Proposed Elementalism: Earth Spell List

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Proposed Elementalism: Earth Spell List

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Post by Leangle »

Level 0
  • Acid Splash
    Mending
    Root
Level 1
  • Animate Rope
    Expeditious Excavation
    Grease
    Quake - *1 Damage, 25% slow
    Stone Fist
    Verdant 10 MP *1 Damage, -5 to targets next movement roll
Level 2
  • Create Pit
    Entangle
    Gem Missile I - *2 damage, 1d2 targets
    Glitterdust
    Make Whole
    Protection from Arrows
    Protect - Forms a shimmering blue barrier around a target that halves all physical damage for 1d5 rounds. This barrier can not be raised while under Shell. 40 MP
    Quakara - The earth shatters beneath the enemy. *2 damage 35% slow(66 or higher on a d100 roll)
    Shell - Forms a shimmering red barrier around a target that halves all magical damage for 1d5 rounds. This barrier can not be raised while under Protect 40 MP
    Silk to Steel
    Soften Earth and Stone
    Stone Call
    Verdara 30 MP *2 Damage, -10 to targets next movement roll
Level 3
  • Constrict 90 MP *3 Enemy must roll strength vs 1d70+30 to break free
    Keen Edge
    Meld into Stone
    Quakaga - The earth crumples beneath the enemy. *3 damage 50% slow (51 or higher on a d100 roll)
    Shifting Sand
    Slow - Drops enemy's Dexterity by half 1d5 rounds. 90 MP
    Spike Pit
    Stinking Cloud
    Stone Shape
    Terra 90 MP *3 Damage Inflicts Knockdown
    Tree Shape
    Verdaga 90 MP *3 Damage, -30 to targets next movement roll
Level 4
  • Acid Pit
    Calcific Touch
    Constricta 160 MP *4 Enemy must roll Strength vs 1d90+40 to break free
    Gem Missile II - *4 damage, 1d4 shards
    Plant Growth
    Spike Stones
    Stoneskin
    Terrara 160 MP *4 Damage Inflicts Slow
    Wall of Stone
Level 5
  • Break - The earth shoots up and encases 1d5 enemies in harsh stone. *8 Damage Inflicts Slow Petrify Status
    Command Plants
    Constriction - Large thorned vines snatch and squeeze 1d5 enemies. This also has a 25% chance of inflicting 'Poison' status for 1d5 rounds. Roll 1d100, 75+ is success. 250 MP
    Constriga 250 MP *5 Enemy must roll Strength vs 1d110+50 to break free
    Crack - Magical energy acts as a vibrating agent for Earth-based magic. This effect makes any Earth-based magic cast on the target deal double damage for 1d5 rounds. 400 MP
    Fabricate
    Hungry Pit
    Passwall
    Rapid Repair
    Rusting Grasp
    Terraga 250 MP *5 Damage Inflicts Stop
    Transmute Rock to Mud
    Transmute Mud to Rock
Level 6
  • Acid Fog
    Flesh to Stone
    Gem Missile III - *6 damage, 1d8 shards
    Move Earth
    Stone to Flesh
    Treestride
    Wall of Iron
Level 7
  • Liveoak
    Rampart
    Statue
    Wall - Forms a great yellow barrier around a target that halves all magical and physical damage for 1d5 rounds. 250 MP
Level 8
  • Earthquake
    Gem Missile IV - *8 damage, 1d16 shards
    Iron Body
    Repel Metal or Stone
    Transmute Metal to Wood
    Transmute Wood to Metal
Level 9
  • Clashing Rocks
    Control Plants
    Shield - Erects a great silver barrier around a single target that completely nullifies damage for 1d5 rounds. Temporary invincibility. 1500 MP
    World Wave
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Leangle
Posts: 68
Joined: December 13th, 2010, 11:20 pm

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