Dante Sparda
Dante Sparda
<<> Player Info <>>
IRC Nick: Oceanblaze
Real Name (Optional): Ahmad
Time Zone: GMT -6
<<> Character Info <>>
Name: Dante
Race: Human/Greater Demon Hybrid
Sheet Approved by: (leave blank)
Gil - 3325381
Zollar: 220000
Crowns: 600000
<<> Character Description <>>
Age: ???
Height: 6'2
Weight: 210 (optional)
Appearance: Dante is a tall and lean young man with a strong, muscular build. He has a striking and confident demeanor that reflects his devil-may-care attitude. He has striking white hair that is slicked back, often falling over his forehead. His hair is a prominent and iconic feature, emphasizing his unique appearance.
Dante's clothing style varies , but he's most commonly seen wearing a long, red trench coat that reaches down to his ankles. The coat is often open, revealing his well-built physique and various weapons holstered on his body. He might wear a black or dark-colored t-shirt or tank top underneath the coat, further emphasizing his rebellious and edgy look.
He is usually adorned with a variety of accessories, including belts, straps, and buckles, which add to his rugged appearance. He often wears fingerless gloves, and his pants are usually black or dark in color. His overall attire is both functional and stylish, reflecting his demon hunting lifestyle.
Dante's face is characterized by his sharp features, a strong jawline, and piercing blue eyes that reflect his determination and confidence. He might have a scar or two on his face, indicating his battles against demonic forces.
In terms of weaponry, Dante is known for his vast arsenal of weapons, including swords, guns, and various other supernatural tools. These weapons contribute to his imposing and powerful presence.
Eye Color: Blue
Hair Color: White/Silver
Notable Features:
<<> Character Personality <>>
Favorite Food: Strawberry Sunday
Likes: Relaxing / A good time/ Money
Dislikes: Debt, People he owes debt, jobs that ironically would get him out of debt
Favorite Color: Red
Fears: Negative Number
<<>Character Background<>>
History:
Dante is a paranormal investigator, mercenary, and hunter of demonic entities. He is the son of a human named Eva and a powerful Demon Knight named Sparda who saved the world of humans with his allies in the battle against the devils many years ago.
Dante has been known to occasionally work with two others. A black haired female named Lady and a blonde haired female named Trish. However....he occasionally strays from them when its time for them to collect on what he owes. There partner ships are also slightly one sided and they seperate often with a "Whoever gets there first" policy between the three of them. In the world of mercenaries or finding help in general Dante is something of a myth only very few seem to know how get to him. One major contact is a man named Morrison who relays MOST of his information to him about a job and handles most of the information gathering about the people and the situation. Dante's office however is quite noticeable and has the words "Devil May Cry" in neon lights above it. He is often sought after by many demons and entities from the other plane because he is as far as understanding goes is the only remaining Heir of Sparda. Because of Sparda's high ranking and power during his time its believed that if one can defeat dante they must then clearly have the strength to take over the devils world. This has sent many a demon and beast to dante doorstep which then followed a long irritating day of cleaning up the mess caused by there deaths by Dante. If one can find Dante and if he deems the cause worthy he can be a reliable and trust worthy ally with a style all his own.
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<<> Special Notes <>>
_______________________________________________________________________
_______________________________________________________________________
IRC Nick: Oceanblaze
Real Name (Optional): Ahmad
Time Zone: GMT -6
<<> Character Info <>>
Name: Dante
Race: Human/Greater Demon Hybrid
Sheet Approved by: (leave blank)
Gil - 3325381
Zollar: 220000
Crowns: 600000
<<> Character Description <>>
Age: ???
Height: 6'2
Weight: 210 (optional)
Appearance: Dante is a tall and lean young man with a strong, muscular build. He has a striking and confident demeanor that reflects his devil-may-care attitude. He has striking white hair that is slicked back, often falling over his forehead. His hair is a prominent and iconic feature, emphasizing his unique appearance.
Dante's clothing style varies , but he's most commonly seen wearing a long, red trench coat that reaches down to his ankles. The coat is often open, revealing his well-built physique and various weapons holstered on his body. He might wear a black or dark-colored t-shirt or tank top underneath the coat, further emphasizing his rebellious and edgy look.
He is usually adorned with a variety of accessories, including belts, straps, and buckles, which add to his rugged appearance. He often wears fingerless gloves, and his pants are usually black or dark in color. His overall attire is both functional and stylish, reflecting his demon hunting lifestyle.
Dante's face is characterized by his sharp features, a strong jawline, and piercing blue eyes that reflect his determination and confidence. He might have a scar or two on his face, indicating his battles against demonic forces.
In terms of weaponry, Dante is known for his vast arsenal of weapons, including swords, guns, and various other supernatural tools. These weapons contribute to his imposing and powerful presence.
Eye Color: Blue
Hair Color: White/Silver
Notable Features:
<<> Character Personality <>>
Favorite Food: Strawberry Sunday
Likes: Relaxing / A good time/ Money
Dislikes: Debt, People he owes debt, jobs that ironically would get him out of debt
Favorite Color: Red
Fears: Negative Number
<<>Character Background<>>
History:
Dante is a paranormal investigator, mercenary, and hunter of demonic entities. He is the son of a human named Eva and a powerful Demon Knight named Sparda who saved the world of humans with his allies in the battle against the devils many years ago.
Dante has been known to occasionally work with two others. A black haired female named Lady and a blonde haired female named Trish. However....he occasionally strays from them when its time for them to collect on what he owes. There partner ships are also slightly one sided and they seperate often with a "Whoever gets there first" policy between the three of them. In the world of mercenaries or finding help in general Dante is something of a myth only very few seem to know how get to him. One major contact is a man named Morrison who relays MOST of his information to him about a job and handles most of the information gathering about the people and the situation. Dante's office however is quite noticeable and has the words "Devil May Cry" in neon lights above it. He is often sought after by many demons and entities from the other plane because he is as far as understanding goes is the only remaining Heir of Sparda. Because of Sparda's high ranking and power during his time its believed that if one can defeat dante they must then clearly have the strength to take over the devils world. This has sent many a demon and beast to dante doorstep which then followed a long irritating day of cleaning up the mess caused by there deaths by Dante. If one can find Dante and if he deems the cause worthy he can be a reliable and trust worthy ally with a style all his own.
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<<> Special Notes <>>
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<<> Base Statistic modifiers <>>
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<<> Traits and Feats <>>
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<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Name: Dodge Roll
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Effect: Perform a tumbling maneuver to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. An Acrobatics check with this Advanced Skill prevents this character from being the target of that attacker’s next immediate attack. This does not apply in one-on-one combat or against area-of-effect attacks that include the character, and can only apply to the most recent attacker.
Name: Dodge Leap
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Effect: Use an athletic maneuver -- a dash, a skid, a slide, a jump -- to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. A successful check with this Advanced Skill allows the character to fully avoid an attack, while a failed check with this Advanced Skill allows the character to reduce incoming damage by 10%. This can stack with other Brace-enhancing feats, traits, or primary characteristics, up to a maximum of 50%. This maneuver can only be used once a round.
Name: Wall Running
Cost: 120
Required Skill Level: 6
Untrained: No
Type: Enabler
Effect: Use momentum to defy gravity for a brief time. This allows the character to run across vertical surfaces for a single standard move action.
Name: Block
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Enabler
Effect: Use a melee weapon to block another melee attack.
Name: Counter Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike
Name: Quick-Draw
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Allows for the change of 1 piece of equipment per round as a free action.
Name: Recovery
Cost: 30
Required Skill Level: 3
Untrained: Yes; requires a Luck roll.
Type: Enabler
Effect: Train the body to reactively protect itself from injury, allowing the character to grab the closest ledge/handhold, move its hands to protect its head/chest, or other similar last-ditch efforts to mitigate harm when failing a check.
Name: Redirect Attack
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Block
Type: Enabler
Effect: Allows a character to block a melee attack and, in lieu of a counterattack, direct the opponent’s attack toward another target within melee range.
Name: Aggressive Block
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Block
Type: Action
Effect: Allows a person to block with a weapon.. If successful, the attacker must pass a Reaction check or suffer Mild “Off Guard” status plus half of the character’s normal melee damage. The DC to beat is half of the attacker's total roll.
Name: Riposte
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Block
Type: Enabler
Effect: Allows a character to block an attack and counterattack with a single strike against the assailant’s flat-foot defense roll. This is not compatible with “Combo Counter.”
Name: Combo Counter
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Counter Strike
Type: Action
Effect: Allows for a successful block to be followed up with 1d2-hit melee attack.
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Name: Sense Motive
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Effect: Attempt to see the underlying reasoning in the subject’s mind. This allows a character to use Speechcraft to resist other Speechcraft checks against them.
Name: Shift Attitude
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Effect: Use convincing arguments to change a target audience’s perception of the character and their party, for at least a short time. Consider perceptions to be “Hostile,” “Unfriendly, “Neutral,” “Friendly,” “Fanatic.” A successful Speechcraft check with this Advanced Skill will change the target audience’s view of the character and their party one “step” in the direction it desires (positive or negative), whereas a failure will move it one “step” in the opposite direction.
Name: Terrorize
Cost: 90
Required Skill Level: 5
Untrained: Yes; the target becomes hostile.
Type: Enabler
Effect: Using some display or suggestion of harm without inflicting it, this character can frighten a target audience into behaving the way the character wants, even if it goes against its direct nature. This may not work on all requests (based on emotional or intellectual traits related to said request), but can be used to issue specific or vague directions to a target. Using this Advanced Skill allows the character to substitute a Weapon Proficiency, a Magic skill, or a Psionic skill in lieu of Speechcraft to make this check. May not work on all targets.
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Name: Dual Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Allows a 1d2 hit combo.
Name: Triple Strike
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Action
Effect: Allows a 1d3 hit combo.
Name: Rapid Strike
Cost: 120
Required Skill Level: 6
Untrained: No
Prerequisites: Triple Strike
Type: Action
Effect: Allows a 1d4 hit combo.
Name: Cleave
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: A wide swing that targets up to 2 enemies.
Name: Improved Cleave
Cost: 60
Required Skill Level: 4
Untrained: No
Prerequisites: Cleave
Type: Action
Effect: A wide swing that targets up to 3 enemies.
Name: Power Strike
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Action
Effect: Allows for a single strike at a -5 penalty that deals 1.5x damage.
Name: Improved Power Strike
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Power Strike
Type: Action
Effect: Allows for a single strike at a -5 penalty that deals 2x damage.
Name: Show Off
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Bonus
Effect: A flashy style of using the pistol is to spin it and attempt tricks while shootin. While it's not the most effective... it looks good. Reduces to-hit penalty of additional controlled shots to -1 per shot.
Name: Gunslinging
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Show Off
Type: Bonus
Effect: After a little practice, a flashy pistolier may remove penalties from additional pistol shots.
Name: Knockdown
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Bonus
Effect: The shotgun user has learned the correct angle and distance it takes to exert blunt force on an enemy with the shotgun, givin them a 15% chance of knockdown on a 1d100.
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
Weapon Arcana
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
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<<> Inventory <>>
1.Rebellion(Phazite) - Sparda's keepsake to dante. Like the Yamato this is dante's own sword and is a representation of his own power physically manifested.
Weapon Type: Long Sword Cost +25%, Damage Modifier +25%, To-hit bonus -25%
Skill Level To Use: 17
Price: N/A
Augmentation Slots: 3
[+16 Spirit][+16 WIll][+40 Swords][+16 Strength]
Roll Bonus: +21
Damage Mod: 36
Weapon Description: Rebellion is a massive sword with a heavy double-edged blade, notched on both sides near the tip. The pommel is a split into several spikes. The grip is plain, but the guard is skeletal, with a skull-design on each side leading into a rib cage esque structure from which the blade emerges; on one side of the blade, the skull is that of a human gaped open screaming, while the other uses a horned demon skull with the horns coming out of the eyesockets.
2.Sparda, is the legendary blade that holds the lionshare of the great demon knight sparda withen. It is a powerful relic as its energy is so vast that it can be used for a myraid number of a reasons and is highly sought after for this power. Despite its demonic origen it is said Sparda can only be wilded by those who truly posses 'humanity'. Those that give up there humanity for power and lose themselves to the truest since of the word will never be able to use the sword to its full potential. Despite this truth the massive power this sword holds is tempting to the touch and if ones will is not strong enough find themselves consumed in the ectasy of its sheer power untell its taken out of there hands. Sparda is unique in that it is a devil arm sword that can take on several forms but revert back to sword form after use. Despite its immense power and versitile abilities dante rarely pics up the blade. Relying on his own power and namesake.(This is however represented only in sword skill.)
Effect 1: As a free action alter the form of sparda to another mode for the period of a round at that roudns end the weapon returns to sword form.
Effect 2: Devil Trigger - One who devil triggers using sparda will take on the powers of the demon knight himself. These are exclusive to the devil arm Sparda. This also gives access to the abiilty (Demonic Dragon Wave) which can only be used in a devil trigger state with sparda equipped.
Effect 3: Abilities in this form innately gain a +20 to hit bonus. Humans & Demonic entities not chosen to wield the blade must roll a willpower check for so long as it is in there keeping. Failed checks will result in a slow loss of sanity and a thirst for power.
Ebony & Ivory
Are a pair of semi automatic pistols made by .45 Artworks. They where made for dante under the Alias 'Tony Redgrave' and are more of a trade mark weapon than even rebellion.
On their grips are portraits of Victorian women; as befits their names, Ebony's is dark-haired, and Ivory's is fair-haired. Their are also engraved with a dedication to Dante:

For Tony Redgrave
By .45 Art Warks
3/4.Ebony & Ivory (Left Hand/Right Hand) Walther: P99
Augmentation Slots: 3
[Extended Magazine][MR Scope (+10)][Hammer Head]/[Armor Pierce]
Roll Bonus: +64, Damage:11497 x 1d3
DC:3827, Skill Required:25
Tuning: Damage 25% To hit: 50%
Double Dragon
Level/Material: 30/Duralloy
Augment Slots: 3/9
[+14 Will][+14 Spirit][+30 Reaction][Thrift 25%(7)]
Bonus: 29
-Special-
Shifter Runeblade:
Form 1: Red Dragon: A crimson blade with a constant fiery aura, this form has a +10 to hit bonus
Form 2: Mazarine Dragon: A cyan blade with an slow flowing tranquil aura, this form +10 block bonus, During DT royal release is unsoakable with +1 cast level
Hi-Potion x15
Ether x7
Phionex Downs x5
Delta Etherx5
M-Potion x5
Mail of the Blade(Aetherium Mail)
Price: 492750 gil Crafting DC: 4728
Physical Soak Bonus: 5000 Magical Soak Bonus: 2500
Status : [+14 End] [+14 Will] [+20 Str]
Support: [Dark Barrier:50% ][Shadow Barrier:50%][Fire Barrier:50%][ HP+20%][MP+20%] Barrier negation is applied after soak
Name: Jasper Amulet of Holy Resistance
Price: 245700 gil
Crafting DC: 5840
Max Enchantment Level: 6
Natural Property:
Strength stat +40
Holy damage -75%
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<<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Soak: +
Improved Resistance: +%
Milestones:
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Milestones:
Full Dodge: ((dexterity / 10) + See Milestones) | Flat-foot Dodge: ((dexterity / 10) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Reaction: +
Milestones:
Ability:
Counter Force
Description: You’re so quick that, while others may not be able to make the dash, you can clear a gap between a character you normally wouldn’t be able to counterattack in time to do so.
Effect: Allows a character to dodge a ranged attack and counter it (no bonuses to either) with a single strike from a melee weapon. Only works if the target is within melee range of the attacker and vice versa. Character must have purchased “Reaction: Counter Strike” advanced skill.
Base Physical Damage: (strength * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Juggernaut:
Improved Momentum: +
Milestones:
Ability:
Monkey Grip
Description: The character has freakish upper body strength, allowing them to use heavier weapons with greater ease than the average warrior.
Effect: This character may dual wield 6-, 7-, and 8-slot weapons at the penalty of 4- and 5-slot weapons(-40), 4- and 5-slot weapons at the penalty of 2- and 3-slot weapons(-30), and 3-slot weapons or smaller without penalty.
Base Magical Damage: (300 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved Soak: +
Improved Resistance: +%
( ) Health: [] | Bonus: +50Improved Soak: +
Improved Resistance: +%
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Soak: +
Improved Resistance: +%
Milestones:
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
( ) Awareness: [] | Bonus: +50Improved Melee: +
Improved Ranged: +
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Milestones:
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Reaction: +
(PC) Dexterity: [] | Bonus: +55Improved Block: +
Improved Dodge: +
Improved Reaction: +
Full Dodge: ((dexterity / 10) + See Milestones) | Flat-foot Dodge: ((dexterity / 10) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Reaction: +
Milestones:
Counter Force
Description: You’re so quick that, while others may not be able to make the dash, you can clear a gap between a character you normally wouldn’t be able to counterattack in time to do so.
Effect: Allows a character to dodge a ranged attack and counter it (no bonuses to either) with a single strike from a melee weapon. Only works if the target is within melee range of the attacker and vice versa. Character must have purchased “Reaction: Counter Strike” advanced skill.
Milestone Derivatives:
Improved Physical Damage: +
Juggernaut:
Improved Momentum: +
(PC) Strength: [] | Bonus: +55Improved Physical Damage: +
Juggernaut:
Improved Momentum: +
Base Physical Damage: (strength * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Juggernaut:
Improved Momentum: +
Milestones:
Monkey Grip
Description: The character has freakish upper body strength, allowing them to use heavier weapons with greater ease than the average warrior.
Effect: This character may dual wield 6-, 7-, and 8-slot weapons at the penalty of 4- and 5-slot weapons(-40), 4- and 5-slot weapons at the penalty of 2- and 3-slot weapons(-30), and 3-slot weapons or smaller without penalty.
Milestone Derivatives:
Improved Magic Defense: +
( ) Spirit: [] | Bonus: +30Improved Magic Defense: +
Base Magical Damage: (300 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Milestones:
Milestone Derivatives:
Improved Critical: +
( ) Luck: [] | Bonus: +16Improved Critical: +
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Acrobatics
Name: Dodge Roll
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Effect: Perform a tumbling maneuver to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. An Acrobatics check with this Advanced Skill prevents this character from being the target of that attacker’s next immediate attack. This does not apply in one-on-one combat or against area-of-effect attacks that include the character, and can only apply to the most recent attacker.
General - Athletics
Name: Dodge Leap
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Enabler
Effect: Use an athletic maneuver -- a dash, a skid, a slide, a jump -- to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. A successful check with this Advanced Skill allows the character to fully avoid an attack, while a failed check with this Advanced Skill allows the character to reduce incoming damage by 10%. This can stack with other Brace-enhancing feats, traits, or primary characteristics, up to a maximum of 50%. This maneuver can only be used once a round.
Name: Wall Running
Cost: 120
Required Skill Level: 6
Untrained: No
Type: Enabler
Effect: Use momentum to defy gravity for a brief time. This allows the character to run across vertical surfaces for a single standard move action.
General - Swimming
General - Reaction
Name: Block
Cost: 10
Required Skill Level: 1
Untrained: No
Type: Enabler
Effect: Use a melee weapon to block another melee attack.
Name: Counter Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike
Name: Quick-Draw
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Allows for the change of 1 piece of equipment per round as a free action.
Name: Recovery
Cost: 30
Required Skill Level: 3
Untrained: Yes; requires a Luck roll.
Type: Enabler
Effect: Train the body to reactively protect itself from injury, allowing the character to grab the closest ledge/handhold, move its hands to protect its head/chest, or other similar last-ditch efforts to mitigate harm when failing a check.
Name: Redirect Attack
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Block
Type: Enabler
Effect: Allows a character to block a melee attack and, in lieu of a counterattack, direct the opponent’s attack toward another target within melee range.
Name: Aggressive Block
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Block
Type: Action
Effect: Allows a person to block with a weapon.. If successful, the attacker must pass a Reaction check or suffer Mild “Off Guard” status plus half of the character’s normal melee damage. The DC to beat is half of the attacker's total roll.
Name: Riposte
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Block
Type: Enabler
Effect: Allows a character to block an attack and counterattack with a single strike against the assailant’s flat-foot defense roll. This is not compatible with “Combo Counter.”
Name: Combo Counter
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Counter Strike
Type: Action
Effect: Allows for a successful block to be followed up with 1d2-hit melee attack.
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Speechcraft
Name: Sense Motive
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Effect: Attempt to see the underlying reasoning in the subject’s mind. This allows a character to use Speechcraft to resist other Speechcraft checks against them.
Name: Shift Attitude
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Enabler
Effect: Use convincing arguments to change a target audience’s perception of the character and their party, for at least a short time. Consider perceptions to be “Hostile,” “Unfriendly, “Neutral,” “Friendly,” “Fanatic.” A successful Speechcraft check with this Advanced Skill will change the target audience’s view of the character and their party one “step” in the direction it desires (positive or negative), whereas a failure will move it one “step” in the opposite direction.
Name: Terrorize
Cost: 90
Required Skill Level: 5
Untrained: Yes; the target becomes hostile.
Type: Enabler
Effect: Using some display or suggestion of harm without inflicting it, this character can frighten a target audience into behaving the way the character wants, even if it goes against its direct nature. This may not work on all requests (based on emotional or intellectual traits related to said request), but can be used to issue specific or vague directions to a target. Using this Advanced Skill allows the character to substitute a Weapon Proficiency, a Magic skill, or a Psionic skill in lieu of Speechcraft to make this check. May not work on all targets.
General - Perception
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Swords
Name: Dual Strike
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: Allows a 1d2 hit combo.
Name: Triple Strike
Cost: 60
Required Skill Level: 4
Untrained: No
Type: Action
Effect: Allows a 1d3 hit combo.
Name: Rapid Strike
Cost: 120
Required Skill Level: 6
Untrained: No
Prerequisites: Triple Strike
Type: Action
Effect: Allows a 1d4 hit combo.
Name: Cleave
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Action
Effect: A wide swing that targets up to 2 enemies.
Name: Improved Cleave
Cost: 60
Required Skill Level: 4
Untrained: No
Prerequisites: Cleave
Type: Action
Effect: A wide swing that targets up to 3 enemies.
Name: Power Strike
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Action
Effect: Allows for a single strike at a -5 penalty that deals 1.5x damage.
Name: Improved Power Strike
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Power Strike
Type: Action
Effect: Allows for a single strike at a -5 penalty that deals 2x damage.
Weapon Proficiency - Pistols
Name: Show Off
Cost: 30
Required Skill Level: 3
Untrained: No
Type: Bonus
Effect: A flashy style of using the pistol is to spin it and attempt tricks while shootin. While it's not the most effective... it looks good. Reduces to-hit penalty of additional controlled shots to -1 per shot.
Name: Gunslinging
Cost: 90
Required Skill Level: 5
Untrained: No
Prerequisites: Show Off
Type: Bonus
Effect: After a little practice, a flashy pistolier may remove penalties from additional pistol shots.
Weapon Proficiency - Shotguns
Name: Knockdown
Cost: 15
Required Skill Level: 2
Untrained: No
Type: Bonus
Effect: The shotgun user has learned the correct angle and distance it takes to exert blunt force on an enemy with the shotgun, givin them a 15% chance of knockdown on a 1d100.
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Magic - Weapon Arcana
Artisan
Bonuses: Spirit: +, Crafting: +
Artisan - Arcane Science
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
General - Vehicle Operation: Light Vehicle
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
Weapon Arcana
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
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<<> Inventory <>>
1.Rebellion(Phazite) - Sparda's keepsake to dante. Like the Yamato this is dante's own sword and is a representation of his own power physically manifested.
Weapon Type: Long Sword Cost +25%, Damage Modifier +25%, To-hit bonus -25%
Skill Level To Use: 17
Price: N/A
Augmentation Slots: 3
[+16 Spirit][+16 WIll][+40 Swords][+16 Strength]
Roll Bonus: +21
Damage Mod: 36
Weapon Description: Rebellion is a massive sword with a heavy double-edged blade, notched on both sides near the tip. The pommel is a split into several spikes. The grip is plain, but the guard is skeletal, with a skull-design on each side leading into a rib cage esque structure from which the blade emerges; on one side of the blade, the skull is that of a human gaped open screaming, while the other uses a horned demon skull with the horns coming out of the eyesockets.
2.Sparda, is the legendary blade that holds the lionshare of the great demon knight sparda withen. It is a powerful relic as its energy is so vast that it can be used for a myraid number of a reasons and is highly sought after for this power. Despite its demonic origen it is said Sparda can only be wilded by those who truly posses 'humanity'. Those that give up there humanity for power and lose themselves to the truest since of the word will never be able to use the sword to its full potential. Despite this truth the massive power this sword holds is tempting to the touch and if ones will is not strong enough find themselves consumed in the ectasy of its sheer power untell its taken out of there hands. Sparda is unique in that it is a devil arm sword that can take on several forms but revert back to sword form after use. Despite its immense power and versitile abilities dante rarely pics up the blade. Relying on his own power and namesake.(This is however represented only in sword skill.)
Effect 1: As a free action alter the form of sparda to another mode for the period of a round at that roudns end the weapon returns to sword form.
Effect 2: Devil Trigger - One who devil triggers using sparda will take on the powers of the demon knight himself. These are exclusive to the devil arm Sparda. This also gives access to the abiilty (Demonic Dragon Wave) which can only be used in a devil trigger state with sparda equipped.
Effect 3: Abilities in this form innately gain a +20 to hit bonus. Humans & Demonic entities not chosen to wield the blade must roll a willpower check for so long as it is in there keeping. Failed checks will result in a slow loss of sanity and a thirst for power.
Ebony & Ivory
Are a pair of semi automatic pistols made by .45 Artworks. They where made for dante under the Alias 'Tony Redgrave' and are more of a trade mark weapon than even rebellion.
On their grips are portraits of Victorian women; as befits their names, Ebony's is dark-haired, and Ivory's is fair-haired. Their are also engraved with a dedication to Dante:

For Tony Redgrave
By .45 Art Warks
3/4.Ebony & Ivory (Left Hand/Right Hand) Walther: P99
Augmentation Slots: 3
[Extended Magazine][MR Scope (+10)][Hammer Head]/[Armor Pierce]
Roll Bonus: +64, Damage:11497 x 1d3
DC:3827, Skill Required:25
Tuning: Damage 25% To hit: 50%
Double Dragon
Level/Material: 30/Duralloy
Augment Slots: 3/9
[+14 Will][+14 Spirit][+30 Reaction][Thrift 25%(7)]
Bonus: 29
-Special-
Shifter Runeblade:
Form 1: Red Dragon: A crimson blade with a constant fiery aura, this form has a +10 to hit bonus
Form 2: Mazarine Dragon: A cyan blade with an slow flowing tranquil aura, this form +10 block bonus, During DT royal release is unsoakable with +1 cast level
Hi-Potion x15
Ether x7
Phionex Downs x5
Delta Etherx5
M-Potion x5
Mail of the Blade(Aetherium Mail)
Price: 492750 gil Crafting DC: 4728
Physical Soak Bonus: 5000 Magical Soak Bonus: 2500
Status : [+14 End] [+14 Will] [+20 Str]
Support: [Dark Barrier:50% ][Shadow Barrier:50%][Fire Barrier:50%][ HP+20%][MP+20%] Barrier negation is applied after soak
Name: Jasper Amulet of Holy Resistance
Price: 245700 gil
Crafting DC: 5840
Max Enchantment Level: 6
Natural Property:
Strength stat +40
Holy damage -75%
_______________________________________________________________________
Last edited by Oceanblaze on August 22nd, 2023, 5:26 am, edited 1 time in total.