Edward 7.0

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Edward 7.0

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Post by QueenSelphie »

<<> Player Info <>>
IRC Nick: Sebastian/Kurama
Real Name (Optional):
Time Zone:

<<> Character Info <>>
Name: Edward
Race: Human
Sheet Approved by: (leave blank)
_______________________________________________________________________
<<> Base Statistic modifiers <>>
hp_mult:
physical_soak:
magical_soak:
improved_hp:
improved_soak:
improved_resistance:
improved_dt:
improved_endure:
improved_survival:
initiative:
improved_melee:
improved_ranged:
improved_magic:
improved_sight:
improved_reflexes:
improved_eyes:
stp_mult:
improved_block:
improved_dodge:
improved_agility:
improved_reaction:
stylish:
improved_initiative:
damage_mult:
improved_damage:
improved_slots:
improved_momentum:
improved_item:
improved_pierce:
juggernaut:
spp_mult:
mp_mult:
magic_defense:
item_defense:
improved_magic_damage:
improved_spp:
improved_mp:
improved_magic_defense:
improved_item_defense:
improved_crafting:
improved_crit:
improved_luck:
improved_luck_points:
improved_draw:
improved_crit_defense:
improved_draw_defense:
_______________________________________________________________________
<<> Traits and Feats <>>
-= Traits =-
Points: 0.5/18

* Nimble Faller (2 pts) - When this character suffers the "Knockdown/Wall Rush" status effect, reduce the damage inflicted by 25%.

* Dreamspeaker (2 pts) - This character, when inflicted, reduces the severity of the "Sleep" status family by one.

* Mist Child (3 pts) - This character gains a +10 to Stealth checks.

* Stability (2.5 pts) - This character has a 20% chance (on a luck roll, 801+) of resisting the "Off Guard" status family when it's inflicted.

* Curiosity (2 pts) - This character gains a +10 bonus when making Gather Information checks.

* Master Tinker (3 pts) - This character can use any weapon or item it's crafted without suffering the untrained skill penalty.

* Scavenger (3 pts) - When making a loot or a Search check, this character may roll twice and take the better of the two results.

-= Feats =- (* denotes feats taken at character creation.)
_______________________________________________________________________
<<>Statistics<>>
Experience Total:
Skill Points Total:
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Endure: +%
( )  Health: [] | Bonus: +50
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Endure: +%
Milestones:
(50, 100, 450, 500 exp) Improved HP: +500 (x4)
(150, 200 exp) Improved Soak: +25 (x2)
(250, 300 exp) Implacable: +500 (x2)
(350, 400 exp) Endure: +1% (x2)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
Combat Reflexes: -
True Sight: -
Eyes in the Back: -
( )  Awareness: [] | Bonus: +50
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
Combat Reflexes: -
True Sight: -
Eyes in the Back: -
Milestones:
(50, 100 exp) Improved Melee: +5 (x2)
(150, 200, 300 exp) Improved Ranged: +5 (x3)
(250 exp) Improved Magic: +5 (x1)
(350 exp) Combat Reflexes: -10 (x1)
(400 exp) True Sight: -10 (x1)
(450, 500 exp) Eyes in the Back: -10 (x2)
Milestone Derivatives:
Improved Agility: +
Improved Dodge: +
Improved Reaction: +
( )  Dexterity: [] | Bonus: +50
Full Dodge: ((dexterity / 10) + See Milestones) | Flat-foot Dodge: ((dexterity / 10) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Agility: +
Improved Dodge: +
Improved Reaction: +
Milestones:
(50, 100, 450, 500 exp) Improved Agility: +5 (x4)
(150, 200, 350, 400 exp) Improved Dodge: +5 (x4)
(250, 300 exp) Improved Reaction: +5 (x2)
Milestone Derivatives:
Improved Slots: +
Juggernaut: -
( )  Strength: [] | Bonus: +18
Base Physical Damage: (strength * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Juggernaut: -
Milestones:
(50 exp) Improved Slots: +2 (x1)
(100, 150 exp) Juggernaut: -100 (x2)
Milestone Derivatives:
Improved Crafting: +
Improved Magic Defense: +
Improved Item Use: +
( )  Spirit: [] | Bonus: +50
Base Magical Damage: (500 * Mage Level) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Crafting: +
Improved Magic Defense: +
Improved Item Use: +
Milestones:
(50, 100, 150, 200, 250 exp) Improved Crafting: +5 (x5)
(300, 350 exp) Improved Magic Defense: +5 (x2)
(400, 450, 500 exp) Improved Item Use: +10 (x3)
Milestone Derivatives:
Improved Luck: +
Improved Luck Points: +
Draw!: +%
Critical Defense: -
( )  Luck: [] | Bonus: +30
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Luck: +
Improved Luck Points: +
Draw!: +%
Critical Defense: -
Milestones:
(50 exp) Improved Luck: +25 (x1)
(100 exp) Improved Luck Points: +1 (x1)
(150, 200 exp) Draw!: +2% (x2)
(250, 300 exp) Critical Defense: -500 (x2)
_______________________________________________________________________
<<>Skills<>>


0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master

Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +

Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Computer Use


  Name: Breach Security
  Cost: 30
  Required Skill Level: 3
  Untrained: Yes; an attempt is automatically detected by the system.
  Type: Enabler
  Effect: Using either manual input or software assistance, “break into” a computer system to access files and perform other actions on it. This is only necessary on a secured system. After a check is made, it may require multiple Standard Actions to complete the breach. If a character is interrupted or the process is stopped, another check must be made and the process starts again.



  Name: Improve Access
  Cost: 60
  Required Skill Level: 4
  Untrained: No
  Type: Enabler
  Effect: Complete a Computer Use check dedicated to improving the character’s access to the computer system. This can change how the system views the character’s intrusion and change its behavior, such as reducing security measures or allowing them easier use going forward.



  Name: Backtrail
  Cost: 90
  Required Skill Level: 5
  Untrained: No
  Type: Enabler
  Effect: Depending on the result of a Computer Use check, determine the last user(s) of a computer system, their behavior, their access level, and other details of how the system has been previously utilized. The better the result, the more information is presented.



  Name: Reprogram
  Cost: 120
  Required Skill Level: 6
  Untrained: No
  Type: Enabler
  Effect: Using software, manipulate the inner workings of a computer machine to make it behave differently to other users. This can change the software to take on neutral, hostile, or friendly behavior, or alter more specific portions of the system’s behavior. The scope and nature of the change will determine difficulty checks.



  Name: Cover Tracks
  Cost: 120
  Required Skill Level: 6
  Untrained: No
  Type: Enabler
  Effect: Using software or manual techniques, the character conceals their actions on a computer system from others’ detection, including both current and future users. This acts as a “defense” check against Backtrailing or other similar activities. This does not prohibit an entity from taking action against the character if they are already detected.



  Name: Degrade Programming
  Cost: 160
  Required Skill Level: 7
  Untrained: No
  Type: Enabler
  Effect: By utilizing harmful software or malicious techniques, damage a computer system to render it unusable until it is repaired. This may result in data loss.

General - Linguistics / Decryption


  Name: Root Language
  Cost: 60
  Required Skill Level: 4
  Untrained: No
  Type: Enabler
  Effect: By using familiar portions of known languages, this character can gain a crude understanding of similar languages. The result of a check will determine the effectiveness.



  Name: Decipher Language
  Cost: 90
  Required Skill Level: 5
  Untrained: No
  Type: Enabler
  Effect: This represents an advanced knowledge of communication and language, allowing a person to decipher the use of certain words in completely alien tongues.



  Name: Rythmic Encryption
  Cost: 120
  Required Skill Level: 6
  Untrained: No
  Type: Enabler
  Effect: This character can pick out rhythmic patterns in a language or code, using that to ascertain meaning. This allows a character to substitute an Artisan: Performance check for a Linguistics/Decryption check.



  Name: Create Language
  Cost: 160
  Required Skill Level: 7
  Untrained: No
  Type: Enabler
  Effect: Allows a character to create their own spoken and written language. It will have a basis in other languages they know, and the higher the check to create the language or code, the more difficult it is to identify and discern.



  Name: Polyglot
  Cost: 200
  Required Skill Level: 8
  Untrained: No
  Type: Enabler
  Effect: This character can use a multitude of portions of different languages to understand and decrypt others, allowing them to communicate with most speakers of conventional, even if alien, languages.

General - Gather Info


  Name: Intelligence Web Search
  Cost: 30
  Required Skill Level: 3
  Untrained: Yes; sources’ DCs to reveal information are substantially higher due to lack of trust.
  Type: Enabler
  Effect: Use “inside sources” in a particular group or organization to learn about a particular subject. This information may be skewed or incomplete due to the group or organization’s knowledge or standing of the subject matter. This skill is enhanced when a character has traits improving its Ties to the entity, but it is not required.



  Name: Observe & Report
  Cost: 30
  Required Skill Level: 3
  Untrained: Yes; results are based on a Luck roll and entities will become aware of the character inquiring about the subject matter.
  Type: Enabler
  Effect: This character’s trained in reading the ambiance and environment of an area, whether it’s eavesdropping, people-watching, or holding small talk with people within a particular area. A check using this Advanced Skill allows the character to inquire or learn about a particular subject in such a way that it doesn’t draw attention to them; however, depending on the engaged group or the location, results will vary.



  Name: Local Sources
  Cost: 30
  Required Skill Level: 3
  Untrained: Yes; results are based on a Luck roll.
  Type: Enabler
  Effect: This character’s learned how to peruse an area’s media to learn about a particular subject. This can include anything from town criers to social media to visual broadcasts, as well as less reputable sources of information, with no interpersonal interaction. A check with this Advanced Skill can yield both public knowledge and speculation, the accuracy of which can be determined with the result. The effect of this skill will vary depending on how free information flows in a particular area.

General - Search


Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +

Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +

Artisan
Bonuses: Spirit: +, Crafting: +
Artisan - Engineering


  Name: Dimensional Technology
  Cost: 300
  Required Skill Level: 8
  Untrained: No
  Type: Enabler
  Effect: Allows construction of dimensional technology.



  Name: Simple Gadgets/Instruments
  Cost: 30
  Required Skill Level: 3
  Untrained: No
  Type: Bonus
  Effect: Grants an Engineer an additional bonus of (Engineering Skill Level / 5) (round up) to any Artisan roll he/she performs.



  Name: Complex Gadgets/Instruments
  Cost: 120
  Required Skill Level: 6
  Untrained: No
  Type: Bonus
  Effect: Grants an Engineer an additional bonus of (Engineering Skill Level / 2) (round up) to any Artisan roll he/she performs.


Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
_______________________________________________________________________
<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP
_______________________________________________________________________
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>>
Age: Unconfirmed
Height: 4'4"
Weight: (optional)
Appearance: Edward is a skinny somewhat androgynous girl. She has red wildly unkempt hair, wears loss fitting clothes, and wears a pair of data goggles
Eye Color: Brown
Hair Color: Red
Notable Features:

<<> Character Personality <>>
Favorite Food: Anything Edible
Likes: Computers, Robots, and Sleeping in awkward positions at her bridge station
Dislikes: Shoes!
Favorite Color: Blue
Fears: Clowns

<<>Character Background<>>
History:
Edward also known as Radical Edward is a former bounty hunter of the Bebop crew. She has been with the Dimensional Warriors for a long time now. Ed's favorite past times are tinkering, advocating for AI, and sleeping on the deck of what ever star ship/station they happen to reside on.
_______________________________________________________________________
<<> Special Notes <>>
Edward is a phenomenal hacker. She has helped to take on the likes of Carltron, helped to save a space station form burning up in an atmosphere, and has now taken up learning dimensional physics. Edward also has an alter ego so to speak in the form of an 7 foot tall purple basketball player that lives in a mansion on Mars.
_______________________________________________________________________
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QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

Ed's unstated Stuff

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Post by QueenSelphie »

<> Inventory <>>
Data Goggles
Manufacturere: n/a
Price: N/A
DC to Make:
Restrictions:
Description: A pair of green semi transparent goggles that Ed can use to interface with her computer and other electronics without using her hands or feet. They grant an almost psychic like connection to a computer or AI's interface.


Tomato (Ed's self built computer) (MHD-995 Hacking Device)
Manufacturere: Ed
Price: N/A
DC to Make:
Restrictions:
Description: This is Ed's one of a kind self built computer. It seems to be a hodgepodge of different parts and built into a tomato crate with a 2D holographic display and a wireless keyboard. It has both wireless and wired interface capabilities and despite its design is quite the powerful machine. +10 to Computer Use rolls

Name: Network Scout Electronic Systems Analysis Augmentation
Manufacturer: Sarif Industries
Price: 50000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device;
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores. Allows a hacker to detect the type of defenses a system possesses in a hacking check should they desire it.

Name: NeuralOptics Node Fortifier
Manufacturer: Costikyan Deveopment, LLC
Price:75000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beach-head from which to launch further intrusion. When actively hacking with this upgrade, every 10 levels in Computer Use provides +1 extra roll (Luck roll) when fighting detection.

Name: MHD-995SH Informational Warfare Obfuscation Device
Manufacturer: Carrington Institute
Price: 350000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures. Provides a % chance of not being detected on a failed roll.
Computer Use Level 1-10: 10%
Computer Use Level 11-20: 15%
Computer Use Level 21-30: 20%
Computer Use Level 31-40: 25%
Computer Use Level 41-50: 30%

Denzium-Lined Robe
Price: 0
Physical Soak Bonus: 1300
Magical Soak Bonus: 3150
Dodge Bonus: +20
Crafting DC: 2520
Stat 1: Intelligence stat +180
Stat 2:
Support 1: Computer Use +40
Support 2:
Support 3:

Name: Cloth Blends
Manufacturer: V.R. al-Busiri Designs
Price: +10% of base armor cost
DC to Make: 10% of armor crafting DC
Restrictions: Light Armor only; occupy 0 Support Augmentation Slots
Description: The studios of "visionary" designer V.R. al-Busiri -- the son of a front-line soldier and an officer -- have put into mainstream production and spotlight their newest lines of armored clothing -- or rather, clothing that functions as armor. Ranging from formalwear to everyday clothing, cloth weaves are able to provide protection while at the same time looking stunning for any occasion. They're also extremely useful for disguises...
Image - Image
QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

Thinks not yet with stats

Quote

Post by QueenSelphie »

Data Goggles
Manufacturere: n/a
Price: N/A
DC to Make:
Restrictions:
Description: A pair of green semi transparent goggles that Ed can use to interface with her computer and other electronics without using her hands or feet. They grant an almost psychic like connection to a computer or AI's interface.


Tomato (Ed's self built computer) (MHD-995 Hacking Device)
Manufacturere: Ed
Price: N/A
DC to Make:
Restrictions:
Description: This is Ed's one of a kind self built computer. It seems to be a hodgepodge of different parts and built into a tomato crate with a 2D holographic display and a wireless keyboard. It has both wireless and wired interface capabilities and despite its design is quite the powerful machine. +10 to Computer Use rolls

Name: Network Scout Electronic Systems Analysis Augmentation
Manufacturer: Sarif Industries
Price: 50000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device;
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores. Allows a hacker to detect the type of defenses a system possesses in a hacking check should they desire it.

Name: NeuralOptics Node Fortifier
Manufacturer: Costikyan Deveopment, LLC
Price:75000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beach-head from which to launch further intrusion. When actively hacking with this upgrade, every 10 levels in Computer Use provides +1 extra roll (Luck roll) when fighting detection.

Name: MHD-995SH Informational Warfare Obfuscation Device
Manufacturer: Carrington Institute
Price: 350000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures. Provides a % chance of not being detected on a failed roll.
Computer Use Level 1-10: 10%
Computer Use Level 11-20: 15%
Computer Use Level 21-30: 20%
Computer Use Level 31-40: 25%
Computer Use Level 41-50: 30%

Denzium-Lined Robe
Price: 0
Physical Soak Bonus: 1300
Magical Soak Bonus: 3150
Dodge Bonus: +20
Crafting DC: 2520
Stat 1: Intelligence stat +180
Stat 2:
Support 1: Computer Use +40
Support 2:
Support 3:

Name: Cloth Blends
Manufacturer: V.R. al-Busiri Designs
Price: +10% of base armor cost
DC to Make: 10% of armor crafting DC
Restrictions: Light Armor only; occupy 0 Support Augmentation Slots
Description: The studios of "visionary" designer V.R. al-Busiri -- the son of a front-line soldier and an officer -- have put into mainstream production and spotlight their newest lines of armored clothing -- or rather, clothing that functions as armor. Ranging from formalwear to everyday clothing, cloth weaves are able to provide protection while at the same time looking stunning for any occasion. They're also extremely useful for disguises...
Image - Image
QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

3 posts Page 1 of 1