Gem Hoarder
4-Odious Collector
5-Malevolent Tormentor

HP: 300000{500000}
MP: 5000{10000}
Physical Soak: 1000{1500}
Magical Soak: 1000{1500}
Initiative: 500{700}
Block Roll(What it can block): 1s6+70{1s6+100}(Martial Arts)
Dodge Roll: 1s6+50{1s6+75}
Flatfoot Dodge: 2s6+50{2s6+75}(Disadvantage)
Reaction: 1d6+50{2s6+75}
Will Resist: 1s4+25{1s4+40}
Elemental Affinity: None
Status Resistances: Immune to status ailments.
Drop/Steal: See Below
Draw: None
Attack Behavior:
[Treasure Goblin, Gilded Baron, Gem Hoarder]
The Treasure Goblin will attempt to form an escape portal, which takes 5 turns. If 60,000{100,000} damage is dealt before the portal opens, the portal casting will be interrupted and the goblin will spend its next 2 turns fleeing before attempting to form another portal, and an additional enemy encounter will be present(roll the encounter). There can be a maximum of 3 portal interruptions.
[Odious Collector, Malevolent Tormentor]
These behave the same way, but these goblins can teleport 2 areas away on their turn instead of simply fleeing on foot.



[[Rewards]]

[Treasure Goblin]
3 pieces of gear:
1 armor type in use by someone in the party(roll to determine, and include shields).
1 weapon type in use by someone in the party(roll to determine).
1 random piece of equipment.
Roll 1d3. 1=Weapon, 2=Protective, 3=Accessory.
[1] Weapon - Roll 1d30.
1-Hand Axe
2-Shortsword
3-Sword
4-Longsword
5-Greatsword
6-Claw Edge
7-Chakram
8-Scythe
9-Flail
10-Meteor Hammer
11-Sword Hammer
12-War Hammer
13-Battle Axe
14-War Axe
15-Javelin
16-Trident
17-Spear
18-Club
19-Mace
20-Whip
21-Swallow
22-Staff
23-Dagger
24-Glove
25-Claw
26-Spiked Glove
27-Longbow
28-Shortbow
29-Throwing Weapon
30-Crossbow
[2] Armor - Roll 1d5.
1-Light Armor
2-Medium Armor
3-Heavy Armor
4-Light Shield
5-Heavy Shield
[3] Accessory - Roll 1d2.
1-Ring
2-Amulet

Roll 1d6 to determine material grade for each item.
1-Bloodstone
2-Lapis Lazuli/Lazurite
3-Zoisite
4-Malachite
5-Beryl
6-Red Beryl

Roll 1d10 to determine the quality of each item.
1-5: Normal
6-8: Quality
9-10: Masterwork

[Gilded Baron]
1d300000+300000{1d500000+500000} gil

[Gem Hoarder]
1d2+1{1d3+2} nuggets of ore.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite

[Odious Collector]
1d2+1{1d3+2} nuggets of ore. For each nugget:
Step 1 - Roll for quality.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
Step 2 - Roll 1d6.
1-Normal ore.
2-Elemental Alloy - Roll 1d8 to determine its element. When used to craft something, that piece of gear gains a natural elemental ward or elemental strike.
[1]-Fire
[2]-Water
[3]-Wind
[4]-Earth
[5]-Light
[6]-Shadow
[7]-Holy
[8]-Dark
3-Shimmering Alloy - Crafted item gains +25% monetary value.
4-Intrepid Alloy - If crafted into a weapon, it gains +5 tuning slots.
5-Malleable Alloy - When crafted into an item, that item's DC is -15.
6-Arcane Ore. Roll 1d5.
[1]Arcanum Alloy - Crafted item has natural property of Augmented Casting.
[2]Ensorceled Alloy - Crafted item has natural property of Improved Augmented Casting.
[3]Thamasan Alloy - Crafted item has natural property of Greater Augmented Casting.
[4]Zealian Alloy - Crafted item has natural property of Advanced Augmented Casting.
[5]Mysidian Alloy - Crafted item has natural property of Master Augmented Casting.

[Malevolent Tormentor]
1 armor type that is currently in use by someone in the party. Roll to determine the type if multiple types are present in the party. This gains a random natural property, an enchantment of level 1d10.
1 weapon type that is currently in use by someone in the party. Roll to determine the type if multiple types are present in the party. This gains a random natural property, an enchantment of level 1d10.
2{3} random pieces of equipment. Roll as above in Treasure Goblin entry.

Roll 1d6 to determine material grade for each item.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
Last edited by Strato on March 9th, 2026, 2:15 am, edited 1 time in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

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