DW 6.0 System Changes - Magic Spells

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DW 6.0 System Changes - Magic Spells

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Post by Strato »

6.0 System Changes - Magic Spells

The spell lists have been completely revamped and expanded upon. It's best to take a look for yourself.

New costs have been established for spells:

Level 0: 500
Level 1: 1000
Level 2: 5000
Level 3: 10000
Level 4: 25000
Level 5: 100000(Currently you may only purchase spells as high as level 5.)
Level 6: 250000
Level 7: 500000
Level 8: 1000000
Level 9: 5000000
Level 10: ???

Most notably, curative spells now cure a certain percentage of max HP, rather than straight magic damage.

Additionally, MP costs have been standardized across all schools:

Level 0: 5 MP
Level 1: 10 MP
Level 2: 40 MP
Level 3: 90 MP
Level 4: 160 MP
Level 5: 250 MP
Level 6: 360 MP
Level 7: 490 MP
Level 8: 640 MP
Level 9: 810 MP
Level 10: 1000 MP

Summoning
Necromancy
Bardic Arcana
Final Fantasy Magic (Note: FF magic can be used innately by any school.)
Sorcery/Wizardry Arcana
Valkyrie Profile Addendum (This is being added to Arcana.)
Ether Magic
Great Magic Addendum (These are additional Valkyrie Profile spells of high levels.)
Enchantment/Weapon Arcana (Note: These are not all the enchantments. The old enchantments are being kept; however, the old enchantment weapon/armor mods are being replaced with these.)
Materia Magic
Druidic Arcana
Divine/Clerical Arcana
Weapon Arcana
Strato
Posts: 386
Joined: December 31st, 2008, 10:08 pm

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