Smith-DO (Agent Smith Round 3)

Sheets for the Silver Class: Tier 2 enemies will be kept here.
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Smith-DO (Agent Smith Round 3)

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Post by Hal_Emmerich »

Name
Agent Smith

Reward:
15 xp (1st run)
Matrix Remnant (2nd run): When worn, adds 1/4th of will power bonus to dodge bonus.
Agent Smith's Card (Extreme Challenge): Matrix Dodge - Adds +20 to dodge bonus (physical) for one round. - 400 MP.

Music: https://www.youtube.com/watch?v=NjFDLGhtGIk

Description: A vastly upgraded variant of Agent Smith fought in the ruins of the White House on Earth. Smith-DO was the result of the agent gaining access to administrative functions of the Unus Mundus Network, giving him near infinite processing power. The party wound up performing an Encephelon dive into The Matrix to confront him there, finding this scene instead. Freed of his normal constraints, Smith was a vastly more difficult opponent this time. His herculean strength provided him with all the 'weapon' he needed, his fists did more damage than his bullets and a single body slam was enough to create a shockwave of destruction.

Weapon of Choice:
Martial Arts

HP: 251,000
MP: 0
Physical Soak: 12000
Mental Soak: 15000

Dodge Roll: 1d150+70

Attack Behavior: 1d3

**SPECIAL - Matrix Fight: For this battle, physical and mental stats reverse. Strength replaces spirit and vice versa, Will Power replaces Endurance, and Magic Affinity replaces Dexterity. HP and MP are also switched**


1: Matrix Combo (1d230+110, 9000 damage, 1d5)
2: Judo Throw (1d230+110, 15000 damage + knockdown)
3: Atomic Bodyslam (1d220+105, instant KO vs one and 10,000 damage shockwave to all party)

Special: True Fist (Number of hits is rolled as normal. The damage that would have been done is applied as one hit, rather than many hits.)
Hal_Emmerich
Master of Games
Posts: 355
Joined: October 9th, 2008, 4:50 am

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