Morgan Lampwick

Sheets for the Silver Class: Tier 2 enemies will be kept here.
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Morgan Lampwick

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Post by Tony »

Name
Morgan Lampwick

Reward:
15 xp (1st run)
Crystal Index (80,000 credits) (2nd run)
Lampwick Card (Extreme Challenge): Nubian Armor - For one round, your body is covered in hard nanites, almost like petrification. Any action you take immediately voids this protection and causes you take full unsoakable damage from anything that would have hit you. This fully drains your MP, which can't be recovered for three rounds.

Music: https://www.youtube.com/watch?v=5eMyBum8EMU

Description: The snapped, simulated version of Morgan Lampwick. The black trenchcoated merchant has hit his limit, between the Galactic Merchants Union getting in the way of his finances and the party continually wrecking his business. Against the orders of his own people, he's landed the Lampwick Emporium station on Delta Halo and armed himself with the most powerful tools in his arsenal with the intention of arming and firing the deadly superweapon. The power of the merchant is unleashes in the triple levelled, armed control room of the Halo as you battle to recover the index and stop the activation of Installation 04.

Image
Initiative: 1d200

Weapon of Choice: Stable Personal Ion Cannon

HP: 164,000
MP: 0
Physical Soak: 25,000/5000
Mental Soak: 20,000/3000

Dodge Roll: Prefers blocking (1d140+65), but can dodge (1d160+75)

Attack Behavior:

***SPECIAL***

Morgan wears a special type of nanite armor which is impervious to most weapon strikes while he stands still. He is only vulnerable while dodging (the lower values), but to make him dodge, the attack roll must be on a base d150 or higher, or be 'bad enough' to make him flinch (9+ slot weapons, etc). He is vulnerable for one round after he dodges.

1, 2: Stable Personal Ion Cannon (10,000 damage, 1d140+68)
3: Personal Ion Cannon Sweep (10,000 damage, all opponents, 1d100+48)
4: Nanite regeneration (Regenerates 30,000 health)
5: Targeting realignment (+20 to all rolls up to three times)
6: Antimatter blast (20,000 non soak, 1d160+75)
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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