Lyana Theya [WIP]

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Lyana Theya [WIP]

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Post by Tellos »

<<> Player Info <>>
IRC Nick: Tellos
Real Name (Optional):
Time Zone:

<<> Character Info <>>
Name: Lyana Theya
Race: Asari
Sheet Approved by: (leave blank)

<<> Character Description <>>
Age: Around 350 [Born in 1832] [Oct 18th]
Height: 5'7"
Weight: (optional)
Appearance: Sapphire Blue skin female in appearance and physically fit
Eye Color: Violet
Hair Color: N/A
Notable Features: Blue skin, head Tendrils, White marks on places on her face

<<> Character Personality <>>
Favorite Food: Fish specifically those known in Asari space for it’s more salty flavor.
Likes: Music, theater, Books and Conversation
Dislikes: Arrogance, foolishness and those unwilling to think outside the box
Favorite Color: Light Ocean Blue
Fears: Not finding a fulfilling future and possibly not growing to match up to her sisters.

<<>Character Background<>>
History:
Born on Thessia Lyana lived a normal life within the Asari homeworld, her first 90 years were typical school and home life for her with mostly a caring family even if her father died long before she could leave home. By the time she was 120 she was finally ready to leave home spending the first few decades traveling and doing various jobs before joining the Asari armed forces for a 110 years as a huntress doing training and normal service before reaching to the level of Commando and staying there for decades more. She left at age 320 going to university and getting two degrees in engineering and botany and eventually taking up work for various companies until her current day. Now at 350 she found herself training in combat a lot less and while those skills have slipped some she’s only said when pressed on it that she simply is not fighting wars anymore and thus has more pressing matters. Her only problems have come with her Sisters all older and extremely successful in business or in their chosen profession.
_______________________________________________________________________
<<>Statistics<>>
Experience Total: 3236
Total: 3200/3236, 36 free

( ) Health: [400]+0 | Bonus: +40
HP: 22000 ((health * 50) + Milestones) | Armor: 400(base) (health + Milestones) | Physical Soak: 800 (health + Milestones + traits)
Magical Soak: 800 (health + Milestones + traits) | Status Resistance: 0% (See Milestones) | Death Threshold: +1000 (Milestones)
Endure: 2% (Milestones) | Survival Result Bonus: +0 (Milestones)
Milestone Derivatives:
Improved HP: +2000 -> +500 Max HP
Implacable: +1000 -> +500 Death Threshold
Endure: +2% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Milestones:
(50, 100, 150, 200 exp) Improved HP: +500 (x4)
(250, 300 exp) Implacable: +500 (x2)
(350, 400 exp) Endure: +1% (x2)

( ) Awareness: [600]+0 | Bonus: +60
Initiative: 1d600 1d600 | Base Attack Bonus: +60 | Perception Bonus: +60
Melee: +15 (See Milestones) | Ranged: +15 (See Milestones) | Magic: +15 (See Milestones)
True Sight: 0 (See Milestones) | Combat Reflexes: -10 (See Milestones) | Sneak Attack Negation: -20 (See Milestones)
Milestone Derivatives:
Improved Melee: +15 -> +5 awareness bonus on melee attacks
Improved Ranged: +15 -> +5 awareness bonus on ranged attacks
Improved Magic: +15 -> +5 awareness bonus on magic attacks
Combat Reflexes: -10 -> Reduces DC for Grenade-like weapons by -10
Eyes in the Back: -20 -> Reduces the 'roll outcome' of Sneak Attacks by -10
Milestones:
(50, 300, 450 exp) Improved Melee: +5 (x3)
(100, 350, 600 exp) Improved Ranged: +5 (x3)
(150, 400, 550 exp) Improved Magic: +5 (x3)
(200 exp) Combat Reflexes: -10 (x1)
(250, 500 exp) Eyes in the Back: -10 (x2)

( ) Dexterity: [700]+0 | Bonus: +70
Full Dodge: 85 (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: 85 (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: +15 (See Milestones)
Dodge Bonus: +15 (See Milestones) | Agility Bonus: +15 (See Milestones) | Flat-foot/reaction Bonus: +15 (See Milestones)
Style Points: 3550 (dexterity * 5)
Milestone Derivatives:
Improved Block: +15 -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: +15 -> +5 Dexterity bonus when dodging an attack
Improved Agility: +15 -> +5 Dexterity bonus when performing skill checks
Improved Reaction: +15 -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Stylish: +50 -> +25 Style Points
Milestones:
(50, 350, 550 exp) Improved Block: +5 (x3)
(100, 400, 600 exp) Improved Dodge: +5 (x3)
(150, 450, 650 exp) Improved Agility: +5 (x3)
(200, 500, 700 exp) Improved Reaction: +5 (x3)
(250, 300 exp) Stylish: +25 (x2)

( ) Strength: [400]+0 | Bonus: +40
Base Physical Damage: 1000 ((strength + strength_temp) * 2) + Milestones | Inventory Size: 48 (strength / 10) + Milestones | Momentum: 10 (See Milestones)
Item Effect: 0 (See Milestones) | Pierce: 0 (See Milestones) | Brace: 0 (See Milestones)
Milestone Derivatives:
Improved Slots: +8 -> +2 Inventory Slots
Improved Momentum: +10 -> +5 Strength roll bonus when performing skill checks
Improved Physical Damage: +200 -> +100 damage
Milestones:
(50, 150, 300, 400 exp) Improved Slots: +2 (x4)
(100, 350 exp) Improved Momentum: +5 (x2)
(200, 250 exp) Improved Physical Damage: +100 (x2)

( ) Spirit: [800]+0 | Bonus: +80
Base Magical Damage: 2850 (800 * 2) + 1250 | Spell Points: 4100 (spirit * 5) + Milestones | MP: 9000 (spirit * 10) + Milestones
Magic Defense: +0 (See Milestones) | Item Defense: +0 (See Milestones) | Crafting: +10 (See Milestones)
Milestone Derivatives:
Improved Spell Points: +100 -> +25 Spell Points
Improved MP: +1000 -> +200 Max MP
Improved Magic Damage: +1250 -> +250 magic damage
Improved Crafting: +10 -> +5 Spirit roll bonus when crafting
Milestones:
(50, 100, 150, 200 exp) Improved Spell Points: +25 (x4)
(250, 300, 350, 400, 450 exp) Improved MP: +200 (x5)
(500, 550, 700, 750, 800 exp) Improved Magic Damage: +250 (x5)
(600, 650 exp) Improved Crafting: +5 (x2)

( ) Luck: [300]+0 | Bonus: +30
Luck Points: 32 | Critical Damage: +1000 (See Milestones) | Luck roll result: +10 (See Milestones)
Draw chance: +0% (See Milestones) | Critical Defense: 0 (See Milestones) | Draw defense: +0% (See Milestones)
Milestone Derivatives:
Improved Critical: +1000 -> +500 damage when inflicting a critical hit
Improved Luck: +10 -> +5 luck roll result
Improved Luck Points: +2 -> +1 Luck Point
Milestones:
(50, 100 exp) Improved Critical: +500 (x2)
(150, 200 exp) Improved Luck: +5 (x2)
(250, 300 exp) Improved Luck Points: +1 (x2)

_______________________________________________________________________
<<>Skills<>>
6470 (Used) / 6472 (Maximum) / 2 (Free) (Skill Points (Max XP*2))

0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master

Movement
Bonuses: Dexterity: +70, Full Dodge: +85, Flat-foot Dodge: +85, Agility Bonus: +15 | Strength: +40, Momentum: +10

General - Acrobatics  220 = Level 4
General - Athletics  220 = Level 4
General - Reaction  220 = Level 4
General - Swimming  220 = Level 4

Utility
Bonuses: Health: +40 | Awareness: +60, Perception Bonus: +60, True Sight: +0

General - Computer Use  65 = Level 2
General - Gather Info  65 = Level 2
General - Perception  220 = Level 4
General - Search  220 = Level 4
General - Stealth  220 = Level 4
General - Subterfuge  220 = Level 4

Combat
Bonuses: Awareness: +60, Base Attack Bonus: +60, Melee: +15, Ranged: +15, Combat Reflexes: +-10, Sneak Attack Negation: +-20 | Dexterity: +70, Flat-foot/reaction Bonus: +15

Weapon Proficiency - Assault Rifles  475 = Level 6

  Name: Sight Proficiency

Weapon Proficiency - Martial Arts  220 = Level 4

  Name: Dual Strike

  Name: Triple Strike

Weapon Proficiency - Swords  335 = Level 5

  Name: Dual Strike

  Name: Triple Strike

Weapon Proficiency - Pistols  220 = Level 4

  Name: Sneak Attack


Magic
Bonuses: Spirit: +80, Magic Defense: +0 | Awareness: +60, Magic: +15

Psionics - Electrokinesis  475 = Level 6

  Name: Energetic Flow

Psionics - Gyrokinesis  475 = Level 6

  Name: Gravity Well

Psionics - Ipsokinesis  475 = Level 6

  Name: Adept Initiate

  Name: Adept Novice

  Name: Intermediate Adept

  Name: Split Focus

  Name: Intense Focus

  Name: Resist Burnout

  Name: Improved Resist Burnout

  Name: On The Fly

Psionics - Telekinesis  475 = Level 6

  Name: Telekinetic Defense

Psionics - Telepathy / Psychokinesis  335 = Level 5

  Name: Mental Awareness

  Name: Heightened Reception


Artisan
Bonuses: Spirit: +80, Crafting: +10

Artisan - Engineering  65 = Level 2
Artisan - Botany  220 = Level 4

  Name: Flora Identification

  Name: Garden Variety

  Name: Herbology


Field Training
Bonuses: Awareness: +60, Perception Bonus: +60, True Sight: +0
_______________________________________________________________________
<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

-= Magical/Psionic (Spell Points) =-
Current Spell Points: 0 (Used) / 4100 (Free) / 4100 (Max) SpP
_______________________________________________________________________

<<> Traits and Feats <>>

-= Traits =-
Points: 2.5/18
  • Striking (-1.5 pts) - This character has some kind of natural attribute, whether it's skin color, hair color, eye color, etc., that makes it very easy to pick out in a crowd. If this character is recognized by a group, it will be easier to recognize and memories don't fade easily.
  • Quick Reactions (2 pts) - This character benefits from a +10 bonus when rolling flat-footed or against Reaction checks.
  • Junior Hero (5 pts) - A regular hero in their own right. These beings are those who have already had and succeeded on trails and adventures in thier respective lives before arrival within the game. This increases their starting xp to account for such a harrowing tale. This can only be taken at character creation. Note: If combined with past life, player must take hunted.
    100 xp
  • Ambidextrous (2.5 pts) - This character halves penalties incurred from Dual Wielding.
  • Balance Receptor (2 pts) - This character may roll twice and take the higher result when performing Athletics or Acrobatics checks regarding balance (GM determination); for instance, this will not affect normal speed running or climbing, but when on narrow ledges or similar tricky situations.
  • Defensive Training (3 pts) - This character is considered always under the effect of Moderate "Counter" status. A counter attack that comes with a Critical defense receives a +500 damage bonus.
  • Stability (2.5 pts) - This character has a 20% chance (on a luck roll, 801+) of resisting the "Off Guard" status family when it's inflicted.
-= Character Classes =-
 
1)
2)
3)
 
-= Feats =- (* denotes feats taken at character creation.)
 
(* denotes feats taken at character creation.)
 
*Feat 1(200XP) -
*Feat 2(400XP) -
*Feat 3(600XP) -
*Feat 4(800XP) -
*Feat 5(1000XP) -
Feat 6(1200XP) -
Feat 7(1400XP) -
Feat 8(1600XP) -
Feat 9(1800XP) -
Feat 10(2000XP) -
Feat 11(2200XP) -
Feat 12(2400XP) -
Feat 13(2600XP) -
Feat 14(2800XP) -
Feat 15(3000XP) -
Feat 16(3200XP) -
Feat 17(3400XP) -
Feat 18(3600XP) -
Feat 19(3800XP) -
Feat 20(4000XP) -
_______________________________________________________________________

<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>>
Age: Around 350 [Born in 1832] [Oct 18th]
Height: 5'7"
Weight: (optional)
Appearance: Sapphire Blue skin female in appearance and physically fit
Eye Color: Violet
Hair Color: N/A
Notable Features: Blue skin, head Tendrils, White marks on places on her face

<<> Character Personality <>>
Favorite Food: Fish specifically those known in Asari space for it’s more salty flavor.
Likes: Music, theater, Books and Conversation
Dislikes: Arrogance, foolishness and those unwilling to think outside the box
Favorite Color: Light Ocean Blue
Fears: Not finding a fulfilling future and possibly not growing to match up to her sisters.

<<>Character Background<>>
History:
Born on Thessia Lyana lived a normal life within the Asari homeworld, her first 90 years were typical school and home life for her with mostly a caring family even if her father died long before she could leave home. By the time she was 120 she was finally ready to leave home spending the first few decades traveling and doing various jobs before joining the Asari armed forces for a 110 years as a huntress doing training and normal service before reaching to the level of Commando and staying there for decades more. She left at age 320 going to university and getting two degrees in engineering and botany and eventually taking up work for various companies until her current day. Now at 350 she found herself training in combat a lot less and while those skills have slipped some she’s only said when pressed on it that she simply is not fighting wars anymore and thus has more pressing matters. Her only problems have come with her Sisters all older and extremely successful in business or in their chosen profession.
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
Tellos
Posts: 58
Joined: December 13th, 2008, 3:26 am

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