Proposed Elementalism: Earth Spell List
General area, introduction to the game and chat area.
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Proposed Elementalism: Earth Spell List
Level 0
- Acid Splash
Mending
Root
- Animate Rope
Expeditious Excavation
Grease
Quake - *1 Damage, 25% slow
Stone Fist
Verdant 10 MP *1 Damage, -5 to targets next movement roll
- Create Pit
Entangle
Gem Missile I - *2 damage, 1d2 targets
Glitterdust
Make Whole
Protection from Arrows
Protect - Forms a shimmering blue barrier around a target that halves all physical damage for 1d5 rounds. This barrier can not be raised while under Shell. 40 MP
Quakara - The earth shatters beneath the enemy. *2 damage 35% slow(66 or higher on a d100 roll)
Shell - Forms a shimmering red barrier around a target that halves all magical damage for 1d5 rounds. This barrier can not be raised while under Protect 40 MP
Silk to Steel
Soften Earth and Stone
Stone Call
Verdara 30 MP *2 Damage, -10 to targets next movement roll
- Constrict 90 MP *3 Enemy must roll strength vs 1d70+30 to break free
Keen Edge
Meld into Stone
Quakaga - The earth crumples beneath the enemy. *3 damage 50% slow (51 or higher on a d100 roll)
Shifting Sand
Slow - Drops enemy's Dexterity by half 1d5 rounds. 90 MP
Spike Pit
Stinking Cloud
Stone Shape
Terra 90 MP *3 Damage Inflicts Knockdown
Tree Shape
Verdaga 90 MP *3 Damage, -30 to targets next movement roll
- Acid Pit
Calcific Touch
Constricta 160 MP *4 Enemy must roll Strength vs 1d90+40 to break free
Gem Missile II - *4 damage, 1d4 shards
Plant Growth
Spike Stones
Stoneskin
Terrara 160 MP *4 Damage Inflicts Slow
Wall of Stone
- Break - The earth shoots up and encases 1d5 enemies in harsh stone. *8 Damage Inflicts Slow Petrify Status
Command Plants
Constriction - Large thorned vines snatch and squeeze 1d5 enemies. This also has a 25% chance of inflicting 'Poison' status for 1d5 rounds. Roll 1d100, 75+ is success. 250 MP
Constriga 250 MP *5 Enemy must roll Strength vs 1d110+50 to break free
Crack - Magical energy acts as a vibrating agent for Earth-based magic. This effect makes any Earth-based magic cast on the target deal double damage for 1d5 rounds. 400 MP
Fabricate
Hungry Pit
Passwall
Rapid Repair
Rusting Grasp
Terraga 250 MP *5 Damage Inflicts Stop
Transmute Rock to Mud
Transmute Mud to Rock
- Acid Fog
Flesh to Stone
Gem Missile III - *6 damage, 1d8 shards
Move Earth
Stone to Flesh
Treestride
Wall of Iron
- Liveoak
Rampart
Statue
Wall - Forms a great yellow barrier around a target that halves all magical and physical damage for 1d5 rounds. 250 MP
- Earthquake
Gem Missile IV - *8 damage, 1d16 shards
Iron Body
Repel Metal or Stone
Transmute Metal to Wood
Transmute Wood to Metal
- Clashing Rocks
Control Plants
Shield - Erects a great silver barrier around a single target that completely nullifies damage for 1d5 rounds. Temporary invincibility. 1500 MP
World Wave
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