Kerberos (Eve Mutation)

Sheets for the Silver Class: Tier 1 enemies will be kept here.
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Kerberos (Eve Mutation)

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Post by Tony »

Name
Kerberos

Reward:
15 xp (1st run)
Police Dog Collar (+20 vs. Flood Infection, Pendant Slot) (2nd run)
Kerberos Card (Extreme Challenge)

Description: The arena around you is a shattered warehouse, with holes in the walls and debris scattered around.

Kerberos, the wretched, twisted, mutated form of what used to be a rottweiler police dog stands six feet tall at the back, on all four legs. Its body has lost most of its fur save for black patches, while the rest of its body is a red sinew color, revealing the muscle and vein structure beneath. Along the creature's back and sides above its legs are an array of long, wirey, spiked appendages that swing out around it wildly.
The truly gory display only worsens, as where the dog's neck used to be is now replaced with a cavernous black maw lined with teeth that drip saliva, while around this cavernous hole protrude three gnarled, smashed faces resembling bulldogs rather than a rottweiler. These heads are all black, each with teeth and two red eyes. The two outer heads sway and swing around absently, while the middle obviously bears the knowledge of the beast and stares at its prey.


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Weapon of Choice:
Teeth
Tentacles
Parasite Energy

Initiative: Left Head, Middle Head, Right Head - 1d100 each

HP:
Left Head: 35,000
Middle Head: 50,000
Right Head: 35,000
MP: 3000
Physical Soak: 4000
Mental Soak: 3000

Dodge Roll: 1d130+60 (all heads)

Attack Behavior:

Left and Right Heads
1, 2: Bite: The head lunges forward, taking control of the body to snap at an enemy. (1d140+65, 6000 damage)
3, 4: Charge: The head takes control of the body and charges at an enemy, its spiked appendages moving to lash and tear at an enemy. (1d120+55, 3000 damage, 1d3 hits)
5: Parasite Beam: At the very middle of the creature's shoulder blades, where the circular maw that the three necks jut out, a great ball of blue Parasite energy forms, which blasts out in a long beam attack that sweeps the area with a swing of its body. (1d140+65, all targets, 10,000 magical damage, can not be Will-resisted)

Middle Head:
Each turn, the middle head will heal the left and right heads for 10,000 HP. If these heads are below 0 HP, they will be revived and healed to 10,000 HP.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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