Glyde Drache (Glyde Loath Round 2)

Sheets for the Silver Class: Tier 2 enemies will be kept here.
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Glyde Drache (Glyde Loath Round 2)

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Post by Tony »

Name
Glyde Drache

Reward:
12 xp (1st run)
Red Refractor (75000 credit value) (2nd run)
Glyde Drache Card (Extreme Challenge): Ultimate Glyde Beam - Deals *4 magic damage as unsoakable, non-elemental energy.

Music: https://www.youtube.com/watch?v=5-UGiWuuUJk
Description: Glyde is back for revenge in an upgraded Duckship, dubbed 'Glyde Drache'. The upgraded craft comes equipped with a support staff of artillery armed birdbots and improved weaponry. The battlefield is the ruins of a toppled skyscraper in post apocalyptic New York shortly after the Durandal crash landed from rescuing the party on the Unknown World. Cover is available in the form of cubicle walls (+5) and hallways (+10), however the cover obstructs view making it equally as hard to hit Glyde. Make no mistake, Glyde means business this time.

Image

Weapon of Choice: Missile Pods, Vulcan Cannon, Ultimate Glyde Beam, Artillery Birdbots

HP: 165,000
MP: 0
Physical Soak: 10000
Mental Soak: 8000

Dodge Roll: 1d150+70

Attack Behavior:

1: Missile Barrage (4000 per missile, 1d8 missiles, 1d150+70, missile damage is soaked as one attack)
2: Vulcan Rounds (10000 damage, Acute "Suppressing Fire" effect.)
3: Ultimate Glyde Laser (when used, the aircraft pulls close to the platform and holds its action. Next round it unleashes a laser that will hit 1d3 targets for 20,000 unsoakable damage, 1d160+75 During held round, the duckships dodge is 1d120+55)
4: Ca-ca-ca-CAA-ca-cAAA! Charge!!: With this attack, Glyde unleashes 1d5 Birdbots onto the battlefield, each armed with an artillery rocket launcher. The Birdbots are hyper aggressive, and have their own stats posted in the followup to this post.
5: What are you doing!? Get back to work!: (Reroll this if none of the birdbots are acting up or slacking off). Glyde shouts into the loudspeaker to tell his good-for-nothing drones to do their job. For the next 1d3 rounds, they stay on task and will ignore any 3's or 4's they roll.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

Re: Duckship-2 (Glyde Loath)

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Post by Hal_Emmerich »

Name
Artillery Birdbot

Reward:
N/A

Image
Description: The questionably loyal army of the Loath Family, and the dark nemesis of the Servbot, Birdbots are soldiers first and workers second. They each share a consistent design, white armor with black padding and three 'feather' like fingers. This particular design comes equipped with Grenade like explosives and a portable rocket launcher with nigh infinite ammo. Their aggressive nature can lead to problems however...

Weapon of Choice: Something explosive.

HP: 10,000
MP: 0
Physical Soak: 1000
Mental Soak: 500

Dodge Roll: 1d130+60

Attack Behavior:

1: Artillery Rocket: The birdbot unleashes a single rocket in the direction of it's prey. 1d120+55, 3000 damage.
2: Birdbot Grenade: A large black bomb shaped device with a skull on it. A birdbot hurls the grenade into the fray at targets, causing it to explode immediately on impact. Requires a Reaction DC 130 to dodge (150 if behind cover). 6000 damage.
3: Whose side are you on?!: The birdbot gets brushed or shoved by one of the other birdbots and responds with a random attack (reroll) at a random ally (another birdbot or the Duckship itself). If Glyde has used 'What are you doing?! get back to work!' in the past 3 rounds, reroll the attack and proceed as normal.
4: Union Strike: This birdbot feels indignant and overworked, and opts to simply not give a rats ass about the fight, taking no action this turn. If Glyde has used 'What are you doing?! get back to work!' in the past 3 rounds, reroll the attack and proceed as normal.
Hal_Emmerich
Master of Games
Posts: 355
Joined: October 9th, 2008, 4:50 am

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