Hand to Hand Weaponry

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Hand to Hand Weaponry

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Post by Oceanblaze »

Gloves & Claws

Knuckles, Claws, Cesti and are the warriors choice in close range combat against close range targets. While martial artist tend to train there fists the glove though thin with very little to it can substantially increase the the power behind there blows. Unlike the conventional weapon these add to the attributes of a blow creating versitility on the battlefield. Various materials incorprated at the point of impact to increase performance of each hit.

Glove Types:
Knuckles: Straightforward damage add ons to attacks. Easily Concealable and generally unnoticed. They are interestingly customisable.

Claws: Give martial artist attacks slashing properties allowing them to breach 10% of a targets armor. Not easily concealable.

Spiked: Gloves allow for stronger armor piercing (30%) per strike. However increased weight reduces number of hits per attack by 1. Not easily concealable.

Glove Bracers: These allow a melee user to defend against other close range combat types. Damage Add on is reduced by half.
Example: +10 Str damage gloves become +5 but you gain the ability to defend against swords, daggers, etc.

Repulser: These gloves use sonic vibrations to disrupt the structure of an object while a user attempts to breach threw it. (50% Armor Pierce) Easily concealable. Weapon price however triples.

Stun Gloves: Attacks become non lethal. Strikes however gain a electric stun quality to them. Critical strikes can incapacitate lesser foes. +4000 Credits to price.

DAMAGE IS ADDED IN THE CALCULATION STAGE
((Strength/10 + Glove Bonus) + (Martial arts/2) *30)
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Name: Aluminum Tipped Gloves
Price:100 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier:: +100 Damage (Non Lethal)
DC to Make:5
Skill Level Required: 5

Name: Stainless Tipped Gloves
Price: 1000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::+2 STR bonus for martial arts calculations
DC to Make:10
Skill Level Required: 10

Name:Carbon Tipped Gloves
Price: 1500 credits
Augmentation Slots:1
Roll Bonus:+0
Damage Modifier::+4 STR Bonus bonus for martial arts calculations
DC to Make:15
Skill Level Required: 10

Name:Flexible Tipped Gloves
Price: 2000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier:+6 STR Bonus bonus for martial arts calculations
DC to Make:20
Skill Level Required: 10

Name:High-Carbon Tipped Gloves
Price: 4000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::+8 STR Bonus for martial arts calculations
DC to Make:30
Skill Level Required: 15

Name:Damascus Tipped Gloves
Price: 5000 credits
Augmentation Slots:2
Roll Bonus:+5
Damage Modifier::+10 STR Bonus for martial arts calculations
DC to Make:50
Skill Level Required: 10

Name:Titanium Tipped Gloves
Price:8000 credits
Augmentation Slots:1
Roll Bonus:+6
Damage Modifier::+12 STR Bonus for martial arts calculations
DC to Make:55
Skill Level Required: 10

Name:Tritanium Tipped Gloves
Price: 10000 credits
Augmentation Slots:1
Roll Bonus:+7
Damage Modifier::+14 STR Bonus for martial arts calculations
DC to Make:60
Skill Level Required: 10

Magic Gloves

Name:Diamond Tipped Gloves
Price:12000 credits
Augmentation Slots:1
Roll Bonus:+8
Damage Modifier::+16 STR Bonus for martial arts calculations
DC to Make:70
Skill Level Required: 15

Name:Alexandrite Tipped Gloves
Price:18000 credits
Augmentation Slots:2
Roll Bonus:+9
Damage Modifier::+18 STR bonus for martial arts calculations
DC to Make:80
Skill Level Required: 15

Name:Amethyst Tipped Gloves
Price:20000 credits
Augmentation Slots:2
Roll Bonus:+10
Damage Modifier:+20 STR bonus for martial arts calculations
DC to Make:90
Skill Level Required: 15

Name:Aquamarine Tipped Gloves
Price:23000 credits
Augmentation Slots:2
Roll Bonus:+11
Damage Modifier::+22 STR Bonus for martial arts calculations
DC to Make:100
Skill Level Required: 15

Name:Jade Tipped Gloves
Price:28000 credits
Augmentation Slots:2
Roll Bonus:+12
Damage Modifier::+24 STR Bonus for martial arts calculations
DC to Make:105
Skill Level Required: 20

Name:Pearl Tipped Gloves
Price:31000 credits
Augmentation Slots:2
Roll Bonus:+13
Damage Modifier::+26 STR Bonus for martial arts calculations
DC to Make:110
Skill Level Required: 20

Name:Quartz Tipped Gloves
Price:34000 credits
Augmentation Slots:3
Roll Bonus:+14
Damage Modifier::+28 STR bonus for martial arts calculations
DC to Make:115
Skill Level Required: 20

Name:Emerald Tipped Gloves
Price:37000 credits
Augmentation Slots:3
Roll Bonus:+15
Damage Modifier::+30 STR Bonus for martial arts calculations
DC to Make:120
Skill Level Required: 20

Name:Sapphire Tipped Gloves
Price:74000 credits
Augmentation Slots:3
Roll Bonus:+16
Damage Modifier::+35 STR Bonus for martial arts calculations
DC to Make:125
Skill Level Required: 25

Name:Star Sapphire Tipped Gloves
Price:150000 credits
Augmentation Slots:3
Roll Bonus:+17
Damage Modifier::+40 STR Bonus for martial arts calculations
DC to Make:130
Skill Level Required: 25

Name:Mythril Tipped Gloves
Price:500000 credits
Augmentation Slots:3
Roll Bonus:+18
Damage Modifier::+45 STR Bonus for martial arts calculations
DC to Make:140
Skill Level Required: 25

Name:Adamantium Tipped Gloves
Price:1000000 credits
Augmentation Slots:4
Roll Bonus:+19
Damage Modifier::+50 STR bonus for martial arts calculations
DC to Make:150
Skill Level Required: 30
Oceanblaze
Ninjassassin
Posts: 181
Joined: October 13th, 2008, 7:47 pm

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