Name: Metal Slime
{Starscourge stats are in these brackets.}
Flee: Athletics DC 0
Intention(1d100):
[1-100]The Metal Slime laughs and runs off.
Reward(1d100):
Regardless of what is rolled, each party member gains 10 XP for slaying the Metal Slime. This XP can only be acquired once per two weeks.
1-50: 1 nugget of ore. Roll 1d5. 1=Amber, 2=Garnet, 3=Jasper, 4=Pyrite, 5=Kunzite
51-95: 1 nugget of ore. Roll 1d5. 1=Ruby, 2=Jadeite, 3=Cardinal, 4=Celestial Phazon, 5=Alabaster
96-100: 1 Metal Slime Helm
{Starscourge Rewards}
Regardless of what is rolled, each party member gains 15 XP for slaying the Starscourge Metal Slime. This XP can only be acquired once per two weeks.
1-50: 1d2 nuggets of ore. Roll 1d5. 1=Garnet, 2=Jasper, 3=Pyrite, 4=Kunzite, 5=Ruby
51-90: 1d2 nuggets of ore. Roll 1d5. 1=Jadeite, 2=Cardinal, 3=Celestial Phazon, 4=Alabaster, 5=Opal
91-100: 1 Metal Slime Helm
Metal Slime Helm
Price: 500,000 gil
Dex Stat +200
Physical Soak +1000
Magical Soak +1000
Description: Out of the thicket comes a small, greyish blob with a pair of googly eyes and smiling lips, gliding over the ground with incredible speed, the grin never leaving its expression. Aww, isn't it cute?
Initiative: 1d1000{1d1200}
HP: 10{15}
Dodge: 1d600+295{1d700+345}
Physical Soak: When you hit the Metal Slime with a physical attack, roll luck for each hit landed. On 501+, you deal 1 damage. On 500 or lower, you deal 0 damage. This must be done for every hit if a combo strike is used, and is affected by the critical damage modifier where applicable. Unsoakable damage is still affected in this manner. The luck roll is unnecessary for critical hits.
Magical Soak: Metal Slime is immune to magic spells & effects.
Metal Slime is immune to status ailments.
Attack Behavior(1d3)
1: Flee
2: Attack(1d600+295{1d700+345}, one target, 7500{10000} physical damage)
3: Firaga(1d550+270{1d650+320}, one target, 15000{20000} fire damage)