Deus-Ex Machina: Model D (Hikaru City Scenario)

Sheets for the Silver Class: Tier 3 enemies will be kept here.
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Deus-Ex Machina: Model D (Hikaru City Scenario)

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Post by Tony »

Name Deus-Ex Machina: Model D (Hikaru City Scenario)

**Due to the unique nature of this fight. Party size limits are removed**

Reward:
18 XP (1st run)
Hikaru City Siege Table Model (200,000 Credits) (2nd run)
Deus-Ex Machina: Model D (vehicle) (Extreme Challenge)

Description:Throwing caution to the wind, Kiara industries has decided to directly engage the Hikaru City Forces to cover up evidence of it's operations on the planet. The twilight assault involved 8 orbital dropped walkers heading into the city core at once, starting from the outskirts and working in. The Model D walkers have been outfitted specifically for combat purposes, wielding serious firepower and armored strength. Only one of the 8 walkers must be destroyed, however it is impossible to tell which one. Despite their enormous size, the presence of buildings and skyscrapers makes it possible to board them as though only moving a single area. Each unit has 16 optical sensors with red lights that track targets, making these HIGHLY dangerous

Fight Music: https://www.youtube.com/watch?v=nEBfxDMUZhM (also demonstrates the scenario quite well)

Weapon of Choice: Various

HP: 300,000 (Control Unit has 600,000)
MP: 0
Physical Soak: 50000
Mental Soak: 50000

Optical Sensor Bank (Reduces number of attacks per turn to 1)
HP: 50,000
MP: 0
Physical Soak: 10000
Mental Soak: 10000
Dodge Roll: 1d200+95

Attack Behavior:

**SPECIAL: The progression of this battle is unique. Every round that goes by ticks down towards failure, but also changes the combat environment. There are no shortage of vehicles to use, so transportation/pursuit is assumed to be as per normal despite the scale, as well as enough cover for Terminal Cover. When first engaging a target, roll a 1d8. Rolling the highest number means you have encountered the control unit. Destroying the control unit ends the fight. Chaff grenades will reduce it's actions to 1 per round and disable the 'sensor sweep**

**3 actions per round PER walker engaged**

1, 2, 3: Metal Storm Turrets: 1d200+95, 30,000 damage + chronic suppressing fire
4, 5: Missile Battery: 1d230+110, 1d4x15,000 damage
6: Heavy Gattling Guns: A pair of heavy back mounted gattling guns that are capable of chewing through cover. 1d180+85, 50,000 damage.
7: Sensor Sweep (Requires optical sensors): Adds +40 to rolls for one round.

Rounds 1-5: For the first 5 rounds, the walkers are making their way into the city from the outskirts. Hikaru Forces are setting up defense lines. The walkers are equidistant, only one is encountered at a time.
Rounds 6-10: For the next 5 rounds. the walkers continue their march into the city suburbs. Police cruisers race around the area ensuring evacuations while the military begins defensive operations from barricades. Roll for:

1, 2, 3: The army opens fire with suppressing fire at one of the targets. Deal 10,000 unsoakable to one of the seven walkers that is -not- the control unit (unless the control unit is all that is left)
4: Tank Barrage: Tanks are called in for heavy shelling on one of the units. Deals 30,000 unsoakable to one of the seven walkers that is -not- the control unit (unless the control unit is all that is left)
5: Chaff Support: For the next 2 rounds, sensors on one of the walkers are blinded, reducing it's actions to 1 per round.

Rounds 11-15: The walkers have penetrated the city, knocking over skyscrapers and crushing raised roads and tracks in their path to the city core. Several walkers have converged into groups of 2, forcing them to be engaged two at a time (roll to determine which two). Enough time has been bought that the Hikaru City Air Force is now calling in coordinated bomb strikes on the walkers as well as anti armor.

1: The army opens fire with suppressing fire at one of the targets. Deal 10,000 unsoakable to two of the seven walkers that is -not- the control unit (unless the control unit is all that is left)
2: Tank Barrage: Tanks are called in for heavy shelling on one of the units. Deals 30,000 unsoakable to two of the seven walkers that is -not- the control unit (unless the control unit is all that is left)
3: Chaff Support: For the next 2 rounds, sensors on two of the walkers are blinded, reducing it's actions to 1 per round.
4: Anti Armor brigades: Units with rocket launchers are deployed to deal 30,000 unsoakable damage and 20% armor damage to two of the walkers that are not the control unit.
5: Air Strike: The Hikaru Air Force calls in a massive air raid that causes 50,000 unsoakable to ALL of the walkers (except the control unit unless it's the only one left) and damages the armor of each by 30%.
6: Building Collapse: In a desperate attempt to halt the approach of the walkers,Predator charges are used to topple two skyscrapers over onto one of the non-control walkers. This has an 80% chance of instantly destroying it. (Should only the control walker be left, roll twice and ignore any further 6's)

Round 16-20: The walkers have now converged on Hikaru Tower and the shelter and are preparing to fire their main guns. At this junction, the walkers are considered to be in 'groups of 3' for engagement (If engaging walker 4, walker 3 and 5 must also be engaged). Should the battle not be ended by the 21st round, the tower is destroyed and the battle is failed.

1: Tank Barrage: Tanks are called in for heavy shelling on one of the units. Deals 30,000 unsoakable to two of the seven walkers that is -not- the control unit (unless the control unit is all that is left)
2: Chaff Support: For the next 2 rounds, sensors on two of the walkers are blinded, reducing it's actions to 1 per round.
3: Anti Armor brigades: Units with rocket launchers are deployed to deal 30,000 unsoakable damage and 20% armor damage to two of the walkers that are not the control unit.
4: Air Strike: The Hikaru Air Force calls in a massive air raid that causes 50,000 unsoakable to ALL of the walkers (except the control unit unless it's the only one left) and damages the armor of each by 30%.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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